Skjaldbjorn wrote: »Stamina Warden:
While I generally approve of this patch, I love the new trial, I feel the bulk of the changes were in a positive direction, etc...it troubles me that Zos seems to continue to ignore just how abysmal Stamdens are in PVE atm. While the parse releases right now are absolutely insane due to the overtooled Vamp skills, particularly frenzy which only some classes can reasonably sustain while others lack the meaningful self-heals to work with, even without those you see a Stamina DPS class trailing well beyond Mag DPS, including their own Magden counterparts. Stamdens haven't really been higher than #3 at any point in their history, but since Elsweyr have continued to get pummeled down into complete and total irrelevance.
If you cruise over to ESOLogs and look through Stamden parses, of what few there actually are, I am typically the only one that's even remotely competitive, and it's still incredibly bad. I've played this class since release and work very hard to try to excel, but look at raptors, as an example, from vHOF. My best parse this patch on Stamden is 94.9k overall, which isn't horrendous. However, compared to the field of current ESOlog parses for that fight, I am sitting at...216th. I'm not some random scrub who picked up Stamden this patch and decided to get froggy.
Stamden has consistently struggled to stay in the meta, and the constant nerfs and 'retools' which just end up being nerfs are exhausting. I'm not asking for Stamden to be broken in PVP (because I don't actually PVP) or take over as the top Stam DPS, simply be competitive in the field. That's it. There's a litany of ways this could be accomplished without breaking Stamden in PVE. For example, here's a change i've proposed repeatedly to address two issues that plague Stamden: too much burst in PVP, and poor sustained damage in PVE.
Subterranean Assault:
Stir a group of Shalk that attacks after 3 seconds, dealing x Poison Damage to enemies in front of you, and an additional x Poison Damage damage over 2 seconds.
Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance by 5280 for 6 seconds.
This directly reduces their burst in PVP, their "pain point", as a percentage of damage can be moved from the burst portion to the over-time portion, while also allowing you to increase the overall damage of the main Stamina Warden DPS skill. Or just move the damage and buff other areas. The point is, i've suggested at least thirty ideas of various ways to put power back into Stamden's kits after the repeated sledgehammer to the dome they've received for the past year or so, including filtering ideas through class reps, but it seems Zos is content to let the class be terrible. That makes me so, so sad.
C'mon, guys. Don't let another PTS cycle go without even attempting to give Stamden some desperately needed love.
Czekoludek wrote: »I think they said that their class rebalance project was already finished, that's why we see almost no changes to classes. ZOS balance is definietely not achieved and some classes needs rebalance or even rework. Especially in PvP where there is huge difference between current meta and the weakest classes (I think one of the biggest gap in game history, pvp is really unbalanced right now
Skjaldbjorn wrote: »Stamina Warden:
While I generally approve of this patch, I love the new trial, I feel the bulk of the changes were in a positive direction, etc...it troubles me that Zos seems to continue to ignore just how abysmal Stamdens are in PVE atm. While the parse releases right now are absolutely insane due to the overtooled Vamp skills, particularly frenzy which only some classes can reasonably sustain while others lack the meaningful self-heals to work with, even without those you see a Stamina DPS class trailing well beyond Mag DPS, including their own Magden counterparts. Stamdens haven't really been higher than #3 at any point in their history, but since Elsweyr have continued to get pummeled down into complete and total irrelevance.
If you cruise over to ESOLogs and look through Stamden parses, of what few there actually are, I am typically the only one that's even remotely competitive, and it's still incredibly bad. I've played this class since release and work very hard to try to excel, but look at raptors, as an example, from vHOF. My best parse this patch on Stamden is 94.9k overall, which isn't horrendous. However, compared to the field of current ESOlog parses for that fight, I am sitting at...216th. I'm not some random scrub who picked up Stamden this patch and decided to get froggy.
Stamden has consistently struggled to stay in the meta, and the constant nerfs and 'retools' which just end up being nerfs are exhausting. I'm not asking for Stamden to be broken in PVP (because I don't actually PVP) or take over as the top Stam DPS, simply be competitive in the field. That's it. There's a litany of ways this could be accomplished without breaking Stamden in PVE. For example, here's a change i've proposed repeatedly to address two issues that plague Stamden: too much burst in PVP, and poor sustained damage in PVE.
Subterranean Assault:
Stir a group of Shalk that attacks after 3 seconds, dealing x Poison Damage to enemies in front of you, and an additional x Poison Damage damage over 2 seconds.
Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance by 5280 for 6 seconds.
This directly reduces their burst in PVP, their "pain point", as a percentage of damage can be moved from the burst portion to the over-time portion, while also allowing you to increase the overall damage of the main Stamina Warden DPS skill. Or just move the damage and buff other areas. The point is, i've suggested at least thirty ideas of various ways to put power back into Stamden's kits after the repeated sledgehammer to the dome they've received for the past year or so, including filtering ideas through class reps, but it seems Zos is content to let the class be terrible. That makes me so, so sad.
C'mon, guys. Don't let another PTS cycle go without even attempting to give Stamden some desperately needed love.
ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Nightblade
Siphoning
Siphoning Strikes: Fixed an issue where this ability and its morphs could proc off Mend Wounds and its morphs. The soul-stealing power of this ability is now reserved for damaging Light and Heavy Attacks.
Soul Shred: The synergy granted from this Ultimate and its morphs will now work for allies who are 10 meters or closer to the target, rather than 10m or further.