5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Thevampirenight wrote: »Me I wouldn't worry about Bis, Bis means everyone will go to that and guess what will happen then?
Nerf Hammer will come to take it out.
Point is there is plenty of sets even if they are not the best of the best or very good they are still useful.
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Ye. It depends on your backbar set and choice if it worth.
Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Ye. It depends on your backbar set and choice if it worth.
Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.
im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Ye. It depends on your backbar set and choice if it worth.
Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.
im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Given how useless magica ability altering weapons are at the moment - this is purely a luxury stamina issue.
For magica the question is: Malacath/wild hunt or potentates?
Which looking at numbers isn´t really a question.
Also master detro is kinda strong now, 600 spell dmg nomnomnom.
shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
5-5-1-1
1 monster set piece, 1 mythic item (Ring of wild hunt, band of malacath,..)
Nope. 2monster sets + 5pieces of mainbar set + 6pieces of backbar set(as there is slot for piece remains that can be 6th piece of backbar to allow 4pc bonus of backbar to be active on mainbar) + 1mythic set.
Literally no sacrifices needed, that will make one-bar sets strong, maybe even too strong given how viable they already.
True you can do that, but then you will lose your 2 pc backbar set like master bow, potent or brp dual wield
Ye. It depends on your backbar set and choice if it worth.
Like: 2Grothdarr+5Draugrkin+6Hiti+1Malacath. In such setup Hiti backbar with constantly active 4pc bonus is superior to arena weapons that wont have constant uptime of perfected version bonus that will be active pnly backbar for a lot of magicka builds; while Malacath ring will carry entire damage.
im confused every time u say "6 pieces", like, what?? lol... 2 monster stays, 5-set, ok, how do u get 6 piece for the next set? u only can swap 2..
Like @Davadin said. You use 2slots of Grotdarr, 1 jewelry slot of Malacath, 3 armor slot+2mainbar weapon slots for Draugrkin, 2 armor slots+2backbar weapon slots+1jewelry slot for Hiti and then you have 1slot of jewelry that you cant use to get any other 2pc bonus so you can use this remaining jewelry slot as Hiti 6th piece and it will allow you to have Hiti's 4pc bonus of Max Mana active even on mainbar slot (coz if you use it as backbar set you will have only 3pc bonus active on mainbar with 2 armor pieces+1 jewelry piece).
This way you loose only ability to use Arena weapons but Mythic item is far above them.
shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.
Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?