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playable daedric races?

  • barney2525
    barney2525
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    worrallj wrote: »
    How about Klingons?

    dang!


    You beat me to it


    :'(
  • godagarah5000
    godagarah5000
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    lol
  • ElvenOverlord
    ElvenOverlord
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    Nope. Sounds stupid.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P

    I'll be keen to see it as this is news to me.

    well for one the champion of cyrodiil became the new sheogorath https://en.uesp.net/wiki/Lore:Hero tho ill find some less advanced cases too

    I'm well aware of the Shivering Isles DLC. Not exactly like starting the game as a Dremora, is it? Which I very much suspect is what people want, for some bizarre reason. Rather odd comparison to make if I am quite honest.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.

    It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.

    This is him posing with his library of souls in his manse on the Surreal Estate:
    yAJICvA.jpg

    Here he is with his prize possession, the gem containing the Vestige's trapped soul:
    KPXJF2F.jpg

    Why would a minion of Molag Bal want to defeat Molag Bal? Especially as they are in essence an extension of Molag Bal himself.

    Molag Bal was not defeated. Bal is a God, the God of Schemes. He plays a long and complex game. Molag Bal doesn't see things in the same way that any "tiny mortal mind" sees them. He has different priorities. Like Meridia says, in many ways this all played out in Molag Bal's favour.

    This is the start of my character's back story, there may be some Main Quest spoilers:
    Starts off with the usual story. Molag Bal identifies Mannimarco as an existential threat. He decides to keep this enemy close, and so forms an alliance with Mannimarco. Molag Bal‘s primary objective in all this is to play Mannimarco and, in the fullness of time, to own him. Bal will also take advantage of the opportunity this scheme provides to break free of many of his own anuic entanglements with the destiny-bound Mundus (he's over-indulged and it's cramping his freedom of action).

    The Soul Burst occurs. Not one of Bal's objectives in itself, just a means to an end.

    Molag Bal captures the Prophet, invades his mind and learns all his prophecies. Bal learns the precise details of Mannimarco’s plan to usurp him using the Amulet of Kings. He also learns that a great hero will arise in Cold Harbour in the form of a Soul Shriven Vestige. Bal plays Mannimarco by helping the Prophet and the Vestige find and retrieve the Amulet of Kings. Mannimarco is taken down.

    The Amulet of Kings will then be used to free Molag Bal from the vast majority of his anuic entanglements with the Mundus both by undoing the Soul Burst and by empowering the Vestige sufficiently to knock all those swallowed souls out of Bal’s person. Molag Bal never intended to swallow the whole of the Mundus. It was not his goal. Bal is a Padomaic entity and wouldn't want to be weighed down by all the nasty Anuic stuff the Mundus contains. To him that stuff's like poison.

    For Molag Bal that is a win-win situation.

    Can you back up your backstory with official lore? Character quotes, books, etc.?
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • RaddlemanNumber7
    RaddlemanNumber7
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    I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.

    It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.

    This is him posing with his library of souls in his manse on the Surreal Estate:
    yAJICvA.jpg

    Here he is with his prize possession, the gem containing the Vestige's trapped soul:
    KPXJF2F.jpg

    Why would a minion of Molag Bal want to defeat Molag Bal? Especially as they are in essence an extension of Molag Bal himself.

    Molag Bal was not defeated. Bal is a God, the God of Schemes. He plays a long and complex game. Molag Bal doesn't see things in the same way that any "tiny mortal mind" sees them. He has different priorities. Like Meridia says, in many ways this all played out in Molag Bal's favour.

    This is the start of my character's back story, there may be some Main Quest spoilers:
    Starts off with the usual story. Molag Bal identifies Mannimarco as an existential threat. He decides to keep this enemy close, and so forms an alliance with Mannimarco. Molag Bal‘s primary objective in all this is to play Mannimarco and, in the fullness of time, to own him. Bal will also take advantage of the opportunity this scheme provides to break free of many of his own anuic entanglements with the destiny-bound Mundus (he's over-indulged and it's cramping his freedom of action).

    The Soul Burst occurs. Not one of Bal's objectives in itself, just a means to an end.

    Molag Bal captures the Prophet, invades his mind and learns all his prophecies. Bal learns the precise details of Mannimarco’s plan to usurp him using the Amulet of Kings. He also learns that a great hero will arise in Cold Harbour in the form of a Soul Shriven Vestige. Bal plays Mannimarco by helping the Prophet and the Vestige find and retrieve the Amulet of Kings. Mannimarco is taken down.

    The Amulet of Kings will then be used to free Molag Bal from the vast majority of his anuic entanglements with the Mundus both by undoing the Soul Burst and by empowering the Vestige sufficiently to knock all those swallowed souls out of Bal’s person. Molag Bal never intended to swallow the whole of the Mundus. It was not his goal. Bal is a Padomaic entity and wouldn't want to be weighed down by all the nasty Anuic stuff the Mundus contains. To him that stuff's like poison.

    For Molag Bal that is a win-win situation.

    Can you back up your backstory with official lore? Character quotes, books, etc.?


    This story is backed up by lore and by the things NPC'S say in the game. All the standard stuff (except the linked lore below). The difference comes in how that lore and dialogue is interpreted. Are NPC's lying. Are they playing mind games to control the Vestige's actions, or trying to find out what the Vestige knows. Never naively assume everything people write down or say is a simple statement of the truth as they see it.

    Main quest spoilers
    For example, does the Prophet ever tell the truth, or is absolutely everything he says and does at the direction of Molag Bal? It's open to interpretation.

    Another example is the torture of Sai Sahan. Are the daedra really trying to break him, or just having fun? After all if they did get him to tell them where the amulet was they would probably have to stop torturing him and someone would find something less pleasant for them to do. Plus, at that stage in events, there's also the possibility that Manimmarco might find out too and then get his hands on it before anyone else. That would be bad, and they know it.

    And when Meridia says she's giving you your soul back, isn't it just so obvious that she's lying and it's a fake.

    These are daedra we're dealing with. You got to think twisty, not straight.

    The plot hole I use is the missing soul gem that contains the Vestige's soul. At the very begining we see Mannimarco kill and soul trap the Player Character using a soul gem, but what happens to it after that? In the live game it just vanishes into puzzling obscurity, but there are some books that never got into the live game that talk about it. This is the lore that the idea of controlling the Vestige using their soul gem comes from. There are 3 volumes, volumes 2 & 3 are the most relevant:

    https://en.uesp.net/wiki/Online:On_Soul_Shriven,_vol_1

    https://en.uesp.net/wiki/Online:On_Soul_Shriven,_vol_2

    https://en.uesp.net/wiki/Online:On_Soul_Shriven,_vol_3
    PC EU
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