That is a good point since proc sets cannot crit this new item should not buff proc set damage. Only real justification and only one needed.
Has anyone actually tested to see if the Malacath’s Band of Brutality buffs proc sets?
usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
Wolf_Watching wrote: »usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
I feel like that’s to strong of a nerf. The point is to build around it, doing this means your also going to have to build crit and THEN trade it all.
That is a good point since proc sets cannot crit this new item should not buff proc set damage. Only real justification and only one needed.
Has anyone actually tested to see if the Malacath’s Band of Brutality buffs proc sets?
usmcjdking wrote: »Wolf_Watching wrote: »usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
I feel like that’s to strong of a nerf. The point is to build around it, doing this means your also going to have to build crit and THEN trade it all.
It's not THAT strong of a nerf. Base crit in CP PVP is 16/50, so at the minimum it's still 8% dmg 2500 pen.
There is still a trade off, you lose a monster set or a 5 piece set. So you lose 1 proc set from a normal setup. Plus you also lose all crit damage from normal skills. It is perfectly reasonable that this works for proc sets and any damage you do.
Wolf_Watching wrote: »usmcjdking wrote: »Wolf_Watching wrote: »usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
I feel like that’s to strong of a nerf. The point is to build around it, doing this means your also going to have to build crit and THEN trade it all.
It's not THAT strong of a nerf. Base crit in CP PVP is 16/50, so at the minimum it's still 8% dmg 2500 pen.
You would be stacking crit to do that. The ring in all aspects except proc sets is a relatively even trade of when you think of the item in 1 v x or x v x performance. This make a completely uneven trade off where you are losing out even more by having to stack the crit and crit damage.
usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
Balance wise I kind of agree.
Though if you remove the bonus from proc sets it's kind of making this mythic item less useful.
Anyway, it's too early to tell and more testing is needed.
Wolf_Watching wrote: »One of the new mythic items, increase all DMG by 25% in exchange for crit damage.
This should NOT work for proc sets. This is a PVP only set, of course. With the newly decreased tank sets, the sweeping lower heals, and the fact that crit damage isn’t near as valuable in PVP, and THE INCREASED DAMAGE on PROC SETS... Following our new standards, this, again, shouldn’t be able to work on Proc sets (plus crit doesn’t even buff these and they are still strong)
itscompton wrote: »
Not arguing that this set doesn't seem crazy strong but crit damage is going to be a much bigger deal in Cyro after the update.
Traits - Reduced the armor trait Impenetrable to 172, down from 258. (7x172=1204, 7x258=1806)
Robes of Transmutation: This set now grants 1400 Critical Resistance for 5 seconds when the proc conditions are met, rather than 1304 for 20 seconds.
Impregnable Armor: This set now grants 1650 Critical Resistance, down from 2000.
So most PvP builds will take an extra 8-10% more damage from Crits with the Impen nerf, and keeping Transmutation up on groups will be much harder with the reduced timer.
Even on live I think Crit damage is undervalued in PvP as the average player has between 2500-3000 Crit resist. Each 68 points of resist negates 1% extra damage from a crit so at 3000 resist you still take 6% extra from a base Crit modifier, if the person doing the damage has 40 points in Crit damage CP you'll take 22% more damage, if they have minor force 32% more.
Now shave off the 600 crit resist from almost every build in Cyro and even a character on the higher end of averages for Crit resist is taking 40% extra damage from those crits
That is a good point since proc sets cannot crit this new item should not buff proc set damage. Only real justification and only one needed.
Has anyone actually tested to see if the Malacath’s Band of Brutality buffs proc sets?
itscompton wrote: »Wolf_Watching wrote: »One of the new mythic items, increase all DMG by 25% in exchange for crit damage.
This should NOT work for proc sets. This is a PVP only set, of course. With the newly decreased tank sets, the sweeping lower heals, and the fact that crit damage isn’t near as valuable in PVP, and THE INCREASED DAMAGE on PROC SETS... Following our new standards, this, again, shouldn’t be able to work on Proc sets (plus crit doesn’t even buff these and they are still strong)
Not arguing that this set doesn't seem crazy strong but crit damage is going to be a much bigger deal in Cyro after the update.
Traits - Reduced the armor trait Impenetrable to 172, down from 258. (7x172=1204, 7x258=1806)
Robes of Transmutation: This set now grants 1400 Critical Resistance for 5 seconds when the proc conditions are met, rather than 1304 for 20 seconds.
Impregnable Armor: This set now grants 1650 Critical Resistance, down from 2000.
So most PvP builds will take an extra 8-10% more damage from Crits with the Impen nerf, and keeping Transmutation up on groups will be much harder with the reduced timer.
Even on live I think Crit damage is undervalued in PvP as the average player has between 2500-3000 Crit resist. Each 68 points of resist negates 1% extra damage from a crit so at 3000 resist you still take 6% extra from a base Crit modifier, if the person doing the damage has 40 points in Crit damage CP you'll take 22% more damage, if they have minor force 32% more.
Now shave off the 600 crit resist from almost every build in Cyro and even a character on the higher end of averages for Crit resist is taking 40% extra damage from those crits
usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
1% dmg for every 2% of crit. 50 pen for even point of CHD. Let it scale appropriately at least.
Has anyone even checked to see if the ring affects proc sets? I was on the PTS last night & it didn't affect the tooltip on Caluurion at all, but Slimecraw did.
Has anyone even checked to see if the ring affects proc sets? I was on the PTS last night & it didn't affect the tooltip on Caluurion at all, but Slimecraw did.
The ring is currently bugged and often has no effect at all.
I do not know what causes it. Sometimes it adds damage and sometimes not to the same ability.
itscompton wrote: »Wolf_Watching wrote: »One of the new mythic items, increase all DMG by 25% in exchange for crit damage.
This should NOT work for proc sets. This is a PVP only set, of course. With the newly decreased tank sets, the sweeping lower heals, and the fact that crit damage isn’t near as valuable in PVP, and THE INCREASED DAMAGE on PROC SETS... Following our new standards, this, again, shouldn’t be able to work on Proc sets (plus crit doesn’t even buff these and they are still strong)
Not arguing that this set doesn't seem crazy strong but crit damage is going to be a much bigger deal in Cyro after the update.
Traits - Reduced the armor trait Impenetrable to 172, down from 258. (7x172=1204, 7x258=1806)
Robes of Transmutation: This set now grants 1400 Critical Resistance for 5 seconds when the proc conditions are met, rather than 1304 for 20 seconds.
Impregnable Armor: This set now grants 1650 Critical Resistance, down from 2000.
So most PvP builds will take an extra 8-10% more damage from Crits with the Impen nerf, and keeping Transmutation up on groups will be much harder with the reduced timer.
Even on live I think Crit damage is undervalued in PvP as the average player has between 2500-3000 Crit resist. Each 68 points of resist negates 1% extra damage from a crit so at 3000 resist you still take 6% extra from a base Crit modifier, if the person doing the damage has 40 points in Crit damage CP you'll take 22% more damage, if they have minor force 32% more.
Now shave off the 600 crit resist from almost every build in Cyro and even a character on the higher end of averages for Crit resist is taking 40% extra damage from those crits
66 crit resistence is 1% I think. It has to be.
So they have a bit more resistence still.
An entire set impenetrable still grants 18% crit mititgation. This is still way too overtuned and no other trait will be useful or in consideration. I think 1 piece should not offer more than 1% crit mitigation to bring it in line with how weak other traits are, provided the base resistence we get is high enough.
I have hope left yet that this is only the first stage of the update. No adjustements to other traits in order to make them more attractive? No class changes? There must be more somewhere.
Has anyone even checked to see if the ring affects proc sets? I was on the PTS last night & it didn't affect the tooltip on Caluurion at all, but Slimecraw did.
[edit] Although it occurs to me that proccing Caluurion would be impossible with this ring, lol. It didn't affect Zaan either though.
usmcjdking wrote: »A lot of these new items are too simple in design and don't scale appropriately. MA/LA users who usually have around 40% crit and 60-70% CHD will see no performance increase. But the 22%, 50% CHC/CHD HA builds that already have 6k weapon damage? Yeah, no Bueno.
This ring needs to be reworked.
usmcjdking wrote: »
It's not an even trade off at ALL. My current MA build would invariably LOSE damage by throwing on this ring, whilst my HA Magplar just gets a flat buff with little trade off.
Question for those who have tested: Can you crit heal while wearing this ring? If not, then that's a huge penalty. If losing crit damage in exchange for the bonus damage is about even, and proc sets get a little bit of an extra benefit, the loss of healing crits easily balanced that out IMO.
Question for those who have tested: Can you crit heal while wearing this ring? If not, then that's a huge penalty. If losing crit damage in exchange for the bonus damage is about even, and proc sets get a little bit of an extra benefit, the loss of healing crits easily balanced that out IMO.