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playable daedric races?

  • xXMeowMeowXx
    xXMeowMeowXx
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    or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..

    Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.

    The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler :)


  • MusCanus
    MusCanus
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    I can't think of a better way to antagonize long-time Elder Scrolls fans than to explode the lore in a move like this.

    Dremora antagonized noone
    Dremora is innocent of exploding the lore
  • Aigym_Hlervu
    Aigym_Hlervu
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    or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..

    Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.

    The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler :)


    Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it :D. Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.
    Edited by Aigym_Hlervu on May 1, 2020 9:26PM
  • JamuThatsWho
    JamuThatsWho
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    Why can't I play as Akatosh, huh ZOS?!
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • Strychnos
    Strychnos
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    Hu-Rikan wrote: »
    Anyron wrote: »
    You have argonians, which is technically daedric race

    that's not true unless if by "technically" you're implying some type of relationship based off both races having horns or existing before mer
    Not even close
    Argonians have nothing to do with the powers of oblivion, and all to do with the powers of the hist.
    The Khajiit have more daedric influence in their ancestry then the argonians. (since myth claims Azura had a hand in their creation)...

    Argonians actually do have a daedric connection in their ancestry! In novels, it is shown that hist trees are descended from similar trees that exist on their own plane of Oblivion.

    Since the hist created argonians and are descended from daedric trees, you can say that argonians have direct daedric ancestry.

    I would really love to play as a dremora, but I dont know how the game would justify hundreds of daedra waltzing all over nirn during an interplanar war. I can see one or two managing to stay hidden of they tried hard, but having a bunch hanging out in every city doesn't make sense.
    lvl50 Characters:
    Toxlexel (Argonian Templar PvE Healer, EP)
    Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP)
    Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation
    Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation
    Trick-of-the-Light(Argonian Warden PvE Healer, EP)
    Characters being leveled:
    Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister)
  • xXMeowMeowXx
    xXMeowMeowXx
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    or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..

    Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.

    The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler :)


    Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it :D. Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.

    Nah, the lore has long been broken....

    Plus, the Daedra are already in the game.

    We even have the three polymorphs from IC and it would be fun. At least we would know that they would look right too.

    Perhaps a random IC thing in PvP, with a limited time like the volendrung
  • BlueRaven
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    I still don't understand why a player cannot just get the polymorph for themselves, or baring that just cleverly use a costume like I did with my orc.

    33585644122_e0e50008db_o.png

    I mean beyond "looking" like a daedra, what more do you need?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    The base game's lack of race recognition was bad enough as it is, just imagine adding daedra to that. Creatures that are mostly seen as demons in the TES universe. :#

    Gilbert the breton calmly talking to Mr Dremora like it's nothing. Asking for their help to find his wife and daughter which has gone missing after his farm was attacked by daedra. The wife and daughter will of course react like Mr Dremora was Bob the Guard and not a creature of Oblivion.
    [Lie] Of course! I don't even worship Daedra!
  • Avariprivateer
    Avariprivateer
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    worrallj wrote: »
    How about Klingons?
    You mean orcs? Already in the game. :p;)

    https://i.imgflip.com/3znww9.jpg

    https://i.imgflip.com/3znww9.jpg

    Edited by Avariprivateer on May 2, 2020 12:06AM
  • Aigym_Hlervu
    Aigym_Hlervu
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    or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..

    Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.

    The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler :)


    Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it :D. Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.

    Nah, the lore has long been broken....

    Plus, the Daedra are already in the game.

    We even have the three polymorphs from IC and it would be fun. At least we would know that they would look right too.

    Perhaps a random IC thing in PvP, with a limited time like the volendrung

    Nope, my friend, the lore is not broken. I'm sorry for a wall of text below, but I'd like to explain why I am against the OP's proposal, though it would be much easier if we could just talk all together in a bar drinking our glasses of beer ;). The lore might seem broken if you are not too deep into it, but if you are, you'll surely see how greatly it is constructed.

    As an example - this is the official record of the Imperial Geographical Society made in their 3E 432 Pocket Guide to the Empire, 3rd Edition: "Dagoth Ur and two members of the Tribunal, Almalexia and Sotha Sil, were destroyed in the Nerevarine's fury. Vivec too may have been killed, but his fate is currently undetermined." This is the official opinion the overwhelming majority of the denizens of Tamriel share. Is it lore-breaking since we, the Prisoners, as Sotha Sil called us, the players and entities from the outer world, know the real truth of who actually killed Sotha Sil in 3E 427 during the events of the Third Elder Scroll? No, it's not lore-breakng. It is just an in-game opinion, though incorrect and made official and thus supported by the majority of the Tamriel's populace. This is what the local history will also remember of us - the murderers of Sotha Sil.

    Well, it is just a single example. Regarding polymorphs: the OP, if I understood him right, wants not to look like Daedra - he wants to be a daedroth with all it's racial passives and the very essence. This is the thing I disagree and don't want to be implemented the way it is proposed. Another separate TES game maybe - sure, but not ESO. Polymorphs do not break the lore. It is an arguable thing, but they are all simple Illusion spells that make spellcasters change their appearance, nothing more. Why not Alteration magic? As we know it, the Alteration magic creates a reality that is recognized by everyone. The Illusion magic's reality is only in the mind of the caster and the target. That is the difference.

    Since polymorphs are recognized by the minds of player characters only but make no effect on NPC, we can conclude that the nature of polymorphs is based on the school of Illusion magic. It's not like, say, Lycanthropy that changes really everything. We can remember Wabbajack, Brelyna Maryon's spellcasting practice in TES V, Hircine who turned some village people into trolls because they were not worthy to be transformed into werewolfs, Jaganvir who turned players into gremlins, Mordrog gro-Burgal who was turned into a monkey, Jagar Tharn who put an illusion spell (or was it an alteration one?) disguising himself as Emperor Uriel, a story of an Ayleid who turned into a bird told in The Year 2920: The Last Year of the First Era volume 12 (oh, my.. there are 28 huge tomes - that was really hard to read them once I did it..), etc. There are so many examples of how an Illusion spell, a so called polymorph, changes the appearance of the spell's target without changing it's essence. Barbas shapeshifted into Archcanon Tarvus and a talking dog - but still he has always been a Daedra. The same way a good mage can transform himself into any mortal no matter be it an illusion spell or an alteration one. But no mortal mage could ever become a true lesser daedroth yet, just like no lesser daedroth could yet become a mortal.

    And the reason why Daedra should not be playable in ESO is written above in previous posts.
    Edited by Aigym_Hlervu on May 2, 2020 2:07AM
  • xXMeowMeowXx
    xXMeowMeowXx
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    or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..

    Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.

    The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler :)


    Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it :D. Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.

    Nah, the lore has long been broken....

    Plus, the Daedra are already in the game.

    We even have the three polymorphs from IC and it would be fun. At least we would know that they would look right too.

    Perhaps a random IC thing in PvP, with a limited time like the volendrung

    Nope, my friend, the lore is not broken. I'm sorry for a wall of text below, but I'd like to explain why I am against the OP's proposal, though it would be much easier if we could just talk all together in a bar drinking our glasses of beer ;). The lore might seem broken if you are not too deep into it, but if you are, you'll surely see how greatly it is constructed.

    As an example - this is the official record of the Imperial Geographical Society made in their 3E 432 Pocket Guide to the Empire, 3rd Edition: "Dagoth Ur and two members of the Tribunal, Almalexia and Sotha Sil, were destroyed in the Nerevarine's fury. Vivec too may have been killed, but his fate is currently undetermined." This is the official opinion the overwhelming majority of the denizens of Tamriel share. Is it lore-breaking since we, the Prisoners, as Sotha Sil called us, the players and entities from the outer world, know the real truth of who actually killed Sotha Sil in 3E 427 during the events of the Third Elder Scroll? No, it's not lore-breakng. It is just an in-game opinion, though incorrect and made official and thus supported by the majority of the Tamriel's populace. This is what the local history will also remember of us - the murderers of Sotha Sil.

    Well, it is just a single example. Regarding polymorphs: the OP, if I understood him right, wants not to look like Daedra - he wants to be a daedroth with all it's racial passives and the very essence. This is the thing I disagree and don't want to be implemented the way it is proposed. Another separate TES game maybe - sure, but not ESO. Polymorphs do not break the lore. It is an arguable thing, but they are all simple Illusion spells that make spellcasters change their appearance, nothing more. Why not Alteration magic? As we know it, the Alteration magic creates a reality that is recognized by everyone. The Illusion magic's reality is only in the mind of the caster and the target. That is the difference.

    Since polymorphs are recognized by the minds of player characters only but make no effect on NPC, we can conclude that the nature of polymorphs is based on the school of Illusion magic. It's not like, say, Lycanthropy that changes really everything. We can remember Wabbajack, Brelyna Maryon's spellcasting practice in TES V, Hircine who turned some village people into trolls because they were not worthy to be transformed into werewolfs, Jaganvir who turned players into gremlins, Mordrog gro-Burgal who was turned into a monkey, Jagar Tharn who put an illusion spell (or was it an alteration one?) disguising himself as Emperor Uriel, a story of an Ayleid who turned into a bird told in The Year 2920: The Last Year of the First Era volume 12 (oh, my.. there are 28 huge tomes - that was really hard to read them once I did it..), etc. There are so many examples of how an Illusion spell, a so called polymorph, changes the appearance of the spell's target without changing it's essence. Barbas shapeshifted into Archcanon Tarvus and a talking dog - but still he has always been a Daedra. The same way a good mage can transform himself into any mortal no matter be it an illusion spell or an alteration one. But no mortal mage could ever become a true lesser daedroth yet, just like no lesser daedroth could yet become a mortal.

    And the reason why Daedra should not be playable in ESO is written above in previous posts.


    Thnx for the time you took and I certainly respect your opinion,

    I disagree that it shouldn’t be done with stipulations. For me I think it would be fun in IC to play Daedra for PvP only. Something on a timer. It could add a whole new play experience to IC bringing in more players, upping the pop.

    PvE I really don’t care about, except farming what gear I need for my builds. Also, I always continue to go after the hardest achievements until completed with my original trials guild.

    I haven’t done any PvE leaderboards in awhile because PvP is what I play with 88% of my time at this point.

    So there, yes, I could certainly see it in IC being a nice add in for PvP. Something like I said on a timer.

    It could still be lore friendly as ZOS is very creative with things.

    That way it keeps PvE happy and gives PvP something new.




    Edited by xXMeowMeowXx on May 2, 2020 2:35AM
  • newtinmpls
    newtinmpls
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    There are some people who are always dissatisfied whatever you do to them. You give them 10 detailed races to play - they want more. They want to play as the Dwemer, the Daedra, monkeys, battlepigs,

    You forgot Battle Ponies....
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Thevampirenight
    Thevampirenight
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    Golden Saints and Dark Seducers. With actual armor for them from Oblivion.
    That would be interesting.
    But we technically are already Daedra in the game because we are Soul Shriven.
    So basically we reform by means of a Daedric Vestige.
    So technically every player in the game from coldhabour onward is a Daedra.
    Edited by Thevampirenight on May 2, 2020 3:01AM
    PC NA
    Please add Fangs to Vampires.
  • Erelah
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    Erelah wrote: »
    How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.

    If you want to play as a Daedra, grab the polymorphs from Imperial City.

    Like Dragons being added to the game?

    Are dragons a playable race?

    No but every single player can become a Vampire Lord. >:)
  • godagarah5000
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    Golden Saints and Dark Seducers. With actual armor for them from Oblivion.
    That would be interesting.
    But we technically are already Daedra in the game because we are Soul Shriven.
    So basically we reform by means of a Daedric Vestige.
    So technically every player in the game from coldhabour onward is a Daedra.

    that was the point i was about to make. yeah so why not add daedra as playable races and stuff? it would be cool! B);)
    Edited by godagarah5000 on May 7, 2020 4:20AM
  • godagarah5000
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    on that note id totally play as a xivkyn or any other daedra to try them out would be fun
  • JamuThatsWho
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    Erelah wrote: »
    Erelah wrote: »
    How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.

    If you want to play as a Daedra, grab the polymorphs from Imperial City.

    Like Dragons being added to the game?

    Are dragons a playable race?

    No but every single player can become a Vampire Lord. >:)

    *Scion.
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • TheShadowScout
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    But we technically are already Daedra in the game because we are Soul Shriven.
    So basically we reform by means of a Daedric Vestige.
    So technically every player in the game from coldhabour onward is a Daedra.
    Not quite.
    "Daedra" after all is a lot more then the artificially acquired "vestige from coldharbour" demi-immortality. The main thing about it is the whole "not a part of the mortal realm" shtick... whereas our player characters at the very least were mortal once, and through various circumstances became some sort of... deadric revenants I suppose? (does that mean we all are mor or less playing through "The Crow" kind of storylines? ;) )

    And the main thing with that is... all of tamriel looks at our players characters, and sees a hero. And that is what the questlines are written for.

    If on the other hand all of tamriel looked at our characters and saw a friggin -demon-... well... then a lot of the questlines just wouldn't work, since almost every questgiver would run screaming from that oblivion fiend rather then think they might actually be willing to help... all the guards would attack the "hellish monster" to save all the innocent citizens and children (presumably hiding in cellars all over tamriel I guess?), and none of the vendors would want to deal with them for fear everything they sold was cursed and everything they bought also came with staking a claim to the vendors soul or something like that...
    ...it just would not work with the game as it is set up.

    As I keep saying, yeah, it would be a cool thing... but it would not be ESO.
    But...
    ...if they EVER make a TES game like that... starting as humanoid daedra in oblivion, picking races from selections of dremora, xivkin, skaafin, mazken, etc., choosing a dark master to serve much like the alliances... then playing through oblivions realms, uncovering a dire threat to all the TES creation, questing towards mundus to avert it, facing both the hostile critters and the scared populace with bossfights against "adventurer parties"... it would be a blast, and I'd be playing the oblivion out of it!
    But... that still is not ESO.
  • kwando
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    Lore wise there is a problem you see the races are from Ehlnofey, whom in return are Aedra the Daedra are not Aedra because they decided not to help with the creation of the mundus. Daedra are not evil they have their own agenda, evil and good is just a perspective we try to give to an situation.

  • JKorr
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    Erelah wrote: »
    How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.

    If you want to play as a Daedra, grab the polymorphs from Imperial City.

    Like Dragons being added to the game?

    Story related, restricted to one zone only. [Except the "HEY LOOK AT ME" advertising buzzing starting city flights during the one event]

    Make the playable daedra story related and restricted to one zone only. I'd still hate it, but it could be ignored.

    Hey, it could be fun for some people; restrict the playable daedra to Cyrodiil and IC only, then everyone could mistakenly attack them at any time from any faction, since, you know, daedra are 99.999% of the time, enemies.
  • godagarah5000
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    JKorr wrote: »
    Erelah wrote: »
    How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.

    If you want to play as a Daedra, grab the polymorphs from Imperial City.

    Like Dragons being added to the game?

    Story related, restricted to one zone only. [Except the "HEY LOOK AT ME" advertising buzzing starting city flights during the one event]

    Make the playable daedra story related and restricted to one zone only. I'd still hate it, but it could be ignored.

    Hey, it could be fun for some people; restrict the playable daedra to Cyrodiil and IC only, then everyone could mistakenly attack them at any time from any faction, since, you know, daedra are 99.999% of the time, enemies.

    um... no do not restrict it to a multiplayer only zone... that is not a nice thing to do...
  • CMDR_Un1k0rn
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    Yeah. No. You clearly don't understand how heroes work in Elder Scrolls.

    They always start as mortals.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • godagarah5000
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    some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P
  • RaddlemanNumber7
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    I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.

    It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.

    This is him posing with his library of souls in his manse on the Surreal Estate:
    yAJICvA.jpg

    Here he is with his prize possession, the gem containing the Vestige's trapped soul:
    KPXJF2F.jpg
    PC EU
  • Erelah
    Erelah
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    Erelah wrote: »
    Erelah wrote: »
    How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.

    If you want to play as a Daedra, grab the polymorphs from Imperial City.

    Like Dragons being added to the game?

    Are dragons a playable race?

    No but every single player can become a Vampire Lord. >:)

    *Scion.

    Lame Bal in the new Vampire Line Quest calls the character a Vampire Lord.

    As she is the one who makes this new line she gets to name it. :*
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P

    I'll be keen to see it as this is news to me.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    ✭✭
    I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.

    It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.

    This is him posing with his library of souls in his manse on the Surreal Estate:
    yAJICvA.jpg

    Here he is with his prize possession, the gem containing the Vestige's trapped soul:
    KPXJF2F.jpg

    Why would a minion of Molag Bal want to defeat Molag Bal? Especially as they are in essence an extension of Molag Bal himself.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • RaddlemanNumber7
    RaddlemanNumber7
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    I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.

    It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.

    This is him posing with his library of souls in his manse on the Surreal Estate:
    yAJICvA.jpg

    Here he is with his prize possession, the gem containing the Vestige's trapped soul:
    KPXJF2F.jpg

    Why would a minion of Molag Bal want to defeat Molag Bal? Especially as they are in essence an extension of Molag Bal himself.

    Molag Bal was not defeated. Bal is a God, the God of Schemes. He plays a long and complex game. Molag Bal doesn't see things in the same way that any "tiny mortal mind" sees them. He has different priorities. Like Meridia says, in many ways this all played out in Molag Bal's favour.

    This is the start of my character's back story, there may be some Main Quest spoilers:
    Starts off with the usual story. Molag Bal identifies Mannimarco as an existential threat. He decides to keep this enemy close, and so forms an alliance with Mannimarco. Molag Bal‘s primary objective in all this is to play Mannimarco and, in the fullness of time, to own him. Bal will also take advantage of the opportunity this scheme provides to break free of many of his own anuic entanglements with the destiny-bound Mundus (he's over-indulged and it's cramping his freedom of action).

    The Soul Burst occurs. Not one of Bal's objectives in itself, just a means to an end.

    Molag Bal captures the Prophet, invades his mind and learns all his prophecies. Bal learns the precise details of Mannimarco’s plan to usurp him using the Amulet of Kings. He also learns that a great hero will arise in Cold Harbour in the form of a Soul Shriven Vestige. Bal plays Mannimarco by helping the Prophet and the Vestige find and retrieve the Amulet of Kings. Mannimarco is taken down.

    The Amulet of Kings will then be used to free Molag Bal from the vast majority of his anuic entanglements with the Mundus both by undoing the Soul Burst and by empowering the Vestige sufficiently to knock all those swallowed souls out of Bal’s person. Molag Bal never intended to swallow the whole of the Mundus. It was not his goal. Bal is a Padomaic entity and wouldn't want to be weighed down by all the nasty Anuic stuff the Mundus contains. To him that stuff's like poison.

    For Molag Bal that is a win-win situation.
    PC EU
  • godagarah5000
    godagarah5000
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    some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P

    I'll be keen to see it as this is news to me.

    well for one the champion of cyrodiil became the new sheogorath https://en.uesp.net/wiki/Lore:Hero tho ill find some less advanced cases too
    Edited by godagarah5000 on May 10, 2020 6:23PM
  • rexagamemnon
    rexagamemnon
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    Not opposed
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