well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
Bow spamming is way better then other ways of spamming from long range. It's the longest range , the hardest hitting spammable ability. Rarely any sniper or snipe ganker relies on Asylum bow these days so Your point about AS bow nerf is irrelevant.
Travel time on snipe is its biggest adventage not weakness because combined with cast time it allows to register 2-3 abilities hits on enemy within ~1 second. Every single target direct damage ability can be dodged , I don't see how it's suddenly any argument for snipe defense.
You don;t have to build super squishy as a sipe spammer. It's something people choose to do , to squeeze bit more damage rather then something they're forced to because since they'll heavily rely on sitting in hide and avoiding any type of open combat , they don't need defensive stats that much. And yes they can die. Who would've thought. I would rather argue though that they can die way less often then some other setups with way more defensive stats that do not have comfort of spending most of the time hidden. You can kill what You can't see.
ps. Desync is mostly bow related. Snipe is an ability almost designed to desync. All the other range abilities in the game combined together are responsible for less desyncs then snipe alone.
well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
Bow spamming is way better then other ways of spamming from long range. It's the longest range , the hardest hitting spammable ability. Rarely any sniper or snipe ganker relies on Asylum bow these days so Your point about AS bow nerf is irrelevant.
Travel time on snipe is its biggest adventage not weakness because combined with cast time it allows to register 2-3 abilities hits on enemy within ~1 second. Every single target direct damage ability can be dodged , I don't see how it's suddenly any argument for snipe defense.
You don;t have to build super squishy as a sipe spammer. It's something people choose to do , to squeeze bit more damage rather then something they're forced to because since they'll heavily rely on sitting in hide and avoiding any type of open combat , they don't need defensive stats that much. And yes they can die. Who would've thought. I would rather argue though that they can die way less often then some other setups with way more defensive stats that do not have comfort of spending most of the time hidden. You can kill what You can't see.
ps. Desync is mostly bow related. Snipe is an ability almost designed to desync. All the other range abilities in the game combined together are responsible for less desyncs then snipe alone.
ok bro, just test it on a dummy then. snipe's cast time + travel times makes it heavily dodgeable because the game registers those mecanisms really bad and so that you can be dodged by someone who were dodging at the time the arrow lands but also when you where casting it, same goes for nightblade delayed ults, shards, clauurion and spectral bow that are frequently cryed about.
but sure bow is the issue, snipe is SOOOOO [snip] op in terms of dps that bows are TOP1pve dps and so on. ppl just love to hate, i'll pass on this topic tho.
[edited for profanity]
Well, snipe currently isn't a problem in PvP. You just need to learn to deal with it. Time your dodges right, use your shield ultimate to reflect snipe at the enemy etc.
But with the nerfs to defensive sets, it might become a problem... Still, that's the price you pay for getting rid of the tank meta. So pick your poison.
Atherakhia wrote: »So what's the suggestion then?
What if they changed it to a 'triple shot' channel ability instead of a 1 second cast time?
Let fly several arrows dealing the same damage over 1 second as opposed to a single, snipe shot. PvE damage will not be changed (likely increased in fact due to set synergy like deadly) and would be a lot easier to defend against in PvP as channeled abilities are much easier to defend against.
This patch changed channeled abilities breaking stealth immediately on cast as opposed to at the time of damage right? I think I saw a thread complaining as much due to heavy attacks breaking stealth?
This change seems like it would be a win win for all camps.
Atherakhia wrote: »So what's the suggestion then?
What if they changed it to a 'triple shot' channel ability instead of a 1 second cast time?
Let fly several arrows dealing the same damage over 1 second as opposed to a single, snipe shot. PvE damage will not be changed (likely increased in fact due to set synergy like deadly) and would be a lot easier to defend against in PvP as channeled abilities are much easier to defend against.
This patch changed channeled abilities breaking stealth immediately on cast as opposed to at the time of damage right? I think I saw a thread complaining as much due to heavy attacks breaking stealth?
This change seems like it would be a win win for all camps.
well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
Marcus_Thracius wrote: »lets see - another sniper nerf demand
Wonder how that will go.....
I think bow overperforms just a bit on the damage end with ganking.
However, this is kind of the fantasy/identity behind using a bow.
I think it shouldnt be able to completely kill someone rocking full heavy armor though.
I think you should be forced to get up close for that. Ganker or otherwise.
I think it should be more specialised towards killing those in medium or light armor.
Its basic logic, in the real world a bow isnt going to punch through full plate armor.
biminirwb17_ESO wrote: »How can a player see if another players client is showing a de-sync? They can't, so exploiting is impossible.
Greek_Hellspawn wrote: »well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
Found the sniper 😆😆
biminirwb17_ESO wrote: »Lethal Arrow is kinda Lethal.
"Deals Poison Damage and applies the poison status effect. Also applies Major Defile Minor Defile to the enemy, reducing their healing received."
Greek_Hellspawn wrote: »well, bow spamming isnt any better than other ways of spam from long range. beside that Asylum bow is tweaked so you dont have +50% dmg on next snipe/magnumshot/pi but a flat 6600 armor pen for all bow abilities for 10s. 6600 armor = 10% dmg, if your target have still armor left, it can be less than a 10% dmg increase.
also, snipe has travel time, can be kicked and dodged.
last but not least, if you build squishy and spend half your time chasing butterfly, you'll probably die to a snipe.
ps: dsync isnt bow-only related, move forward.
Found the sniper 😆😆
Greek I saw what you were doing with Snipe in BGs the other day.. Don't think you're in any position to call out snipers haha!