SavageChain wrote: »People now can complain, that actually getting BIS gear will be easy as ***, meanwhile they once worked for it. In greymoor every noob gets BIS gear without any effort, since normal arenas are a piece of cake. Up to now it was at least somewhat hard to get good gear. ZOS obviously caters to the noobs and people who do not like to work for something.
- BIS gear available pretty much for everyone
- Bash weaving gutted to close the gap between noobs and the hardcore dds, who actually managed to include bashing into their rotation
- Healing reduction in PvP meaning solo and small scale is less viable
It is just sad how stupidly easy ZOS wants to make the game for new and unskilled players and how veteran playeres get treated.
SavageChain wrote: »People now can complain, that actually getting BIS gear will be easy as ***, meanwhile they once worked for it. In greymoor every noob gets BIS gear without any effort, since normal arenas are a piece of cake. Up to now it was at least somewhat hard to get good gear. ZOS obviously caters to the noobs and people who do not like to work for something.
- BIS gear available pretty much for everyone
- Bash weaving gutted to close the gap between noobs and the hardcore dds, who actually managed to include bashing into their rotation
- Healing reduction in PvP meaning solo and small scale is less viable
It is just sad how stupidly easy ZOS wants to make the game for new and unskilled players and how veteran playeres get treated.
950CP noob here: I'm just so happy that I can run VMA for the challenge and not for gear because, y'know, RNGeesus isn't kind
Also closing the gap between noobs and "elite" is necessary, otherwise it will be impossible to balance content so that it's accessible to everyone
SavageChain wrote: »People now can complain, that actually getting BIS gear will be easy as ***, meanwhile they once worked for it. In greymoor every noob gets BIS gear without any effort, since normal arenas are a piece of cake. Up to now it was at least somewhat hard to get good gear. ZOS obviously caters to the noobs and people who do not like to work for something.
- BIS gear available pretty much for everyone
- Bash weaving gutted to close the gap between noobs and the hardcore dds, who actually managed to include bashing into their rotation
- Healing reduction in PvP meaning solo and small scale is less viable
It is just sad how stupidly easy ZOS wants to make the game for new and unskilled players and how veteran playeres get treated.
James-Wayne wrote: »SavageChain wrote: »People now can complain, that actually getting BIS gear will be easy as ***, meanwhile they once worked for it. In greymoor every noob gets BIS gear without any effort, since normal arenas are a piece of cake. Up to now it was at least somewhat hard to get good gear. ZOS obviously caters to the noobs and people who do not like to work for something.
- BIS gear available pretty much for everyone
- Bash weaving gutted to close the gap between noobs and the hardcore dds, who actually managed to include bashing into their rotation
- Healing reduction in PvP meaning solo and small scale is less viable
It is just sad how stupidly easy ZOS wants to make the game for new and unskilled players and how veteran playeres get treated.
Casuals getting this gear wont make them any better because most of them don't light attack weave so they wont be doing top tier damage anyway but they will at least be a little closer to top tier (little) hence the whole raise the floor, lower the ceiling changes that are happening, this is one of those changes
John_Falstaff wrote: »Aside from the obvious slap in the face - which it is, not upgrading vMA drops to what they are, vMA drops - It's curious that they're letting stuff acquired in normal to be BiS in most content. I'm not saying there are no similar cases already (Mother's Sorrow is an overland set), but it's getting more hilarious by the day, so it'll be funny to see every guide to backbar a destro you get by sleepwalking through nMA. I begin to suspect that by the end of the PTS it will be nerfed to uselenessness.
Veinblood1965 wrote: »Just to clarify the normal MA and the VMA weapons are the same?
That does suck if true, you should at least get something better for doing VMA even if it's not weapons, maybe transmute stones or two drops instead of one.
Veinblood1965 wrote: »Just to clarify the normal MA and the VMA weapons are the same?
That does suck if true, you should at least get something better for doing VMA even if it's not weapons, maybe transmute stones or two drops instead of one.
Veinblood1965 wrote: »Just to clarify the normal MA and the VMA weapons are the same?
That does suck if true, you should at least get something better for doing VMA even if it's not weapons, maybe transmute stones or two drops instead of one.
They are different, they have a 1-piece bonus to them but the 1-piece is useless because if you’re utilizing these weapons properly, you’re only staying on that bar for 15-20% of the time, which results in an insignificant to the point of not being noticed increase in DPS. And transmute crystals drop anyway. Doesn’t make it worth running if you’re already set up with the correct traits.
@Veinblood1965
WrathOfInnos wrote: »Veinblood1965 wrote: »Just to clarify the normal MA and the VMA weapons are the same?
That does suck if true, you should at least get something better for doing VMA even if it's not weapons, maybe transmute stones or two drops instead of one.
@Veinblood1965 The new vet ones have an additional bonus, but these bonuses are not even a standard small set bonus. Additionally the chosen stat for the Perfected version is questionable, especially on the Maelstrom Destruction Staff since it will not affect damage at all.
Ylikollikas wrote: »1190 penetration for all 2h perfected arena weapons is important for PvP where penetration is actually useful and many want to run those weapons on front bar. I find it funny that perfected versions of these weapons are most important for PvP players; people who definitely don't want to do arena content.
Ylikollikas wrote: »1190 penetration for all 2h perfected arena weapons is important for PvP where penetration is actually useful and many want to run those weapons on front bar. I find it funny that perfected versions of these weapons are most important for PvP players; people who definitely don't want to do arena content.
Problem with that thinking is that penetration seems it'll be easy to come by next patch and resistances harder to come by. No one in their right mind will be front barring vma staff in PvP, they'll use master destro if they're going to use an arena weapon.