DeathStalker wrote: »DeathStalker wrote: »DeathStalker wrote: »John_Falstaff wrote: »Just another thread from people who just can't be bothered to get better.
@DeathStalker , I suppose nobody told you before, so I take pride in being first: LA is a relatively small fraction of your damage, and game has normal content for a reason, you can beat any normal place and most vets with your run off the mill HA petsorc. Your post is a prime example of that flawed kind of thinking - yes, but there is a way for people with quick fingers to get better than I am (even though virtually the only place is bars me from is leaderboards), so please remove that way so I could get on their level. So? People with good legs are bound to be better than you at playing soccer. Doesn't mean soccer should be nerfed to let everyone have same results in higher leagues.
And no, there's no point in asking people to stay civil after posting yet another badly disguised "AnImAtiOn CanCellIng Is An eXpLoiT" thread. Not fooling anybody there. You want to just clear content? You don't need animation cancelling for that, so you can stop hurting so much about players who can show higher numbers than you, you still can clear same places. You want a game where you can get better without clicking buttons so much? Play chess. I'm serious here. You don't choose ESO for achievements if you can't do button clicking for the same reason you don't choose soccer for higher leagues if you need a cane to walk. Sad but true. But if you're after just experiencing every bit of content in the game - you can, and without so much as a trace of animation cancelling.
It's not a matter of don't want to get better, can't get better. Because of the pain and stiffness in my hands, there is a ceiling I just can't breakthrough. I understood posts like this were coming when I posted my first post on this subject. Ignoring my limitations and coping out by saying I'm just not trying hard enough or I could get better if I really wanted to. The fact of the matter is this was not an intended part of combat. It was an exploit they decided not to try and remove. I hope they change there mind. Animation canceling looks stupid. Would I like to do trails...yes. But I never will because I won't be able to pull my weight. The op asks a simple question. Do you like or not like animation canceling in your rotation? I do not. I also don't like it when people say I have to share their opinion or I'm lazy and not really trying. I guess neither of the things I don't like in this thread will change anytime soon.
You are confusing light attack weaving with animation canceling while weaving.
Someone else said that to me once. I will tell you what I told them. I don't understand what you are saying. Would you mind taking the time to explain it to me? doesn't Animation canceling include light attack weaving by default???
The animation cancel part is optional. You don't actually have to cancel part of the weaved light attack.
ok, thank you. I think I understand now what you are saying.
Just let be clear - this is a bug, bug of this ancient game engine, but developers can't or won't fix it so they proclaimed it standard game mechanic.
Very nice mechanic I'd say, I don't know how to use it, there is no ingame hints or tutorials about it, and I guess this is not so easy to perform - BECAUSE IT IS BUG!
Cirantille wrote: »You animation cancel in PvP too
Better burst combo
https://youtu.be/TfRcqrcLk4k Just let be clear - this is a bug, bug of this ancient game engine, but developers can't or won't fix it so they proclaimed it standard game mechanic.
Very nice mechanic I'd say, I don't know how to use it, there is no ingame hints or tutorials about it, and I guess this is not so easy to perform - BECAUSE IT IS BUG!
The point is - block cancelling, and to a lesser extent also barswap, dodge, and bash cancelling, is quite essential to many tanks. Not to increase dps, just to actually block or otherwise react when needed while also squeezing in a skill or two.NocturnalSonata wrote: »LA weaving - absolutely
Bar swapping - absolutely
bash weaving/block cancelling... this is where i draw the line. it looks and feels gimmicky, that's because it is.
Atherakhia wrote: »Some of the conversations in here are hilarious. Why are we even talking about anonymity? Are we afraid ZOS will ban us for having differing opinions? Do you think some hardcore raider who doesn't like the mechanic isn't going to say so out of fear of being ostracized?
And then we're having a conversation trying to explain the differences between light attack weaving and animation cancelling? All light attack weaving is animation cancelling, but not all animation cancelling is light attack weaving. Light attack weaving is the process of stopping the full light attack animation from playing and instead moving directly into casting another skill. But some skills can also be cancelled by bar swapping, blocking, etc. It's semantics.
So now with that all said, I'm in the camp that feels light attack weaving is representative of amateurish development and is a bug that simply can't be fixed without a complete overhaul of the combat system. The developers have decided to deem it a 'feature' instead of a 'bug' and expect players to magically figure it out on their own. The oft suggested idea of ZOS introducing a 'weaving for dummies' dungeon to expose players to it is also absurd. All that said, I'm not sure ZOS should even bother working on this problem given the other glaring issues that need their attention first.
But if it were up to me, I'd reduce light attack damage by a significant margin and increase other ability damage up by a commensurate amount. When light attacks account for 2-5% damage and not 7-15% of our damage we wouldn't even care that light attack weaving exists. The other animation cancelling issues don't have as large an impact on an individuals playing experience as light attack weaving does.
In my opinion anyway...
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
xXMeowMeowXx wrote: »*sigh* here we go again.
Why not just say you want slow clunky combat, rather than fluid fun combat....
It is not that hard to learn. It is what makes ESO combat interesting.
OneForSorrow wrote: »I know, I know, this topic comes up a lot but it seems to me like every time it does both sides end up insulting each other and in the end no real airing of opinions is allowed to happen. So here is a simple poll. Since this a weirdly contentious subject in our community, it's anonymous.
Feel free to explain your reasoning if you don't mind your thinking being public but for the love of the Hist do not mock people with different opinions.
OneForSorrow wrote: »Snip
Fair points. Topics like this are ones I think about a lot because I'm a game designer and I'm genuinely curious about how players feel about these sorts of things...
But my company has PR folks that poll the public. I'm not one of those folks so I'm out of my element here.
If healers and tanks want to weigh in I'd be curious.
My vote is: Undecided.
While animation canceling is a fun mechanic while playing it is subject to exploiting since the game itself isn't limiting enough the potential of it.
Those who have an amazing latency can do great with it and those who have a somewhat poor latency will have hard time accomplishing it.
My average latency on PC EU is between 120-150, occasional lag spikes to 180-210*.
It used to be lower many months ago, before the "performance" updates.
There are many players who have 50-70 latency on this server, they have approx. 0.8-1 second advantage over me(or more)
I still do fine dps, but ofc that I'm doing less dps than same skill players who live near the server.
OneForSorrow wrote: »So here is a follow up question for folks who don't mind their vote being public:
If you do not like animation cancelling is there anything you feel the game could do to make it feel better for you? IE something like clear audio or visual feedback showing a light attack has connected, etc.
I know less latency and better overall server performance would go a long way too.
DeathStalker wrote: »I have severe arthritis in my hands and wrists. The more movements and button-mashing I must do the more my hands hurt. Having to do Animation Canceling for decent DPS just makes this game that much harder and painful for me if I want to do anything like pvp or group-oriented.
MEBengalsFan2001 wrote: »DeathStalker wrote: »I have severe arthritis in my hands and wrists. The more movements and button-mashing I must do the more my hands hurt. Having to do Animation Canceling for decent DPS just makes this game that much harder and painful for me if I want to do anything like pvp or group-oriented.
Reasons like this is why the devs need to remove weaving and animation cancelling because not everyone is created equal. Also, the more movements with your hands the more likely you are to have a wrist or hand injury. Time for a change to the game mechanics for the safety and health of the consumer.