I don't know, of course this set provide a different playstyle than usual, but people can already use new moon-fury with 3 infused wd glyphs and warrior mundus with lava food and never struggle sustain wise.
A 500 stam regen is useless when you can already reach around 2k stam regen already in those setups.
If you are outnumbered fury procs at full stacks way easier both when you kite and when you facetank, helping you more with damage and heals than this set.
And just for 10 seconds???
Clever alchemist feels a straight better version of this set for me, easier to proc with double duration.
And I repeat, we didn't see any sustain nerfs, just defense nerfs, so extra 500 stam regen is useless.
Fury takes 10 seconds to stack up at minimum, when you reach max stacks you have 10 seconds then they fall off and you start again.
This set you can reach max stacks in 5 seconds.
Also lava foot soup might be okay on warden/necro, but the rest of the Stam classes would have too little hp with it, which is going to be problematic next patch.
This set provides a pretty good balance between sustain and damage, also doest require you to run sword and board or brp dw(which is getting changed anyway).
Nemesis7884 wrote: »I always love these THIS IS CRAZY OP or CRAZY NERF Threads and DO THE DEVS NEVER TEST ANYTHING - before the posters have actually tested anything themselves ^^
YandereGirlfriend wrote: »Can we like NOT back up the Nerf Bus over yet another set before it's actually released?
How many times have we done this already? Remember Dro'Zakar's Claws? It lived for two weeks of the PTS before a thread very similar to this one caused it to be nerfed into oblivion.
I would very much like to avoid re-living this nightmare with every single patch.
Remember: instead of calling for nerfs to useful sets INSTEAD call for buffs for the useless ones. Everyone is happier that way and we end up with many more fun sets to use!
Lughlongarm wrote: »
Lughlongarm wrote: »
Yeah sure but at the risk of taking 40% more damage. And the gloves are only really usable in PvE not in PvP.
I don't know, of course this set provide a different playstyle than usual, but people can already use new moon-fury with 3 infused wd glyphs and warrior mundus with lava food and never struggle sustain wise.
A 500 stam regen is useless when you can already reach around 2k stam regen already in those setups.
If you are outnumbered fury procs at full stacks way easier both when you kite and when you facetank, helping you more with damage and heals than this set.
And just for 10 seconds???
Clever alchemist feels a straight better version of this set for me, easier to proc with double duration.
And I repeat, we didn't see any sustain nerfs, just defense nerfs, so extra 500 stam regen is useless.
Fury takes 10 seconds to stack up at minimum, when you reach max stacks you have 10 seconds then they fall off and you start again.
This set you can reach max stacks in 5 seconds.
Also lava foot soup might be okay on warden/necro, but the rest of the Stam classes would have too little hp with it, which is going to be problematic next patch.
This set provides a pretty good balance between sustain and damage, also doest require you to run sword and board or brp dw(which is getting changed anyway).
Do you know that people using lava food put attributes into Health too lol? Since it provides more stamina than all other standard stamina foods , dubious or artaeum.
You can max stacks in 5 seconds with 100% crit chance only since procs only with critical hits, so usually you get the stacks in a bit longer, and if you have zero stacks and need to kite you have zero stam regen and zero weapon damage, so pretty much a dead set bonus.
And as i said people say clever alchemist with 20 seconds uptime on over 600 wd is not that good uptime, just 10 seconds are way worse.
And fury as soon you are max stacks and "lose" them, they already begin building up again even if kiting.
The only way i see this set powerful is 1vs1 or duels, where you can build the stacks easily and proc when you feel it.
Lughlongarm wrote: »Lughlongarm wrote: »
Yeah sure but at the risk of taking 40% more damage. And the gloves are only really usable in PvE not in PvP.
Not only the gloves.
desto master staff looks strong
Some vamp options that leans more toward magicka
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Yeah the Master's Destro staff is good, but have you seen the Master's 2H Cleave is so busted on that lol. Besides magicka needs all the help it can get when it comes to dps and sustain compared to stam in PvE and PvP.
Lughlongarm wrote: »
[
Yeah the Master's Destro staff is good, but have you seen the Master's 2H Cleave is so busted on that lol. Besides magicka needs all the help it can get when it comes to dps and sustain compared to stam in PvE and PvP.
The Master 2h isn't really that amazing. It's nearly as strong on the live server right now, but you don't see anybody talking about it.
The only time this will be actually OP is against 24 people standing on transit at a keep while it's unflagging. Other than that, it's actual applications are extremely limited. Master cleave builds on live right now have a very hard time even reaching their current cap of 6, let alone 24.
While they are huge numbers on paper, it's quite limited in reality.
Lughlongarm wrote: »
So next patch I can easily get a 8+K spell damage 30K mag setup, but I have to take 40% more damage and/or drain 2K health/s (and all the other vampire negatives effects) to get there. I can do a 7K weapon damage 30K stam setup right now on live, with zero negative side effects, and I be doing more than that next patch with no negatives.
Rip. 1 more set was ZOSed
Lughlongarm wrote: »
YandereGirlfriend wrote: »Lughlongarm wrote: »
In precisely no universe am I taking their word for it that this was their actual motivation.
Moreover, even if they were telling the truth, anyone with eyes can see that the new iterations of these sets are deconstruction fodder and not worth the effort to farm.
That alone speaks volumes about the quality of their vaunted "power budget" spreadsheet rather than saying anything about the relative power of the sets in question.
The spreadsheet keeps spitting out sets that are not fun and not enticing to obtain. At a certain point, they combat team really needs to look in the mirror and realize that the problem isn't with the sets, it is instead with their algorithm for "balancing" them.
YandereGirlfriend wrote: »Lughlongarm wrote: »
In precisely no universe am I taking their word for it that this was their actual motivation.
Moreover, even if they were telling the truth, anyone with eyes can see that the new iterations of these sets are deconstruction fodder and not worth the effort to farm.
That alone speaks volumes about the quality of their vaunted "power budget" spreadsheet rather than saying anything about the relative power of the sets in question.
The spreadsheet keeps spitting out sets that are not fun and not enticing to obtain. At a certain point, they combat team really needs to look in the mirror and realize that the problem isn't with the sets, it is instead with their algorithm for "balancing" them.
putting things in bold doesnt make them true. Making sets way stronger than others is horrible way to make them more enticing
[
Yeah the Master's Destro staff is good, but have you seen the Master's 2H Cleave is so busted on that lol. Besides magicka needs all the help it can get when it comes to dps and sustain compared to stam in PvE and PvP.
The Master 2h isn't really that amazing. It's nearly as strong on the live server right now, but you don't see anybody talking about it.
The only time this will be actually OP is against 24 people standing on transit at a keep while it's unflagging. Other than that, it's actual applications are extremely limited. Master cleave builds on live right now have a very hard time even reaching their current cap of 6, let alone 24.
While they are huge numbers on paper, it's quite limited in reality.
That's true but it could be strong in dungeons or raids with a lot of trash? Tbh the whole perfected vMA and vDSA is another can of worms and mistake ZOS has made but don't get me started
BalticBlues wrote: »It's funny how ZOS BUTCHERS decent defensive sets for all people on one side
and brings in LARGELY OP sets for STAMINA and YOUTUBERS on the other side...
BalticBlues wrote: »It's funny how ZOS BUTCHERS decent defensive sets for all people on one side
and brings in LARGELY OP sets for STAMINA and YOUTUBERS on the other side...
Please name one defensive set that's been nerfed. Just one.
Lughlongarm wrote: »Rip. 1 more set was ZOSed
Well, if you noticed, all the trial sets got nerfed not only this one, due to a mistake in their calculation method for balancing out the trial sets. From what I understand, even with the overloaded stats, this set was not a good set for end game PVE and that was supposed to be its purpose, , so the problem is in the initial design not the numbers. It seems clear that all new trail sets are not great ATM, due to fact that they all were designed with LA/HA changes in mind which didn't happen at the end.
YandereGirlfriend wrote: »Lughlongarm wrote: »
In precisely no universe am I taking their word for it that this was their actual motivation.
Moreover, even if they were telling the truth, anyone with eyes can see that the new iterations of these sets are deconstruction fodder and not worth the effort to farm.
That alone speaks volumes about the quality of their vaunted "power budget" spreadsheet rather than saying anything about the relative power of the sets in question.
The spreadsheet keeps spitting out sets that are not fun and not enticing to obtain. At a certain point, they combat team really needs to look in the mirror and realize that the problem isn't with the sets, it is instead with their algorithm for "balancing" them.
Lughlongarm wrote: »Rip. 1 more set was ZOSed
Well, if you noticed, all the trial sets got nerfed not only this one, due to a mistake in their calculation method for balancing out the trial sets. From what I understand, even with the overloaded stats, this set was not a good set for end game PVE and that was supposed to be its purpose, , so the problem is in the initial design not the numbers. It seems clear that all new trail sets are not great ATM, due to fact that they all were designed with LA/HA changes in mind which didn't happen at the end.
this set was good at leats for PVP, and now its useless in PVE and in PVP. Less dmg then Fury, and u need good crit rate or be in vX scenarios to proc this set. IMO it was interesting set but big dmg nerf is unreasonable
Lughlongarm wrote: »Lughlongarm wrote: »Rip. 1 more set was ZOSed
Well, if you noticed, all the trial sets got nerfed not only this one, due to a mistake in their calculation method for balancing out the trial sets. From what I understand, even with the overloaded stats, this set was not a good set for end game PVE and that was supposed to be its purpose, , so the problem is in the initial design not the numbers. It seems clear that all new trail sets are not great ATM, due to fact that they all were designed with LA/HA changes in mind which didn't happen at the end.
this set was good at leats for PVP, and now its useless in PVE and in PVP. Less dmg then Fury, and u need good crit rate or be in vX scenarios to proc this set. IMO it was interesting set but big dmg nerf is unreasonable
The perfected version is still very competitive in terms of over all stats, basically fury for medium armor builds that offers more flexibility. However, does it worth the veteran trial farm now? Probably not if you don't like end game PVE.
The real issue with this set is that it was never good for PVE, and like I already mentioned, there is a change that future changes to LA/HA will make this set competitive for PVE as well.
Lughlongarm wrote: »Lughlongarm wrote: »Rip. 1 more set was ZOSed
Well, if you noticed, all the trial sets got nerfed not only this one, due to a mistake in their calculation method for balancing out the trial sets. From what I understand, even with the overloaded stats, this set was not a good set for end game PVE and that was supposed to be its purpose, , so the problem is in the initial design not the numbers. It seems clear that all new trail sets are not great ATM, due to fact that they all were designed with LA/HA changes in mind which didn't happen at the end.
this set was good at leats for PVP, and now its useless in PVE and in PVP. Less dmg then Fury, and u need good crit rate or be in vX scenarios to proc this set. IMO it was interesting set but big dmg nerf is unreasonable
The perfected version is still very competitive in terms of over all stats, basically fury for medium armor builds that offers more flexibility. However, does it worth the veteran trial farm now? Probably not if you don't like end game PVE.
The real issue with this set is that it was never good for PVE, and like I already mentioned, there is a change that future changes to LA/HA will make this set competitive for PVE as well.
So before nerf it wothed it, now no. The whole chapter is a joke.