John_Falstaff wrote: »I ran around PTS last night on my mag DK and honestly still felt pretty good and didn't feel nerfed. Then again I'm not an end game player but as long as I feel like I"m having fun that's fine for me
Depends on on your build. Thing is, on live, mDK doesn't shine by itself, it shines in conjunction with a certain build involving perfected Asylum destro and Elf Bane (and preferably Zaan). Asylum destro was just nerfed hard and Zaan is not affected by Elf Bane anymore. So, mDKs who weren't running this build will perform the same, but then, they weren't using the full potential of the class that was putting it so far ahead of others on live, that's all.
in pve maybe, in pvp its another story, it feels like zos made a thousand little cuts on the mag dk, for example the bloodspawn nerf, and the vamp cost increase, there is no mag dk in the world who will be able to sustain that. Mag dk sustain will look even darker than it allreay is. Mistform is also gone if those costs go live.
Dots still hit like a wet noodle, molten whip still has the most awkward prok condition in the game.
zos took another 10% away from every healing in the game and guess what, unlike the necro, the sorc and the nb (w there are classes in the game, like mag dk, magplar, that dont have other ways to mitigate dmg.
irstarkey57 wrote: »Are you complaining that everyone will just become a vampire to gain access to this ability? While being the class that deals extra fire damage to vamps, if this is going to make everyone in the game vamps, shouldn't you be laughing hysterically in mDK?
Actually I do think the majority of people will go vamp. I hear your point about the fire damage but let's be real, was it ever all that much? Especially with a cleanse...And for pve LOLLL. I never once took off vamp for any level with fire, and never will.
What I am complaining about, mostly, like i said....meh nvm. Im trying not to care. Take away your jabs, cleanse, and javelin and perhaps you can somewhat understand where I am coming from.
John_Falstaff wrote: »John_Falstaff wrote: »I ran around PTS last night on my mag DK and honestly still felt pretty good and didn't feel nerfed. Then again I'm not an end game player but as long as I feel like I"m having fun that's fine for me
Depends on on your build. Thing is, on live, mDK doesn't shine by itself, it shines in conjunction with a certain build involving perfected Asylum destro and Elf Bane (and preferably Zaan). Asylum destro was just nerfed hard and Zaan is not affected by Elf Bane anymore. So, mDKs who weren't running this build will perform the same, but then, they weren't using the full potential of the class that was putting it so far ahead of others on live, that's all.
in pve maybe, in pvp its another story, it feels like zos made a thousand little cuts on the mag dk, for example the bloodspawn nerf, and the vamp cost increase, there is no mag dk in the world who will be able to sustain that. Mag dk sustain will look even darker than it allreay is. Mistform is also gone if those costs go live.
Dots still hit like a wet noodle, molten whip still has the most awkward prok condition in the game.
zos took another 10% away from every healing in the game and guess what, unlike the necro, the sorc and the nb (w there are classes in the game, like mag dk, magplar, that dont have other ways to mitigate dmg.
The thread's about PvE mDK. PvP is a different can of worms that's dangerous to open here, and much harder to quantify at that. I'd personally be way happier if ZOS finally started balancing the two separately.
John_Falstaff wrote: »John_Falstaff wrote: »I ran around PTS last night on my mag DK and honestly still felt pretty good and didn't feel nerfed. Then again I'm not an end game player but as long as I feel like I"m having fun that's fine for me
Depends on on your build. Thing is, on live, mDK doesn't shine by itself, it shines in conjunction with a certain build involving perfected Asylum destro and Elf Bane (and preferably Zaan). Asylum destro was just nerfed hard and Zaan is not affected by Elf Bane anymore. So, mDKs who weren't running this build will perform the same, but then, they weren't using the full potential of the class that was putting it so far ahead of others on live, that's all.
in pve maybe, in pvp its another story, it feels like zos made a thousand little cuts on the mag dk, for example the bloodspawn nerf, and the vamp cost increase, there is no mag dk in the world who will be able to sustain that. Mag dk sustain will look even darker than it allreay is. Mistform is also gone if those costs go live.
Dots still hit like a wet noodle, molten whip still has the most awkward prok condition in the game.
zos took another 10% away from every healing in the game and guess what, unlike the necro, the sorc and the nb (w there are classes in the game, like mag dk, magplar, that dont have other ways to mitigate dmg.
The thread's about PvE mDK. PvP is a different can of worms that's dangerous to open here, and much harder to quantify at that. I'd personally be way happier if ZOS finally started balancing the two separately.
the op talked about wings and ulti burst so i thought he was referring to mag dks in general