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Zone difficulties beginner to champion

WikileaksEU
WikileaksEU
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Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.

My advice is add different difficulties. 2 or 3.

Beginner - Everything is as it is now, easy, beginner-friendly.

Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp

Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp

What do you think?
  • MartiniDaniels
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    Hi!
    We had several threads on this matter as of late and substantial amount of players agree with you. It's up to ZOS now if they will make such mode or no.

    https://forums.elderscrollsonline.com/en/discussion/526340/legendary-overland-difficulty-toggle-option/p1
    https://forums.elderscrollsonline.com/en/discussion/524584/why-is-this-game-so-easy/p1
  • WikileaksEU
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    Hi!
    We had several threads on this matter as of late and substantial amount of players agree with you. It's up to ZOS now if they will make such mode or no.

    https://forums.elderscrollsonline.com/en/discussion/526340/legendary-overland-difficulty-toggle-option/p1
    https://forums.elderscrollsonline.com/en/discussion/524584/why-is-this-game-so-easy/p1

    Good to hear! hopefully ZOS will add something so we can enjoy the game at end game with our overpowered characters.
  • redgreensunset
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    No. Considering that quests can only be done once, apart from the few daily ones scattered through the game, rewards should not be changed for any higher difficulty.

    I have also yet to see anyone suggest a way this could be done that would a) be possible, b) not put more strain on already struggling code and server capacity.

    NB. I also really fail to see how longer, more dragged out fights is in any way a challenge and not just boring as hell. All they'd do is up the NPCs hp and damage so it would take you longer to get from point a to point b in the game. And I can't imagine the annoyance of having to go through a delve like that just to get a skyshard.
    Edited by redgreensunset on May 25, 2020 9:52PM
  • seipher09
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    These threads keep.popping up. I agree 100% that the base difficulty of this game turned into a boring snorr fest so I kind of lost interest because of that.

    Too many people say the difficulty is fine as is which I do not understand. I just want options. Something for hard difficulty for people like me and yourself and another option for people who want easy mode. Yes it may split the population a bit but would also bring people back who quit so they get not kill something instantly.
  • Ackwalan
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    This is less about increasing challenge and more about increasing reward.
  • phwaap
    phwaap
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    Nah. Show me your melting in seconds on many WBs.
  • Taleof2Cities
    Taleof2Cities
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    Hi!
    We had several threads on this matter as of late and substantial amount of players agree with you. It's up to ZOS now if they will make such mode or no.

    https://forums.elderscrollsonline.com/en/discussion/526340/legendary-overland-difficulty-toggle-option/p1
    https://forums.elderscrollsonline.com/en/discussion/524584/why-is-this-game-so-easy/p1

    Good to hear! hopefully ZOS will add something so we can enjoy the game at end game with our overpowered characters.

    Have you completed the existing end game content in the game, @WikileaksEU?

    Seems fair that ZOS should not work on adding difficulty to overland/questing ... when players have not even completed the difficult content that's already in the game.

    Don't you think?
  • kargen27
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    Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.

    My advice is add different difficulties. 2 or 3.

    Beginner - Everything is as it is now, easy, beginner-friendly.

    Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp

    Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp

    What do you think?

    The idea of harder content is to make the game more fun. That should be reward enough. Also any change would have to be made to the players stats. Individual instances for each difficulty level could leave zones feeling even more empty and the added instances might add to server load. Keeping all the players in the same instance causes problems when players at different difficulty levels show up to fight the same critter.
    I would like harder content but it is going to have to be through nerfing characters. I think adding foods and drinks to the game that drop stats would be the way to go.
    and then the parrot said, "must be the water mines green too."
  • what_the
    what_the
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    So something along the lines of what Grim Dawn does, OP?
  • Everest_Lionheart
    Everest_Lionheart
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    Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.

    My advice is add different difficulties. 2 or 3.

    Beginner - Everything is as it is now, easy, beginner-friendly.

    Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp

    Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp

    What do you think?

    Outside of a few boss fights I didn’t find anything difficult about AC Odyssey. Wxcept for the naval combat and the only reason that was hard was because the controls were very clunky, on console at least.

    Not to say there wasn’t anything noticeable about the bumps in difficulty as you progressed, but eventually you over level everything because of the mastery system.

    Still loved the game though. The biggest challenge was trying to be an assassin. You had to skill up and equip for it but you could literally murder 95% of Greece without even being caught.
  • Wolf_Eye
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    As I mentioned in another thread: There should be no greater rewards for ANY quest related monsters. It would not be fair to those of us who already completed quests to miss out on better rewards because the harder difficulties were not available at the time we completed them.

    Nor would it be fair to beginners who want to experience the main story of the game to miss out on better rewards because they were not a high enough level to do the higher difficulties (and they can't go back and re-do them because you can't redo quests. So....what, would your advice to new players be to NEVER start the main quest, zone quests, or ANY quests whatsover until after they hit CP160 just so that they can get that sweet extra loot? New players should be able to finish their main alliance quests for their starting zones and get ALL the rewards, guaranteed.).

    I'm willing to accept the idea of a difficulty setting, but NO extra goodies should be attached to this.

    The only exception is if it was regarding repeatable quests, like dailies. Because you can do those as many times as you'd like, and beginners can work their way up to getting strong enough to handle the harder difficulty settings for dailies.
  • Bradyfjord
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    In the one player games I've played the difficulty slider didn't affect the rewards/loot from fights, from easy - hard.

    The game already gives a single blue quality item after important quest chains, and even a purple quality item for some quest chains as well.

    The reason people don't do trials is because it is due to the difficulty in coordinating a trial roster. Difficulty settings for overworld content would give options to people who are interested in challenging encounters without the need for the social aspects of endgame.

    I say, give the game overworld difficulty settings is okay. But gear should not be affected by these hypothetical settings.
  • WikileaksEU
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    Ok so I see many of you don't like the increased rewards for increased difficulty, that's fine for me personally, but I would enjoy more challenging content when soloing. I get NO pleasure in melting mobs in seconds while I quest, play the story or whatever I do in the zones. It's a borefest for me, but I still want to do the content to complete it and to enjoy the story and sidequests. Why would I buy an expansion when only the vet dungeons and the raids are the only fun challenging content?

    ZOS has to look at this because I am sure there are many people like me that find no fun in braindead content.

    Edited by WikileaksEU on May 27, 2020 7:43PM
  • WikileaksEU
    WikileaksEU
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    Can we have different difficulties like in AC: Odyssey, it would be really amazing as content gets too easy at max level and with the best possible builds.The main story is a joke when everything is killed so fast and also the zone mobs when questing etc are too easy and bosses melts in seconds.

    My advice is add different difficulties. 2 or 3.

    Beginner - Everything is as it is now, easy, beginner-friendly.

    Master - Increases difficulty by at least 200%, increased hp, dmg and also more enemies in groups - Increased REWARDS - more xp

    Champion - Difficulty increased by 500%, increased hp, dmg and more enemies in groups + bosses - Increased REWARDS - more xp

    What do you think?

    Outside of a few boss fights I didn’t find anything difficult about AC Odyssey. Wxcept for the naval combat and the only reason that was hard was because the controls were very clunky, on console at least.

    Not to say there wasn’t anything noticeable about the bumps in difficulty as you progressed, but eventually you over level everything because of the mastery system.

    Still loved the game though. The biggest challenge was trying to be an assassin. You had to skill up and equip for it but you could literally murder 95% of Greece without even being caught.

    Yeah AC: Odyssey is easy when using 100% crit chance while full health and like 800% crit damage. Mythical creatures melt. ESO is not AC: Odyssey though and we don't have overpowered assassin damage in ESO ;)
  • MercilessnVexed
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    Well you could always reset your skill points to zero and see how hard it is for you then. I mean, it IS adjustable at YOUR end. Or maybe go to a different harder game I guess. Quit complaining and do one of those. The rest of us - who are quiet because we are having fun playing - are happy with it as it is.
  • WikileaksEU
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    It's like this guys. We buy a new expansion or DLC, the content is EASY, mobs melt, bosses melt and story can be rushed so fast, no challenge, no fun, only a waste of money in my opinion. I'm not paying so much money for a vet dungeon and a raid.

    I bought ELSWEYR and did not even touch the story that much, did not do many quests, I explore the entiry of the map though, killed some big dragons and then I felt that it was over. Boredom fell.


    So the final conclusion is that ZOS should add a hardmode to the game that increases the overall difficulty of content in all zones in the game.
  • WikileaksEU
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    Well you could always reset your skill points to zero and see how hard it is for you then. I mean, it IS adjustable at YOUR end. Or maybe go to a different harder game I guess. Quit complaining and do one of those. The rest of us - who are quiet because we are having fun playing - are happy with it as it is.

    I could or I could make a new character entirely and play though each zone with worst armor and weapons, bad build, no cp and do it like that sure, but that's not what I and others are asking for. We want a hardmode ESO.

    Let's say there are a group of mobs in an area, like 4 of them, in hardmode there are 10 of them, they have much more health, more damage, there is a boss among them and also they can heal each other, use synergies and use block.
  • wanders_the_swamps
    From "soloing" in a mmorpg do you mean soloing wbs, dungeons on vet mode, trials or any group content? If they are too easy then yes add a difficult mode to them. If soloing quests and overland non elite mobs like mudcrabs and screaming it's too easy then no, it's not a single player game that you can play on nightmare difficulty. There are plenty of solo games available with difficulty modes.
  • Foefaller
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    Would I like some harder single player experiences? Absolutely.

    However, it needs to be the *right* kind of harder. The kind where I have to be more aware of my surroundings and is more punishing for missing critical blocks/bashes/etc.

    I *don't* want a harder where the only thing that's changed everything takes more time to kill and hits harder.

    Yet doing the right kind of harder is not easy, and certainly not something that could be applied wholesale, across all game content without considering the context, much less in a way that won't divide up the playerbase for each zone by however many difficulties you add. Your best option is to either increase the difficulty in that way for *everyone*, or make new content going foward that can challenge solo players similar to the way Maelstrom Arena does.
  • Everest_Lionheart
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    Foefaller wrote: »
    Would I like some harder single player experiences? Absolutely.

    However, it needs to be the *right* kind of harder. The kind where I have to be more aware of my surroundings and is more punishing for missing critical blocks/bashes/etc.

    I *don't* want a harder where the only thing that's changed everything takes more time to kill and hits harder.

    Yet doing the right kind of harder is not easy, and certainly not something that could be applied wholesale, across all game content without considering the context, much less in a way that won't divide up the playerbase for each zone by however many difficulties you add. Your best option is to either increase the difficulty in that way for *everyone*, or make new content going foward that can challenge solo players similar to the way Maelstrom Arena does.

    The did do some things here in ESO with a few world bosses where the fighting area is tighter like in a cave or they put some extra junk around the you could get stuck on while trying to back out of the red. I’ve seen that in other games as well. In Elsweyr also some of the spots where you choose to fight the dragon change this up as well. Reducing the area you can run around in or spots you can hide and cheese some damage.

    There are a few bosses also that you can easily cheese as well if you jump up on certain rock ledges or boxes. They can still hit you but nothing you can’t self heal through.

    That’s about all you’re going to get difficulty wise in overland. Bosses, dragons, harrowstorms in Greymoor. The rest is Maelstrom, Dragonstar or soloing 4 man content.

    PvP is also hard sometimes and there is a steep learning curve there as well for PvE players.

    All in all I would say the true difficult content is on par with most of the games on the market and even the difficult stuff is easy once you understand mechanics in every game. Or you just over level the content completely and you can skip 90% of the mechanics entirely. This is also a viable route. Mastering mechanics plus over leveling is seriously overkill though. Even bullet sponges won’t make it harder, just longer.
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