Levi_the_Defiler wrote: »or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..
YandereGirlfriend wrote: »I can't think of a better way to antagonize long-time Elder Scrolls fans than to explode the lore in a move like this.
xXMeowMeowXx wrote: »Levi_the_Defiler wrote: »or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..
Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.
The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler
TheShadowScout wrote: »Not even close
Argonians have nothing to do with the powers of oblivion, and all to do with the powers of the hist.
The Khajiit have more daedric influence in their ancestry then the argonians. (since myth claims Azura had a hand in their creation)...
lvl50 Characters: Toxlexel (Argonian Templar PvE Healer, EP) Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP) Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation |
Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation Trick-of-the-Light(Argonian Warden PvE Healer, EP) Characters being leveled: Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister) |
Cygemai_Hlervu wrote: »xXMeowMeowXx wrote: »Levi_the_Defiler wrote: »or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..
Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.
The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler
Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it . Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.
xXMeowMeowXx wrote: »Cygemai_Hlervu wrote: »xXMeowMeowXx wrote: »Levi_the_Defiler wrote: »or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..
Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.
The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler
Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it . Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.
Nah, the lore has long been broken....
Plus, the Daedra are already in the game.
We even have the three polymorphs from IC and it would be fun. At least we would know that they would look right too.
Perhaps a random IC thing in PvP, with a limited time like the volendrung
Cygemai_Hlervu wrote: »xXMeowMeowXx wrote: »Cygemai_Hlervu wrote: »xXMeowMeowXx wrote: »Levi_the_Defiler wrote: »or better yet, a new daedric alliance? where you can have 3 different varieties of daedric races to choose from? i don't know how to pull it off but the concept sounds pretty dope to me..
Sounds really fun !! So many interesting things could be added in. Such as Daedric racial passives and Draedric themed skill lines.
The polys already exist and the creepy minions in IC to base things off of. Whoo hooo, this would a blast. Nice Idea @Levi_the_Defiler
Guys, why don't you just propose a new TES game like TES: Redguard to play whatever race you like? Say, a TES: Dremora game that tells a story about a daedroth's quest in Oblivion or something? No?.. You still want to break something already existing?.. Ok! Convinced. Give 'em those banekin, scamps and a clannfear as playable races and let everyone be able to banish them back to Oblivion without proposing duels or any other interaction typical to mortals. I'd laugh much to see Mannimarco sacrificing such a scamp to Molag Bal and that scamp heading out on a long quest to reacquire it's.. anuic soul after it . Any lesser daedroth irrespectively of it's type who wanders around and defiles our cities without a master who summoned it, should be destroyed on sight. Period.
Nah, the lore has long been broken....
Plus, the Daedra are already in the game.
We even have the three polymorphs from IC and it would be fun. At least we would know that they would look right too.
Perhaps a random IC thing in PvP, with a limited time like the volendrung
Nope, my friend, the lore is not broken. I'm sorry for a wall of text below, but I'd like to explain why I am against the OP's proposal, though it would be much easier if we could just talk all together in a bar drinking our glasses of beer . The lore might seem broken if you are not too deep into it, but if you are, you'll surely see how greatly it is constructed.
As an example - this is the official record of the Imperial Geographical Society made in their 3E 432 Pocket Guide to the Empire, 3rd Edition: "Dagoth Ur and two members of the Tribunal, Almalexia and Sotha Sil, were destroyed in the Nerevarine's fury. Vivec too may have been killed, but his fate is currently undetermined." This is the official opinion the overwhelming majority of the denizens of Tamriel share. Is it lore-breaking since we, the Prisoners, as Sotha Sil called us, the players and entities from the outer world, know the real truth of who actually killed Sotha Sil in 3E 427 during the events of the Third Elder Scroll? No, it's not lore-breakng. It is just an in-game opinion, though incorrect and made official and thus supported by the majority of the Tamriel's populace. This is what the local history will also remember of us - the murderers of Sotha Sil.
Well, it is just a single example. Regarding polymorphs: the OP, if I understood him right, wants not to look like Daedra - he wants to be a daedroth with all it's racial passives and the very essence. This is the thing I disagree and don't want to be implemented the way it is proposed. Another separate TES game maybe - sure, but not ESO. Polymorphs do not break the lore. It is an arguable thing, but they are all simple Illusion spells that make spellcasters change their appearance, nothing more. Why not Alteration magic? As we know it, the Alteration magic creates a reality that is recognized by everyone. The Illusion magic's reality is only in the mind of the caster and the target. That is the difference.
Since polymorphs are recognized by the minds of player characters only but make no effect on NPC, we can conclude that the nature of polymorphs is based on the school of Illusion magic. It's not like, say, Lycanthropy that changes really everything. We can remember Wabbajack, Brelyna Maryon's spellcasting practice in TES V, Hircine who turned some village people into trolls because they were not worthy to be transformed into werewolfs, Jaganvir who turned players into gremlins, Mordrog gro-Burgal who was turned into a monkey, Jagar Tharn who put an illusion spell (or was it an alteration one?) disguising himself as Emperor Uriel, a story of an Ayleid who turned into a bird told in The Year 2920: The Last Year of the First Era volume 12 (oh, my.. there are 28 huge tomes - that was really hard to read them once I did it..), etc. There are so many examples of how an Illusion spell, a so called polymorph, changes the appearance of the spell's target without changing it's essence. Barbas shapeshifted into Archcanon Tarvus and a talking dog - but still he has always been a Daedra. The same way a good mage can transform himself into any mortal no matter be it an illusion spell or an alteration one. But no mortal mage could ever become a true lesser daedroth yet, just like no lesser daedroth could yet become a mortal.
And the reason why Daedra should not be playable in ESO is written above in previous posts.
Cygemai_Hlervu wrote: »There are some people who are always dissatisfied whatever you do to them. You give them 10 detailed races to play - they want more. They want to play as the Dwemer, the Daedra, monkeys, battlepigs,
JamuThatsWho wrote: »JamuThatsWho wrote: »How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.
If you want to play as a Daedra, grab the polymorphs from Imperial City.
Like Dragons being added to the game?
Are dragons a playable race?
Thevampirenight wrote: »Golden Saints and Dark Seducers. With actual armor for them from Oblivion.
That would be interesting.
But we technically are already Daedra in the game because we are Soul Shriven.
So basically we reform by means of a Daedric Vestige.
So technically every player in the game from coldhabour onward is a Daedra.
JamuThatsWho wrote: »JamuThatsWho wrote: »How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.
If you want to play as a Daedra, grab the polymorphs from Imperial City.
Like Dragons being added to the game?
Are dragons a playable race?
No but every single player can become a Vampire Lord.
Not quite.Thevampirenight wrote: »But we technically are already Daedra in the game because we are Soul Shriven.
So basically we reform by means of a Daedric Vestige.
So technically every player in the game from coldhabour onward is a Daedra.
JamuThatsWho wrote: »How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.
If you want to play as a Daedra, grab the polymorphs from Imperial City.
Like Dragons being added to the game?
JamuThatsWho wrote: »How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.
If you want to play as a Daedra, grab the polymorphs from Imperial City.
Like Dragons being added to the game?
Story related, restricted to one zone only. [Except the "HEY LOOK AT ME" advertising buzzing starting city flights during the one event]
Make the playable daedra story related and restricted to one zone only. I'd still hate it, but it could be ignored.
Hey, it could be fun for some people; restrict the playable daedra to Cyrodiil and IC only, then everyone could mistakenly attack them at any time from any faction, since, you know, daedra are 99.999% of the time, enemies.
JamuThatsWho wrote: »JamuThatsWho wrote: »JamuThatsWho wrote: »How would this fit into the Main Quest? It wouldn't, Daedra are the enemy. You can't just shoehorn in content because you think it'd be "cool" without considering the wider implications.
If you want to play as a Daedra, grab the polymorphs from Imperial City.
Like Dragons being added to the game?
Are dragons a playable race?
No but every single player can become a Vampire Lord.
*Scion.
godagarah5000 wrote: »some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P
RaddlemanNumber7 wrote: »I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.
It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.
This is him posing with his library of souls in his manse on the Surreal Estate:
Here he is with his prize possession, the gem containing the Vestige's trapped soul:
CMDR_Un1k0rn wrote: »RaddlemanNumber7 wrote: »I use one of the Xivkyn polys to play a daedric character. The story is that the Xivkyn acts as a Puppet Master, possessing the Vestige from afar. This Vestige happens to be a Breton Mag Sorc, so I can use the Dark and Daedric skill lines, but using a poly means you can pick any race/class combination you like.
It all works through Mysticism and Illusion. The backstory fits into some holes in game's plot line. From a Lore point of view it is completely bullet proof. And it's a lot of fun. Playing as a covert minion of Molag Bal puts a new spin on the story lines, and gives me some additional objectives such as soul trapping as many interesting enemies as possible, especially bosses. This character will be my Antiquarian after U26, mainly because none of my other characters would have any interest in such things.
This is him posing with his library of souls in his manse on the Surreal Estate:
Here he is with his prize possession, the gem containing the Vestige's trapped soul:
Why would a minion of Molag Bal want to defeat Molag Bal? Especially as they are in essence an extension of Molag Bal himself.
CMDR_Un1k0rn wrote: »godagarah5000 wrote: »some daedra were once of a mortal race before turning into a daedra tho. ill need to break out meh bethesda bible to show ya ;P
I'll be keen to see it as this is news to me.