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Pickable Tutorial Quest - Greymoor Edition

Lyserus
Lyserus
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Like, I think we started to ask for this since Morrowind....

With all the chapters & vanilla tutorial quest, there are a total of 5 tutorial quests we can start with when Greymoor is out (and honestly I feel like Orisinium deserve one as well)

However, if we create a new character, we are stuck with either the vanilla one (if you are a new player who haven't purchased any dlc) or the newest chapter one.
I get that ZOS wants to make all new players start in the same zone so it feels more populated, but shouldn't we have this choice? I mean you can put a HUGE "NEW!" lable on the most recent chapter one, and honestly I think if new players coming in with purchased chapter they know they want to be there at the start.

Getting to pick the tutorial helps players to choose their "starting zone" and helps to establish a better headcanon for characters, I don't see a single drawback of letting players pick their own tutorial for their characters

Pickable Tutorial Quest - Greymoor Edition 124 votes

Yes! Let us pick
95%
NestorImryllCireousDeathStalkermesnaDean340EarrindokennethkatalDarcyMardinHanokihsopajTwilantheNirntrotterDanikatfreespiritMrGrimstatic_rechargeZephiran23ShaieYukon2112 118 votes
No! State reason(s)
3%
idkDarkheartDestaiXologamer 4 votes
Other! Speak your mind
1%
redgreensunsetEatsManyPancakes 2 votes
  • idk
    idk
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    No! State reason(s)
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
  • Danikat
    Danikat
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    Yes! Let us pick
    I wish they'd let us choose.

    If ZOS really thinks it's necessary they could force your first character into the latest expansion you own and only offer the choice after that, when you get the option to skip the tutorial entirely. Or add other prompts to let you know they really want you to play the latest release first, but still offer the choice for those who want it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Lyserus
    Lyserus
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    Yes! Let us pick
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up
  • zvavi
    zvavi
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    On the subject, tutorials have to be replayable, no replayability to tutorials is silly.

    In addition to the tutorials of combat there needs to be role tutorials, because currently there are non.

    https://forums.elderscrollsonline.com/en/discussion/524205/the-undaunted-certification-zvavi-is-bored-in-quarantine#latest

    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..

    Not the first time that would take talent to mess up and was messed up.
    Edited by zvavi on May 8, 2020 6:04PM
  • Cerbolt
    Cerbolt
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    Yes! Let us pick
    Although I feel like a brand new player who's not gone through a tutorial before should be forced to start in coldharber. I just think the way the game is now is probably pretty confusing for a new player.
    PSEU | AD - For the Queen!
    Relaryn - Altmer Vampblade | Kazhran - Khajiit Sorcerer | Dar'zhir - Khajiit Arcanist |
    Khahan-ra - Khajiit Templar | Ra'ban - Khajiit Dragonknight | Zathril - Altmer Warden
  • Destai
    Destai
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    No! State reason(s)
    Cerbolt wrote: »
    Although I feel like a brand new player who's not gone through a tutorial before should be forced to start in coldharber. I just think the way the game is now is probably pretty confusing for a new player.

    It is! I managed to get a few friends into this game and they've all commented on how overwhelming the game is at first. There's simply too much information thrown at players before really even understanding the basics.

    I completely get wanting to get players to the new content as quick as possible, but having the tutorial based on the expansion just breaks so much continuity. Players don't know to how to manage their inventory, travel methods, etc. One tutorial across expansions would make this so much easier.
  • StormeReigns
    StormeReigns
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    Yes! Let us pick
    While the starting area for each new area is part of their theme, allowing us to pick from older one still will not take away from equally as many wanting to see and experience the new starting zone(s).
  • idk
    idk
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    No! State reason(s)
    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up

    So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.

    Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.
  • Lyserus
    Lyserus
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    Yes! Let us pick
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up

    So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.

    Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.

    oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy
  • Lyserus
    Lyserus
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    Yes! Let us pick
    Look at the vote percentage!

    Oh might daedric prince Zanimax, heed our call! ;)

    @ZOS_GinaBruno @ZOS_JessicaFolsom
  • Flameweaver1951
    Flameweaver1951
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    Yes! Let us pick
    Let us pick, I'm 100% behind choice.
  • idk
    idk
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    No! State reason(s)
    Lyserus wrote: »
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up

    So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.

    Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.

    oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy

    Sorry, I cannot read minds.

    Besides, my first response is accurate. It is a bad idea to design something on the fly and release it to the live servers. If you do actually have to experience programming real software then this would be an obvious thought.
  • Lyserus
    Lyserus
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    Yes! Let us pick
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up

    So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.

    Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.

    oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy

    Sorry, I cannot read minds.

    Besides, my first response is accurate. It is a bad idea to design something on the fly and release it to the live servers. If you do actually have to experience programming real software then this would be an obvious thought.

    …what?

    who said it should be "designed on the fly"?

    By your standard everything new are &designed on the fly so shouldn't be implemented
  • MaleAmazon
    MaleAmazon
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    Yes! Let us pick
    The problem with the current 'system' is that the story and what happens either doesn´t make sense, or that you meet characters you are supposed to know but the game doesn´t really introduce them properly.

    Why am I bludgeoned on the head and then put in a cell with all my gear including weapons still on me!??!? Molag Bal really needs to get his act together...

    IMO:

    The game should, for new characters, start with a separate screen clearly telling people that 'Soul Shriven in Coldhardbour' is the true tutorial quest, and that if you want the full story, that´s where you´ll start. It should also tell you that the long storyline ending with Summerset starts with Morrowind, and also where to start the year of the dragon one. I´d prefer it if the game told you in an immersive way, but given that we get the "ONLY 10 DAYS LEFT TO BUY CRAPPY OUTFIT ON SALE" ads shoved in our faces every time we log in, I´ll settle for a giant splash screen.

    EDIT: Oh and while I am grumpy and we are on the subject, why in Mara´s name does Lyris still call me 'vestige' in the new prologue quest? That was bad writing already years ago (they should just have referred to the player with a generic noun like 'you'), but NOW? I GOT MY SOUL BACK AT THE END YOU KNOW!

    Gal must learn to wear a helmet. "Repeated blows to the head", indeed...
    Edited by MaleAmazon on May 10, 2020 4:07AM
  • TheShadowScout
    TheShadowScout
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    Yes! Let us pick
    Eh.
    At the very least there ought to be an option to pick where to start.

    Personally I'd even have preferred it if they done things differently from the start, and made coldharbour the ONLY tutorial, then at the end of that... add an option as to where you want to drop out of the "escape vortex" - either at the mainstory starter isles, or skip ahead to some expansion...
    ...and then have all the "new tutorials" as "expansion intro" for -everyone- no matter if they are fresh out of the coldharbour tutorial, or been playing through everything for years.

    Alas. Paths not taken.
  • essi2
    essi2
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    Yes! Let us pick
    Yes, but this won't happen for U26
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

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  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Yes! Let us pick
    Seriously, why it isn't already this way baffles me.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Starlock
    Starlock
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    Yes! Let us pick
    Seriously, why it isn't already this way baffles me.

    Because we can’t have this becoming closer to a proper RPG.

    When alternate start mods are among the most popular mods for Bethesda’s mod-able games, you’d think they’d take the hint. I doubt they will for ES 6 either.
  • redgreensunset
    redgreensunset
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    Other! Speak your mind
    Not for Greymoor. Because it's pretty clear that they haven't planned on this or they'd have said something by now amd it is far too late before expansion release to start doing that. So maybe request it for next year and keep it going from now on instead of requesting it less than three weeks before release.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Yes! Let us pick
    Not for Greymoor. Because it's pretty clear that they haven't planned on this or they'd have said something by now amd it is far too late before expansion release to start doing that. So maybe request it for next year and keep it going from now on instead of requesting it less than three weeks before release.

    People have been requesting it for years...
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • EatsManyPancakes
    EatsManyPancakes
    Soul Shriven
    Other! Speak your mind
    IMO if they do make the prologue selectable they should go all the way and make it into an origins system a la Dragon Age, rather than it just being a reskinned tutorial, could even attach bonuses or special conversation choices to them if you really wanted to. At least it'd mean something then, just letting us pick from existing tutorials when they all do the same thing feels a little pointless. Add some RPG elements to the selection.

    For existing characters, an expensive "elder moth potion of regret" (or some bs name like that) could be brewed that lets you change your origin after the tutorial.
    Edited by EatsManyPancakes on May 10, 2020 2:17PM
  • El_Ploplo
    El_Ploplo
    Soul Shriven
    Yes! Let us pick
    Obviously yes, Zenimax said that they have done it this way because new tutorials and zones are better than the old one but from my experience at least half of the new player feels that the game is too overwhelming with the expansions. They don't really why they are here and what they need to do. I know people that have abandoned the game because of that.
    They also should stop NPCs to gives you DLC quests in the beginning, it is really infuriating and lead most new players to be lost between multiples contents.
  • idk
    idk
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    No! State reason(s)
    Lyserus wrote: »
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    Lyserus wrote: »
    idk wrote: »
    The reason, I have no issue with the design Zos has used.

    At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.

    It would take talents to mess that up..
    Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area

    It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)

    It's very simple to implement for ZOS and with almost no possibility to mess it up

    So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.

    Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.

    oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy

    Sorry, I cannot read minds.

    Besides, my first response is accurate. It is a bad idea to design something on the fly and release it to the live servers. If you do actually have to experience programming real software then this would be an obvious thought.

    …what?

    who said it should be "designed on the fly"?

    By your standard everything new are &designed on the fly so shouldn't be implemented

    For something that is not required to fix a serious performance issue, yes, I think it would be dumb of Zos to abandon their development processes and testing protocols. Anyone with knowledge of software development as you claim to have would agree.
    Edited by idk on May 10, 2020 5:29PM
  • Nestor
    Nestor
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    Yes! Let us pick
    We should have a Tutorial, I mean a true Tutorial that tells how to use Skills and Attacks and Defense etc. A Training
    Ground if you will. This can be skipped on Alts.

    Then, we choose an Intro Area for which story line we are going to follow. We have this area no matter what level or rank we are or when we initiate the content. We make this choice at some central island or city or transport hub. I really don't care the mechanism. It can be even be spread across 3 Alliances as it is now, or one Alliance Neutral area. Perhaps an NPC comes up to us and gives us a quest starting that content, and that quest can sit in a special queue that does not count towards the daily limit.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Yes! Let us pick
    Honestly, I never saw the need for a new tutorial for every chapter. I will play through it once, then wish I could go back to the revised Wailing Prison, instead of skipping the new tutorial on every character and going to find the Hooded Figure.
  • Danikat
    Danikat
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    Yes! Let us pick
    I think it's far too late to do this now, but IMO what they should have done is everyone starts in Coldharbour and goes through that tutorial then drops out onto the same starter island, where the quests can act as an extended tutorial introducing you to other mechanics, the three Alliances and the current situation in Tamriel.

    By the time you've finished all the starter island quests you're approximately level 10 (there will inevitably be some variation between players), ready to start in Cyrodiil if you wish, and then you make an informed choice on which Alliance to choose based on your experience with them during the quests. Which Alliance you choose to join determines where you're sent to next. But if you own any expansions additional NPCs are available giving you the oppertunity to go straight to Vvardenfell, Summerset, Elseweyr etc. to start that storyline.

    And of course they could add a boat and wayshrine so experienced players who know exactly what they're doing and where they want to go can head out immediately to any location they choose.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tomofhyrule
    tomofhyrule
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    Yes! Let us pick
    Still in for this! Just gonna cross-post from another thread...
    I'm very much in favor of a choose-your-own-adventure. I hesitated buying Elsweyr since I liked to keep the same intro (and I didn't even get a chance to get the normal one since you can only get the game with Morrowind nowadays)

    But I have to get Greymoor, so I got Elsweyr for cheap. Fun new tutorial, but I do kinda miss Naryu and Eoki.

    I really think the best option is a choice. I favor a screen that pops up when you select "Create character"
    wm5XJQ8.png

    That way you're still giving options, but the new players are able to go where they want. And as a bonus, this is even advertising the content you don't have.

  • Yukon2112
    Yukon2112
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    Yes! Let us pick
    Or let you do the starter when you enter the new area
  • Blackwolfe5
    Blackwolfe5
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    Yes! Let us pick
    Yukon2112 wrote: »
    Or let you do the starter when you enter the new area

    That would be nice, having an option to do the tutorial as an introduction to the area just like it's possible to be sent to the coldhaven tutorial by going back to your factions capital if you started out with another dlcs tutorial.
  • Susan_Sto
    Susan_Sto
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    Yes! Let us pick
    Still in for this! Just gonna cross-post from another thread...
    I'm very much in favor of a choose-your-own-adventure. I hesitated buying Elsweyr since I liked to keep the same intro (and I didn't even get a chance to get the normal one since you can only get the game with Morrowind nowadays)

    But I have to get Greymoor, so I got Elsweyr for cheap. Fun new tutorial, but I do kinda miss Naryu and Eoki.

    I really think the best option is a choice. I favor a screen that pops up when you select "Create character"
    wm5XJQ8.png

    That way you're still giving options, but the new players are able to go where they want. And as a bonus, this is even advertising the content you don't have.

    Alternatively, for new players that have only just started with their 1st toon, have 2 options; the main quest and the newest chapter (assuming they have it) and then the options can open up the rest with their 2nd toon.

    As a new player i can see have all tutorials open straight away being a little overwhelming.
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