If you cloak using this build, you instantly lose 3k spell damage because of how the Thrassian Stranglers work. This also reduces the benefit you'd get from being a vampire.The_Camper wrote: »Even the broken down nightblade class. clock > surprise attack. everything that follow will pretty much ignore all the resistances.
SavageChain wrote: »Ok why are you posting tooltips from a totally unviable PvP build? This does not make any sense.
First off your build has almost zero resistances and no critical resistance. Even if the new meta will be high pen and low crit (saying its because of impen nerf is not really an excuse, since you easy get 2.5k critical resistance on PTS), this build will not be viable at all. Secondly Thassian Stragglers is also not really an option for PvP, since you will never reach many stacks of damage, because you would have to get an insane killing streak for that, the damage taken would be insane and the stacks would fall off anyway.
So you are showing pretty much a non viable cheese tooltip and complain? Additionally even if you fully penetrate your enemies armor, the damage of the tooltips will be halfed anyway due to battle spirit and we can assume, that pretty much everyone runs a form of minor protection and other mitigation sources plus cps. So even if you fully penetrate your enemy, you can assume, that actually a third of your tooltip may actually damage your enemy, if he doesnt run evasion or dodges, moves or blocks. So why are you complaining about 14k damage from a not viable/actually not achievable build in PvP, when stam chars probably hit for the same damage without going glass cannon, but with heavy armor.
Yes, for only 5,526 magicka, two button presses, and two seconds of your time, you too can do over 42k damage to anyone with less than 25k resists. (Yes this setup also has 25,173 penetration.) Who would have thought that a craftable set with 13.5k penetration and a single item "set" with a 1-item bonus of 3k spell damage would be useful?
I can't wait for this next patch to go live. I'm sure combat will be so...diverse.🙄
Note: the only buffs used for these tooltips was Major Sorcery.
itscompton wrote: »SavageChain wrote: »Ok why are you posting tooltips from a totally unviable PvP build? This does not make any sense.
First off your build has almost zero resistances and no critical resistance. Even if the new meta will be high pen and low crit (saying its because of impen nerf is not really an excuse, since you easy get 2.5k critical resistance on PTS), this build will not be viable at all. Secondly Thassian Stragglers is also not really an option for PvP, since you will never reach many stacks of damage, because you would have to get an insane killing streak for that, the damage taken would be insane and the stacks would fall off anyway.
So you are showing pretty much a non viable cheese tooltip and complain? Additionally even if you fully penetrate your enemies armor, the damage of the tooltips will be halfed anyway due to battle spirit and we can assume, that pretty much everyone runs a form of minor protection and other mitigation sources plus cps. So even if you fully penetrate your enemy, you can assume, that actually a third of your tooltip may actually damage your enemy, if he doesnt run evasion or dodges, moves or blocks. So why are you complaining about 14k damage from a not viable/actually not achievable build in PvP, when stam chars probably hit for the same damage without going glass cannon, but with heavy armor.
Mostly agree but I think you're mistaken about how important crit will be in PvP. 2500-3000 is where most players are at currently and everyone is going lose 500-600 off impen. So the new range for most players will be 2000-2500 so someone at the high end with 2500 resist still takes an extra 14% damage from a BASE crit, add in 40cp and they take 30% extra, add minor force and that player ON THE HIGH END of the average crit resist curve would take a whopping 40% extra damage from a crit.
The_Camper wrote: »OP was pretty much exaggerating. Only thing broken in that "THEORY" build is stuhns. and why templar? I'll use the same set on my stamden and cliff racer from a distance into shalks and DB. everything will happen so fast you wouldn't even know what happened.
Stamcro? pop BB and hit a swing. and whatever you hit with the person next hits with Blasted bones and it' pretty much over. block and heal? good luck with that while the major defile is on that guy with 100% uptime.
Even the broken down nightblade class. clock > surprise attack. everything that follow will pretty much ignore all the resistances.
MagDK? fossilize into whip and oh boy..
so just say that specific set is broken. not misleading people into thinking that some class or skills are broken through pure hyperbole.
Yes, for only 5,526 magicka, two button presses, and two seconds of your time, you too can do over 42k damage to anyone with less than 25k resists. (Yes this setup also has 25,173 penetration.) Who would have thought that a craftable set with 13.5k penetration and a single item "set" with a 1-item bonus of 3k spell damage would be useful?
I can't wait for this next patch to go live. I'm sure combat will be so...diverse.🙄
Note: the only buffs used for these tooltips was Major Sorcery.