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PTS Update 26 - Bug Reports for Item Sets & Mythic Items

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues involving item sets or Mythic Items in this thread. This includes the new item sets, Monster Masks, and general itemization changes. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Tommy_The_Gun
    Tommy_The_Gun
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    I have tested Tormentor set changes and I was able to proc it with other gap closers than charge abilities. But, this set does not proc Tremorscale monster set, that proc condition is: "When you taunt an enemy".

    Is this intended or a bug ?
    Edit:
    Apparently, Tormentor taunt can proc Bani's Torment, that proc condition is also "When you taunt a nearby enemy". I am pretty sure now that Tremorscale is bugged as it does not work with Tormentor taunt, while other set does work with it.
    Edited by Tommy_The_Gun on April 29, 2020 4:08PM
  • lonewolf26
    lonewolf26
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    Specific to the Template characters the Master's Weapons, Perfected container within the Ability-Altering Weapons container contains standard Masters Weapons and not the Perfected varieties.
  • bostonguitarkid
    Agreed with lonewolf on access to perfected master weapons. There is no way to test perfected master weapons on the PTS. The one exception would be actually running vDSA but I doubt there are enough groups for this. Will we wait on this until next week?
  • FirmamentOfStars
    FirmamentOfStars
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    Snow Treaders – Medium Feet

    1 – You are immune to Snares and Immobilizations that can be cleansed. While in combat, you cannot Sprint.

    This item is listed as a medium armor piece in the patch notes, but ingame its a heavy item.
  • ColoniaCroisant
    ColoniaCroisant
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    The Sworthane Outfit style was not added to my collections despite getting mail telling me it was and the rest of the items being added to my collections. Sorry if this is in the wrong space
  • Solariken
    Solariken
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    You should not be putting Max health/mag/stam on 2pc weapon set bonuses!

    Sure, they add some damage and ability scaling, but as a resource pool they are lost the first time you bar swap.

    Replace all the max stat bonuses with wpn/sp dmg, crit, armor, healing received... Literally anything except max stat pool.

    Surely there is a bug in developmental foresight.
    Edited by Solariken on April 21, 2020 4:04PM
  • Moloch1514
    Moloch1514
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    It seems like putting a hardening glyph on an Infused Maelstrom lightning staff isnt buffed by Bastion CP tree, unlike my non Maelstrom Infused lightning staff. Is it normal for vMA weapons to not inherit CP bonuses?
    PC-NA
  • kalunte
    kalunte
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    Half of arena weapons do NOT work through barswaping, either when barswaping too fast (BRP Bow, Asylum Destro staves) or simply barswaping after using them with a decent delay (Maelstrom 2handers, BRP Dual Wields).

    Since this has been fixed for Maelstrom Bows, this may be fixe-able for all the weapons.

    xoxo
  • Mayrael
    Mayrael
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    Chokethron on PTS not has increased proc chance from 10% to 15%, while on live it already have 15% chance to proc.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • WrathOfInnos
    WrathOfInnos
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    Solariken wrote: »
    You should not be putting Max health/mag/stam on 2pc weapon set bonuses!

    Sure, they add some damage and ability scaling, but as a resource pool they are lost the first time you bar swap.

    Replace all the max stat bonuses with wpn/sp dmg, crit, armor, healing received... Literally anything except max stat pool.

    Surely there is a bug in developmental foresight.

    Max Mag would actually be nice on the Perfected Maelstrom Destruction Staff. Most builds have lower Magicka on their vMA back bar than their front bar, so this bonus would actually reduce the change in max resources when bar swapping.

    I would actually take any stat over Spell Penetration on a back bar PVE weapon though. Max Magicka, Spell Damage, Spell Crit would all be good choices. Even Magicka Recovery would be better than Spell Pen on the Maelstrom Staff.

    Max health would be better than Spell Pen (you might get hit). Max Stam would be better than Spell Pen (you might have to dodge or block). Stam Recovery would be better than Spell Pen (see above). Physical Pen would be better than Spell Pen (at least it affects Barbed Trap and Spiders). Health regen, Weapon Crit, Weapon damage (all terrible choices, but each one is still better than Spell Pen).
    Edited by WrathOfInnos on April 21, 2020 11:45PM
  • MudcrabAttack
    MudcrabAttack
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    Blackrose Prison dual wield

    Just in case this is a bug, I'm kind of bummed that BR DW isn't similar to a maelstrom bow. You have to actively hold the Blackrose Prison dual wield while deadly cloak is ticking to get the buffs. Swapping to the other weapon bar causes the effect to drop off during the following deadly cloak ticks.
  • fxeconomisteb17_ESO
    So, which set is the Maelstrom Perfected Dagger part from ??

    Screenshot-20200422-091658.png
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • richo262
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    So, which set is the Maelstrom Perfected Dagger part from ??

    Screenshot-20200422-091658.png

    In all Arenas the 1 handers have 2 sets. Either Dual or Sword and Board. Cruel = Dual. Rampage = Sword and board.

    You are comparing two items with the same name but belong to two different sets.
    Edited by richo262 on April 22, 2020 8:46AM
  • fxeconomisteb17_ESO
    richo262 wrote: »

    In all Arenas the 1 handers have 2 sets. Either Dual or Sword and Board. Cruel = Dual. Rampage = Sword and board.

    You are comparing two items with the same name but belong to two different sets.

    So you're telling me that when the Maelstrom Dagger for instance is to drop, it will be again separated between the S&B and the DW versions right ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Taleof2Cities
    Taleof2Cities
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    lonewolf26 wrote: »
    Specific to the Template characters the Master's Weapons, Perfected container within the Ability-Altering Weapons container contains standard Masters Weapons and not the Perfected varieties.

    I encountered this issue as well.

    Can you fix for the next PTS patch, please?
  • Taleof2Cities
    Taleof2Cities
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    richo262 wrote: »

    In all Arenas the 1 handers have 2 sets. Either Dual or Sword and Board. Cruel = Dual. Rampage = Sword and board.

    You are comparing two items with the same name but belong to two different sets.

    So you're telling me that when the Maelstrom Dagger for instance is to drop, it will be again separated between the S&B and the DW versions right ?

    Correct, if a perfected dagger drops with the perfected shield it will show "Rampaging Slash" in the tooltip.

    Edited by Taleof2Cities on April 23, 2020 1:24AM
  • Alucu
    Alucu
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    Spectral Cloak bonuses are just applying if the ticks of blade cloak land on an enemy while on the bar that has the blackrose daggers equipped, is this intended? If afirmative, care to explain why?
    Building communities since 2017

    Para los Jugadores Hispanos: LA FUNDACION GM
    For advanced PvE: DRAGON VOID Officer
    For advanced PvP: PROJECT NOVA Member
  • Olupajmibanan
    Olupajmibanan
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    There is a visual bug with Elf Bane and Ilambris. The tooltip with Elf Bane equiped correctly says that Ilambris effect will last for 10 seconds and it does 10 ticks total. However, after 5 seconds the Ilambris animation ends and will continue doing ticks without animation.
    Edited by Olupajmibanan on April 23, 2020 8:43PM
  • Sanguinor2
    Sanguinor2
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    Necromancers Blastbones landing a killing blow on an enemy doesnt Count towards stacks of thrassian stranglers.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • idk
    idk
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    lonewolf26 wrote: »
    Specific to the Template characters the Master's Weapons, Perfected container within the Ability-Altering Weapons container contains standard Masters Weapons and not the Perfected varieties.

    I came to this thread to see if Zos had commented. This really needs to be fixed ASAP.
  • Thraben
    Thraben
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    Hiti's Hearth set still seems to cause fps drops.

    At this point I would suggest removing the visual effect, or limit it to a thin line.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • ck37090
    ck37090
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    People might consider this stupid, but can you change the crit bonus on the arena sets 66* just seems wrong.
  • olsborg
    olsborg
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    Snow Treaders – Medium Feet

    1 – You are immune to Snares and Immobilizations that can be cleansed. While in combat, you cannot Sprint.

    This item is listed as a medium armor piece in the patch notes, but ingame its a heavy item.

    I was wondering about this too. Its heavy on pts, but listed as medium

    PC EU
    PvP only
  • Foto1
    Foto1
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    Spectral Cloak bonuses are just applying if the ticks of blade cloak land on an enemy while on the bar that has the blackrose daggers equipped, is this intended?
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • heribertus
    heribertus
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    Perfected and normal Yandir only works one time. After equipping I can build up the Giant’s Endurance stacks and after a heavy attack I get Giant’s Might as intended. But after the Might is gone i can't build up any stacks (both kind), I have to reequip at least one set piece to make it work again.
  • Septimus_Magna
    Septimus_Magna
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    Thrassian Stranglers, the 2% shield size reduction for each stack is giving the user a double disadvantage. Taking 40% more damage already reduces the effective shield size. Reducing the shield size by another 40% on top of that results in a 64% weaker shield at 20 stacks. The healing reduction is at a good place, healing scales off spell dmg so the difference between the healing value at 0 and 20 stacks is rather small.

    Suggestion: increase damage taken and healing taken by 2% for each stack.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Ragnaroek93
    Ragnaroek93
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    Malacath ring is completely buggy. Against targets with offbalance effect (and CP which increase damage against offbalanced targets) it increases my dmg done by only ~10%. Without any CP and without offbalance it increases my dmg by ~25% as intended. On sorc with Amplitude passive on a target with full health it increases the dmg by only 14%. On a 20% hp target it increases it's dmg by ~20%. With minor vuln the interaction seems to be unchanged, I don't really see a pattern here.

    But I'm completely honest here. If it would be working as intended with 25% damage increase it would be the most overpowered item which I've ever seen since playing the beta and it's not even close tbh. The crit def values which people reach are broken (once they are bugfixed), people easily reach 60% (!!!) critdef with basecrit, impen and by putting some CP (which every decent PvP player is already using). I honestly don't know why I seem to be the only one who sees a problem in balance when everybody will easily run around with that much impen. With this Malacath ring will be even more of a nobrainer even for classes with passives which increase your critical damage. And stamsorc will be the worst class in the game because they either lose overall 25% dmg done or their class heal. Please just rework this item.
    Edited by Ragnaroek93 on May 7, 2020 12:17PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • VoidCommander
    VoidCommander
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    Roaring Opportunist: It doesn't ever increase the duration no matter how much damage is done.

    Using maximum critical change, damage, heavy attack cp damage increase, direct damage cp increase, inferno staff heavy attacks, maelstrom staff with wall of elements, the knight-slayer set for +8000 heavy attack damage, and the dragonknight's "Molten armaments".

    The maximum damage from a single heavy attack is only 36k. Extra damage effects from things like knight-slayer or infallible ether don't actually add to the heavy attack's specific damage value.

    On top of this, the set is supposed to be a lowest value of 5 seconds for it's duration, but even doing 36k heavy attacks still results in a 5 second duration. Either this is a bug, or it is expected of the player to deal 48k damage with a SINGLE heavy attack to get just ONE extra second of duration.

    Assuming that it is just a bug, and that I don't have to deal 96,000 damage with one heavy attack to maximize this set, I still think the 8000 damage per second is still much too high. You can keep this set out of reach of healers by making it as low as 5000 damage per EXTRA second. While a healer won't be pulling anywhere near 35k on a single heavy attack, this is at least possible for a magicka dps. This also allows for magicka dps to actually run this set and not have to completely spec their race, class, secondary armor set, and loading up their front bar with mages guild abilities just to use it properly.

    In summary, Roaring Opportunist is useless in its current form due to this bug/mistake.
  • Cinbri
    Cinbri
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    There is either undocumented nerf or new bug regarding Zaan which despite being dot became blockable, i.e. no longer tool against tanks.
    zaan-bug.png
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