I think it would be better if they changed both the nAS staff and the vAS staff to every other cast. That way new players can have an opportunity to grab something useful for their magDK’s, vet players get to keep using what they already farmed, and the perf. Version gives you a small buff to DPS. This will make everyone happy
I think it would be better if they changed both the nAS staff and the vAS staff to every other cast. That way new players can have an opportunity to grab something useful for their magDK’s, vet players get to keep using what they already farmed, and the perf. Version gives you a small buff to DPS. This will make everyone happy
Yeah magDKs needed to be toned down a little. Note: A Little. This would put them in line with other magDPS instead of rivaling the top stam classes.
However, these changes will ensure that magDK is no longer played at all in end game. Why is this a good thing? Please revert!
I think it would be better if they changed both the nAS staff and the vAS staff to every other cast. That way new players can have an opportunity to grab something useful for their magDK’s, vet players get to keep using what they already farmed, and the perf. Version gives you a small buff to DPS. This will make everyone happy
Yeah magDKs needed to be toned down a little. Note: A Little. This would put them in line with other magDPS instead of rivaling the top stam classes.
However, these changes will ensure that magDK is no longer played at all in end game. Why is this a good thing? Please revert!
I would argue that it’s okay if magDK’s rival stamDPS because they’re a melee role which makes positioning harder. The reason most mag DPS is generally lower than stam is because raid positioning is easier with magicka DPS being ranged.
The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
They also fixed the burning proc bug associated with the staff. The fixes should've been enough. On live I recall hearing the difference from prefected to non perfected was over 5k.
This staff is associated with mag dks but I'd venture to guess it was also strong (if not bis) for magdens so this nerf might bury the bottom feeder of dps even further. If the intent was to nerf mag dks they could revert the changes to elf bane or maybe just directly nerf mag dks.
Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
usmcjdking wrote: »The staff is incredibly potent as-is and is probably due for a nerf.
I would prefer they keep the 2x cast but reduce the internal timer of FPs to 3 seconds. That alone would reduce the procs by a significant amount whilst keeping the overall potential of the weapon intact.
Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
T3hasiangod wrote: »Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
"i would think"
This means you have not actually tested this.
I have.
The new Perfected Asylum staff is so much worse than how it is on live. You don't lose just 2k DPS. You're losing about 10k+ DPS. I was pulling 8k less DPS using an Asylum set-up compared to a 5/5/2 set-up.
It's not just dead. They executed it.
T3hasiangod wrote: »Olupajmibanan wrote: »The nerf is healthy. Because in no MMO this kind of advantage would go for long. You lose maybe really what, 2k dps when taking account extra 100 spellpower from staff.
If you nerf a set and it goes from actualy usable state to deconstruct material only, that kind of nerf is anything but healthy.
Even one of the class reps named the new asylum destro a "deconstruct material" on his stream.
Class reps are not gods, they are same kind of players than us. I just said that dps goes down maybe 2k, if you add 100 spell damage, and also the bar swap bug repaired to equation.
Just compare the burning times you get on both, it changes maybe 10% lower i would think.
"i would think"
This means you have not actually tested this.
I have.
The new Perfected Asylum staff is so much worse than how it is on live. You don't lose just 2k DPS. You're losing about 10k+ DPS. I was pulling 8k less DPS using an Asylum set-up compared to a 5/5/2 set-up.
It's not just dead. They executed it.
I couldn’t even sustain a rotation with the pts version while using ghastly. I mag’d out one minute in every time. I even cut two dots and still couldn’t sustain. I tried smaller rotations, replacing with cheaper skills and still couldn’t sustain. I went charged and couldn’t sustain. The perfected bonuses as a whole need to be buffed or reverted and forgotten about. Nobody is gonna run vet content for a 103 spell damage bonus or backbar spell pen. It simply does not offer any reward for the time invested.