MartiniDaniels wrote: »Hi!
We had several threads on this matter as of late and substantial amount of players agree with you. It's up to ZOS now if they will make such mode or no.
https://forums.elderscrollsonline.com/en/discussion/526340/legendary-overland-difficulty-toggle-option/p1
https://forums.elderscrollsonline.com/en/discussion/524584/why-is-this-game-so-easy/p1
WikileaksEU wrote: »MartiniDaniels wrote: »Hi!
We had several threads on this matter as of late and substantial amount of players agree with you. It's up to ZOS now if they will make such mode or no.
https://forums.elderscrollsonline.com/en/discussion/526340/legendary-overland-difficulty-toggle-option/p1
https://forums.elderscrollsonline.com/en/discussion/524584/why-is-this-game-so-easy/p1
Good to hear! hopefully ZOS will add something so we can enjoy the game at end game with our overpowered characters.
WikileaksEU wrote: »Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.
My advice is add different difficulties. 2 or 3.
Beginner - Everything is as it is now, easy, beginner-friendly.
Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp
Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp
What do you think?
WikileaksEU wrote: »Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.
My advice is add different difficulties. 2 or 3.
Beginner - Everything is as it is now, easy, beginner-friendly.
Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp
Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp
What do you think?
Everest_Lionheart wrote: »WikileaksEU wrote: »Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.
My advice is add different difficulties. 2 or 3.
Beginner - Everything is as it is now, easy, beginner-friendly.
Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp
Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp
What do you think?
Outside of a few boss fights I didn’t find anything difficult about AC Odyssey. Wxcept for the naval combat and the only reason that was hard was because the controls were very clunky, on console at least.
Not to say there wasn’t anything noticeable about the bumps in difficulty as you progressed, but eventually you over level everything because of the mastery system.
Still loved the game though. The biggest challenge was trying to be an assassin. You had to skill up and equip for it but you could literally murder 95% of Greece without even being caught.
Beastygrowls wrote: »Well you could always reset your skill points to zero and see how hard it is for you then. I mean, it IS adjustable at YOUR end. Or maybe go to a different harder game I guess. Quit complaining and do one of those. The rest of us - who are quiet because we are having fun playing - are happy with it as it is.
Would I like some harder single player experiences? Absolutely.
However, it needs to be the *right* kind of harder. The kind where I have to be more aware of my surroundings and is more punishing for missing critical blocks/bashes/etc.
I *don't* want a harder where the only thing that's changed everything takes more time to kill and hits harder.
Yet doing the right kind of harder is not easy, and certainly not something that could be applied wholesale, across all game content without considering the context, much less in a way that won't divide up the playerbase for each zone by however many difficulties you add. Your best option is to either increase the difficulty in that way for *everyone*, or make new content going foward that can challenge solo players similar to the way Maelstrom Arena does.