Iron_Blurr wrote: »I would say remove the armor buff proc completely but revert the armor buff to what it originally was. The ulti gen was the whole identity of the set. There are plenty of armor buffing sets. But there was only one ulti get monster set.
CurvedSwords123 wrote: »Set was over nerfed. They sacrifice bloodspawn to make their antiquities (and their accompanying grind) more palatable.
Narvuntien wrote: »It was op, it needed a nerf.
OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
You don't seem to understand how many instances of damage actually happens in ESO. 8.5 second average cooldown only holds true if you are fighting a single potato enemy who doesn't understand combat in this game.
It is not an outnumbered set, the set is incredibly strong in 1v1's as well. If you are fighting a templar or a DK, it is super likely that the set will proc on cooldown considering the number of DOTs these enemies use. Biting jabs itself is 4 hits within 1 second, add burning light, a light attack and a DOT tick, an enchant, and you have 8 hits in less than 2 seconds. Any DOT build on any class, this will continue to hold true.
In BG's where you are not supposed to be outnumbered by design, this set provides really really high uptime due to the constant AOE's and pet damage that help proc the set. Test it out yourself if you do not believe me.
As for OPness, imagine a monster set that provided 6450 penetration on a set that procs as highly as Bloodspawn does. It would be the most undisputedly OP set available. For some reason the forum community is fine with defensive options being stronger than offensive options. Also the forum community: "wE NeEd tO gEt RiD oF TaNk MeTa". This is before even considering the ulti gen.
lucky_Sage wrote: »OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
You don't seem to understand how many instances of damage actually happens in ESO. 8.5 second average cooldown only holds true if you are fighting a single potato enemy who doesn't understand combat in this game.
It is not an outnumbered set, the set is incredibly strong in 1v1's as well. If you are fighting a templar or a DK, it is super likely that the set will proc on cooldown considering the number of DOTs these enemies use. Biting jabs itself is 4 hits within 1 second, add burning light, a light attack and a DOT tick, an enchant, and you have 8 hits in less than 2 seconds. Any DOT build on any class, this will continue to hold true.
In BG's where you are not supposed to be outnumbered by design, this set provides really really high uptime due to the constant AOE's and pet damage that help proc the set. Test it out yourself if you do not believe me.
As for OPness, imagine a monster set that provided 6450 penetration on a set that procs as highly as Bloodspawn does. It would be the most undisputedly OP set available. For some reason the forum community is fine with defensive options being stronger than offensive options. Also the forum community: "wE NeEd tO gEt RiD oF TaNk MeTa". This is before even considering the ulti gen.
@likecats
This will not get rid of tank meta like everyone who uses this set will find another way to be just as tanks ormore with loosing the least amount of dmg.
Tank meta doesn’t happen is non cp the tank meta happens because cp. the tank cp works better if it actually balanced each other out like they say the dmg in non cp and co would be closer but it’s not cp is the biggest issue with 90% of the games broken balance
lucky_Sage wrote: »OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
You don't seem to understand how many instances of damage actually happens in ESO. 8.5 second average cooldown only holds true if you are fighting a single potato enemy who doesn't understand combat in this game.
It is not an outnumbered set, the set is incredibly strong in 1v1's as well. If you are fighting a templar or a DK, it is super likely that the set will proc on cooldown considering the number of DOTs these enemies use. Biting jabs itself is 4 hits within 1 second, add burning light, a light attack and a DOT tick, an enchant, and you have 8 hits in less than 2 seconds. Any DOT build on any class, this will continue to hold true.
In BG's where you are not supposed to be outnumbered by design, this set provides really really high uptime due to the constant AOE's and pet damage that help proc the set. Test it out yourself if you do not believe me.
As for OPness, imagine a monster set that provided 6450 penetration on a set that procs as highly as Bloodspawn does. It would be the most undisputedly OP set available. For some reason the forum community is fine with defensive options being stronger than offensive options. Also the forum community: "wE NeEd tO gEt RiD oF TaNk MeTa". This is before even considering the ulti gen.
@likecats
This will not get rid of tank meta like everyone who uses this set will find another way to be just as tanks ormore with loosing the least amount of dmg.
Tank meta doesn’t happen is non cp the tank meta happens because cp. the tank cp works better if it actually balanced each other out like they say the dmg in non cp and co would be closer but it’s not cp is the biggest issue with 90% of the games broken balance
You are right that tank meta won't end next patch, thanks to the OP heavy eternal vigor set next patch.
But the point is that we shouldn't ignore an OP set just because it provides defence rather than offence.
Six months down the line I wouldn't be surprised if people will be defending Eternal Vigor left and right just like Bloodspawn when ZOS finally decides they have made enough sales. On the other hand, I can see loud calls for nerfs to Stuhn's Favor (rightfully), because for some reason people love OP defensive sets, unlike dmg sets.
lucky_Sage wrote: »lucky_Sage wrote: »OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
You don't seem to understand how many instances of damage actually happens in ESO. 8.5 second average cooldown only holds true if you are fighting a single potato enemy who doesn't understand combat in this game.
It is not an outnumbered set, the set is incredibly strong in 1v1's as well. If you are fighting a templar or a DK, it is super likely that the set will proc on cooldown considering the number of DOTs these enemies use. Biting jabs itself is 4 hits within 1 second, add burning light, a light attack and a DOT tick, an enchant, and you have 8 hits in less than 2 seconds. Any DOT build on any class, this will continue to hold true.
In BG's where you are not supposed to be outnumbered by design, this set provides really really high uptime due to the constant AOE's and pet damage that help proc the set. Test it out yourself if you do not believe me.
As for OPness, imagine a monster set that provided 6450 penetration on a set that procs as highly as Bloodspawn does. It would be the most undisputedly OP set available. For some reason the forum community is fine with defensive options being stronger than offensive options. Also the forum community: "wE NeEd tO gEt RiD oF TaNk MeTa". This is before even considering the ulti gen.
@likecats
This will not get rid of tank meta like everyone who uses this set will find another way to be just as tanks ormore with loosing the least amount of dmg.
Tank meta doesn’t happen is non cp the tank meta happens because cp. the tank cp works better if it actually balanced each other out like they say the dmg in non cp and co would be closer but it’s not cp is the biggest issue with 90% of the games broken balance
You are right that tank meta won't end next patch, thanks to the OP heavy eternal vigor set next patch.
But the point is that we shouldn't ignore an OP set just because it provides defence rather than offence.
Six months down the line I wouldn't be surprised if people will be defending Eternal Vigor left and right just like Bloodspawn when ZOS finally decides they have made enough sales. On the other hand, I can see loud calls for nerfs to Stuhn's Favor (rightfully), because for some reason people love OP defensive sets, unlike dmg sets.
Stuhns favor got nerfed hard with all the complaints on how op it was.
lucky_Sage wrote: »lucky_Sage wrote: »OlumoGarbag wrote: »Narvuntien wrote: »It was op, it needed a nerf.
It wasn't OP, you have to get hit 17 times average to get a 5 seconds uptime in a resistance buff. If one guy uses a single target skill and light attack on you that is one proc every 8,5 seconds. Leaving you with a huge window of downtime. Bloodspawn was always an outnumbered set. Helping you when facing multiple enemys. Now there is almost no other set that can replace it (maybe malu)
In conclusion: bloodspawn was performing extremely well but only in its type of gameplay, it will never safe you from being ganked nor will it be super strong against high hitting single target direct damage skills.
You don't seem to understand how many instances of damage actually happens in ESO. 8.5 second average cooldown only holds true if you are fighting a single potato enemy who doesn't understand combat in this game.
It is not an outnumbered set, the set is incredibly strong in 1v1's as well. If you are fighting a templar or a DK, it is super likely that the set will proc on cooldown considering the number of DOTs these enemies use. Biting jabs itself is 4 hits within 1 second, add burning light, a light attack and a DOT tick, an enchant, and you have 8 hits in less than 2 seconds. Any DOT build on any class, this will continue to hold true.
In BG's where you are not supposed to be outnumbered by design, this set provides really really high uptime due to the constant AOE's and pet damage that help proc the set. Test it out yourself if you do not believe me.
As for OPness, imagine a monster set that provided 6450 penetration on a set that procs as highly as Bloodspawn does. It would be the most undisputedly OP set available. For some reason the forum community is fine with defensive options being stronger than offensive options. Also the forum community: "wE NeEd tO gEt RiD oF TaNk MeTa". This is before even considering the ulti gen.
@likecats
This will not get rid of tank meta like everyone who uses this set will find another way to be just as tanks ormore with loosing the least amount of dmg.
Tank meta doesn’t happen is non cp the tank meta happens because cp. the tank cp works better if it actually balanced each other out like they say the dmg in non cp and co would be closer but it’s not cp is the biggest issue with 90% of the games broken balance
You are right that tank meta won't end next patch, thanks to the OP heavy eternal vigor set next patch.
But the point is that we shouldn't ignore an OP set just because it provides defence rather than offence.
Six months down the line I wouldn't be surprised if people will be defending Eternal Vigor left and right just like Bloodspawn when ZOS finally decides they have made enough sales. On the other hand, I can see loud calls for nerfs to Stuhn's Favor (rightfully), because for some reason people love OP defensive sets, unlike dmg sets.
Stuhns favor got nerfed hard with all the complaints on how op it was.
Must have missed it in the patch notes. Proves my point, considering eternal vigor is unscathed AFAIK.
ItsJustHashtag wrote: »Imo they should have left the ult value the same if they wanted to reduce the armor value.
Shouldn’t have taken both.
CurvedSwords123 wrote: »Set was over nerfed. They sacrifice bloodspawn to make their antiquities (and their accompanying grind) more palatable.
Just that the antiquties do not even offer a similar set or any defensive set of that kind at all [snip]
Maybe bloodspawn was nerfed because it was the best in slot for every spec and nearly every build; eclipsing everything else there is. Though I am not sure if I wish to trade bloodspawn meta with a pirate skeleton meta which we will get next patch. Buffing this set was an impudence!
[Minor edit for Baiting]
lucky_Sage wrote: »The ulti gen from this set needs to go back to 14.
relentless_turnip wrote: »I think it would be fine if they just doubled its proc chance. They have shortened it's duration and cool down by 1 sec so increasing the proc chance would make up for the lower ult gen.
@MurderMostFoul You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
CurvedSwords123 wrote: »Calypso589 wrote: »CurvedSwords123 wrote: »MurderMostFoul wrote: »Calypso589 wrote: »@CurvedSwords123 Mostly Bloodspawn, but other highly used monster sets were adjusted. This is to make an antiquity+1 piece more desirable. This is to make purchasing Greymoor to have top tier build options more desirable. Obviously.
.
You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
.@MurderMostFoul You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
I can, actually.
Bloodlord's Embrace: Magicka on block seems great for PvP if anything. But the skill "balance" is a thing and that skill also comes with a Major Buff (as well as provides way more magicka). Now that's not to say there aren't other sources of major resolve that could be used in conjunction with Bloodlord..........but if a skill can provide both then why slot a skill aaaaand a chest piece to do it?
That's just poor economics.
Same reason no PvE tank will ever wear this chest.
Malacath's Band of Brutality: We're in a crit meta atm so for PvE this ring is going right out the window. Maaaaaybe it'll make some appearances in PvP? Perhaps it might be beneficial to slot this and rely less on crit damage?
You tell me.
Ring of the Wild Hunt: : Overworld gathering will be faster. Scroll runners might like this if they're not in combat while in transit. Useless in PvE. Movement speed is already readily accessible in battlegrounds without sacrificing a monster set.
Snow Treaders: Again, useless in PvE because you can and should just be able to break out of stuns when they happen without issue. These things'll probably be the new Chaosball meta. lol
Thrassian Stranglers: This is the ONLY set that without question will be slotted by Magicka compositions because the damage is so good. Depending on how sweaty your group is you'll either reset the instance upon a wipe or everyone will just swap to a non-thrassian build.
You don't gain stacks from killing animals anymore so I don't see these things making an appearance in Cyrodiil or BGs. You'd have to be pretty DAMN confident of your ability to stay alive if you wear these things in those places.
Torc of Tonal Constancy: Do I need to touch on why this one is bad?
Mythic items are incredibly niche overall. Their utilities are specific. Incredibly specific.
They are not automatically more desirable just because monster sets received some nerfs. It's entirely dependent on what you wanna do or what your group is trying to do.
[snip]
relentless_turnip wrote: »CurvedSwords123 wrote: »Calypso589 wrote: »CurvedSwords123 wrote: »MurderMostFoul wrote: »Calypso589 wrote: »@CurvedSwords123 Mostly Bloodspawn, but other highly used monster sets were adjusted. This is to make an antiquity+1 piece more desirable. This is to make purchasing Greymoor to have top tier build options more desirable. Obviously.
Spoken like someone who has no idea what's actually gonna be top tier.
You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
Oh he will prob lol. Usually when someone gives you an accusation of ignorance for voicing some analysis, but provides no follow up or basis. There will be no honest engagement.
Thank you for the critical analysis, Doctor. Time for you to get off the forums now.@MurderMostFoul You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
I can, actually.
Bloodlord's Embrace: Magicka on block seems great for PvP if anything. But the skill "balance" is a thing and that skill also comes with a Major Buff (as well as provides way more magicka). Now that's not to say there aren't other sources of major resolve that could be used in conjunction with Bloodlord..........but if a skill can provide both then why slot a skill aaaaand a chest piece to do it?
That's just poor economics.
Same reason no PvE tank will ever wear this chest.
Malacath's Band of Brutality: We're in a crit meta atm so for PvE this ring is going right out the window. Maaaaaybe it'll make some appearances in PvP? Perhaps it might be beneficial to slot this and rely less on crit damage?
You tell me.
Ring of the Wild Hunt: : Overworld gathering will be faster. Scroll runners might like this if they're not in combat while in transit. Useless in PvE. Movement speed is already readily accessible in battlegrounds without sacrificing a monster set.
Snow Treaders: Again, useless in PvE because you can and should just be able to break out of stuns when they happen without issue. These things'll probably be the new Chaosball meta. lol
Thrassian Stranglers: This is the ONLY set that without question will be slotted by Magicka compositions because the damage is so good. Depending on how sweaty your group is you'll either reset the instance upon a wipe or everyone will just swap to a non-thrassian build.
You don't gain stacks from killing animals anymore so I don't see these things making an appearance in Cyrodiil or BGs. You'd have to be pretty DAMN confident of your ability to stay alive if you wear these things in those places.
Torc of Tonal Constancy: Do I need to touch on why this one is bad?
Mythic items are incredibly niche overall. Their utilities are specific. Incredibly specific.
They are not automatically more desirable just because monster sets received some nerfs. It's entirely dependent on what you wanna do or what your group is trying to do.
I'm the doctor when you're the one giving this diatribe? Nice strawman btw, I said access to more top tier build options which these will clearly provide; who said will be preferable over monster sets in every situation. Murdermostfoul didn't, he just has common sense and understands why there were sweeping monster set nerfs.
Niche? Everything is niche as we either spec for PvP, PvE, DPS, Tankiness etc. You don't even understand how powerful Malacath will be in no cp PvP. I'm not surprised the purpose of the monster set adjustments went over your head.
I have tested malacath a lot and it isn't that great... Not for everyone anyway, heavy builds or builds with very low crit it is strong. I duelled a lot of people with cp and without it's not the game changer everyone has claimed it will be.
It is very balanced actually.
A crit against someone in 7 impen without cp and no investment in crit damage. I was doing about +16% more damage, but obviously much more damage against everyone else. The very most damage I could get out of malacath was +19% and on one build it was only +9%. So like the rest of the mythics I think it works well with specific builds where you have already sacrificed crit. Wild Hunt ring is by far my favourite... I was running circles round most in my duels 🤭
What has occurred to me during my testing is that what ZOS has done is very clever. They have reduced healing, mitigation and increased damage. They have reduced the effectiveness of crit damage via the base crit resist and drawn people away from it with this ring. Originally I thought this will be a high damage patch and PvP will be faster. Now I'm not so sure...
The spikes in your damage are where you capatalise and the same can be said defensively.
@MurderMostFoul You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
I can, actually.
Bloodlord's Embrace: Magicka on block seems great for PvP if anything. But the skill "balance" is a thing and that skill also comes with a Major Buff (as well as provides way more magicka). Now that's not to say there aren't other sources of major resolve that could be used in conjunction with Bloodlord..........but if a skill can provide both then why slot a skill aaaaand a chest piece to do it?
That's just poor economics.
Same reason no PvE tank will ever wear this chest.
Malacath's Band of Brutality: We're in a crit meta atm so for PvE this ring is going right out the window. Maaaaaybe it'll make some appearances in PvP? Perhaps it might be beneficial to slot this and rely less on crit damage?
You tell me.
Ring of the Wild Hunt: : Overworld gathering will be faster. Scroll runners might like this if they're not in combat while in transit. Useless in PvE. Movement speed is already readily accessible in battlegrounds without sacrificing a monster set.
Snow Treaders: Again, useless in PvE because you can and should just be able to break out of stuns when they happen without issue. These things'll probably be the new Chaosball meta. lol
Thrassian Stranglers: This is the ONLY set that without question will be slotted by Magicka compositions because the damage is so good. Depending on how sweaty your group is you'll either reset the instance upon a wipe or everyone will just swap to a non-thrassian build.
You don't gain stacks from killing animals anymore so I don't see these things making an appearance in Cyrodiil or BGs. You'd have to be pretty DAMN confident of your ability to stay alive if you wear these things in those places.
Torc of Tonal Constancy: Do I need to touch on why this one is bad?
Mythic items are incredibly niche overall. Their utilities are specific. Incredibly specific.
They are not automatically more desirable just because monster sets received some nerfs. It's entirely dependent on what you wanna do or what your group is trying to do.
[Minor edit for Baiting]
?MurderMostFoul wrote: »At least for PvP.
CurvedSwords123 wrote: »relentless_turnip wrote: »CurvedSwords123 wrote: »Calypso589 wrote: »CurvedSwords123 wrote: »MurderMostFoul wrote: »Calypso589 wrote: »@CurvedSwords123 Mostly Bloodspawn, but other highly used monster sets were adjusted. This is to make an antiquity+1 piece more desirable. This is to make purchasing Greymoor to have top tier build options more desirable. Obviously.
Spoken like someone who has no idea what's actually gonna be top tier.
You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
Oh he will prob lol. Usually when someone gives you an accusation of ignorance for voicing some analysis, but provides no follow up or basis. There will be no honest engagement.
Thank you for the critical analysis, Doctor. Time for you to get off the forums now.@MurderMostFoul You can't argue that 1 mythic + 1 monster is comparatively much more appealing after the various nerfs to monster sets. At least for PvP.
I can, actually.
Bloodlord's Embrace: Magicka on block seems great for PvP if anything. But the skill "balance" is a thing and that skill also comes with a Major Buff (as well as provides way more magicka). Now that's not to say there aren't other sources of major resolve that could be used in conjunction with Bloodlord..........but if a skill can provide both then why slot a skill aaaaand a chest piece to do it?
That's just poor economics.
Same reason no PvE tank will ever wear this chest.
Malacath's Band of Brutality: We're in a crit meta atm so for PvE this ring is going right out the window. Maaaaaybe it'll make some appearances in PvP? Perhaps it might be beneficial to slot this and rely less on crit damage?
You tell me.
Ring of the Wild Hunt: : Overworld gathering will be faster. Scroll runners might like this if they're not in combat while in transit. Useless in PvE. Movement speed is already readily accessible in battlegrounds without sacrificing a monster set.
Snow Treaders: Again, useless in PvE because you can and should just be able to break out of stuns when they happen without issue. These things'll probably be the new Chaosball meta. lol
Thrassian Stranglers: This is the ONLY set that without question will be slotted by Magicka compositions because the damage is so good. Depending on how sweaty your group is you'll either reset the instance upon a wipe or everyone will just swap to a non-thrassian build.
You don't gain stacks from killing animals anymore so I don't see these things making an appearance in Cyrodiil or BGs. You'd have to be pretty DAMN confident of your ability to stay alive if you wear these things in those places.
Torc of Tonal Constancy: Do I need to touch on why this one is bad?
Mythic items are incredibly niche overall. Their utilities are specific. Incredibly specific.
They are not automatically more desirable just because monster sets received some nerfs. It's entirely dependent on what you wanna do or what your group is trying to do.
I'm the doctor when you're the one giving this diatribe? Nice strawman btw, I said access to more top tier build options which these will clearly provide; who said will be preferable over monster sets in every situation. Murdermostfoul didn't, he just has common sense and understands why there were sweeping monster set nerfs.
Niche? Everything is niche as we either spec for PvP, PvE, DPS, Tankiness etc. You don't even understand how powerful Malacath will be in no cp PvP. I'm not surprised the purpose of the monster set adjustments went over your head.
I have tested malacath a lot and it isn't that great... Not for everyone anyway, heavy builds or builds with very low crit it is strong. I duelled a lot of people with cp and without it's not the game changer everyone has claimed it will be.
It is very balanced actually.
A crit against someone in 7 impen without cp and no investment in crit damage. I was doing about +16% more damage, but obviously much more damage against everyone else. The very most damage I could get out of malacath was +19% and on one build it was only +9%. So like the rest of the mythics I think it works well with specific builds where you have already sacrificed crit. Wild Hunt ring is by far my favourite... I was running circles round most in my duels 🤭
What has occurred to me during my testing is that what ZOS has done is very clever. They have reduced healing, mitigation and increased damage. They have reduced the effectiveness of crit damage via the base crit resist and drawn people away from it with this ring. Originally I thought this will be a high damage patch and PvP will be faster. Now I'm not so sure...
The spikes in your damage are where you capatalise and the same can be said defensively.
I'm honestly so glad to hear you say that. Thank you for the input. I main a Stamsorc that has high Crit and I like no cp. I figured this ring would push him to the side. I was considering maining Stamcro just because I thought my Stamsorc would be so subpar in no cp due to this ring.
Still, it's fair to say we are going to need a large group of results when this goes live to pass final judgment eh?