Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

How long will it take to farm mythic items?

  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Mythic items are apparently unique and as it was quoted in another post, they apparently cannot be destroyed.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Cres
    Cres
    ✭✭✭
    Mythic items are apparently unique and as it was quoted in another post, they apparently cannot be destroyed.

    You can manually destroy them, but from excavating, you can't destroy any items. You also don't actually dig up the mythic item, once you find the 5 fragments, they just combine into the mythic item
    Edited by Cres on May 15, 2020 10:55AM
  • QuietPanda_22
    QuietPanda_22
    ✭✭✭
    Jayroo wrote: »
    ITT: meta-lords complaining over getting more content because its grindy.

    AN MMO WITH GRIND?! ::shock::

    One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?

    No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.

    Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.

    But the items found from antiquities are bound to account, so you cannot sell or trade to other players. Or has that changed?
    Sky above, Earth below, Fire within  PSN: Mirthfaery
    El-Rielle the Awakened, High Elf Sorceror
    S'ilence, Khajiit Nightblade
    Indiguana Jones, Argonian Nightblade
    Angelienne, Breton Templar
    Holy Meow, Khajiit Templar
    Coral's Bite, Argonian Dragonknight
    Atha'zagora, Khajiit Arcanist
    Mokey Fraggle, Argonian Warden
    Minnie Meows, Khajiit Warden
    Nandailie Resinator, Dark Elf Necromancer
    Faerylicious, Orc Necromancer
  • KMarble
    KMarble
    ✭✭✭✭✭
    Jayroo wrote: »
    ITT: meta-lords complaining over getting more content because its grindy.

    AN MMO WITH GRIND?! ::shock::

    One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?

    No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.

    Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.

    But the items found from antiquities are bound to account, so you cannot sell or trade to other players. Or has that changed?

    I don't think it has, unfortunately. IIRC motif pages and "treasures" can be sold/traded, but furnishings and mythic items cannot.
  • Jayroo
    Jayroo
    ✭✭✭✭
    Jayroo wrote: »
    ITT: meta-lords complaining over getting more content because its grindy.

    AN MMO WITH GRIND?! ::shock::

    One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?

    No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.

    Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.

    Really, because the mages guild is literally one long grind, and that's just off the top of my head!
    It took me a bit over year to get it to 10 through "natural gameplay" so don't even try pulling that one...
    Edited by Jayroo on May 17, 2020 5:12AM
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Leveling Psijic from Level 1 to 10 just took several hours.
    Leveling Scrying & Excavation to Level 10 takes several days.
    And then you just started to find the 5 leads required for each mythic item...
    BRACE YOURSELF - THE GRIND IS REAL THIS TIME...

    aO0y4eM_460s.jpg

    I have achieved Master Fisher.

    I can do this.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    MMOs don’t need a grind to keep players if people wanted a grind they would play BDO. If this game didn’t have the performance issues it has the player base would be the biggest in any mmo but it’s crap PVE’rs just need good challenging trials to progress through for months PVP’rs just need the game to run like it should then the players would keep it interesting with the fights they make
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    It'll feel just like Indiana Jones...the hours of deleted footage deemed too boring to watch.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Jayroo wrote: »
    ITT: meta-lords complaining over getting more content because its grindy.

    AN MMO WITH GRIND?! ::shock::

    One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?

    No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.

    Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.

    OMG, Everquest. It was a grind just to regen mana. Cast all your buffs and sit down and meditate for 10 minutes. Actually that was an amazing, amazing game. It got me hooked on MMOs.

    Anyway, I'm working on Master Angler. Mythic items cannot be worse than that.
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    I haven’t done any of the antiquities on pts personally, and I was wondering how long it would take to actually get one of these items. If they wind up being super game breaking things in the future, then are they going to be a “psyjic order skill line” kind of annoying, “legerdemain skill line level of annoying,” or is it going to be “get all crafting 9 traits kind of annoying.

    I say annoying as I’m certain anyone who wants this gear is not looking forward to hours spent playing mobile phone games on ESO to get it. Any idea how long it will likely take?

    Until next "Chapter"?
    Edited by Idinuse on May 18, 2020 4:01PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
    ✭✭✭
    Kaysha wrote: »
    This chapter Sounds like ESO‘s Trials of Atlantis. I thought they learned from that mistake, but apperently not.

    "/z Trading Malice 1/3, 2/3, Battler 3/3 for Shades of Mist 3/3 !!!1!"

    I'd rather be back at ToA launch grinding than do this digging ***. Imagine the artifact pieces disappearing after 30 days. ZOS gfy.
    Edited by ne.ga.kurai_ESO on May 18, 2020 4:08PM
  • CleymenZero
    CleymenZero
    ✭✭✭✭✭
    daim wrote: »
    It should take long. Otherwise they don't feel special at all. However if they are gated behind trials or such is debatable.

    Although I'm sure in about year they will take like 30 mins to get >.<

    What makes an item feel special for practical individuals is not how stupid the grind is to get them but more how useful the item is...
  • KMarble
    KMarble
    ✭✭✭✭✭
    Kaysha wrote: »
    This chapter Sounds like ESO‘s Trials of Atlantis. I thought they learned from that mistake, but apperently not.

    "/z Trading Malice 1/3, 2/3, Battler 3/3 for Shades of Mist 3/3 !!!1!"

    I'd rather be back at ToA launch grinding than do this digging ***. Imagine the artifact pieces disappearing after 30 days. ZOS gfy.

    Leads will expire after 30 days, not artifact pieces.

    There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.

  • Alendrin
    Alendrin
    ✭✭✭
    There is a lot of incorrect information in this thread so here is some information from the PTS. I messed with this during the EU copy which isn't my main server but I got a lot of insight.

    First, the mythic leads require 4 scrying points, not 5. This means you don't have to max the skill line to get mythic items (probably skill 8). I'm going to guess based on my PTS time that this is longer than Psijic - maybe twice as long at the worst but maybe not quite that long. At least you only have to do it on one character because leads are per account not character.

    Leads will probably be the challenge after you've leveled the skill. Leads are always from the zone you are in. They come pretty quick when digging so I would level the skill in the zones you want stuff from. The other sources of leads seem to be anything in game that can drop a set item. I got mythic item leads pretty easy even not digging but getting all the ones you want might take time.
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
    ✭✭✭
    KMarble wrote: »
    There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.

    The person I was quoting was referencing Dark Age of Camelot : Trials of Atlantis, which was the expansion that killed the game. Artifacts were the equivalent in DAoC to ESO's Mythic items. The analog between the two systems couldn't be more striking. You had single game breaking items just like ZOS is offering... cloaks that allow you to see all stealthed players for 10 minutes, a weapon that increased damage by 10%, huge amounts of damage reduction on a short timer, etc.

    Matt Firor was the old Vice President at Mythic Entertainment (lol) that made DAoC. He's now the president at ZOS. The dude has been through this *** before and saw his game die.
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    KMarble wrote: »
    There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.

    The person I was quoting was referencing Dark Age of Camelot : Trials of Atlantis, which was the expansion that killed the game. Artifacts were the equivalent in DAoC to ESO's Mythic items. The analog between the two systems couldn't be more striking. You had single game breaking items just like ZOS is offering... cloaks that allow you to see all stealthed players for 10 minutes, a weapon that increased damage by 10%, huge amounts of damage reduction on a short timer, etc.

    Matt Firor was the old Vice President at Mythic Entertainment (lol) that made DAoC. He's now the president at ZOS. The dude has been through this *** before and saw his game die.

    The fact that he has seen it before is likely why most of these mythic items are borderline useless. He doesn’t want the mythic items to be one shot wonders, but more like assisters in bringing out unique play styles.
  • rikimm16_ESO
    rikimm16_ESO
    ✭✭✭
    Kaysha wrote: »
    This chapter Sounds like ESO‘s Trials of Atlantis. I thought they learned from that mistake, but apperently not.

    Gotta say, I loved DAoC...
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Luckily none of the items look good, so I can guarantee I’ll have all the ones I want on day 1.
  • KMarble
    KMarble
    ✭✭✭✭✭
    KMarble wrote: »
    There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.

    The person I was quoting was referencing Dark Age of Camelot : Trials of Atlantis, which was the expansion that killed the game. Artifacts were the equivalent in DAoC to ESO's Mythic items. The analog between the two systems couldn't be more striking. You had single game breaking items just like ZOS is offering... cloaks that allow you to see all stealthed players for 10 minutes, a weapon that increased damage by 10%, huge amounts of damage reduction on a short timer, etc.

    Matt Firor was the old Vice President at Mythic Entertainment (lol) that made DAoC. He's now the president at ZOS. The dude has been through this *** before and saw his game die.

    I was replaying to this part specifically:
    Imagine the artifact pieces disappearing after 30 days. ZOS gfy.

    I've never played DAoC, but in ESO, artifact/antiquity pieces will NOT disappear after 30 days.


  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Alendrin wrote: »
    There is a lot of incorrect information in this thread so here is some information from the PTS. I messed with this during the EU copy which isn't my main server but I got a lot of insight.

    First, the mythic leads require 4 scrying points, not 5. This means you don't have to max the skill line to get mythic items (probably skill 8). I'm going to guess based on my PTS time that this is longer than Psijic - maybe twice as long at the worst but maybe not quite that long. At least you only have to do it on one character because leads are per account not character.

    Leads will probably be the challenge after you've leveled the skill. Leads are always from the zone you are in. They come pretty quick when digging so I would level the skill in the zones you want stuff from. The other sources of leads seem to be anything in game that can drop a set item. I got mythic item leads pretty easy even not digging but getting all the ones you want might take time.

    @Alendrin
    I haven't played with it enough on the PTS, so I have a question. Do the mythic leads drop randomly from the zone or from a specific mob/dungeon/boss etc? I saw Alcast has listed where the mythic leads drop, but has just listed them as a zone.

    Also can you just level the skill line in specific zones? because what I did try gave me one lead to begin with in each zone... Is it best to just grind delves and public dungeons for leads?

    I appreciate that's a lot of questions😂
  • Marcus_Thracius
    Marcus_Thracius
    ✭✭✭✭
    Srry I wont bother with this new "fun activity"
    If you like it - go ahead best of luck , may the RNG gods be with you!
    If you dont - high five brother , may Mara bless you
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    Leveling Psijic from Level 1 to 10 just took several hours.
    Leveling Scrying & Excavation to Level 10 takes several days.
    And then you just started to find the 5 leads required for each mythic item...
    BRACE YOURSELF - THE GRIND IS REAL THIS TIME...

    aO0y4eM_460s.jpg

    I have achieved Master Fisher.

    I can do this.

    Same, and I'm also work towards Grand Overlord. This is nothing....
  • Feric51
    Feric51
    ✭✭✭✭✭
    Out of curiosity since I'm on Xbox and can't access PTS, due these leads drop from treasure map treasure chests? Just wondering if I should consider stocking up my mailbox with certain ones now to farm once the update drops?
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • raistin87
    raistin87
    ✭✭✭
    This is the most important question right now.

    In no-cp, you just will not be competitive without Malacath's.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    It's very disappointing because one of the biggest reasons to play ESO was always to be able to come back after a break and still being competitive without having to grind a ton of stuff. Also a very big advantage ist how people do not excluded from PvP because the gear requirements to be competitive in PvP are very low. This won't be the case with mythic items anymore. This game is becoming more and more like WoW and repeats the same mistakes which WoW did.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Feric51 wrote: »
    Out of curiosity since I'm on Xbox and can't access PTS, due these leads drop from treasure map treasure chests? Just wondering if I should consider stocking up my mailbox with certain ones now to farm once the update drops?

    That won't help and only one of the 5 leads drop from random overland drops as far as I have observed. It looks like for each mythic 2 leads are found in public dungeon in 2 different zones, 1 is found in a group dungeon, 1 from a world boss and 1 randomly. Each lead is found in a separate zone. They have made a spreadsheet here: https://forums.elderscrollsonline.com/en/discussion/524115/antiquities-leads-lead-locations-uber-thread/p1

    Be aware that I found where they have said it drops on a world boss it can be any world boss in that zone and not just the one specified.
Sign In or Register to comment.