Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
That would definetly the way i´d suggest to handle the issue.Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.
That would be somewhat understandable if every class lost sth. As it stands though only one of the two weakest stam classes would lost access to their main heal.
Having only 1 class out of 12 lose sth significant is unbalanced and should not go through.
Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
That would definetly the way i´d suggest to handle the issue.Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.
That would be somewhat understandable if every class lost sth. As it stands though only one of the two weakest stam classes would lost access to their main heal.
Having only 1 class out of 12 lose sth significant is unbalanced and should not go through.
I understand, but if you could also crit then the set should get a damage nerf. The meta looks already damage heavy buffing a set that already gives a huge damage buff it's just going to be overkill.
Another solution would be to make it so that you can't critically heal.
Chilly-McFreeze wrote: »
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
That would definetly the way i´d suggest to handle the issue.Greek_Hellspawn wrote: »Chilly-McFreeze wrote: »I wonder if TBS, since we can use more divine pieces, can shine again...Lady (some tankiness)+ Atro/Apprentice depending if using a sustain or damage set.
Dropping Monster set and using just 1 dual resources (Swarm or Domihaus)
1 Mythic
You have to ask yourself is 1x health, 1x stam, 1x mag and 1x extra mundus is worth more than any other perma-active set.
In your example: the lady boosts your resistances between 2.752 (0 divines) and 4.196 (7 divines)
Also the 2-4 piece isn't too nice to begin with.
Keep in mind you also loose out on better item traits (well fitted, impen) if you go for divines.Ragnaroek93 wrote: »shrekt4303 wrote: »Which mystic ring do you think will see more use in pvp? That extra 25% dps seems good, but the extra movement speed just seems hard to pass up for me
Band of malacath's brutality on : magsorc/magplar/magDK/magden/magcro/stamcro/stamden/stamDK for sure.
There is other classes that might a choice because that crit related, those might choose ring of the wild hunt.
Stamsorc : you can build super mobile glass canon medium with critical surge still healing you, but it's not very good.
Stamplar : because it already have insane damage and worst stam tankiness + crit passive, a glass-mobile-canon build may work.
Stamblade/Magblade : they are the most crit based (crit chance and damage), they might choose ring of wild hunt for better escape, they will not be competitive at doing damage anyway.
Since people easily reach 60% critdef with new battle spirit, impen trait and CP Malacath ring is a nobrainer even for Nb. And stamsorc can be deleted since they either lose 25% dmg or their heal.
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
The ring is already pretty overpowered, I don't think it needs more buffs. You get 25% damage which is huge, the logical thing is to lose something in return.
That would be somewhat understandable if every class lost sth. As it stands though only one of the two weakest stam classes would lost access to their main heal.
Having only 1 class out of 12 lose sth significant is unbalanced and should not go through.
I understand, but if you could also crit then the set should get a damage nerf. The meta looks already damage heavy buffing a set that already gives a huge damage buff it's just going to be overkill.
Another solution would be to make it so that you can't critically heal.
Well you would crit for 0 additional dmg.
A crit for 0 extra dmg is the same as not critting - so it would function the same as it does now damage wise - just without supressing mechanics that rely on hits being registered as a crit to work.
Chilly-McFreeze wrote: »
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
and keep the 25% extra dmg?
So... 25% dmg, but crit is fixed at 50% - so no set or CP or anything can increase it?
That sounds insane lol
Personally I'm tracking my own NA CP PvP Cyro the last couple of weeks, and track how often my spammables and light attacks crits, and how much is the crit value. And use that number to calculate my overall DPS, which somehow still hovers above 25%. Which means, Malacath may not be worth it?
I dunno. I'll enjoy finding it and using it for a while either way.
Ragnaroek93 wrote: »Chilly-McFreeze wrote: »
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
and keep the 25% extra dmg?
So... 25% dmg, but crit is fixed at 50% - so no set or CP or anything can increase it?
That sounds insane lol
Personally I'm tracking my own NA CP PvP Cyro the last couple of weeks, and track how often my spammables and light attacks crits, and how much is the crit value. And use that number to calculate my overall DPS, which somehow still hovers above 25%. Which means, Malacath may not be worth it?
I dunno. I'll enjoy finding it and using it for a while either way.
No he means that crits deal 0 extra (same dmg as non crit) but count as crit to trigger passives like Surge, Camo Hunter etc
Ragnaroek93 wrote: »Chilly-McFreeze wrote: »
I agree. Do you think it would be better if malacaths band sets extra crit dmg to 0 instead of not allowing dmg crits to even happen, for the sake of proccing skills?
and keep the 25% extra dmg?
So... 25% dmg, but crit is fixed at 50% - so no set or CP or anything can increase it?
That sounds insane lol
Personally I'm tracking my own NA CP PvP Cyro the last couple of weeks, and track how often my spammables and light attacks crits, and how much is the crit value. And use that number to calculate my overall DPS, which somehow still hovers above 25%. Which means, Malacath may not be worth it?
I dunno. I'll enjoy finding it and using it for a while either way.
No he means that crits deal 0 extra (same dmg as non crit) but count as crit to trigger passives like Surge, Camo Hunter etc
Thevampirenight wrote: »Me I wouldn't worry about Bis, Bis means everyone will go to that and guess what will happen then?
Nerf Hammer will come to take it out.
Point is there is plenty of sets even if they are not the best of the best or very good they are still useful.
I wouldn't mind this mindset if ppl thinking that way wouldn't come to the forum every other day and cry nerfs because they got destroyed by no counter magSorc bursts, or something else silly like that...lol.
BiS is called for a reason, because it's best in slot, no matter how you look at it and if you don't care about running it, don't except to be competitive with players that do care.
No talking about you, just in general.
Skill is everything no matter What setup