relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
relentless_turnip wrote: »AgentZenish wrote: »Divines with Steed or Well fitted?
Steed will only increase you health recovery with divines... Well fitted would be better👍
relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Are you sure? A khajiit in pvp in Greymoore?
I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
Charon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
MartiniDaniels wrote: »relentless_turnip wrote: »AgentZenish wrote: »Divines with Steed or Well fitted?
Steed will only increase you health recovery with divines... Well fitted would be better👍
You will have +5% (+15% total) permanent bonus to speed as well.
Charon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Charon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
Charon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
silky_soft wrote: »Charon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.Stamina has been dominant for a very long time, and it seems like they widen the gap with almost every major patch. We've seen brief periods of certain Magicka builds being really strong, but even then they're not generally "better" than Stamina...just competitive with it.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
For some reason ZOS really likes stamina. Maybe the Devs have a fanatasy of hitting somebody with a club or a sword. The bias is so blatant. Just look at Armor Traits and CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
[Snip]
Where should I start...
Can't crit shields, not affected by defile, buffed by protection, buffed by cp resists that would been used on crit, directly buffed by infused trait that also buffs your damage and healing. No animation. Is there a skill like flare that counters it? No. Free health buffer in pve. Feel free to regen while you consecutively spam them at no extra cost.
Magika has instant range that ignores small los, because instant no travel time makes as much sense as melee cast times and must face target 100% of the time. Massive delayed burst from said instacast. Easily defensible while you wait out your delay cast. Can natively cleanse said delayed burst. Placeable hard and soft aoe cc.
What damage do most synergies do again? I didn't realise silence was now in pot form like decloak, wait it's not. Fear doesn't strip shields like it does block or how it prevents dodging.
Check out nb if you want to see bias. Both sides are potato, an assassination class that can't assassinate anymore. Can't even escape. All because Sally got ganked for not having her buffs up while standing in the middle of cyro then cried on the forums. Oh and it's not pay to win.
[Edited for bait]
magicka dd do not use block, bash, sprint, roll dodge? my magicka dd use. and there is also non-cp pvpCharon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
magicka dd do not use block, bash, sprint, roll dodge? my magicka dd use. and there is also non-cp pvpCharon_on_Vacation wrote: »I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
take the proposed changes for LA/HA for example. they didn't even think of players starting to bash weave with the additional resources, because they don't understand their own game. they reduce the damage of bash weaving now, because players told them they will bash weave if those changes go live. they never anticipated that on their own.
look at many, many, many examples in older patches.
introducing a huge DoT Buff, even though players tell them its stupid.
they have to back paddle a few month later.
its the same with impen now. all they want is to reduce impen on gear and give some of it baseline. they don't see the bigger picture. but you can be sure, after they realize whats going on, traits like well-fitted and sturdy will be gutted.
[Edit to remove bashing]
Story of their lives!
I always find it so frustrating if the entire PTS screams "THAT'S A BAD IDEA. DON'T DO IT!". And what do you, ZOS brings that live and then acts like "Woah, that was a bad idea. But nobody could have seen that coming." before eventually backpaddling.CPs, where stamina builds get bonuses to sprint, block, and dodge roll cost reduction with no equivalent for magicka builds. And in case of the stamina CPs there aren't even a counter CP like there are for all other CPs.I am wondering what they are thinking at ZOS though.
First they introduce a debuff increasing the cost of successive dodge rolls b/c perma dodging was an issue. Then they basically make dodge rolls 25% cheaper for those exact same builds ...
It's gonna be so much fun having stam builds combining dodge rolls with their attacks making them almost impossible to hit while they deal huge amounts of damage at the same time ... ah yeah the good old days ...
Or look at negate / silence. Only affects magicka. Nothing exists nothing similar for stamina abilities in the game. Used to. But ZOS had to help their stamina buddies again.
The list goes on and on ....
What do you use!? 😂 You still have to dodge and block... That is why Tri stat is more important to magicka than it is to Stam. A lot of PvP magicka build use s&b you're saying they couldn't utilise 5 sturdy(including shield)? Because that's what you can have now and not lose a thing.
relentless_turnip wrote: »Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.
Why not buff traits that nobody uses because they are too weak even for niche builds?
I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days
relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...
With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
leepalmer95 wrote: »relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...
With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?
relentless_turnip wrote: »Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.
Why not buff traits that nobody uses because they are too weak even for niche builds?
I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days
Why would you do that? You can't cast any skills, or do anything else but move fast... worst pvp build ever...
leepalmer95 wrote: »relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...
With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?
Is this game where Soul Assault was nerfed to oblivion?
relentless_turnip wrote: »Exciting. Either Impenetrable (which I still think is best to be stacked) or well fitted. Sooo many choices.
Why not buff traits that nobody uses because they are too weak even for niche builds?
I am wearing 3 impen and 4 well fitted on the PTS and I have the same crit resist as I do on live. I can literally hold sprint for days
Why would you do that? You can't cast any skills, or do anything else but move fast... worst pvp build ever...
leepalmer95 wrote: »leepalmer95 wrote: »relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...
With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?
Is this game where Soul Assault was nerfed to oblivion?
So soul assault got nerfed (as it should) so therefore dodge doesnt have counters?
Wheres my counter for when people block and then healing with a 18k burst heal? Or i get them low and they throw on shields and heal up? Atleast there are ways to kill dodge rollers if you get them low, you can't do anything if someone decided to hold block and slam burst heals or stacks 2 shields like a sorc.
leepalmer95 wrote: »leepalmer95 wrote: »relentless_turnip wrote: »Just jumped on! I have 50% crit resist and my roll dodge costs 1939 😂👏
PvP in Greymoore:
Thank god there are equally good magicka traits ... oh wait.
Bro, we have like, all the skills , abilities, and damage shields.
Just change your attack timing by half a second and start a combo right as they are 3/4 way through the Dodge, you'll land everything the moment the Dodge chance ends...
This is why most people can't hit rolly Polly's, they keep the same timing
Roll Dodge is the most effective defense mechanic of the game. It's only counter by undodgeable skills (which there's almost none) and AoE...
With shields you can block the damage but you still getting hit by all the debuffs of the attacks you are eating.
Its only counter is any aoe? What do you mean there arent undodgable skills? What game are you playing?
Is this game where Soul Assault was nerfed to oblivion?
So soul assault got nerfed (as it should) so therefore dodge doesnt have counters?
Wheres my counter for when people block and then healing with a 18k burst heal? Or i get them low and they throw on shields and heal up? Atleast there are ways to kill dodge rollers if you get them low, you can't do anything if someone decided to hold block and slam burst heals or stacks 2 shields like a sorc.
Dodge Roll has no upper limit, shields and heals do.
Shields and Heals require a global cooldown, dodge roll can be used in animation canceling.
2 Shields give you like 20k protection and require 2 global cooldowns and cost about 7k to 8k magicka. A dodge roll can get you more mitigation in a single cooldown while being at half that cost while animation canceling.
Dodge Roll is by far the most potent mitigation tool in the game. And it get's special treatment in armor traits, CPs, and lag.