The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
Although I feel like a brand new player who's not gone through a tutorial before should be forced to start in coldharber. I just think the way the game is now is probably pretty confusing for a new player.
The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
It would take talents to mess that up..
Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area
It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)
It's very simple to implement for ZOS and with almost no possibility to mess it up
The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
It would take talents to mess that up..
Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area
It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)
It's very simple to implement for ZOS and with almost no possibility to mess it up
So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.
Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.
The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
It would take talents to mess that up..
Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area
It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)
It's very simple to implement for ZOS and with almost no possibility to mess it up
So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.
Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.
oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy
The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
It would take talents to mess that up..
Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area
It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)
It's very simple to implement for ZOS and with almost no possibility to mess it up
So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.
Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.
oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy
Sorry, I cannot read minds.
Besides, my first response is accurate. It is a bad idea to design something on the fly and release it to the live servers. If you do actually have to experience programming real software then this would be an obvious thought.
CMDR_Un1k0rn wrote: »Seriously, why it isn't already this way baffles me.
redgreensunset wrote: »Not for Greymoor. Because it's pretty clear that they haven't planned on this or they'd have said something by now amd it is far too late before expansion release to start doing that. So maybe request it for next year and keep it going from now on instead of requesting it less than three weeks before release.
The reason, I have no issue with the design Zos has used.
At that, if Zos does not already have such a system designed already then I would not want them to do a rush job on it and make a mess of it. idk, maybe that does not bother some people.
It would take talents to mess that up..
Just a open window with the pictures of vanilla/chapters when you finish creating your character, pick the one you want, and vola the system marks you starting quest id and place you in corresponding starting area
It's like, yeah they already did all the steps to make things work the way they should be (because back when Summerset is out, you know, nothing funcky happened related to morrowind starting quest, and so on...)
It's very simple to implement for ZOS and with almost no possibility to mess it up
So many people have said their suggestion is easy to implement yet they lack any experience with Zos' servers or how the code is organized. Most do not have any experience with either programming itself let along with anything in the gaming world or working with servers.
Your example demonstrates nothing about the world involved in creating such a system to the point it is irrelevant. So much goes into creating what we see in-game and you make it sound like it kids drawing pictures.
oh trust me I have knowledge about programming, I put it this way so that everyone can understand and it IS that easy
Sorry, I cannot read minds.
Besides, my first response is accurate. It is a bad idea to design something on the fly and release it to the live servers. If you do actually have to experience programming real software then this would be an obvious thought.
…what?
who said it should be "designed on the fly"?
By your standard everything new are &designed on the fly so shouldn't be implemented
tomofhyrule wrote: »I'm very much in favor of a choose-your-own-adventure. I hesitated buying Elsweyr since I liked to keep the same intro (and I didn't even get a chance to get the normal one since you can only get the game with Morrowind nowadays)
But I have to get Greymoor, so I got Elsweyr for cheap. Fun new tutorial, but I do kinda miss Naryu and Eoki.
I really think the best option is a choice. I favor a screen that pops up when you select "Create character"
That way you're still giving options, but the new players are able to go where they want. And as a bonus, this is even advertising the content you don't have.
Or let you do the starter when you enter the new area
tomofhyrule wrote: »Still in for this! Just gonna cross-post from another thread...tomofhyrule wrote: »I'm very much in favor of a choose-your-own-adventure. I hesitated buying Elsweyr since I liked to keep the same intro (and I didn't even get a chance to get the normal one since you can only get the game with Morrowind nowadays)
But I have to get Greymoor, so I got Elsweyr for cheap. Fun new tutorial, but I do kinda miss Naryu and Eoki.
I really think the best option is a choice. I favor a screen that pops up when you select "Create character"
That way you're still giving options, but the new players are able to go where they want. And as a bonus, this is even advertising the content you don't have.