None of your examples compare to not having a health based self heal. You can go through every single world, guild, weapon, armor or other skill lines and you will not find a generic version of a health based self heal.
Accelerating Drain:
Consume an enemy's life force, dealing 1782 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. After you finish draining, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
1. Templars do not have a direct damage class spammable, they have a cast time spammable that nobody uses (just like the sorc spammable) and a channeling spammable. So sorcs are not unique in that regard. But in fact both of them do have direct damage spammables - Force Pulse, Crushing Weapon and a bunch of other options through the various weapon skill lines.
2. Everyone does have access to minor berserk with 100% uptime, at least if they play stam (Camouflaged Hunter from Fighters Guild).
3. Nightblades do have a burst heal based on spell damage and max mag - combat prayer. If you build for healing, you have all of the tools you need for it, even on a NB.
Channeling skills are instantly disqualified because of the realities of how tanking works,
I don't get all the whataboutisms going on.
It's a necessity for tanks.
https://www.youtube.com/watch?v=LdVv_5Jc_uM&
https://www.youtube.com/watch?v=jmG_y6Xqo_AOG_Kaveman wrote: »None of your examples compare to not having a health based self heal. You can go through every single world, guild, weapon, armor or other skill lines and you will not find a generic version of a health based self heal.
umm...
http://en.uesp.net/wiki/Online:Drain_EssenceAccelerating Drain:
Consume an enemy's life force, dealing 1782 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. After you finish draining, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
that is 30% of your missing health health in .7 seconds, one tick at the start and another tick at the .7 second mark.
and in the next patch it is getting better, it is going to be 23% of your missing health per tick and will return stam when you are channeling.1. Templars do not have a direct damage class spammable, they have a cast time spammable that nobody uses (just like the sorc spammable) and a channeling spammable. So sorcs are not unique in that regard. But in fact both of them do have direct damage spammables - Force Pulse, Crushing Weapon and a bunch of other options through the various weapon skill lines.
sweeps is direct damage and is one of the best spammables in the game. every templar uses it and i really have no idea where you are getting the idea they dont. also, sweeps is not "cast time", it is a channel, very different mechanics.2. Everyone does have access to minor berserk with 100% uptime, at least if they play stam (Camouflaged Hunter from Fighters Guild).
but none of that is in class, what the op is asking for, they are outside the class.3. Nightblades do have a burst heal based on spell damage and max mag - combat prayer. If you build for healing, you have all of the tools you need for it, even on a NB.
NBs dont have that, everyone has that. come on, are you really trying.Channeling skills are instantly disqualified because of the realities of how tanking works,
if you cant find .7 seconds to get 30% of your missing health back as a tank, 46% in the future, maybe just use another class. there are loads of other players doing the hardest content in the game on templar tank, if you need a class based percentage based heal to compare to them, maybe templars are not the class for you. and that is okay, not all classes are for everyone.I don't get all the whataboutisms going on.
because if all classes had all the same skill, what would be the point of classes? "perfectly balanced " does not have to mean everyone is the same.It's a necessity for tanks.
umm...https://www.youtube.com/watch?v=LdVv_5Jc_uM&
https://www.youtube.com/watch?v=jmG_y6Xqo_A
looks like he does just fine.
OG_Kaveman wrote: »
umm...
looks like he does just fine.
Vamp drain doesn't count.
Also that video you linked is to nefas who is one of the best tanks in the game Also that video you linked is to nefas who is one of the best tanks in the game
OG_Kaveman wrote: »Vamp drain doesn't count.
it literally does though. you said "You can go through every single world, guild, weapon, armor or other skill lines and you will not find a generic version of a health based self heal.", that is clearly false, you might think "it sucks", but there is an option.Also that video you linked is to nefas who is one of the best tanks in the game Also that video you linked is to nefas who is one of the best tanks in the game
so you are saying you are not good enough to tank without a health percentage heal but @Nefas is? that says more about you then the state of templar tanking.
Iron_Blurr wrote: »Here let's try this a different way to drive the point home. If you guys are arguing that every class tank has strengths and weaknesses then please tell me what the strength of a templar tank is? What does a templar tank have that no other tank has that justifies them not having a health based self heal?
You might say minor fracture and breach but thats not true. Poisons can provide that and there are armor sets that provide those debuffs.
You might say they have access to an on demand purge but thats also not true. Any tank can run efficient purge and wardens have blue betty.
You could say they get minor protection from the aedric spear passive but every tank gets that from ransack or temporal guard.
You could say they get a group spear synergy but everyone can use orbs.
You could say they get a health based damage shield but dks get igneous and everyone can use defensive posture or bone shield.
So tell me what's the big secret here? What do templar tanks have that no other tank can get? What makes them so powerful that they have to be disqualified from having a health based self heal?
Maybe it's sucking the life out of corpses on the ground for your advantage? OH wait necros do that better.
Maybe it's rezing teammates faster? Oh wait necros do that better too..
Someone please tell me the secret potential of the templar tank.
OG_Kaveman wrote: »
@xaraan i hear what you are saying and i 100% agree with the fact if you have a good team, everything is easier but that just means the team around needs to be better then, that is your teams fault, not yours or the class, the example were just to show it can be done and done well without an in class percentage based heal, as nefas was using the percentage based heal from the s/b line in the vSS fight.
Making praticed incarnation a pratical tanking ultimate and having solar disturbance provide some unique offensive buff would really be impactful and would have the least effect on already existing strong templar builds.
OG_Kaveman wrote: »
@xaraan i hear what you are saying and i 100% agree with the fact if you have a good team, everything is easier but that just means the team around needs to be better then, that is your teams fault, not yours or the class, the example were just to show it can be done and done well without an in class percentage based heal, as nefas was using the percentage based heal from the s/b line in the vSS fight.
Well, I disagree with that last part of it.
Don't get me wrong, I'd love to always run with an awesome team, but my point was more to compare it to the other tank classes and how much better or worse it is based on that. Not to say that content cannot be done with it as some have said, but to point out how much harder it feels with that class vs. other classes. Or point out that it doesn't really bring much to the table as a tank vs. other classes. Templar is my favorite class and feeling like it's the last choice for tank leaves a bad taste in my mouth.
But if something feels considerably harder on Templar in the PvE tank role vs. every other class on tank, even with a team that's not great, it's worth note IMO. If I can run a DK tank with that same team and feel like I'm doing 1/10th of the work surviving, then it's an issue. Especially when you consider, on progression runs or with teams that aren't the best, having solid support can go a long way. So telling me that my templar tank is only useful with groups that are perfect is not a good thing.
In the end, I really don't see a need to not give templars a health based self heal when every other class has one. The main thing to address is to make sure you take a strong heal away from them in pvp so they can't stack both and using the self heal wouldn't be any different than just using their class heal now in pvp. It would literally only help them in PvE tanking if done right. And even then the class wouldn't be the best option in meta end game raids.
Iron_Blurr wrote: »OG_Kaveman wrote: »
@xaraan i hear what you are saying and i 100% agree with the fact if you have a good team, everything is easier but that just means the team around needs to be better then, that is your teams fault, not yours or the class, the example were just to show it can be done and done well without an in class percentage based heal, as nefas was using the percentage based heal from the s/b line in the vSS fight.
Well, I disagree with that last part of it.
Don't get me wrong, I'd love to always run with an awesome team, but my point was more to compare it to the other tank classes and how much better or worse it is based on that. Not to say that content cannot be done with it as some have said, but to point out how much harder it feels with that class vs. other classes. Or point out that it doesn't really bring much to the table as a tank vs. other classes. Templar is my favorite class and feeling like it's the last choice for tank leaves a bad taste in my mouth.
But if something feels considerably harder on Templar in the PvE tank role vs. every other class on tank, even with a team that's not great, it's worth note IMO. If I can run a DK tank with that same team and feel like I'm doing 1/10th of the work surviving, then it's an issue. Especially when you consider, on progression runs or with teams that aren't the best, having solid support can go a long way. So telling me that my templar tank is only useful with groups that are perfect is not a good thing.
In the end, I really don't see a need to not give templars a health based self heal when every other class has one. The main thing to address is to make sure you take a strong heal away from them in pvp so they can't stack both and using the self heal wouldn't be any different than just using their class heal now in pvp. It would literally only help them in PvE tanking if done right. And even then the class wouldn't be the best option in meta end game raids.
You know the more I think about this the more interesting the prospect becomes. Making it the other morph of breath of life would make a player have to choose between them kind of like how night blades have to choose either cloak or the healing dark cloak that gives a HoT and minor protection.
The only problem i see with his is the fact that healing ritual will still exist. And that heals for way more than either of those heals and also heals multiple targets nearby. I think healing ritual(the clap heal) needs a total rework. Templars dont need that many group heals and this one is super expensive and does the same thing breath of life does already. Maybe they could make it some kind of buff giving templar major brutality and sorcery or expedition since templar is also missing those buffs in their tool kit.
Iron_Blurr wrote: »OG_Kaveman wrote: »
@xaraan i hear what you are saying and i 100% agree with the fact if you have a good team, everything is easier but that just means the team around needs to be better then, that is your teams fault, not yours or the class, the example were just to show it can be done and done well without an in class percentage based heal, as nefas was using the percentage based heal from the s/b line in the vSS fight.
Well, I disagree with that last part of it.
Don't get me wrong, I'd love to always run with an awesome team, but my point was more to compare it to the other tank classes and how much better or worse it is based on that. Not to say that content cannot be done with it as some have said, but to point out how much harder it feels with that class vs. other classes. Or point out that it doesn't really bring much to the table as a tank vs. other classes. Templar is my favorite class and feeling like it's the last choice for tank leaves a bad taste in my mouth.
But if something feels considerably harder on Templar in the PvE tank role vs. every other class on tank, even with a team that's not great, it's worth note IMO. If I can run a DK tank with that same team and feel like I'm doing 1/10th of the work surviving, then it's an issue. Especially when you consider, on progression runs or with teams that aren't the best, having solid support can go a long way. So telling me that my templar tank is only useful with groups that are perfect is not a good thing.
In the end, I really don't see a need to not give templars a health based self heal when every other class has one. The main thing to address is to make sure you take a strong heal away from them in pvp so they can't stack both and using the self heal wouldn't be any different than just using their class heal now in pvp. It would literally only help them in PvE tanking if done right. And even then the class wouldn't be the best option in meta end game raids.
You know the more I think about this the more interesting the prospect becomes. Making it the other morph of breath of life would make a player have to choose between them kind of like how night blades have to choose either cloak or the healing dark cloak that gives a HoT and minor protection.
The only problem i see with his is the fact that healing ritual will still exist. And that heals for way more than either of those heals and also heals multiple targets nearby. I think healing ritual(the clap heal) needs a total rework. Templars dont need that many group heals and this one is super expensive and does the same thing breath of life does already. Maybe they could make it some kind of buff giving templar major brutality and sorcery or expedition since templar is also missing those buffs in their tool kit.
The problem is that major sorcery/brutality is not very problematic especially with the changes to the alliance power potions now becoming equal to craftable potions.
I definitely agree with ya that healing ritual needs a complete overhaul along with eclipse, radiant aura and blazing shield.
OG_Kaveman wrote: »None of your examples compare to not having a health based self heal. You can go through every single world, guild, weapon, armor or other skill lines and you will not find a generic version of a health based self heal.
umm...
http://en.uesp.net/wiki/Online:Drain_EssenceAccelerating Drain:
Consume an enemy's life force, dealing 1782 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. After you finish draining, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
that is 30% of your missing health health in .7 seconds, one tick at the start and another tick at the .7 second mark.
and in the next patch it is getting better, it is going to be 23% of your missing health per tick and will return stam when you are channeling.1. Templars do not have a direct damage class spammable, they have a cast time spammable that nobody uses (just like the sorc spammable) and a channeling spammable. So sorcs are not unique in that regard. But in fact both of them do have direct damage spammables - Force Pulse, Crushing Weapon and a bunch of other options through the various weapon skill lines.
sweeps is direct damage and is one of the best spammables in the game. every templar uses it and i really have no idea where you are getting the idea they dont. also, sweeps is not "cast time", it is a channel, very different mechanics.2. Everyone does have access to minor berserk with 100% uptime, at least if they play stam (Camouflaged Hunter from Fighters Guild).
but none of that is in class, what the op is asking for, they are outside the class.3. Nightblades do have a burst heal based on spell damage and max mag - combat prayer. If you build for healing, you have all of the tools you need for it, even on a NB.
NBs dont have that, everyone has that. come on, are you really trying.Channeling skills are instantly disqualified because of the realities of how tanking works,
if you cant find .7 seconds to get 30% of your missing health back as a tank, 46% in the future, maybe just use another class. there are loads of other players doing the hardest content in the game on templar tank, if you need a class based percentage based heal to compare to them, maybe templars are not the class for you. and that is okay, not all classes are for everyone.I don't get all the whataboutisms going on.
because if all classes had all the same skill, what would be the point of classes? "perfectly balanced " does not have to mean everyone is the same.It's a necessity for tanks.
umm...https://www.youtube.com/watch?v=LdVv_5Jc_uM&
https://www.youtube.com/watch?v=jmG_y6Xqo_A
looks like he does just fine.
OG_Kaveman wrote: »None of your examples compare to not having a health based self heal. You can go through every single world, guild, weapon, armor or other skill lines and you will not find a generic version of a health based self heal.
umm...
http://en.uesp.net/wiki/Online:Drain_EssenceAccelerating Drain:
Consume an enemy's life force, dealing 1782 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. After you finish draining, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
that is 30% of your missing health health in .7 seconds, one tick at the start and another tick at the .7 second mark.
and in the next patch it is getting better, it is going to be 23% of your missing health per tick and will return stam when you are channeling.1. Templars do not have a direct damage class spammable, they have a cast time spammable that nobody uses (just like the sorc spammable) and a channeling spammable. So sorcs are not unique in that regard. But in fact both of them do have direct damage spammables - Force Pulse, Crushing Weapon and a bunch of other options through the various weapon skill lines.
sweeps is direct damage and is one of the best spammables in the game. every templar uses it and i really have no idea where you are getting the idea they dont. also, sweeps is not "cast time", it is a channel, very different mechanics.2. Everyone does have access to minor berserk with 100% uptime, at least if they play stam (Camouflaged Hunter from Fighters Guild).
but none of that is in class, what the op is asking for, they are outside the class.3. Nightblades do have a burst heal based on spell damage and max mag - combat prayer. If you build for healing, you have all of the tools you need for it, even on a NB.
NBs dont have that, everyone has that. come on, are you really trying.Channeling skills are instantly disqualified because of the realities of how tanking works,
if you cant find .7 seconds to get 30% of your missing health back as a tank, 46% in the future, maybe just use another class. there are loads of other players doing the hardest content in the game on templar tank, if you need a class based percentage based heal to compare to them, maybe templars are not the class for you. and that is okay, not all classes are for everyone.I don't get all the whataboutisms going on.
because if all classes had all the same skill, what would be the point of classes? "perfectly balanced " does not have to mean everyone is the same.It's a necessity for tanks.
umm...https://www.youtube.com/watch?v=LdVv_5Jc_uM&
https://www.youtube.com/watch?v=jmG_y6Xqo_A
looks like he does just fine.
I was talking about 2 different skills. Dark Flare is the cast time spammable, works just like Crystal Blast. It's actually quite obvious that I talk about different skills there, so you're the one who "isn't even trying". And if you use the same definition of "direct damage" as ZOS does, then sorcs do have a spammable - Frags/Crystal Blast. And if you use the definition of "direct damage" to mean instant, Templars do not have such a spammable, just like sorcs. So either way, you're wrong on this one.
Also, magplars rarely use either of those skills, because both of them do less damage than Crushing Shock or Elemental Weapon in a rotation due to how long the animation is, and the fact that sweeps binds them to melee range, which defeats the purpose of playing a ranged spec.
There are non-class skills that can be used for all those things you listed. There are no non-class on-demand HP% heals that could actually be used by real tanks in real content. Try using your crappy vampire channeling thingy during a breath on either of the bosses in vSS, or during Thousand Cuts in vHRC hm, or during barrage in vMoL - you know, when you actually need it. I'll grab some popcorn to watch the wipe fest, and read your explanation for the healers about why you didn't block when you died. It would be hilarious to read what you come up with as an excuse.
Also, taking more damage and having more expensive skills is surely the way to go on a tank, right?
I'm honestly amazed at how you're still trying to argue given how wrong and disconnected from reality everything is that you said in this thread.
So unless they make the shield literally free, or make shield mitigation apply after block, your comment is little more than an insult to every templar tank in the game.
Tier 1 healer
Tier 1 Dps
Wanna be Tier 1 tank too ?
Tier 1 healer
Tier 1 Dps
Wanna be Tier 1 tank too ?
Iron_Blurr wrote: »Tier 1 healer
Tier 1 Dps
Wanna be Tier 1 tank too ?
Uh that's not a logical argument. Oh you are both hungry and thirsty? Well too bad you can only have one or the other..
Not to mention the fact that magplar is not best mag dps and stamplar although good is still second to stamcro for now. And templar healers are probably not going to be run next patch since you want a warden healer and possibly a dk healer with roaring opportunist now since dk has molten armaments for extra heavy attack damage..
But all that aside the logic still does not stand. If templar is over performing in one particular role, the solution is not to nerf the other roles. If they are op dps adjust the dps not the healers and tanks. Same goes for every role on every class.
BloodLegions wrote: »Am I the only one missing something here? You've honor the dead thats a single target heal and if you're taking and wanting more self heals why not just use puncturing sweep? And if you've no templar healer you've purifying light to get another heal while helping party dps. As most of the effective like most classes are mag based anyway? Can always run ice staff on reverse n snb front worh and ulti. replenishing barrier as the ultimate on ice staff bar. Or if you want more self heals healing morph. I run it as my healer for my main ulti.if you run regularly with a templar healer you can max out your buff with you using repentance and the healer using radiant Aurora getting you back both stam.n mag. Can also use restoring focus for stam.recovery also if you're wanting to run vigor and/or ability to block more. If healer give shards n bubbles coupled with you're own I dont see why this is such a massive problem.
BloodLegions wrote: »Am I the only one missing something here? You've honor the dead thats a single target heal and if you're taking and wanting more self heals why not just use puncturing sweep? And if you've no templar healer you've purifying light to get another heal while helping party dps. As most of the effective like most classes are mag based anyway? Can always run ice staff on reverse n snb front worh and ulti. replenishing barrier as the ultimate on ice staff bar. Or if you want more self heals healing morph. I run it as my healer for my main ulti.if you run regularly with a templar healer you can max out your buff with you using repentance and the healer using radiant Aurora getting you back both stam.n mag. Can also use restoring focus for stam.recovery also if you're wanting to run vigor and/or ability to block more. If healer give shards n bubbles coupled with you're own I dont see why this is such a massive problem.