No, templar has health scaling shields which serve the same purpose. Health scaling heals cause ridiculous PvP issues as proved by bleedblades before Dark Cloak got nerfed. It would be even more ridiculous on stamplars in PvP
Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
No, templar has health scaling shields which serve the same purpose. Health scaling heals cause ridiculous PvP issues as proved by bleedblades before Dark Cloak got nerfed. It would be even more ridiculous on stamplars in PvP
Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
I can tell you this, as someone that tanks end game vet HM trials and dungeons with every class, Templar feels the worst of them all b/c of lack of a solid self heal.
Some considerations would have to be taken into account for pvp and not making them over perform there, I've suggested a morph of breath of life, that way a templar would have a choose between the version that heals others and scales off magicka or a health scaling self heal version. You could also tweak the way it scales so that you'd have to get your health up fairly high before you noticed a good return to prevent stam builds in pvp with 30k- health from getting a big benefit from it. But in the end, the fact that heals have a 60% cut in pvp shouldn't make this as big a deal as some try to make it out to be.
Most of the time though, these threads pop up and a bunch of templar tanks will chime in pointing out how they have no problems and point out use of things like repentance, certain item sets, etc. and this means they are usually talking about tanking stuff where you barely need a tank to begin with. Do downstairs of vCR+3 in ebon/alkosh with a group that doesn't burn the crystals down in fifteen seconds and then talk about how useful repentance was for you. And then do it on a DK and you'll see how much more you can do for the group when you aren't spending all your energy just trying to survive. Not saying it can't be done, I've done it, but it's been far easier on literally every other class. And that's a problem that can be fixed.
edit: I see repentance is already getting leaned on heavily. So I want to add, sure it's a great skill. Granted, the times it is most useful is when you need it the least and are often not even challenged as a tank. Burst heals need to come when you need them, you can't be in need of that burst and have to worry about a mob falling over at that moment. ESO gets more and more in love with high burst damage in fights and love putting in things that ignore other defenses where they best thing for you is to trigger a burst heal. That has to be something you can use on demand. Again, not saying content can't be done on a Templar tank. I can't say that when I've done it. But I can tell you it's a huge power gap between them and other tank classes.
Templar tank haven't good self heal. So players need to use vigor/breath of life and it's not enough for tank. Please change one of morphs of breath of life. For example: now this skill heals you for 25% of your max health and you can heal only yourself.
Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
Then I can't even remotely take you seriously.
I'm done with the discussion or giving any support to your request.
Even in trials, repentance is useful on many fights. It provides 100% uptime on the three minor regens passively, and almost every little bit of trash can be repentanced. Whether it be the orbs in cloudrest, all the elementals that spawn in Sunspire. Every fight in HOF has something worth using repentance on. The only place its not worth running I can think of offhand is asylum and that's only because the tank is so far away from the keepers that get burned down and its a pretty low-trash fight.
OG_Kaveman wrote: »Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
youre insane if you dont use repentance, ever since they made it so multiple templars can repent a single corpse, it has been an amazing skill and you would be simply gimping yourself as a tank not using it, even if templars had a health percent healing skill.
then there are the other skills that you can use to heal yourself that are not based on stats, like Absorb Missile or deep thoughts, even Accelerating Drain right now is amazing for tanks, you get 2 ticks of 15% health in under a second. though that one is changing soon, to Vampiric Drain, something that could be better, as you are going to be able to stam from it too. now yo might be like, but my class identity, now that could be argued the other way, if you give temps a percent heal, you are taking away class identity, as classes are defined by what they lack as much as what they have.
Suna_Ye_Sunnabe wrote: »I can tell you this, as someone that tanks end game vet HM trials and dungeons with every class, Templar feels the worst of them all b/c of lack of a solid self heal.
Some considerations would have to be taken into account for pvp and not making them over perform there, I've suggested a morph of breath of life, that way a templar would have a choose between the version that heals others and scales off magicka or a health scaling self heal version. You could also tweak the way it scales so that you'd have to get your health up fairly high before you noticed a good return to prevent stam builds in pvp with 30k- health from getting a big benefit from it. But in the end, the fact that heals have a 60% cut in pvp shouldn't make this as big a deal as some try to make it out to be.
Most of the time though, these threads pop up and a bunch of templar tanks will chime in pointing out how they have no problems and point out use of things like repentance, certain item sets, etc. and this means they are usually talking about tanking stuff where you barely need a tank to begin with. Do downstairs of vCR+3 in ebon/alkosh with a group that doesn't burn the crystals down in fifteen seconds and then talk about how useful repentance was for you. And then do it on a DK and you'll see how much more you can do for the group when you aren't spending all your energy just trying to survive. Not saying it can't be done, I've done it, but it's been far easier on literally every other class. And that's a problem that can be fixed.
edit: I see repentance is already getting leaned on heavily. So I want to add, sure it's a great skill. Granted, the times it is most useful is when you need it the least and are often not even challenged as a tank. Burst heals need to come when you need them, you can't be in need of that burst and have to worry about a mob falling over at that moment. ESO gets more and more in love with high burst damage in fights and love putting in things that ignore other defenses where they best thing for you is to trigger a burst heal. That has to be something you can use on demand. Again, not saying content can't be done on a Templar tank. I can't say that when I've done it. But I can tell you it's a huge power gap between them and other tank classes.
I can't speak for others, but I've had the best success tanking my end game content on a Templar. Not things you "barely need a tank for". Does that mean they are best in all trials and circumstances? No. But the reason I'm not in favour of changes is because of zos' history of destroying class moves entirely in the name of "improvement".
I can tell you this, as someone that tanks end game vet HM trials and dungeons with every class, Templar feels the worst of them all b/c of lack of a solid self heal.
Some considerations would have to be taken into account for pvp and not making them over perform there, I've suggested a morph of breath of life, that way a templar would have a choose between the version that heals others and scales off magicka or a health scaling self heal version. You could also tweak the way it scales so that you'd have to get your health up fairly high before you noticed a good return to prevent stam builds in pvp with 30k- health from getting a big benefit from it. But in the end, the fact that heals have a 60% cut in pvp shouldn't make this as big a deal as some try to make it out to be.
Most of the time though, these threads pop up and a bunch of templar tanks will chime in pointing out how they have no problems and point out use of things like repentance, certain item sets, etc. and this means they are usually talking about tanking stuff where you barely need a tank to begin with. Do downstairs of vCR+3 in ebon/alkosh with a group that doesn't burn the crystals down in fifteen seconds and then talk about how useful repentance was for you. And then do it on a DK and you'll see how much more you can do for the group when you aren't spending all your energy just trying to survive. Not saying it can't be done, I've done it, but it's been far easier on literally every other class. And that's a problem that can be fixed.
edit: I see repentance is already getting leaned on heavily. So I want to add, sure it's a great skill. Granted, the times it is most useful is when you need it the least and are often not even challenged as a tank. Burst heals need to come when you need them, you can't be in need of that burst and have to worry about a mob falling over at that moment. ESO gets more and more in love with high burst damage in fights and love putting in things that ignore other defenses where they best thing for you is to trigger a burst heal. That has to be something you can use on demand. Again, not saying content can't be done on a Templar tank. I can't say that when I've done it. But I can tell you it's a huge power gap between them and other tank classes.
Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
Then I can't even remotely take you seriously.
I'm done with the discussion or giving any support to your request.
Even in trials, repentance is useful on many fights. It provides 100% uptime on the three minor regens passively, and almost every little bit of trash can be repentanced. Whether it be the orbs in cloudrest, all the elementals that spawn in Sunspire. Every fight in HOF has something worth using repentance on. The only place its not worth running I can think of offhand is asylum and that's only because the tank is so far away from the keepers that get burned down and its a pretty low-trash fight.OG_Kaveman wrote: »Also note, repentence is currently overperforming in every situation that isn't a single target boss fight, as it means stamplars and templar tanks have pretty much near infinite stamina return and lots of free group heals. Thats something you need to keep at least in the back of your mind when wanting parity with others.
Considering that despite your claims repentence is actually a completely useless skill that I never ever use, I'd gladly trade it for an HP% heal. That would make everyone happy, because we remove what you consider an "OP" skill, and give tanks something that they can actually use in combat rather than to marginally reduce downtime between irrelevant trash pulls by wasting a skill slot.
youre insane if you dont use repentance, ever since they made it so multiple templars can repent a single corpse, it has been an amazing skill and you would be simply gimping yourself as a tank not using it, even if templars had a health percent healing skill.
then there are the other skills that you can use to heal yourself that are not based on stats, like Absorb Missile or deep thoughts, even Accelerating Drain right now is amazing for tanks, you get 2 ticks of 15% health in under a second. though that one is changing soon, to Vampiric Drain, something that could be better, as you are going to be able to stam from it too. now yo might be like, but my class identity, now that could be argued the other way, if you give temps a percent heal, you are taking away class identity, as classes are defined by what they lack as much as what they have.
You're insane if you think that a skill that relies on corpses that you can't produce yourself (like a necro) can ever be considered good. For this kind of skills to be useful, the situation has to fulfill the following criteria:
1. There are corpses.
2. The corpses are close to you.
3. You actually need resources/healing whenever there are corpses close to you.
Let's take something fairly recent that you couldn't think of for some reason as an example of a fight where repentance is useless, Nahviintaas hm. If you're the MT, the adds don't die near you, thereby failing #2. If you're the OT, you don't need resources or a lot of healing, failing #3. Add phase? You spend like half a minute just standing around after that phase, so you definitely don't need resources then, failing #3.
What about Yolna? Well, if you do the pulling-under tactic, you get 2 adds every fly phase. Other adds die too far from you to benefit from them. That gives you a total regen of 6x2700 over the course of a 6-7 minute fight. What do you call a skill that restores 16200 stamina and HP over 7 minutes? That's right, you call it "Sun Shield would have done more".
But at least Lokke with all the atros, right? Well, as MT you can't pick and choose where you stand, so you cannot rely on getting the atros in the main boss fight. You might get a lot, or you might get none, so you probably slot Meditate instead if you don't want your group to wipe because of RNG. You also don't get the fire atros, because they are pulled towards the group, not the MT. "But the add phase" I hear you scream as you're reading this... Yeah, the add phase, when the MT has literally nothing to do because the boss isn't there, you can use Repentance - at exactly the moment when you need it the least (failing #3). "But the OT can use it", yes, that he can, whenever the number of adds goes down and he doesn't need it any more (failing #3).
TL;DR: Repentance is unreliable, and not worth a skill slot, therefore should absolutely not be considered at all for balancing when giving Templars an HP% heal.
I can tell you this, as someone that tanks end game vet HM trials and dungeons with every class, Templar feels the worst of them all b/c of lack of a solid self heal.
Some considerations would have to be taken into account for pvp and not making them over perform there, I've suggested a morph of breath of life, that way a templar would have a choose between the version that heals others and scales off magicka or a health scaling self heal version. You could also tweak the way it scales so that you'd have to get your health up fairly high before you noticed a good return to prevent stam builds in pvp with 30k- health from getting a big benefit from it. But in the end, the fact that heals have a 60% cut in pvp shouldn't make this as big a deal as some try to make it out to be.
Most of the time though, these threads pop up and a bunch of templar tanks will chime in pointing out how they have no problems and point out use of things like repentance, certain item sets, etc. and this means they are usually talking about tanking stuff where you barely need a tank to begin with. Do downstairs of vCR+3 in ebon/alkosh with a group that doesn't burn the crystals down in fifteen seconds and then talk about how useful repentance was for you. And then do it on a DK and you'll see how much more you can do for the group when you aren't spending all your energy just trying to survive. Not saying it can't be done, I've done it, but it's been far easier on literally every other class. And that's a problem that can be fixed.
edit: I see repentance is already getting leaned on heavily. So I want to add, sure it's a great skill. Granted, the times it is most useful is when you need it the least and are often not even challenged as a tank. Burst heals need to come when you need them, you can't be in need of that burst and have to worry about a mob falling over at that moment. ESO gets more and more in love with high burst damage in fights and love putting in things that ignore other defenses where they best thing for you is to trigger a burst heal. That has to be something you can use on demand. Again, not saying content can't be done on a Templar tank. I can't say that when I've done it. But I can tell you it's a huge power gap between them and other tank classes.
You'll note I wasn't saying that repentance was a replacement at all. I was simply saying it needs to be acknowledged that if Templars are made exactly equivalent to other classes then it would become a major imbalance factor. The other guy then claimed it was useless which you can rationally agree with isn't.
As I mentioned above it would indeed impact stamplars in PvP more than you think it would, and it would be better to make it a hot like Dark Cloak than a burst heal. Therefore I think it would be better to change one of the morphs of the relatively underutilized sun shield which is already a health scaling ability and leave the option for magicka heavy templar tanks to still heal group members with Breath of Life.
Now I am not saying that it's the only solution nor am I arguing that a health scaling heal isn't an important thing. I am simply trying to point out the design considerations that need to be considered here.
Every other class has a self heal based on max or missing health. Why should templar tanks be uniquely disadvantaged?
OG_Kaveman wrote: »Every other class has a self heal based on max or missing health. Why should templar tanks be uniquely disadvantaged?
Every other class has a spammable that does direct damage. Why should sorc dps be uniquely disadvantaged?
Every other class has a burst heal based on spell damage and max magic that can heal yourself. Why should magic nightblades be uniquely disadvantaged?
or on the other hand.
Every other class has do not have access to minor berserk . Why should warden dps be uniquely advantaged?
Every other class has do not have access to Major Evasion . Why should nightblade tanks be uniquely advantaged?
ETC ETC
as i have said, classes are defined by what they do not have just as much as what they dont. eventually, you just got to get over this mentality, that being complaining about what you dont have, and just play the game we have.
and yes, i am insane. so are you if you dont ever use the skill on a tank.
OG_Kaveman wrote: »Every other class has a self heal based on max or missing health. Why should templar tanks be uniquely disadvantaged?
Every other class has a spammable that does direct damage. Why should sorc dps be uniquely disadvantaged?
Every other class has a burst heal based on spell damage and max magic that can heal yourself. Why should magic nightblades be uniquely disadvantaged?
or on the other hand.
Every other class has do not have access to minor berserk . Why should warden dps be uniquely advantaged?
Every other class has do not have access to Major Evasion . Why should nightblade tanks be uniquely advantaged?
ETC ETC
as i have said, classes are defined by what they do not have just as much as what they dont. eventually, you just got to get over this mentality, that being complaining about what you dont have, and just play the game we have.
and yes, i am insane. so are you if you dont ever use the skill on a tank.