You're like the 5th post that got zaan quick maths wrong. Use the search function, take a breather, recalculate.
WrathOfInnos wrote: »
There’s very little difference in overall damage, and if you don’t stay connected for all 7 ticks it will be weaker than before.
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Tooltip is 42210
Compared to current 35400
Yes it's a buff, but where are you getting 100k+ from
John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
It's additive on the base value not multiplicative on the prior value.
John_Falstaff wrote: »John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
Standing in stupid with Zaan means staying in melee range while it's active. It's same as facetanking DK (with melee range of 7m). If you're doing that, then you have bigger problems than Zaan.
John_Falstaff wrote: »John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
Standing in stupid with Zaan means staying in melee range while it's active. It's same as facetanking DK (with melee range of 7m). If you're doing that, then you have bigger problems than Zaan.
John_Falstaff wrote: »John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
Standing in stupid with Zaan means staying in melee range while it's active. It's same as facetanking DK (with melee range of 7m). If you're doing that, then you have bigger problems than Zaan.
John_Falstaff wrote: »John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
Standing in stupid with Zaan means staying in melee range while it's active. It's same as facetanking DK (with melee range of 7m). If you're doing that, then you have bigger problems than Zaan.
You're making less sense with every post. You made your correct point, about the scaling of the dmg. Maybe back away from commenting on things you don't seem to have experience on, like how easy it is to keep zaan on an opponent. Players are not pre-scripted bosses, letting you do what you want.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »
You know I actually TESTED it and it doesn't do 8k dps with elfbane now like it does on a live, illambris now outperforms zaan. Plus the amount of times i actually had the opportunity to get a full channel of zaan in the real world scenario made me quesion if I wanna use it at all.
I tested it too, just now.
Same build, same char.
39.2K overall damage on Live, 47.3K overall damage on PTS.
Zaan got buffed by approx 17.2% on PTS.
Note: I didn't use elfbane in my tests.
Now compare numbers to the wild untested conjectures from OP. And look at the new ramp-up curve. Yes, if you're not breaking Zaan before all ticks are through, you deserved to die, but if you're not standing in stupid, Zaan will be hitting you for less now.
There's no such thing as standing in stupid with Zaan, it's not a ground effect. There's no need to ridiculously downplay its effectiveness. And it also doesn't break (and never did) when you break LOS. Your only option is to socially distance yourself from your opponent, which is easier said than done if they are CC immune.
Standing in stupid with Zaan means staying in melee range while it's active. It's same as facetanking DK (with melee range of 7m). If you're doing that, then you have bigger problems than Zaan.
You're making less sense with every post. You made your correct point, about the scaling of the dmg. Maybe back away from commenting on things you don't seem to have experience on, like how easy it is to keep zaan on an opponent. Players are not pre-scripted bosses, letting you do what you want.
As usual, PvP people first don't test anything, and then use ad hominem arguments instead of getting good as they should.
@Xvorg , you forgot that outranging Zaan even for a moment breaks the beam and puts it on cooldown. Roll back / streak / whatever, get back in and keep your melee stuff going.
But of course, people never remember there are cooldowns too... Who am I even talking to.
YandereGirlfriend wrote: »I definitely don't want to see Zaan or any other Monster hats get nerfed. Instead, I would like to see all sets brought up to the level of Zaan.
That said, it's rather obvious that Zaan is someone on the combat team's favorite set, as not only is it miraculously avoiding getting backed over by the Nerf Bus but it has also somehow managed to finagle buffs for itself in the process.
Even though its not used in every fight, the magDPS monoculture of Zaan is almost as strong as the PvP monoculture of Bloodspawn was. Yes, that speaks to the strength of the set but it also speaks to the fundamental weaknesses of its competitors, weaknesses that could be ameliorated with some timely buffs.
And then of course there's the *grumble grumble* awful balancing by spreadsheet *grumble grumble* angle that somehow says that the monster DPS of Zaan is fine but that a niche set like Grundwulf (or Infernal Guardian), yeah, that's OP and has got to go.