Skullstachio wrote: »Mythic items are apparently unique and as it was quoted in another post, they apparently cannot be destroyed.
VoidCommander wrote: »ITT: meta-lords complaining over getting more content because its grindy.
AN MMO WITH GRIND?! ::shock::
One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?
No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.
Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.
QuietPanda_22 wrote: »VoidCommander wrote: »ITT: meta-lords complaining over getting more content because its grindy.
AN MMO WITH GRIND?! ::shock::
One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?
No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.
Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.
But the items found from antiquities are bound to account, so you cannot sell or trade to other players. Or has that changed?
VoidCommander wrote: »ITT: meta-lords complaining over getting more content because its grindy.
AN MMO WITH GRIND?! ::shock::
One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?
No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.
Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.
BalticBlues wrote: »Leveling Psijic from Level 1 to 10 just took several hours.
Leveling Scrying & Excavation to Level 10 takes several days.
And then you just started to find the 5 leads required for each mythic item...
BRACE YOURSELF - THE GRIND IS REAL THIS TIME...
VoidCommander wrote: »ITT: meta-lords complaining over getting more content because its grindy.
AN MMO WITH GRIND?! ::shock::
One of ESO’s earliest beneficial traits was that it is extremely not-grindy as compared to most other MMOs like Everquest or Runescape. Could you imagine the uproar if ESO suddenly took over 20 hours of grinding to level up something like the provisioning skill?
No one likes grinding in this game, and those who like antiquities will make gold from furnishings they discover. That should not mean that the greater playerbase should have to farm something that they might find unenjoyable for an excessive amount of time. I’d personally hate being forced to grind out daily quests for example in order to get something I wanted for my playstyle.
Point being that the exceptionally grindy things in this game are either cosmetic rewards or something you can buy from someone who grinded it out of enjoyment or desire for gold.
VoidCommander wrote: »I haven’t done any of the antiquities on pts personally, and I was wondering how long it would take to actually get one of these items. If they wind up being super game breaking things in the future, then are they going to be a “psyjic order skill line” kind of annoying, “legerdemain skill line level of annoying,” or is it going to be “get all crafting 9 traits kind of annoying.
I say annoying as I’m certain anyone who wants this gear is not looking forward to hours spent playing mobile phone games on ESO to get it. Any idea how long it will likely take?
This chapter Sounds like ESO‘s Trials of Atlantis. I thought they learned from that mistake, but apperently not.
It should take long. Otherwise they don't feel special at all. However if they are gated behind trials or such is debatable.
Although I'm sure in about year they will take like 30 mins to get >.<
ne.ga.kurai_ESO wrote: »This chapter Sounds like ESO‘s Trials of Atlantis. I thought they learned from that mistake, but apperently not.
"/z Trading Malice 1/3, 2/3, Battler 3/3 for Shades of Mist 3/3 !!!1!"
I'd rather be back at ToA launch grinding than do this digging ***. Imagine the artifact pieces disappearing after 30 days. ZOS gfy.
There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.
ne.ga.kurai_ESO wrote: »There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.
The person I was quoting was referencing Dark Age of Camelot : Trials of Atlantis, which was the expansion that killed the game. Artifacts were the equivalent in DAoC to ESO's Mythic items. The analog between the two systems couldn't be more striking. You had single game breaking items just like ZOS is offering... cloaks that allow you to see all stealthed players for 10 minutes, a weapon that increased damage by 10%, huge amounts of damage reduction on a short timer, etc.
Matt Firor was the old Vice President at Mythic Entertainment (lol) that made DAoC. He's now the president at ZOS. The dude has been through this *** before and saw his game die.
ne.ga.kurai_ESO wrote: »There is enough outrage in the PTS sub-forum already. There is no need to foment more with manufactured information.
The person I was quoting was referencing Dark Age of Camelot : Trials of Atlantis, which was the expansion that killed the game. Artifacts were the equivalent in DAoC to ESO's Mythic items. The analog between the two systems couldn't be more striking. You had single game breaking items just like ZOS is offering... cloaks that allow you to see all stealthed players for 10 minutes, a weapon that increased damage by 10%, huge amounts of damage reduction on a short timer, etc.
Matt Firor was the old Vice President at Mythic Entertainment (lol) that made DAoC. He's now the president at ZOS. The dude has been through this *** before and saw his game die.
ne.ga.kurai_ESO wrote: »Imagine the artifact pieces disappearing after 30 days. ZOS gfy.
There is a lot of incorrect information in this thread so here is some information from the PTS. I messed with this during the EU copy which isn't my main server but I got a lot of insight.
First, the mythic leads require 4 scrying points, not 5. This means you don't have to max the skill line to get mythic items (probably skill 8). I'm going to guess based on my PTS time that this is longer than Psijic - maybe twice as long at the worst but maybe not quite that long. At least you only have to do it on one character because leads are per account not character.
Leads will probably be the challenge after you've leveled the skill. Leads are always from the zone you are in. They come pretty quick when digging so I would level the skill in the zones you want stuff from. The other sources of leads seem to be anything in game that can drop a set item. I got mythic item leads pretty easy even not digging but getting all the ones you want might take time.
TheRealPotoroo wrote: »BalticBlues wrote: »Leveling Psijic from Level 1 to 10 just took several hours.
Leveling Scrying & Excavation to Level 10 takes several days.
And then you just started to find the 5 leads required for each mythic item...
BRACE YOURSELF - THE GRIND IS REAL THIS TIME...
I have achieved Master Fisher.
I can do this.
Out of curiosity since I'm on Xbox and can't access PTS, due these leads drop from treasure map treasure chests? Just wondering if I should consider stocking up my mailbox with certain ones now to farm once the update drops?