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Which Monster Sets Will be BiS?

shrekt4303
shrekt4303
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With the nerf to bloodspawn and troll king, what are people considering will be the new BiS in pvp? I haven't had the opportunity to do the pts and am curious what the meta is shifting to
  • knudsen
    knudsen
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    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
  • Cinbri
    Cinbri
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    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
    Edited by Cinbri on May 6, 2020 10:50AM
  • knudsen
    knudsen
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    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
  • shrekt4303
    shrekt4303
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    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    Some setups I could see this being better. My backbar is a master bow and some buffs so 5 1 1 would benefit me more imo
  • Thevampirenight
    Thevampirenight
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    Me I wouldn't worry about Bis, Bis means everyone will go to that and guess what will happen then?
    Nerf Hammer will come to take it out.
    Point is there is plenty of sets even if they are not the best of the best or very good they are still useful.
    PC NA
    Please add Fangs to Vampires.
  • Cinbri
    Cinbri
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    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Ye. It depends on your backbar set and choice if it worth.
    Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.
  • ku5h
    ku5h
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    Me I wouldn't worry about Bis, Bis means everyone will go to that and guess what will happen then?
    Nerf Hammer will come to take it out.
    Point is there is plenty of sets even if they are not the best of the best or very good they are still useful.

    I wouldn't mind this mindset if ppl thinking that way wouldn't come to the forum every other day and cry nerfs because they got destroyed by no counter magSorc bursts, or something else silly like that...lol.
    BiS is called for a reason, because it's best in slot, no matter how you look at it and if you don't care about running it, don't except to be competitive with players that do care.

    No talking about you, just in general.
  • Sarousse
    Sarousse
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    None.

    I'm gonna play double dual wield (master + blackrose) and 2 sets.

    Monster sets can die in hell.
  • Austinseph1
    Austinseph1
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    Honestly monster sets arent as compelling as they used to be, and as they are now you can basically swap them for 2 1 piece monster helms for the stat and do just as well... It's a bit of a joke.
  • Urzigurumash
    Urzigurumash
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    Nobody knows. As OP as some of these mythic items might be, from my ignorant and untested viewpoint they paradoxically will diversify what everybody is running. I think the near universal NMA frontbar + Potatoes backbar meta will be over.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • lucky_Sage
    lucky_Sage
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    Selene for Stam idk for mag
    Edited by lucky_Sage on May 6, 2020 9:39PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Davadin
    Davadin
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    Cinbri wrote: »
    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Ye. It depends on your backbar set and choice if it worth.
    Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.

    im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • idk
    idk
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    We do not know what will be BiS when this goes live because we do not know what will change between now and then. We have seen changes between the PTS and what goes live. A couple of years ago what changes effected pretty much every build.
  • Daffen
    Daffen
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    Davadin wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Ye. It depends on your backbar set and choice if it worth.
    Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.

    im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..

    Monster helmet and shoulder (2). draugrkin chest, belt, gloves, frontbar weapon (5). Hiti's boots, pants, necklace, ring, backbar weapon (6). Ring of malacath (1).

    2+5+6+1=14 total item slots checks out.
    Basically this is how every experienced player makes their builds, people dont know that u can frontbar one set and backbar another to get more space for more damage.
  • Cinbri
    Cinbri
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    Davadin wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Ye. It depends on your backbar set and choice if it worth.
    Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.

    im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..

    Like @Davadin said. You use 2slots of Grotdarr, 1 jewelry slot of Malacath, 3 armor slot+2mainbar weapon slots for Draugrkin, 2 armor slots+2backbar weapon slots+1jewelry slot for Hiti and then you have 1slot of jewelry that you cant use to get any other 2pc bonus so you can use this remaining jewelry slot as Hiti 6th piece and it will allow you to have Hiti's 4pc bonus of Max Mana active even on mainbar slot (coz if you use it as backbar set you will have only 3pc bonus active on mainbar with 2 armor pieces+1 jewelry piece).
    This way you loose only ability to use Arena weapons but Mythic item is far above them.
    Edited by Cinbri on May 7, 2020 7:35AM
  • Derra
    Derra
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    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Given how useless magica ability altering weapons are at the moment - this is purely a luxury stamina issue.
    For magica the question is: Malacath/wild hunt or potentates?
    Which looking at numbers isn´t really a question.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Firstmep
    Firstmep
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    Derra wrote: »
    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Given how useless magica ability altering weapons are at the moment - this is purely a luxury stamina issue.
    For magica the question is: Malacath/wild hunt or potentates?
    Which looking at numbers isn´t really a question.

    Brp dual wield might become a viable Magicka backbar too, since you only have to activate it every so often and still can benefit.from it. Also master detro is kinda strong now, 600 spell dmg nomnomnom.
  • Derra
    Derra
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    Firstmep wrote: »
    Also master detro is kinda strong now, 600 spell dmg nomnomnom.

    From my POV: Just no.
    Master destro´s bonus lasts too short to be really of any greater use.
    Then it also is only semi useful on 1 out of 6 morph choices. Fire clench.
    Every other staff/morph of master destro serves no purpose. You´re better off slotting elemental drain every time.

    Which classes will want to equip that? Necro and maybe warden - because they get no access to an offensive stun otherwise?

    To me having two classes that might maybe want to use it doesn´t really constitute "kinda strong". Having tested it I´d even go as far as saying it´s strictly worse than on live - even as fire clench (because it no longer functions as a super low cost spammable).

    That being said: It´s not strictly the bonus that´s bad. 600 spd is nothing to laugh at even for 4 seconds.
    It´s that the morphs don´t synergise with the bonus at all (for fire frost shock reach) or are plain bad (shock + frost clench) and even the remaining one is so underwhelming you only use it when you have to - not when you want to.
    Destructive Touch + morphs is an outright terrible skill.

    To me an ability altering weapon should make you want to build around that skill - or want to alter your build to use the skill with the weapon.
    At the very minimum it should make an ability you already used better to the point where you equip the weapon over other sets.

    Brp DW does that. Master DW does that. Maelstrom 2h does that. Master 2h does that.
    Any destro? Definetly not. The abilities are hardly used at all and the ability altering weapons also fail to make them desireable. Not always because the effects are plain bad - but if the effects aren't terrible the abilities are. Mostly it´s both though.

    Edit: The most telling is probably (and here i agree) that on magica the only weapon i´d even consider to use is brp dw. That pretty much says everything you need to know about magica ability altering weapons.
    Edited by Derra on May 7, 2020 10:03AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • shrekt4303
    shrekt4303
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    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
  • Urzigurumash
    Urzigurumash
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    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Tough to say, but I'd bet on the Malacath ring. There's still a speed cap, so you can reach max speed without the Wild Hunt ring, but on the other hand, there are 0 monster sets and only a few 5 pieces made for mobility, but many made for damage.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Aedaryl
    Aedaryl
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    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
  • Davadin
    Davadin
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    Cinbri wrote: »
    Davadin wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    Cinbri wrote: »
    knudsen wrote: »
    5-5-1-1

    1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)

    Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
    Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.

    True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield

    Ye. It depends on your backbar set and choice if it worth.
    Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.

    im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..

    Like @Davadin said. You use 2slots of Grotdarr, 1 jewelry slot of Malacath, 3 armor slot+2mainbar weapon slots for Draugrkin, 2 armor slots+2backbar weapon slots+1jewelry slot for Hiti and then you have 1slot of jewelry that you cant use to get any other 2pc bonus so you can use this remaining jewelry slot as Hiti 6th piece and it will allow you to have Hiti's 4pc bonus of Max Mana active even on mainbar slot (coz if you use it as backbar set you will have only 3pc bonus active on mainbar with 2 armor pieces+1 jewelry piece).
    This way you loose only ability to use Arena weapons but Mythic item is far above them.

    Ooooh man I get it now finally!!!

    so my next stamDK will be,
    head + shoulder - Balorg
    2-piece monster (always active)
    chest - heavy Stuhn's
    leg + boots - med Sthun's
    2H Maul - Sthun's
    5-piece 1st set (always active)
    bracers + belt - med NMA
    necklace + ring - NMA
    Shield + 1H - NMA
    6-piece 2nd set (back bar active but have 4pc bonus in front bar)
    ring - malacath
    1 malacath. (always active)

    but then I'm missing NMA+Malacath+Stuhn all active at the same time - which would be KILLER....

    aaah choices2.... I'll lose 481 wep dmg on front bar, but at least no more 5% extra cost. and back bar will hit like a truck.

    oh, and then there's Potentates SnB.......... I suppose I can play back bar defensive....
    Edited by Davadin on May 7, 2020 3:00PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • gepe87
    gepe87
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    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Narvuntien
    Narvuntien
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    I swapped over to Lord Warden for my tank.
    StamGankBlade: Balrogs still gives the most weapon damage even with the nerf.
    Edited by Narvuntien on May 7, 2020 3:43PM
  • Ragnaroek93
    Ragnaroek93
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    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Chilly-McFreeze
    Chilly-McFreeze
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    gepe87 wrote: »
    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic

    You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.

    In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
    Also the 2-4 piece isn't too nice to begin with.

    Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.
    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.

    I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
  • katorga
    katorga
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    Derra wrote: »
    Firstmep wrote: »
    Also master detro is kinda strong now, 600 spell dmg nomnomnom.

    That being said: It´s not strictly the bonus that´s bad. 600 spd is nothing to laugh at even for 4 seconds.

    Given lag and server performance in openworld, sometimes I wonder if short, transitory buffs/debuffs like this get "missed" part of the time.
  • Greek_Hellspawn
    Greek_Hellspawn
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    gepe87 wrote: »
    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic

    You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.

    In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
    Also the 2-4 piece isn't too nice to begin with.

    Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.
    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.

    I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?

    The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    gepe87 wrote: »
    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic

    You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.

    In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
    Also the 2-4 piece isn't too nice to begin with.

    Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.
    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.

    I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?

    That would definetly the way i´d suggest to handle the issue.
    gepe87 wrote: »
    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic

    You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.

    In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
    Also the 2-4 piece isn't too nice to begin with.

    Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.
    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.

    I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?

    The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.

    That would be somewhat understandable if every class lost sth. As it stands though only one of the two weakest stam classes would lost access to their main heal.
    Having only 1 class out of 12 lose sth significant is unbalanced and should not go through.
    Edited by Derra on May 8, 2020 1:47PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    gepe87 wrote: »
    I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.

    Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)

    1 Mythic

    You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.

    In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
    Also the 2-4 piece isn't too nice to begin with.

    Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.
    Aedaryl wrote: »
    shrekt4303 wrote: »
    Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me

    Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.

    There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.

    Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.

    Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.

    Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.

    Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.

    I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?

    Actually yes, I do think that this would be better even tho I hope for a complete rework for that item. Such a powerful items should be usable on every class instead of favouring the ones who are already meta.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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