Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
I just wish BG's would also drop a 50 geode at the end of 30 days for 25K AP gain as well. After all PVP is PVP.
I just wish BG's would also drop a 50 geode at the end of 30 days for 25K AP gain as well. After all PVP is PVP.
Rewards wise, BGs are severely lacking. They have outfits which are nice, but once you get those there’s nothing to it any more. And they are only bound you can’t sell them and stop dropping once you have them.
The AP return is horrendous compared to Cyro. You spend 5-10 mins in the queue and then a 15min match to maybe make 10-12k AP. You can easily double that or more in Cyro if you take part in some sieges and keep flips. And AP is valuable since you can buy Golden vendor stuff or Deadly/ElfBane pieces to sell.
Crystals wise it’s even worse. You play a random game to get a crystal a day. But you need to finish in top 2 for that and sometimes it take 2-3 games to get it. Probably on average 30 mins a day for 30 crystals a month. Whereas You could spend 30 mins in Cyro and that’s enough to bag you 50 crystals for the month. Otherwise you have to get into the BG leaderboards which literally means hundreds of games on the same toon.
And money wise as well, BGs are no CP and constant action so you’re chugging pots at a much higher rate than in Cyro. It’s more expensive and has worse rewards. The need to up them.
Fruity_Ninja wrote: »What would be really nice- if we could just put the Geode's in our bank. That way we can farm them and store them for when we need them.
That in itself would be a massive QoL improvement.
Right, I'm just surprised I have not seen a thread about other people complaining yet.
Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
Intention and ingame reality differ greatly in that regard - for anyone who wants it to be crystals are the de factor method to get any desired trait unless you drop the right trait on the first drop and have been for a long time (and have always been for jewelry). This is over 6 months old and all of those hold 50 stones:
The only thing the current system achieves is making it harder for new players or casual players to catch up while being mildly annoying to manage for long term players.
They failed to achieve what they wanted with the system. The way it currently works also is annoying for anyone using it. Changing it would only benefit everyone.
Taleof2Cities wrote: »Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
Intention and ingame reality differ greatly in that regard - for anyone who wants it to be crystals are the de factor method to get any desired trait unless you drop the right trait on the first drop and have been for a long time (and have always been for jewelry). This is over 6 months old and all of those hold 50 stones:
The only thing the current system achieves is making it harder for new players or casual players to catch up while being mildly annoying to manage for long term players.
They failed to achieve what they wanted with the system. The way it currently works also is annoying for anyone using it. Changing it would only benefit everyone.
The system is working fine, @Derra.
The more geodes you store in inventory, the more annoying it gets. That's an intentional mechanic.
You may not like it ... but that doesn't mean it's a failed system.
I mean if you need a drop from a dungeon you pretty much have to actively grief newer player's dungeon experience by running through the dungeon. Either that or make each dungeon run take 10x more time.
Two main issues:
- We can only store 200 geodes....making it tedious having to log in and out of characters to use the geodes
- Currently the best farming method is to get campaign rewards.....Even as a 6 year pvp vet farming rewards on 18 toons and then waiting a month is just terrible. Some people might only have a few toons to even pvp with. By the time a player like that farms to trait change 7-14 pieces of gear we will likely be on the next patch anyways. Either add in more ways to get stones or reduce the cost of transmuting down to ~10-20 or so. As much as I like spending 2-3 days farming resource and keep ticks on 18 toons just to wait a month is painful. If it is painful for me i can imagine it is worse for players that are newer and trying to set up multiple toons with gear.
eovogtb16_ESO wrote: »You can't even farm for transmutes because cyrodiil is practically unplayable.
Crystals are not meant to replace farming for the right gear trait, they are meant to supplement it.
i.e.
you farm the right trait OR transmute via crystals, whichever comes first.
it is NOT
Get item then farm crystals for trait
Why?
simple, it keeps people playing content.
xXMeowMeowXx wrote: »Two main issues:
- We can only store 200 geodes....making it tedious having to log in and out of characters to use the geodes
- Currently the best farming method is to get campaign rewards.....Even as a 6 year pvp vet farming rewards on 18 toons and then waiting a month is just terrible. Some people might only have a few toons to even pvp with. By the time a player like that farms to trait change 7-14 pieces of gear we will likely be on the next patch anyways. Either add in more ways to get stones or reduce the cost of transmuting down to ~10-20 or so. As much as I like spending 2-3 days farming resource and keep ticks on 18 toons just to wait a month is painful. If it is painful for me i can imagine it is worse for players that are newer and trying to set up multiple toons with gear.
It is 100 transmute crystals without eso+ that you can stack, 200 is only with eso+.
Either way ZOS should allow us to stack mooooore. Upping the amount a player can carry would be a nice QOL change.
I don’t see a problem with the quantity but I mainly PvP.
The system failed in terms not being the main source of getting a correct trait item. It is for anyone who wants it to be.
I think this is very clear in my post.
*1 For long term and non casual players. This puts new players and casuals at a significant disadvantage regarding time and effort needed to gear correctly - actively working against ZOS raising the floor design decision. Basically it is an anti catchup mechanic right now - which is imo exactly the design an mmo 5 years in does not need.
Instead of spending the majority of your time grinding to be able to play/keep up with the content.
Taleof2Cities wrote: »Instead of spending the majority of your time grinding to be able to play/keep up with the content.
When players purchase any MMO, @MincVinyl, they already know going in there's an inherent amount of grind involved ... before clicking "play". There's nothing hidden or secret about that aspect of the genre.