Ragnaroek93 wrote: »Ragnaroek93 wrote: »Tommy_The_Gun wrote: »About those changes to Veiled Strike, I have seen some mix reactions.
Most people say it is a nerf.
Some said it is a buff, since you will be able to get stun & Off Balance even if out of invisibility / stealth. Lets say you will get hit by some random AOE or sorc's hurricane etc - and you will still be able to trigger the CC.
Nonetheless - I think it is a nerf. You will have to be super lucky to trigger this effect as positioning in ESO is ultra - unreliable. YOU may see for example that you are attacking from flank / rear, but SERVER sees (because of lags) that you are attacking from the front.
Previously - it required just to be invisible / stealthed to trigger the Stun & Off Balance. Now, this combo will no longer be possible, as we will have positioning server RNG...
Also, this developer comment kinda implies that ZOS acknowledges that bugged invisibility / cloak and everything breaking it (even things that are not supposed to) is here to stay, thus they changed this skill... Almost as if they could not / be unwilling to fix invisibility mechanics.
the problem isnt that the server want accept the stun the bigger problem is that this condition ,,flank from the side" will be aktive like 90% of the time -> random stun -> random stuns are completly useless
and btw i was able to stun a stam sorc with max huricane with this stun atm u just need to know how to...
the guys who think its a buff are eater pretty new player or dont understand what the effect of this will be
Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
this is actually highly incorrect as pertaining to stamblade.
as a stamblade your burst is easily mitigated meaning you have to hide it and mix it up instead of having a direct combo. if you lead with a stun any half brained player is going to break free and dodge roll/spam their HOTs and mitigation abilities to prevent any further burst after CC from ulti.
also if you want your highest burst as nightblade in CP you have to bash weave as it procs the CP passive that does 10k damage if you block an enemies ability. in otherwords you want to cc midway through your burst as opposed to right away. if you watch a player like grimm for example he usually leads with spectral bow bash weave into cc from incap strike as opposed to leading with cc into burst. this is rather cc'ing around burst than bursting around CC's.
if i am dueling a nightblade after this fix i can easily control the fight against him by simply turning my back to him to receive CC immunity when i want it as nightblades do not do enough damage to kill most classes at full health.
the most optimum way to deal damage with our class is to hide when we are actually bursting our enemy and the change to the attack literally lets your opponent dictate when you can CC them and any good player will most certainly take advantage of that and that is why it is a nerf
But I can still do all of that...
not anylonger if this change comes to live(what will happen)
cause everyone will just roll away if u start ur burst cause u cant stun anylonger
ketsparrowhawk wrote: »Nothing random about the stun, it is guaranteed if the conditions are met.
But it's on an ability that you are literally spamming.. so the CC is getting applied non-strategically. Most PvPers don't want to CC enemies on cooldown because it gives them CC immunity and makes it more difficult to line up your kill-combo. Massive nerf imo.
You aren't spamming it though, not unless your target is CC'd or if you play a tank build.
The first scenario is because as has been written even by people who dislike the change, NB burst is very much about PIs & Spectral Bows (personally I don't even run Relentless as the burst is more than enough on Live, though this might change next patch with Bash change), then going for burst with Incap or SA stun - you can't stay and weave in melee range on a rollerblade or a high dmg build as NB doesn't have the survivability for that, nor the pressure to get through heals.
Nothing changes for these types of builds, you can still kite, PI, throw out spectral bows and then go for an Incap stun (or medium weave+Incap if CP).
In fact, now you can go for a SA stun as well without having to cloak in case 120 Incap isn't ready, this is huge for noCP in particular where an Off Balance Stun is a rare treat rather than the norm.
The second scenario where you build around tank sets, have like 2k weapon damage and need to weave to bring target low enough? Adapt.
There's been plenty of scenarios in this game where class skills have been altered and certain builds have had to make changes to how they build/play. This might mean building more around DoTs and spending GCDs applying them rather than using Surprise Attack for instance. Or just using a different spammable.
so i use 2dmg sets i have littely no defense and i still use suprice atack very often as tactical stun i play like: if health is above 40% than suprice atack(while doing that runing in circle around enemy to confuse them) la spam until bow or ult is ready when bow /ult is ready 1of 2things happen 1: ill invis suprice atack -> bow ->bash or ult ->la ->bow ->la ->suprice atack
if iam bellow 40% 1elan 1dodge 1cloak maybe shadow image than im max life and back to above 40% plan
what this means -> 50% of the fight im running in circles around an enemy and building up burst while preassuring him -> e.g. the fightersguild skill which requiers flank to has about ~60-80% uptime -> same would happen to suprice atack stun i would jsut give away the immunity for free and in my burst combos i wouldnt be able to stun anylonger -> everone rolls after 1.bow/ult -> rip combo
this happens every patch. NB players complain about another nerf, forgetting that they're still OP in the PvP grand scheme of things.
when the PvE players start complaining it might be worth listening to.
speaking as someone who isn't some god-tier PvPer by any means, but that can almost always get good results with budget-build NBs in PvP situations. so I know how it feels to be on the giving end of that much slaughter just like I know how it feels to be on the receiving end.
If you can't figure out why people are complaining about this change, maybe you shouldn't be so condescending — try actually reading & understanding what people are saying.if you guys cant figure out moving to the flank of an enemy, then you are not utilizing the skill as you should to begin with. This change pretty much makes it similar to how dizzy has been for the most of the game, and saving a skill slot is worth so much in this game. Bar space issues is like the biggest struggle for any character
Correct. And with these changes, it's too easy to meet said conditions in many situations (i.e. when you're brawling.) Surprise Attack will wind up CCing people before your burst is ready, leaving you with nothing to use to capitalize on the CC other than more Surprise Attacks.Nothing random about the stun, it is guaranteed if the conditions are met...
Oh please. 🙄Ragnaroek93 wrote: »Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
[snip]. Many have either never played as a NB & have no idea how difficult it is to time a NB combo right now, and/or they haven't taken the time to understand why NBs are unhappy with this change.If you can't figure out why people are complaining about this change, maybe you shouldn't be so condescending — try actually reading & understanding what people are saying.if you guys cant figure out moving to the flank of an enemy, then you are not utilizing the skill as you should to begin with. This change pretty much makes it similar to how dizzy has been for the most of the game, and saving a skill slot is worth so much in this game. Bar space issues is like the biggest struggle for any character
Spoiler Alert: It has nothing to do with not knowing how to flank.Correct. And with these changes, it's too easy to meet said conditions in many situations (i.e. when you're brawling.) Surprise Attack will wind up CCing people before your burst is ready, leaving you with nothing to use to capitalize on the CC other than more Surprise Attacks.Nothing random about the stun, it is guaranteed if the conditions are met...Oh please. 🙄Ragnaroek93 wrote: »Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
What happens when you're brawling, you have 45 ultimate & 3 stacks on your bow, and your opponent turns slightly at the same time you attack with SA, causing them to be CCed? How is a "good player" supposed to "burst around" that CC?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Tommy_The_Gun wrote: »About those changes to Veiled Strike, I have seen some mix reactions.
Most people say it is a nerf.
Some said it is a buff, since you will be able to get stun & Off Balance even if out of invisibility / stealth. Lets say you will get hit by some random AOE or sorc's hurricane etc - and you will still be able to trigger the CC.
Nonetheless - I think it is a nerf. You will have to be super lucky to trigger this effect as positioning in ESO is ultra - unreliable. YOU may see for example that you are attacking from flank / rear, but SERVER sees (because of lags) that you are attacking from the front.
Previously - it required just to be invisible / stealthed to trigger the Stun & Off Balance. Now, this combo will no longer be possible, as we will have positioning server RNG...
Also, this developer comment kinda implies that ZOS acknowledges that bugged invisibility / cloak and everything breaking it (even things that are not supposed to) is here to stay, thus they changed this skill... Almost as if they could not / be unwilling to fix invisibility mechanics.
the problem isnt that the server want accept the stun the bigger problem is that this condition ,,flank from the side" will be aktive like 90% of the time -> random stun -> random stuns are completly useless
and btw i was able to stun a stam sorc with max huricane with this stun atm u just need to know how to...
the guys who think its a buff are eater pretty new player or dont understand what the effect of this will be
Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
this is actually highly incorrect as pertaining to stamblade.
as a stamblade your burst is easily mitigated meaning you have to hide it and mix it up instead of having a direct combo. if you lead with a stun any half brained player is going to break free and dodge roll/spam their HOTs and mitigation abilities to prevent any further burst after CC from ulti.
also if you want your highest burst as nightblade in CP you have to bash weave as it procs the CP passive that does 10k damage if you block an enemies ability. in otherwords you want to cc midway through your burst as opposed to right away. if you watch a player like grimm for example he usually leads with spectral bow bash weave into cc from incap strike as opposed to leading with cc into burst. this is rather cc'ing around burst than bursting around CC's.
if i am dueling a nightblade after this fix i can easily control the fight against him by simply turning my back to him to receive CC immunity when i want it as nightblades do not do enough damage to kill most classes at full health.
the most optimum way to deal damage with our class is to hide when we are actually bursting our enemy and the change to the attack literally lets your opponent dictate when you can CC them and any good player will most certainly take advantage of that and that is why it is a nerf
But I can still do all of that...
not anylonger if this change comes to live(what will happen)
cause everyone will just roll away if u start ur burst cause u cant stun anylonger
I tell you how it is on live server right now. Lets assume that you fight someone who is good. He will block/dodgeroll/meditate as soon as you enter Cloak so that you can't stun him. If you use fear or the fg stun the opponent will just break free and dodgeroll the follow up Incap/Grim Focus (yes you can do that). The only thing which works for burst is medium attack on off balance and follow up with Incap (that actually hits), it only works in CP and I will still be able to do that. Just wait for stun imunity to run off.
Just go duels and fight good players like Dusk and I promise you that you won't land a Surprise Attack out of Cloak or manage to hit a follow up Incap/Grim Focus after Fear, it's beyond frustrating. Having a stun on my spammable at least creates pressure, drains stamina and gives me more offensive uptime. For burst I will just play around the stun imunity.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Tommy_The_Gun wrote: »About those changes to Veiled Strike, I have seen some mix reactions.
Most people say it is a nerf.
Some said it is a buff, since you will be able to get stun & Off Balance even if out of invisibility / stealth. Lets say you will get hit by some random AOE or sorc's hurricane etc - and you will still be able to trigger the CC.
Nonetheless - I think it is a nerf. You will have to be super lucky to trigger this effect as positioning in ESO is ultra - unreliable. YOU may see for example that you are attacking from flank / rear, but SERVER sees (because of lags) that you are attacking from the front.
Previously - it required just to be invisible / stealthed to trigger the Stun & Off Balance. Now, this combo will no longer be possible, as we will have positioning server RNG...
Also, this developer comment kinda implies that ZOS acknowledges that bugged invisibility / cloak and everything breaking it (even things that are not supposed to) is here to stay, thus they changed this skill... Almost as if they could not / be unwilling to fix invisibility mechanics.
the problem isnt that the server want accept the stun the bigger problem is that this condition ,,flank from the side" will be aktive like 90% of the time -> random stun -> random stuns are completly useless
and btw i was able to stun a stam sorc with max huricane with this stun atm u just need to know how to...
the guys who think its a buff are eater pretty new player or dont understand what the effect of this will be
Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
this is actually highly incorrect as pertaining to stamblade.
as a stamblade your burst is easily mitigated meaning you have to hide it and mix it up instead of having a direct combo. if you lead with a stun any half brained player is going to break free and dodge roll/spam their HOTs and mitigation abilities to prevent any further burst after CC from ulti.
also if you want your highest burst as nightblade in CP you have to bash weave as it procs the CP passive that does 10k damage if you block an enemies ability. in otherwords you want to cc midway through your burst as opposed to right away. if you watch a player like grimm for example he usually leads with spectral bow bash weave into cc from incap strike as opposed to leading with cc into burst. this is rather cc'ing around burst than bursting around CC's.
if i am dueling a nightblade after this fix i can easily control the fight against him by simply turning my back to him to receive CC immunity when i want it as nightblades do not do enough damage to kill most classes at full health.
the most optimum way to deal damage with our class is to hide when we are actually bursting our enemy and the change to the attack literally lets your opponent dictate when you can CC them and any good player will most certainly take advantage of that and that is why it is a nerf
But I can still do all of that...
not anylonger if this change comes to live(what will happen)
cause everyone will just roll away if u start ur burst cause u cant stun anylonger
I tell you how it is on live server right now. Lets assume that you fight someone who is good. He will block/dodgeroll/meditate as soon as you enter Cloak so that you can't stun him. If you use fear or the fg stun the opponent will just break free and dodgeroll the follow up Incap/Grim Focus (yes you can do that). The only thing which works for burst is medium attack on off balance and follow up with Incap (that actually hits), it only works in CP and I will still be able to do that. Just wait for stun imunity to run off.
Just go duels and fight good players like Dusk and I promise you that you won't land a Surprise Attack out of Cloak or manage to hit a follow up Incap/Grim Focus after Fear, it's beyond frustrating. Having a stun on my spammable at least creates pressure, drains stamina and gives me more offensive uptime. For burst I will just play around the stun imunity.
stunning out of cloak is a fools errand for burst unless youre low on hp/stam and need a stun to heal up/heavy attack stam regen. using cloak stun offensively is something newer nightblades do. cloak is and always will be a way to interrupt enemy burst.
you should never ever be incapping before grim focus. like never ever do that. that is telegraphing all of your damage to your enemy letting them blatantly know all of your damage is coming. odds are they will break free and dodge roll before your spectral bow even lands or your incap for that matter. you should be leading with your spectral bow and then incapping.
you need to lead your burst with heavy attack/spectral bow/bash weave right as theyre attacking you so that you can proc the 10k damage from the CP passive (forget its name) and follow it immediately with a non weaved incap into execute spam. execute is the only ability that youre going to be able to get off quickly enough after incap strike before the enemy starts mitigating and healing. and the spectral bow weave i just mentioned if timed correctly with the 10k CP passive proc from your bash weave will actually do more damage than using spectral bow after incap strike.
start this burst combo when the player is at 3/4 life and trying to go on offense against you (so that you can bait that 10k damage proc) and is not expecting you to hit them with everything. nma/clever alchemists (the sets you should be wearing) will enable you to kill them at 3/4 life with this combo if planned correctly.
the medium/heavy attack bash weave should also completely hide your spectral bow so your target will only realize how hard they have been hit when their hp pool plummets which gives them much less of a reaction time than reacting to your spell animation which is actually 1000x more effective than stunning a target before starting your burst. also theres this thing called hp bar lag which helps a great deal with this.
starting with incap into spectral bow is a l2p issue and you should expect to always have your spectral bow dodge rolled if used in that fashion. even before this nightblade burst rotation was meta stunning before doing a burst rotation as opposed to in the middle of a burst rotation has always been a major no no for nightblades. it sounds like you have your burst rotation completely out of sorts. try these tips out and come back and lmk if you still think the surprise attack change isnt a nerf.
I would imagine it's because a Magsorc's burst is delayed, the skills are more forgiving with regard to timing, and their burst isn't completely centered around LA weaving a spammable. I use Flame reach on my Magblade, but only as a stun. If I tried to use it as a spammable it would make my burst even more and inconsistent and difficult to time.Ragnaroek93 wrote: »One last question. If a stun on a spammable is so weak how come that master reach was so strong on sorc who is a burst class too?
You're missing the point.MentalxHammer wrote: »This is a massive buff, there is only roughly 90 degrees in front of your target where this will not proc
You're missing the point.MentalxHammer wrote: »This is a massive buff, there is only roughly 90 degrees in front of your target where this will not proc
MentalxHammer wrote: »
Says "you're missing the point". But proves no point... yes it might be sliiiighty harder to use for gank blades. A buff for every other NB playstyle.You're missing the point.MentalxHammer wrote: »This is a massive buff, there is only roughly 90 degrees in front of your target where this will not proc
*sigh*MentalxHammer wrote: »Says "you're missing the point". But proves no point... yes it might be sliiiighty harder to use for gank blades. A buff for every other NB playstyle.You're missing the point.MentalxHammer wrote: »This is a massive buff, there is only roughly 90 degrees in front of your target where this will not proc
Lots of ignorance in this thread. Many have either never played as a NB & have no idea how difficult it is to time a NB combo right now, and/or they haven't taken the time to understand why NBs are unhappy with this change.If you can't figure out why people are complaining about this change, maybe you shouldn't be so condescending — try actually reading & understanding what people are saying.if you guys cant figure out moving to the flank of an enemy, then you are not utilizing the skill as you should to begin with. This change pretty much makes it similar to how dizzy has been for the most of the game, and saving a skill slot is worth so much in this game. Bar space issues is like the biggest struggle for any character
Spoiler Alert: It has nothing to do with not knowing how to flank.Correct. And with these changes, it's too easy to meet said conditions in many situations (i.e. when you're brawling.) Surprise Attack will wind up CCing people before your burst is ready, leaving you with nothing to use to capitalize on the CC other than more Surprise Attacks.Nothing random about the stun, it is guaranteed if the conditions are met...Oh please. 🙄Ragnaroek93 wrote: »Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
What happens when you're brawling, you have 45 ultimate & 3 stacks on your bow, and your opponent turns slightly at the same time you attack with SA, causing them to be CCed? How is a "good player" supposed to "burst around" that CC?
the problem isnt that the server want accept the stun the bigger problem is that this condition ,,flank from the side" will be aktive like 90% of the time -> random stun -> random stuns are completly useless
and btw i was able to stun a stam sorc with max huricane with this stun atm u just need to know how to...
the guys who think its a buff are eater pretty new player or dont understand what the effect of this will be
ketsparrowhawk wrote: »But it's on an ability that you are literally spamming.. so the CC is getting applied non-strategically. Most PvPers don't want to CC enemies on cooldown because it gives them CC immunity and makes it more difficult to line up your kill-combo. Massive nerf imo.
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/526374/pts-patch-notes-v6-0-3#latest
Adjusted the Vampire Stages to the following:
Stage 1/2/3/4
Health Recovery is now -10/-30/-60/-100%, adjusted from -10/-40/-70-/100%
Flame Damage Taken is now +5/+8/+13/+20%, adjusted from +5/+10/+15/+20%
Regular Ability Cost is now +3/+5/+8+12%, down from +5/+10/+15/+20%
Vampire Ability Cost is now -6/-10/-16/-24%, down from -10/-20/-30/-40%
So, at stage 4, the penalties you will get is: no health recovery, 20% more dmg from flame, 12% more expensive non-vampire skills (down from 20%).
I don't know about you, but it kinda means that it will be actually possible (and sustainable) to go for stage 4 on a non - NB and have easy access to vamp invisibility and use it for ganking. And primary ganking, as casting 3 - 5 skills for a burst combo is not that resource - hungry.
The share thought of Necro, Sorc (with overload !) or Tamplar, ganking from stealth is pretty scary...
Sanguinor2 wrote: »Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/526374/pts-patch-notes-v6-0-3#latest
Adjusted the Vampire Stages to the following:
Stage 1/2/3/4
Health Recovery is now -10/-30/-60/-100%, adjusted from -10/-40/-70-/100%
Flame Damage Taken is now +5/+8/+13/+20%, adjusted from +5/+10/+15/+20%
Regular Ability Cost is now +3/+5/+8+12%, down from +5/+10/+15/+20%
Vampire Ability Cost is now -6/-10/-16/-24%, down from -10/-20/-30/-40%
So, at stage 4, the penalties you will get is: no health recovery, 20% more dmg from flame, 12% more expensive non-vampire skills (down from 20%).
I don't know about you, but it kinda means that it will be actually possible (and sustainable) to go for stage 4 on a non - NB and have easy access to vamp invisibility and use it for ganking. And primary ganking, as casting 3 - 5 skills for a burst combo is not that resource - hungry.
The share thought of Necro, Sorc (with overload !) or Tamplar, ganking from stealth is pretty scary...
The Vamp Stealth passive is still Pretty bad for ganking, the Vamp stage changes dont do anything to that. You get revealed as soon as you stop sprinting so you cant do any of the Setup you can as a nightblade from cloak. You can use it to get close to someone but you cannot cc or burst from Stealth so no ganking Happening there.
I dunno. I think invisible Necro Robber-bombers with their new vampire AOE CC are going to be a thing.
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/526374/pts-patch-notes-v6-0-3#latest
Adjusted the Vampire Stages to the following:
Stage 1/2/3/4
Health Recovery is now -10/-30/-60/-100%, adjusted from -10/-40/-70-/100%
Flame Damage Taken is now +5/+8/+13/+20%, adjusted from +5/+10/+15/+20%
Regular Ability Cost is now +3/+5/+8+12%, down from +5/+10/+15/+20%
Vampire Ability Cost is now -6/-10/-16/-24%, down from -10/-20/-30/-40%
So, at stage 4, the penalties you will get is: no health recovery, 20% more dmg from flame, 12% more expensive non-vampire skills (down from 20%).
I don't know about you, but it kinda means that it will be actually possible (and sustainable) to go for stage 4 on a non - NB and have easy access to vamp invisibility and use it for ganking. And primary ganking, as casting 3 - 5 skills for a burst combo is not that resource - hungry.
The share thought of Necro, Sorc (with overload !) or Tamplar, ganking from stealth is pretty scary...
Lots of ignorance in this thread. Many have either never played as a NB & have no idea how difficult it is to time a NB combo right now, and/or they haven't taken the time to understand why NBs are unhappy with this change.If you can't figure out why people are complaining about this change, maybe you shouldn't be so condescending — try actually reading & understanding what people are saying.if you guys cant figure out moving to the flank of an enemy, then you are not utilizing the skill as you should to begin with. This change pretty much makes it similar to how dizzy has been for the most of the game, and saving a skill slot is worth so much in this game. Bar space issues is like the biggest struggle for any character
Spoiler Alert: It has nothing to do with not knowing how to flank.Correct. And with these changes, it's too easy to meet said conditions in many situations (i.e. when you're brawling.) Surprise Attack will wind up CCing people before your burst is ready, leaving you with nothing to use to capitalize on the CC other than more Surprise Attacks.Nothing random about the stun, it is guaranteed if the conditions are met...Oh please. 🙄Ragnaroek93 wrote: »Good players burst around their CC's and don't CC around their burst so I consider it as a buff (in no CP at least).
What happens when you're brawling, you have 45 ultimate & 3 stacks on your bow, and your opponent turns slightly at the same time you attack with SA, causing them to be CCed? How is a "good player" supposed to "burst around" that CC?
Oh please. 🙄
What happens when you're brawling, you have 45 ultimate & 3 stacks on your bow, and your opponent turns slightly at the same time you attack with SA, causing them to be CCed? How is a "good player" supposed to "burst around" that CC?
Do you mean new Vamp invisibility passive by any chance ?josh.lackey_ESO wrote: »Anything to discourage using Cloak is good. Just get rid of Cloak entirely would be better.
Tommy_The_Gun wrote: »About those changes to Veiled Strike, I have seen some mix reactions.
Most people say it is a nerf.
Previously - it required just to be invisible / stealthed to trigger the Stun & Off Balance. Now, this combo will no longer be possible, as we will have positioning server RNG...
Yes its a nerf !
Czekoludek wrote: »OP in PvP? What game do you play? The only place in PvP where blades are good are low mmr bgs as new players still don't know how to counter them. Any competent player can tell you that choosing Nb in PvP is a handicap. You can still perform if you are good but other classes will do it better
Czekoludek wrote: »OP in PvP? What game do you play? The only place in PvP where blades are good are low mmr bgs as new players still don't know how to counter them. Any competent player can tell you that choosing Nb in PvP is a handicap. You can still perform if you are good but other classes will do it better
so in layman's terms, they're just mad that they're not as disgustingly OP as they were in the distant past and now they actually have to put a little effort forth in order to kill other players.
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