Dusk_Coven wrote: »
There is a Global Cooldown but people get around it. Instead of enforcing it, ZOS allowed it even though in pretty much any other game, if you told someone you found a way to increase your DPS without resource cost and with negligible time, it's likely to be called out as an exploit or loophole.
For example, if you Light Attack several times in a row, each attack animates. But if you Light Attack and then use another skill, that Light Attack animation is cancelled and the skill activates right away. Why? Only ZOS knows. Or maybe not even.
Auto-attack I believe is a relic of older MMOs where automatic grinding was in effect necessary to inch up at higher levels. If we had it here, you'd probably see people just idling their toons and letting auto attack farm for them while they watch Netflix. Or not, because you can almost do the same at Alik'r Dolmens already. Just get hit by lightning and go back to Netflix.
Most MMORPGs, even similar ones like Guild Wars 2, use a Global Cooldown. I believe it's referred to as skill recharge in Guild Wars 2. However, this system works very well in many games and also combats lag by allowing the system to deal with less inputs. Originally, the GCD or global cool down was added to early MMORPGs like EverQuest 1 and the like to deal with lag and balance the game more.
I believe with a global cool down and/or auto attacking, using what is tried-and-true, several issues can be resolved. The game will be more accessible to other players and allow other players to compete at a higher level and lag will be toned down as a result. A GCD will place less strain on the servers than button spam.
This is just my two cents.
MashmalloMan wrote: »Smh. The people who want to completely rework core mechanics of the game, don't even understand how the GCD works.
Yes, ZOS should change the game for people who have 0 investment in the game just so when it inevitably plays like crap, they can quit and move on to another game they'll try to change.
I have to ask, is this the game for you? Why are you trying to destroy what people have come to love. ZOS is at least smart enough to try and give low APM players better options by buffing heavy attacks. While I don't think their efforts worked, they're on the right track.
I applaud ZOS for not entertaining the idea to remove weaving or increase the GCD. [Snip]
[Edited for bait]
I agree, especially at this point and seeing the proposed changes they are intending to deal with this issue, which is going to end up doing more harm to the game play than weaving and animation canceling ever did.
It's time for them to just add an auto attack. I might enjoy weaving light attacks into my attack rotations and believe it enhances the game play. But I don't like it enough to be expected to weave light attacks in between everything I do in order to maintain my resources. That's going to (and already has) get old and annoying very quickly. So if that's where they are headed with this weaving controversy you can count me out. Just add an auto attack already and be done with it.