Jthere is no ingame hints or tutorials about it, and I guess this is not so easy to perform - BECAUSE IT IS BUG!

MEBengalsFan2001 wrote: »DeathStalker wrote: »I have severe arthritis in my hands and wrists. The more movements and button-mashing I must do the more my hands hurt. Having to do Animation Canceling for decent DPS just makes this game that much harder and painful for me if I want to do anything like pvp or group-oriented.
Reasons like this is why the devs need to remove weaving and animation cancelling because not everyone is created equal. Also, the more movements with your hands the more likely you are to have a wrist or hand injury. Time for a change to the game mechanics for the safety and health of the consumer.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
100ms is 0.1 seconds, not 1 second.I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
Anecdotally I've not found much difference between anything up to 200ms, at which point it does become more difficult to weave reliably. YMMV obviously.
My vote is: Undecided.
While animation canceling is a fun mechanic while playing it is subject to exploiting since the game itself isn't limiting enough the potential of it.
Those who have an amazing latency can do great with it and those who have a somewhat poor latency will have hard time accomplishing it.
My average latency on PC EU is between 120-150, occasional lag spikes to 180-210*.
It used to be lower many months ago, before the "performance" updates.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
I play with 200ms ping and my weave ratio is 0.7-0.8. Latency may influence your weave slightly, but 1 second gcd is a 1 second gcd. I can still do 3 actions (light attack, skill, barswap/bash/block/roll) in 1 second, 200ms apart, even 300ms apart. A player with lower ping, has longer to wait between skills as they have a greater remainder of the cooldown after using their quick finger reflexes, but weaving is still achievable within the same window whether your ping is 50 or 350. In fact, most people I speak to who have issues with this are on a much better connection than me, and their issue is usually that they are trying too hard to go too fast...
Bradyfjord wrote: »For animation canceling to be a factor, our abilities need to activate when we press our keys.
How can we animation cancel when we don't even know if our abilities go off?
How can we have an opinion (for or against) animation canceling in the current state of the game?
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
100ms is 0.1 seconds, not 1 second.I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
Anecdotally I've not found much difference between anything up to 200ms, at which point it does become more difficult to weave reliably. YMMV obviously.
The difference in latency adds up and make it noticeable.
Yes, I know it's milliseconds, but generally the impact to DPS tends to be huge.
In the time lost I lose 1 ability and Light attack in most of my rotations(the higher ping messes the weaving up).My vote is: Undecided.
While animation canceling is a fun mechanic while playing it is subject to exploiting since the game itself isn't limiting enough the potential of it.
Those who have an amazing latency can do great with it and those who have a somewhat poor latency will have hard time accomplishing it.
My average latency on PC EU is between 120-150, occasional lag spikes to 180-210*.
It used to be lower many months ago, before the "performance" updates.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
I play with 200ms ping and my weave ratio is 0.7-0.8. Latency may influence your weave slightly, but 1 second gcd is a 1 second gcd. I can still do 3 actions (light attack, skill, barswap/bash/block/roll) in 1 second, 200ms apart, even 300ms apart. A player with lower ping, has longer to wait between skills as they have a greater remainder of the cooldown after using their quick finger reflexes, but weaving is still achievable within the same window whether your ping is 50 or 350. In fact, most people I speak to who have issues with this are on a much better connection than me, and their issue is usually that they are trying too hard to go too fast...
My light attacks per second are 0.8-0.95 in ideal conditions.
Though usually due to lag/lag spikes it can drop to 0.5 or even lower than that.
Sometimes I find myself in 600-999+ ping spikes even in front of my training dummy and my character is just frozen until my client catches up.
The GCD is true when there aren't extreme situations of lag messing up the rotations.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
100ms is 0.1 seconds, not 1 second.I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
Anecdotally I've not found much difference between anything up to 200ms, at which point it does become more difficult to weave reliably. YMMV obviously.
The difference in latency adds up and make it noticeable.
Yes, I know it's milliseconds, but generally the impact to DPS tends to be huge.
In the time lost I lose 1 ability and Light attack in most of my rotations(the higher ping messes the weaving up).My vote is: Undecided.
While animation canceling is a fun mechanic while playing it is subject to exploiting since the game itself isn't limiting enough the potential of it.
Those who have an amazing latency can do great with it and those who have a somewhat poor latency will have hard time accomplishing it.
My average latency on PC EU is between 120-150, occasional lag spikes to 180-210*.
It used to be lower many months ago, before the "performance" updates.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
I play with 200ms ping and my weave ratio is 0.7-0.8. Latency may influence your weave slightly, but 1 second gcd is a 1 second gcd. I can still do 3 actions (light attack, skill, barswap/bash/block/roll) in 1 second, 200ms apart, even 300ms apart. A player with lower ping, has longer to wait between skills as they have a greater remainder of the cooldown after using their quick finger reflexes, but weaving is still achievable within the same window whether your ping is 50 or 350. In fact, most people I speak to who have issues with this are on a much better connection than me, and their issue is usually that they are trying too hard to go too fast...
My light attacks per second are 0.8-0.95 in ideal conditions.
Though usually due to lag/lag spikes it can drop to 0.5 or even lower than that.
Sometimes I find myself in 600-999+ ping spikes even in front of my training dummy and my character is just frozen until my client catches up.
The GCD is true when there aren't extreme situations of lag messing up the rotations.
spikes and fluctuations will mess you up, but a stable connection at high latency isn't an issue for weaving; we're talking 2 separate issues.
You don't like it, then don't do it.
MEBengalsFan2001 wrote: »DeathStalker wrote: »I have severe arthritis in my hands and wrists. The more movements and button-mashing I must do the more my hands hurt. Having to do Animation Canceling for decent DPS just makes this game that much harder and painful for me if I want to do anything like pvp or group-oriented.
Reasons like this is why the devs need to remove weaving and animation cancelling because not everyone is created equal. Also, the more movements with your hands the more likely you are to have a wrist or hand injury. Time for a change to the game mechanics for the safety and health of the consumer.
You can literally damage your hands and wrists using a computer. No. Core gameplay mechanics should NOT be removed.
Just let be clear - this is a bug, bug of this ancient game engine, but developers can't or won't fix it so they proclaimed it standard game mechanic.
Very nice mechanic I'd say, I don't know how to use it, there is no ingame hints or tutorials about it, and I guess this is not so easy to perform - BECAUSE IT IS BUG!