But what to do about it? Everyone got the message that NB is bad. There were no changes this patch because there aren't ANY class balance changes. You're just wasting time by repeating the obvious. Get to it and offer improvement suggestions! Open a thread on that matter if you really wanna get something done!
I proposed to make out of NB bloodzerker/blood mage - cloak is crap (low def to make it worth, easy to take you out of it, clunky - buffing it is not a solution it is just bad skill), buffs were taken, invsibile will be available to everyone. Class need rework towards new direction.
I proposed to make out of NB bloodzerker/blood mage - cloak is crap (low def to make it worth, easy to take you out of it, clunky - buffing it is not a solution it is just bad skill), buffs were taken, invsibile will be available to everyone. Class need rework towards new direction.
Read the in game description of NBs and think twice. People chose to play this class not because they wanted to play some zerker, blood or not. Your suggestion would at least need to come with class change tokens, and even then a lot of NB players will just quit. Many already did.
I proposed to make out of NB bloodzerker/blood mage - cloak is crap (low def to make it worth, easy to take you out of it, clunky - buffing it is not a solution it is just bad skill), buffs were taken, invsibile will be available to everyone. Class need rework towards new direction.
Read the in game description of NBs and think twice. People chose to play this class not because they wanted to play some zerker, blood or not. Your suggestion would at least need to come with class change tokens, and even then a lot of NB players will just quit. Many already did.
I dont care, ZoS dont care, so play different game (assasin's creed, some thief, Dishonored). NB was nerfed not without reason and I must say I will be always againt any cheap classes that want to kill in 1 combo without getting into full combat - no skill and not competitive.
But what to do about it? Everyone got the message that NB is bad. There were no changes this patch because there aren't ANY class balance changes. You're just wasting time by repeating the obvious. Get to it and offer improvement suggestions! Open a thread on that matter if you really wanna get something done!
That’s easy. There aren’t many changes needed to make NB good:
- buff surprise attack and concealed weapon
- change magic flood (max mag passive) so it doesn’t require slotting a siphoning skill
- reduce the cost of shade and swallow soul
- fix dark cloak if it’s busted, I’m not sure if it’s broken or it’s just that minor protection doesn’t show on the UI
Dead skills are another larger issue, just want to be able to make something competitive
Yup, I can get behind those changes. Bit boring and won't suffice, but they make sense. Numbers are missing, however. How much more damage on SA? How much less cost on Shade?
Ragnaroek93 wrote: »
Nightblade, class design and combat balance...
Goes like this:
Step 1) Attack Target(s) with EVERYTHING you got
Step 2) If Target(s) die, see Step 1
Step 3) If Target(s) do not die immediately, try to cloak
Step 4) Crap they pulled me out of cloak (If Templar is pursuing, proceed immediately to Step 7)
Step 5) Cloak is bugged, run like Hell
Step 6) Snared and cannot run
Step 7) Death
Joosef_Kivikilpi wrote: »Strider__Roshin wrote: »But what to do about it? Everyone got the message that NB is bad. There were no changes this patch because there aren't ANY class balance changes. You're just wasting time by repeating the obvious. Get to it and offer improvement suggestions! Open a thread on that matter if you really wanna get something done!
I've been doing Destiny 2 PvP. I'll hop back on Nioh 2 once they come out with a DLC. The FF7 remake was also fantastic! First game I've ever gone out of my way to Platinum. Oh and I'm looking forward to seeing more info about Godfall.
I'm just trying to give my fellow NB mains some ideas.
Personally have jumped over to Old School RuneScape and boy... Feels good knowing the time and effort you put into a game can't get nerfed. Feels like I can breath again and have fun. Thinking of jumping on my Nightblade since release feels like more work than fun at this point. Tired of those games and disappointed in ESO for it.
Nightblade, class design and combat balance...
Goes like this:
Step 1) Attack Target(s) with EVERYTHING you got
Step 2) If Target(s) die, see Step 1
Step 3) If Target(s) do not die immediately, try to cloak
Step 4) Crap they pulled me out of cloak (If Templar is pursuing, proceed immediately to Step 7)
Step 5) Cloak is bugged, run like Hell
Step 6) Snared and cannot run
Step 7) Death
This is so true hahahahaha hopefully we could get some class updates by the end of the year.
MartiniDaniels wrote: »Man, after last 4 updates it is obvious that balance is driven by marketing and it always be a mess. So either ride on marketing meta vagon each patch, or persevere or move on to other games.
When ZOS nerfs Truth in U25 and then rolls-out Stuhn's in U26 (same team within 3 months!)... it is P2W, nothing else.
Not pay to win for stuhn's since you don't need greymoor to get it. It's just an other bad decision.
Malacth band's of brutality howerver is P2W.
By this logic, not a single paid content could have gear in it, not even in DLC Trials and Dungeons... So every expansion ever would be consider P2W?...
Malacath band of brutaly if it's stay as is it, will be needed for everyone exept NB in PvP.
You either get it or get reckt by it hard.
When something is that essentiel and provide huge statistical advantage locked behind pay content, then it can be considered as pay to win.
I proposed to make out of NB bloodzerker/blood mage - cloak is crap (low def to make it worth, easy to take you out of it, clunky - buffing it is not a solution it is just bad skill), buffs were taken, invsibile will be available to everyone. Class need rework towards new direction.
mc_icecream wrote: »
What I propose, getting rid of "Increases the duration of stun from Sneak by 100%" from the master assassin passive and instead we get something like "Attacks from sneak guarantee a critical hit". Remove "Guarantees a Critical Strike on your next attack" from Shadowy Disguise and add something like "The next time you receive damage while invisible you heal for 50% of that damage instead". This forces people to think about how they remove Nightblades from cloak instead of just spamming AOE abilities they have to either slot mages light, hunter, flare or deal with the consequences of a "burst heal".
Also can we please increase Dark Cloak's duration to 15 seconds to be on par with Necro shade?
mc_icecream wrote: »
What I propose, getting rid of "Increases the duration of stun from Sneak by 100%" from the master assassin passive and instead we get something like "Attacks from sneak guarantee a critical hit". Remove "Guarantees a Critical Strike on your next attack" from Shadowy Disguise and add something like "The next time you receive damage while invisible you heal for 50% of that damage instead". This forces people to think about how they remove Nightblades from cloak instead of just spamming AOE abilities they have to either slot mages light, hunter, flare or deal with the consequences of a "burst heal".
Also can we please increase Dark Cloak's duration to 15 seconds to be on par with Necro shade?
The only problem is that someone would then be able to spam cloak or use other invis methods to guarantee an absolute defense with effectively 50 percent damage reduction as long as you don't die from whatever hit you, or whatever it will be after reducing the healing and reapplying all the multipliers back on it from buffs and CP. On a skill that already provides damage avoidance, makes you untargettable, and forces miss, that is way too much of an OP suggestion unless it had a cooldown.
Even then because of certain proc sets like Curse Eater, you would be able to have too much of an advantage with one skill. In this example damage avoidance + force miss + untargettable + heal + purify. That's too much defensive power IMO.
EDIT: Can't forget Curse-Eater returns mag as well ...
Then you must hate templars because they have the most easiest brain dead skill rotation lmao 🤣I proposed to make out of NB bloodzerker/blood mage - cloak is crap (low def to make it worth, easy to take you out of it, clunky - buffing it is not a solution it is just bad skill), buffs were taken, invsibile will be available to everyone. Class need rework towards new direction.
Read the in game description of NBs and think twice. People chose to play this class not because they wanted to play some zerker, blood or not. Your suggestion would at least need to come with class change tokens, and even then a lot of NB players will just quit. Many already did.
I dont care, ZoS dont care, so play different game (assasin's creed, some thief, Dishonored). NB was nerfed not without reason and I must say I will be always againt any cheap classes that want to kill in 1 combo without getting into full combat - no skill and not competitive.
To add my 2 cent to the discussion, i agree there should be changes to some of the class. I also feel that in order for this to happen, the community should provide as much as constructive feedback as possible.
From my perspective (playing cloaking magNB, PvP) the changes should not really alter the class, rather smooth out edges and make current mechanisms even with other classes arsenal. I feel that the assassin identity should be emphasized.
Here are some changes i would propose and open for discussion:
Major changes:
1/ Merciless resolve: this is the staple NB ability for both PvP and PvE. Its very powerful, works well PvE wise, however in PvP its seriously lacking. The idea behind the ability to me is to slighly outbalance your oponent with series of attacks before delivering a final devastating blow. That much is good. However, due to how easily it can be nullified, it becomes very frustrating to use. I propose to leave the ability as it is, only
a) reduce the travel time significantly (to make dodging it harder)
b) make it unblockable - it makes sense lore wise - assassins skill is to see through the defenses
these changes would have no impact on PvE where i belive skill works mostly fine, but would greatly increase PvP utility (and greatly increase difficulty/reward ratio for that frustrating 5 point minigame) and would greatly add to the assassin-like feeling
2/ Cloak: much has been said
a) should be made to work better, so that it does not get cancelled by random effects as well as half abiliites in the game (this was mentioned elsewhere on the forums, where are really too many ways for this to be cancelled)
b) it should have like first 1 or 2s of "improved invisibility" - when it cannot be cancelled except for detect potions/abilities - this i believe would help immensely in general situations (general aoe spam), while rewarding players actually building for detection
3/ Shade
- increase in duration, to say 30s, would make it much easier to use, without being really game altering. Considering this is one of major defensive mechanisms for NB, i think its worth considering
4/ Incapacitating strike/soul harvest
as mentioned somewhere else in the forums, i really like idea of this ability behaving like an execute, gradually increasing damage when under 50% health. This would make it a player choice, wheather to use it in beginning of the combo, in order to increase damage of subsequent atacks or as a powerful finisher. Again, this would add to assassin-like feeling of the class
Minor changes
5/ Mass hysteria
- provide it with debuff on the enemy (minor maim again?)/ caster buff. I really believe class abilities should be more powerful in nature than analogue skills from FG/vamp skilllines
6/ Swallow soul+concealed weapon
- slightly buff/ increase damage. Again I really believe class abilities should be more powerful in nature than analogue skills from generic class lines
Overall, i dont believe any of these changes would dramatically change the way the class is played, but could drastically improve the game experience and enchance the "assassin" class identity.