PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That's actually very true. Add-ons put PC players on a very different footing compared to Console players.
For a comparison:
World's First Godslayer was ~roughly~ one month after Elsweyr released.
Console World's First Godslayer was almost a year after.
Might be that, or might be that console players are generally worse. Just pay attention to all the 1vx pvp videos. How many of those you see on pc compared to xbox? Pulling out of my ass the ratio looks like 1 pc to 10 xbox videos. Or would you flip that upside and say that pc players are worse cause they can't get as many 1vx videos as xbox?
montiferus wrote: »PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That's actually very true. Add-ons put PC players on a very different footing compared to Console players.
For a comparison:
World's First Godslayer was ~roughly~ one month after Elsweyr released.
Console World's First Godslayer was almost a year after.
Might be that, or might be that console players are generally worse. Just pay attention to all the 1vx pvp videos. How many of those you see on pc compared to xbox? Pulling out of my ass the ratio looks like 1 pc to 10 xbox videos. Or would you flip that upside and say that pc players are worse cause they can't get as many 1vx videos as xbox?
ive played both platforms. PC players on average are demonstably worse.
DjMuscleboy02 wrote: »The worst part of this isn't even that it was done on pts, as several other groups don't seem too far off either. The worst part is that it was almost 14 minutes faster than a speed run requirement and next to no optimization was done. This trial, as it stands, will be completed in less than half the speed run time by week one of release. That is so disheartening for the future of the game.
Amongst the rest of the contradiction from Zenimax on lowering the skill gap as well as the worst performance on any mmo out there, it's really hard to even be excited for what is essentially the most anticipated chapter Eso has ever released.
On ps4 (that's both na and eu) only 0.2%(one fifth of 1%) of the player base have completed both wolfhunter dungeons on vet. That's not even the no death hardmode speed run. Just vet. People still ask me where I got the beast skin and 'Alpha Predator' title, and MHK has been out for over a year and a half.Disturbed_One wrote: »MaddPowered wrote: »Disturbed_One wrote: »Olupajmibanan wrote: »
Sure, but they're not the 1%. They're the 0.01% or even 0.001%.
It's like balancing the entire economy around Bill Gates, Jeff Bezos and Warren Buffett
The trifecta achievement should be balanced for the "1%". It is supposed to be one of the hardest achievements.
yeah, that's what I agreed to. It's fine balancing for the 1%. But you all are not the 1%.
Czekoludek wrote: »DjMuscleboy02 wrote: »The worst part of this isn't even that it was done on pts, as several other groups don't seem too far off either. The worst part is that it was almost 14 minutes faster than a speed run requirement and next to no optimization was done. This trial, as it stands, will be completed in less than half the speed run time by week one of release. That is so disheartening for the future of the game.
Amongst the rest of the contradiction from Zenimax on lowering the skill gap as well as the worst performance on any mmo out there, it's really hard to even be excited for what is essentially the most anticipated chapter Eso has ever released.
Do you know how much time this team spend there? If it were a normal group progression with 2-3 raid days, 3 hours each then yes, difficulty seems to low. But here we have group that do KA 6 days per week, probably more then 5 hours per day. 3 weeks of that progression equals to 90 hours (and we speak about top players here). So for normal progression group (with great but not the best players) it would take 10 weeks with 3 days per week, 3 hours per trial day (with assumption that this group would do it in 90 hours like 4D).
It is quite easy to spend all days in one trial and then say on forum that it is too easy. But not all raiders have this amount of time
@stileanima We raid 4 days a week for 3 hours at a time.
stileanima wrote: »WrathOfInnos wrote: »PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That is true. vKA is one of the easiest DLC trials mechanically, but is has the poorest telegraphs of any content ever released. No-death will be nearly impossible on consoles without any addons.
I disagree with this. Sure, telegraphs for things like how wide/long a conal cleave is or how big a radius the Tidebreaker's Crashing Wave attack has are missing, but the tells that important mechanics are incoming are indicated clearly. When they are performing these attacks, all enemies have pretty exaggerated movements that are easy enough to see once you know what to look for. You will die to these kinds of things for a bit until you figure out where not to stand and when exactly you need to block or dodge, but that's to be expected.
There were plenty of people in 4D who cleared every run up until now without having any mechanic-indicating addons to help them. I don't think console players will have problems being able to tell which mechanics are coming or struggle with being able to prepare for or avoid them.
stileanima wrote: »WrathOfInnos wrote: »PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That is true. vKA is one of the easiest DLC trials mechanically, but is has the poorest telegraphs of any content ever released. No-death will be nearly impossible on consoles without any addons.
I disagree with this. Sure, telegraphs for things like how wide/long a conal cleave is or how big a radius the Tidebreaker's Crashing Wave attack has are missing, but the tells that important mechanics are incoming are indicated clearly. When they are performing these attacks, all enemies have pretty exaggerated movements that are easy enough to see once you know what to look for. You will die to these kinds of things for a bit until you figure out where not to stand and when exactly you need to block or dodge, but that's to be expected.
There were plenty of people in 4D who cleared every run up until now without having any mechanic-indicating addons to help them. I don't think console players will have problems being able to tell which mechanics are coming or struggle with being able to prepare for or avoid them.
and overall the game is quite unstable all around. Skills won’t fire, character self-immobilization on casting certain ground DoTs is a factor (you also can’t block when this happens), block sometimes fails unless held for 1sec+, stuck in sprint, constant blue screens/dcs, rez failing, rez locking your character for the full duration unable to take any other action, etc. That’s just a generalized list lol
PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That's actually very true. Add-ons put PC players on a very different footing compared to Console players.
For a comparison:
World's First Godslayer was ~roughly~ one month after Elsweyr released.
Console World's First Godslayer was almost a year after.
How many ppl in this raid were new kind of vamps? This chapter advertised as vampire chapter, so are new vampires viable in trials? I really do not want to cure my healer, but I do not want to gimp my character either.
MaddPowered wrote: »and overall the game is quite unstable all around. Skills won’t fire, character self-immobilization on casting certain ground DoTs is a factor (you also can’t block when this happens), block sometimes fails unless held for 1sec+, stuck in sprint, constant blue screens/dcs, rez failing, rez locking your character for the full duration unable to take any other action, etc. That’s just a generalized list lol
PC has the exact same issues all the time, that is not just a console experience.
Czekoludek wrote: »MaddPowered wrote: »Czekoludek wrote: »MaddPowered wrote: »Impressive for sure...
BUT,
Take off the addons, do this again, so we all can see the "real time" needed to clear those
Congrats!
The only addon we used was Alpha Gear. It is PTS, there are hardly any add-ons that work with the trial (and the one that does exist is unreliable). One addon that swaps gear for you won't make a 13 minute difference.
And yet on your screenshot we can see cmx, hodor and lui probably raid notifier and any addon with skill timers were working so not exactly "only Alpha Gear". I know some of these addons are like standard on pc but consoles have harder job to do without them, no doubt about that
LUI, Reflexes and CMX does not affect the speed or performance of the group. And raid notifier is not updated for KA. I don't understand your argument
It is easier to keep up with rota if you have timers (game without addons have timers too but they are awful and don't help much). Hodor allows groups to perfectly time their colossus so this is an advantage that affects group performance. Cmx is basically a great tool for checking which attacks hits harder, where rota needs to be adjusted, etc. Logs do it better but consoles don't have access to them. Not sure about raid notifier but addons like code combat alerts are already updated to inform about some of the mechanics from new trial (for example tidebreaker weave timer).
Glad that you did trifecta but saying that your team did it without any important addons when we can even see one of essential ones on your screen is pretty weak. Overall I'm intrested of consoles feedback, are they gonna have the same thoughts as your group
MaddPowered wrote: »
4D completed the trifecta tonight. I have lots of feedback to give if a dungeon developer would like to message me privately.
I hope this is not the final version of the trial, as it is kind of sad that the trifecta achievement was achieved on the PTS.
Also the memento we get as a reward is awful. Please change it to something else like a costume, polymorph, skin or mount
PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That's actually very true. Add-ons put PC players on a very different footing compared to Console players.
For a comparison:
World's First Godslayer was ~roughly~ one month after Elsweyr released.
Console World's First Godslayer was almost a year after.
Might be that, or might be that console players are generally worse. Just pay attention to all the 1vx pvp videos. How many of those you see on pc compared to xbox? Pulling out of my ass the ratio looks like 1 pc to 10 xbox videos. Or would you flip that upside and say that pc players are worse cause they can't get as many 1vx videos as xbox?
martijnlv40 wrote: »PandaPalace wrote: »I'm fine with balancing for top players but it shouldn't be for pc only. U all have add-ons that let u know when mechanics are happening, when to block, get to change skills/gear/cp with 1 button. These achievements need to be balanced around no add-ons so console players can get a fair shot at them too.
That's actually very true. Add-ons put PC players on a very different footing compared to Console players.
For a comparison:
World's First Godslayer was ~roughly~ one month after Elsweyr released.
Console World's First Godslayer was almost a year after.
Might be that, or might be that console players are generally worse. Just pay attention to all the 1vx pvp videos. How many of those you see on pc compared to xbox? Pulling out of my ass the ratio looks like 1 pc to 10 xbox videos. Or would you flip that upside and say that pc players are worse cause they can't get as many 1vx videos as xbox?
Wtf is this statement? Perhaps there is something IN the console version that makes performance of the people playing worse, not something OUT of the console version, such as the players themselves. This is the worst generalization I've seen in months.