izanagi256 wrote: »Kiralyn2000 wrote: »In-game trading of gold (credits, dilithium, astral crystals, gil, etc) for cash shop currency - especially when it's managed well (like STO's zen exchange) - is a great thing. It also helps prevent any possibility of "pay to win" occurring, because there's nothing that can only be gotten for real $.
edit: and yeah, how can it "destabilize the economy". It's trading player-farmed gold for cash currency. It's not new magically-produced gold flooding in from nowhere, it's just gold shifting from one player to another.
Inflation for one thing. Look at the WoW token as an example. https://i.imgur.com/vQyahl6.jpg here's a graph.
You can see from the graph that as the WoW token became available its price increased times 5, because Blizz has a set price set for it based on how much money is in the economy. So going from like 20k(in2014)-110k (as of last week) with less people playing the game, shows that there was a massive case of inflation. To the point Blizzard has had to do massive Gold Sinks like the Long Boi (Which cost 5million gold or around $350 if you bought tokens) to try and get some of that gold out of the economy to stabilize it.
Edit- Its gone down since Legion because if Said Gold Sinks getting money out of the economy, but the inflation is still there.
izanagi256 wrote: »Kiralyn2000 wrote: »In-game trading of gold (credits, dilithium, astral crystals, gil, etc) for cash shop currency - especially when it's managed well (like STO's zen exchange) - is a great thing. It also helps prevent any possibility of "pay to win" occurring, because there's nothing that can only be gotten for real $.
edit: and yeah, how can it "destabilize the economy". It's trading player-farmed gold for cash currency. It's not new magically-produced gold flooding in from nowhere, it's just gold shifting from one player to another.
Inflation for one thing. Look at the WoW token as an example. https://i.imgur.com/vQyahl6.jpg here's a graph.
You can see from the graph that as the WoW token became available its price increased times 5, because Blizz has a set price set for it based on how much money is in the economy. So going from like 20k(in2014)-110k (as of last week) with less people playing the game, shows that there was a massive case of inflation. To the point Blizzard has had to do massive Gold Sinks like the Long Boi (Which cost 5million gold or around $350 if you bought tokens) to try and get some of that gold out of the economy to stabilize it.
Edit- Its gone down since Legion because if Said Gold Sinks getting money out of the economy, but the inflation is still there.
That's correlation, not causation. There is inflation because the game creates more gold (i.e. wealth) over a period of time, and does not remove it at a similar rate in which it is amassed.
izanagi256 wrote: »izanagi256 wrote: »Hello, once again I find myself wanting to come back to ESO, but I always leave after a month or so and I never really realized why until recently. This is just feedback and I hope some dev sees it and can maybe keep it in mind.
1) The Combat, I hate Light Attack Weaving and animation cancelling. Its not fun and it takes me out of the game quite a bit. If it was just rotations and weapon swapping I could find myself enjoying it more.
2) The lack of a Global Auction house that makes it hard to make money. I know it won't happen but I feel I am always broke cause I have to join a trade guild and give them money so I can make money on their Guild merchant.
3) The fact I feel like I have to subscribe for the crafting bag and dlc. Especially since the DLC dungeons give you really cool armor sets.
4) The monetization system. It feels really predatory between the loot boxes. The mandatory DLC, the expansions, I know subbing takes care of 2/3 of those things but ESO is a buy to play game I shouldn't have to spend an extra $100 a year (that includes the dlc) the Chapters are fine cause they are expansions and MMos live and breath off expansions, but the DLC the fact that the barbershop cost IRL money when every other game I can think of has it cost In game money. Not to mention houses can cost 100+ dollars.
So, I hope this feedback reaches the devs and I hope I am not flamed too badly.
Cheers!
Combat is always something you like or you dont. I have left many MMOs in a couple of hours of game play because I didnt like it. Im not a fan of the animation canceling myself but I can live with it. As far as AH go, I hate the current system, matter of fact its the thing I hate the most about ESO. As for hard to make money, it easy to join a couple of trading guilds to make money. Finding a good deal not so much.
Subbing? Dont get me started, if you dont want to support a game dont play or dont get upset with what you get for free to play options. Been gaming for 35 years, support what you play. In one hand getting upset about sub and optional content like loot boxes that gives you 100% cosmetic rewards. Get out of here man. You expect free hand outs everywhere you go? Zeni needs to make money and I want them too so I can keep playing new content.
In fact I pay a sub in most mmos. I do that so I can be on equal footing, but think about someone who paid Base game+ All chapters as they came out. Then They have to pau $100+ dollars for the DLC? Thats predatory.
izanagi256 wrote: »izanagi256 wrote: »Hello, once again I find myself wanting to come back to ESO, but I always leave after a month or so and I never really realized why until recently. This is just feedback and I hope some dev sees it and can maybe keep it in mind.
1) The Combat, I hate Light Attack Weaving and animation cancelling. Its not fun and it takes me out of the game quite a bit. If it was just rotations and weapon swapping I could find myself enjoying it more.
2) The lack of a Global Auction house that makes it hard to make money. I know it won't happen but I feel I am always broke cause I have to join a trade guild and give them money so I can make money on their Guild merchant.
3) The fact I feel like I have to subscribe for the crafting bag and dlc. Especially since the DLC dungeons give you really cool armor sets.
4) The monetization system. It feels really predatory between the loot boxes. The mandatory DLC, the expansions, I know subbing takes care of 2/3 of those things but ESO is a buy to play game I shouldn't have to spend an extra $100 a year (that includes the dlc) the Chapters are fine cause they are expansions and MMos live and breath off expansions, but the DLC the fact that the barbershop cost IRL money when every other game I can think of has it cost In game money. Not to mention houses can cost 100+ dollars.
So, I hope this feedback reaches the devs and I hope I am not flamed too badly.
Cheers!
Combat is always something you like or you dont. I have left many MMOs in a couple of hours of game play because I didnt like it. Im not a fan of the animation canceling myself but I can live with it. As far as AH go, I hate the current system, matter of fact its the thing I hate the most about ESO. As for hard to make money, it easy to join a couple of trading guilds to make money. Finding a good deal not so much.
Subbing? Dont get me started, if you dont want to support a game dont play or dont get upset with what you get for free to play options. Been gaming for 35 years, support what you play. In one hand getting upset about sub and optional content like loot boxes that gives you 100% cosmetic rewards. Get out of here man. You expect free hand outs everywhere you go? Zeni needs to make money and I want them too so I can keep playing new content.
In fact I pay a sub in most mmos. I do that so I can be on equal footing, but think about someone who paid Base game+ All chapters as they came out. Then They have to pau $100+ dollars for the DLC? Thats predatory.