John_Falstaff wrote: »I think ZOS have just moved from "Alkosh v2.0" to a more modest variant - enforcing "one HA petsorc per mag group" meta.
And yes, I read it as 5s plus 1s for every 8k damage dealt by the heavy.
ShadeSlayer142 wrote: »In addition to the original question, how does the proc damage requirement interact with lightning staff heavy attacks? Normally those heavy attacks deal less final damage because they hit 3 times vs. the normal 1 hit. Most Magsorc heavy attack builds (most prominent HA build), use lightning staves. If the proc didn't include all of these hits, it could artificially stunt one of the more common HA builds.
No healer would want to run a set like that, but depending how close X and Z are together it would be juicy for damage dealers. Or just make it magicka Lokkestiiz. That would work too.When you deal critical damage, gain major slayer for up to X seconds depending on your critical strike chance with a minimum duration of Y seconds. This effect can only occur once every Z seconds.
ShadeSlayer142 wrote: »In addition to the original question, how does the proc damage requirement interact with lightning staff heavy attacks? Normally those heavy attacks deal less final damage because they hit 3 times vs. the normal 1 hit. Most Magsorc heavy attack builds (most prominent HA build), use lightning staves. If the proc didn't include all of these hits, it could artificially stunt one of the more common HA builds.
ATreeGnome wrote: »All this is going to do is make healers find ways to maximize their heavy attack damage. If ZOS wants to make heavy attack builds competitive they need to just buff heavy attacks, not this silly scheme to force players who don't want to do a heavy attack rotation to do a heavy attack rotation.
ATreeGnome wrote: »All this is going to do is make healers find ways to maximize their heavy attack damage. If ZOS wants to make heavy attack builds competitive they need to just buff heavy attacks, not this silly scheme to force players who don't want to do a heavy attack rotation to do a heavy attack rotation.
ATreeGnome wrote: »All this is going to do is make healers find ways to maximize their heavy attack damage. If ZOS wants to make heavy attack builds competitive they need to just buff heavy attacks, not this silly scheme to force players who don't want to do a heavy attack rotation to do a heavy attack rotation.
Well. They did buff heavy attacks but people complained so they pushed back that change but it was unrealistic for them to rewrite every gear set that was planned for the change, only to undo that when the change is eventually pushed later this year. We're all going to be doing heavy attack rotations by the end of the year at any rate. All youre being asked to do now is one heavy attack every 12 seconds which isnt that bad.
Olupajmibanan wrote: »Do we know already if it calculates all ticks of lightning staff heavy attack or only the last one?
ATreeGnome wrote: »All this is going to do is make healers find ways to maximize their heavy attack damage. If ZOS wants to make heavy attack builds competitive they need to just buff heavy attacks, not this silly scheme to force players who don't want to do a heavy attack rotation to do a heavy attack rotation.
Cant you see it for what it is? DK healer buff
T3hasiangod wrote: »Olupajmibanan wrote: »Do we know already if it calculates all ticks of lightning staff heavy attack or only the last one?
Only the final tick will count on Lightning/Resto heavy attacks.
I'm all for buffing the viability of HA builds in end game. But other than the group Major Slayer utility (which is nice), this set is unremarkable. In a trial setting, having the ability of buffing 12 group members may invite your token low damage HA build member. But outside of a trial, the overall damage it brings to a HA build is not very exciting. I could only manage to keep Major Slayer up about 20% doing nothing but heavy attacks. There are better pure HA damage builds.
While it's start, I still think buffing up the damage of HA's is a better direction.
T3hasiangod wrote: »Tested a few things on RO. Here are my thoughts.
1. You need to get 96k HA to hit the 12 second max. It was unclear whether it was 5 sec + 8k for each second after or 8k for each second with 5 sec minimum. It ended up being the latter, so healers will need to build for HA damage and time it with OB and Major Vuln to get that full 12 seconds. Otherwise, you're going to have to pair it with Jorvuld's to get reasonable uptime on it.
2. I tried out a magDK DPS build with Siroria and RO, maximizing CPs into Staff Expert, putting down Standard, debuffing with Engulfing, buffing with Molten, etc. I got only ~75k on my HA. I think if I had timed it with OB, I could have hit the 96k target. But it goes to show that you need to basically build as a HA DPS to maximize your uptime.
3. So because of 2, I think RO will end up being paired with Jorvuld's, and MK/Z'en will move to a magDK DPS instead, for magicka groups. Stamina groups are still going to run Lokke on their DPS and MK/Z'en on a healer. JG + RO gives you a minimum of 7 seconds uptime, with a possibility of 8 seconds if you can hit 48k on your HA ticks or 9 seconds with 56k ticks.
4. This doesn't change the composition for stamina groups, and mixed groups are just difficult to build around to begin with...
So the changes don't really change anything about incentivizing HA builds because those still suck. All it did was widen the skill gap (since you're gonna be timing it with OB and Major Vuln) and shift some sets around.
An alternative option - Magicka Tzogvin
- Allows access to a useful buff without wasting an ability slot and cast
- Provides a good front bar option which Mag is sorely lacking
- Useful for any Mag class
- Useful for as many Mag DDs as want to bring it to a run
- Really hard to turn into a tank/healer set
- Doesn't require trying to match a rotation to OB/vuln
Skjaldbjorn wrote: »T3hasiangod wrote: »Tested a few things on RO. Here are my thoughts.
1. You need to get 96k HA to hit the 12 second max. It was unclear whether it was 5 sec + 8k for each second after or 8k for each second with 5 sec minimum. It ended up being the latter, so healers will need to build for HA damage and time it with OB and Major Vuln to get that full 12 seconds. Otherwise, you're going to have to pair it with Jorvuld's to get reasonable uptime on it.
2. I tried out a magDK DPS build with Siroria and RO, maximizing CPs into Staff Expert, putting down Standard, debuffing with Engulfing, buffing with Molten, etc. I got only ~75k on my HA. I think if I had timed it with OB, I could have hit the 96k target. But it goes to show that you need to basically build as a HA DPS to maximize your uptime.
3. So because of 2, I think RO will end up being paired with Jorvuld's, and MK/Z'en will move to a magDK DPS instead, for magicka groups. Stamina groups are still going to run Lokke on their DPS and MK/Z'en on a healer. JG + RO gives you a minimum of 7 seconds uptime, with a possibility of 8 seconds if you can hit 48k on your HA ticks or 9 seconds with 56k ticks.
4. This doesn't change the composition for stamina groups, and mixed groups are just difficult to build around to begin with...
So the changes don't really change anything about incentivizing HA builds because those still suck. All it did was widen the skill gap (since you're gonna be timing it with OB and Major Vuln) and shift some sets around.
Word, thanks bruh, always value your input/thoughts @T3hasiangod. So they basically killed it, which was my concern. Making the 1k/sec begin after the 5s minimum was a feasible if wonky change, but this is just nonsensical. It'd take so much effort, timing and planning to maximize this set it just fails to even be worth it. You'd get comparable uptimes with 2 Mag NBs prolly rofl