Critical Resistance Gain is Fixed on 6.0.1, yet...

  • Kolzki
    Kolzki
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    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Are you sure? A khajiit in pvp in Greymoore?
  • MartiniDaniels
    MartiniDaniels
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    Divines with Steed or Well fitted?

    Steed will only increase you health recovery with divines... Well fitted would be better👍

    You will have +5% (+15% total) permanent bonus to speed as well.
  • JRManron
    JRManron
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    Time to change the khajiit crit passive? 😭
  • Mayrael
    Mayrael
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    Kolzki wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Are you sure? A khajiit in pvp in Greymoore?

    This is just a causal player in his natural habitat trying to adjust to healing nerf ;)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Galarthor
    Galarthor
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    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Edited by Galarthor on April 28, 2020 6:20PM
  • Charon_on_Vacation
    Charon_on_Vacation
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    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]
    Edited by [Deleted User] on April 28, 2020 7:55PM
  • wheem_ESO
    wheem_ESO
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    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.
  • Galarthor
    Galarthor
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    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.

    For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....
  • relentless_turnip
    relentless_turnip
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    Divines with Steed or Well fitted?

    Steed will only increase you health recovery with divines... Well fitted would be better👍

    You will have +5% (+15% total) permanent bonus to speed as well.

    Oh I did not know this 👍 I always go impen and well fitted and on UESP it only boosts health regen 🙄

    Thanks for the info 😁
  • Long_Distance
    Long_Distance
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    Divines + TBS could be a thing in no cp, again.
  • Olupajmibanan
    Olupajmibanan
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    IMO they should have made it 903 base critical resistance and 129 per piece of impen. Live value wouldn't change, at 7 impen you would have 1806 crit resist. But if you decide to swap some or all of your impen traits for something, you won't be as vulnerable as now.
  • Mayrael
    Mayrael
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    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.

    For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....

    Please stahp! StAMiNa hAs nO sHieLdS aNd hAvE leSS hEAliNg OpTiOns!

    xD Seriously, classes like magicka necro, magicka NB or magicka DK are like dinosaurs, extinct. Only some mad lads and totaly unaware newbies play them... Other specs are just slightly better, but disparity between stam and magicka is huuuuge.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Barbaran
    Barbaran
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    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing
  • leepalmer95
    leepalmer95
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    So they've just made everyone more tanky? Even the potatoes in full divines are going to be more tanky?

    Amazing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Galarthor
    Galarthor
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    I think ZOS is feeling nostalgic. They are missing the Gorons rolling around in Zelda from their youth. That's why they are reintroducing perma-rolling into ESO.
  • silvereyes
    silvereyes
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    Coming soon to Cyrodiil...
    UkEep3.gif
  • Foto1
    Foto1
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    magicka dd do not use block, bash, sprint, roll dodge? my magicka dd use. and there is also non-cp pvp
    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....
    Edited by Foto1 on April 30, 2020 6:07AM
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • silky_soft
    silky_soft
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    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.

    For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....

    [Snip]

    Where should I start...

    Can't crit shields, not affected by defile, buffed by protection, buffed by cp resists that would been used on crit, directly buffed by infused trait that also buffs your damage and healing. No animation. Is there a skill like flare that counters it? No. Free health buffer in pve. Feel free to regen while you consecutively spam them at no extra cost.

    Magika has instant range that ignores small los, because instant no travel time makes as much sense as melee cast times and must face target 100% of the time. Massive delayed burst from said instacast. Easily defensible while you wait out your delay cast. Can natively cleanse said delayed burst. Placeable hard and soft aoe cc.

    What damage do most synergies do again? I didn't realise silence was now in pot form like decloak, wait it's not. Fear doesn't strip shields like it does block or how it prevents dodging.

    Check out nb if you want to see bias. Both sides are potato, an assassination class that can't assassinate anymore. Can't even escape. All because Sally got ganked for not having her buffs up while standing in the middle of cyro then cried on the forums. Oh and it's not pay to win.

    [Edited for bait]
    Edited by ZOS_Volpe on May 1, 2020 2:49PM
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Aedaryl
    Aedaryl
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    silky_soft wrote: »
    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.

    For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....

    [Snip]

    Where should I start...

    Can't crit shields, not affected by defile, buffed by protection, buffed by cp resists that would been used on crit, directly buffed by infused trait that also buffs your damage and healing. No animation. Is there a skill like flare that counters it? No. Free health buffer in pve. Feel free to regen while you consecutively spam them at no extra cost.

    Magika has instant range that ignores small los, because instant no travel time makes as much sense as melee cast times and must face target 100% of the time. Massive delayed burst from said instacast. Easily defensible while you wait out your delay cast. Can natively cleanse said delayed burst. Placeable hard and soft aoe cc.

    What damage do most synergies do again? I didn't realise silence was now in pot form like decloak, wait it's not. Fear doesn't strip shields like it does block or how it prevents dodging.

    Check out nb if you want to see bias. Both sides are potato, an assassination class that can't assassinate anymore. Can't even escape. All because Sally got ganked for not having her buffs up while standing in the middle of cyro then cried on the forums. Oh and it's not pay to win.
    [Edited for bait]

    You are saying so much wrong things.

    1. You can do critical hit on shields since a long time now. Not knowing that is a shame at this point.

    2. Shields cannot crit itself.

    3. Using CP on shield make you cannot invest CP into heal, even shield user have to heal.

    4. Shields user are in light armor with low resists.

    5. Shields aren't affected by healing modifiers, just look at 20% more heal near a keep, minor mending, major mending, major vitality, unamed buffs, ect.

    6. Increasing you max stats to have more defense and damage is done better by non shield users, since Spell/weapon damage scales better with damage and heal than max stats.

    7. You cannot block the damage comming on then shield, this alone is huge when you see how strong smart block is.

    8. Shields cost far more than heals and need to be refreshed every 2s VS a single decent opponent (3.8k magicka every 2s).

    9. Shields have animations, and it cannot be cut animed like before, making a fast skill casted at the same time than a shield will damage your health before the shield apply, also shielding reactively to a casted dyzzi mid way will result to HP take damage and shield also applyign after.

    10. Spamming shields is the most ressource cost defense in the game.

    11. The only class that use a shield in PvP is the class that have the worst healing. Every other class will use heal even if they have access to the LA one which is 95% as strong as the class design one after the multiple nerfs. Mag templar, necro, warden dk don't use shields but heal.

    12. There is no instant ranged no travel time.

    13. Stamina can sustain wiyh heavy attack + off balance while magicka heavies aren't usable in fight because too long channel time.

    And the list goes on.
    Edited by ZOS_Volpe on May 1, 2020 2:50PM
  • Galarthor
    Galarthor
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    Foto1 wrote: »
    magicka dd do not use block, bash, sprint, roll dodge? my magicka dd use. and there is also non-cp pvp
    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....

    The concept of quantities seems to be unknown to you:
    Who benefits more from reduced gas prices: the guy who buys 1 liter or the guy who buys 1000 liters?
    Edited by Galarthor on April 30, 2020 5:38PM
  • Chelo
    Chelo
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    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
  • relentless_turnip
    relentless_turnip
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    Foto1 wrote: »
    magicka dd do not use block, bash, sprint, roll dodge? my magicka dd use. and there is also non-cp pvp
    Galarthor wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...

    take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
    look at many, many, many examples in older patches.
    introducing a huge DoT Buff, even though players tell them its stupid.
    they have to back paddle a few month later.
    its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.

    [Edit to remove bashing]

    Story of their lives!
    I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.
    wheem_ESO wrote: »
    Galarthor wrote: »
    I am wondering what they are thinking at ZOS though.

    First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...

    It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
    CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.

    Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.

    The list goes on and on ....

    What do you use!? 😂 You still have to dodge and block... That is why Tri stat is more important to magicka than it is to Stam. A lot of PvP magicka build use s&b you're saying they couldn't utilise 5 sturdy(including shield)? Because that's what you can have now and not lose a thing.
  • Chrlynsch
    Chrlynsch
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    Dracane wrote: »
    Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.

    Why not buff traits that nobody uses because they are too weak even for niche builds?

    I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days

    Why would you do that? You can't cast any skills, or do anything else but move fast... worst pvp build ever...
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • leepalmer95
    leepalmer95
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    Chelo wrote: »
    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.

    Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Chelo
    Chelo
    ✭✭✭✭✭
    Chelo wrote: »
    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.

    Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?

    Is this game where Soul Assault was nerfed to oblivion?
  • Chelo
    Chelo
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Dracane wrote: »
    Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.

    Why not buff traits that nobody uses because they are too weak even for niche builds?

    I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days

    Why would you do that? You can't cast any skills, or do anything else but move fast... worst pvp build ever...

    Long ago was a speed meta where people were moving so fast, combined with the lag in Cyrodill, that skills miss a lot or simply not registered well, also they were using a lot of los, like trees, rocks, walls, etc, so pretty much been fast with low performance server, equals to avoiding a lot of incoming damage.
  • leepalmer95
    leepalmer95
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    Chelo wrote: »
    Chelo wrote: »
    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.

    Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?

    Is this game where Soul Assault was nerfed to oblivion?

    So soul assault got nerfed (as it should) so therefore dodge doesnt have counters?

    Wheres my counter for when people block and then healing with a 18k burst heal? Or i get them low and they throw on shields and heal up? Atleast there are ways to kill dodge rollers if you get them low, you can't do anything if someone decided to hold block and slam burst heals or stacks 2 shields like a sorc.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • relentless_turnip
    relentless_turnip
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    ✭✭✭
    Chrlynsch wrote: »
    Dracane wrote: »
    Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.

    Why not buff traits that nobody uses because they are too weak even for niche builds?

    I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days

    Why would you do that? You can't cast any skills, or do anything else but move fast... worst pvp build ever...

    Lol are you joking, mobility is the strongest in PvP 😂😂 if you don't get hit you take zero damage!

    I have the same crit resist I do on live 3300(50%) my dodge roll and sprint are 20% cheaper.
    Edited by relentless_turnip on April 30, 2020 8:49PM
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Chelo wrote: »
    Chelo wrote: »
    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.

    Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?

    Is this game where Soul Assault was nerfed to oblivion?

    So soul assault got nerfed (as it should) so therefore dodge doesnt have counters?

    Wheres my counter for when people block and then healing with a 18k burst heal? Or i get them low and they throw on shields and heal up? Atleast there are ways to kill dodge rollers if you get them low, you can't do anything if someone decided to hold block and slam burst heals or stacks 2 shields like a sorc.

    Dodge Roll has no upper limit, shields and heals do.
    Shields and Heals require a global cooldown, dodge roll can be used in animation canceling.
    2 Shields give you like 20k protection and require 2 global cooldowns and cost about 7k to 8k magicka. A dodge roll can get you more mitigation in a single cooldown while being at half that cost while animation canceling.

    Dodge Roll is by far the most potent mitigation tool in the game. And it get's special treatment in armor traits, CPs, and lag.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Galarthor wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Barbaran wrote: »
    Galarthor wrote: »
    Mayrael wrote: »
    Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏

    PvP in Greymoore:

    giphy.gif

    Thank god there are equally good magicka traits ... oh wait.

    Bro, we have like, all the skills , abilities, and damage shields.
    Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
    This is why most people can't hit rolly Polly's, they keep the same timing

    Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...

    With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.

    Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?

    Is this game where Soul Assault was nerfed to oblivion?

    So soul assault got nerfed (as it should) so therefore dodge doesnt have counters?

    Wheres my counter for when people block and then healing with a 18k burst heal? Or i get them low and they throw on shields and heal up? Atleast there are ways to kill dodge rollers if you get them low, you can't do anything if someone decided to hold block and slam burst heals or stacks 2 shields like a sorc.

    Dodge Roll has no upper limit, shields and heals do.
    Shields and Heals require a global cooldown, dodge roll can be used in animation canceling.
    2 Shields give you like 20k protection and require 2 global cooldowns and cost about 7k to 8k magicka. A dodge roll can get you more mitigation in a single cooldown while being at half that cost while animation canceling.

    Dodge Roll is by far the most potent mitigation tool in the game. And it get's special treatment in armor traits, CPs, and lag.

    Roll dodge has increasing costs, Do shields and heals?

    Sure shields costs resources but it protects you from everything so if your at 20% hp and get a shield up you're free to heal out is danger range.

    If you do that with blockt there's so many ways that you'll still die. If I roll at 40% heal someone can easily kill me. If they time it right as I come up to attack it'll hit, if they use an aoe it'll hit, lots of executes will go through roll like fury and beam.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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