Sanguinor2 wrote: »There is a global cooldown.
Epicasballs wrote: »Auto attacking only works in tab target MMOs.
ESO is an action MMO.
Stop trying to turn ESO into other games. Most people play ESO for the combat system because it's different from other MMOs. Go play WoW if you want to auto atttack.
Maybe I should be more specific. I think the global cool down should be longer or each skill should have a recharge. So, perhaps 1.5s between uses or up to 2.0s.
Just add damage back into skills and items sets, then you won't have to worry about LA or HA for that matter.
You can tab target in ESO it outlines the enemy in white and focuses it and sets it as my preferred target.
You can tab target in ESO it outlines the enemy in white and focuses it and sets it as my preferred target.
That's not tab targeting. The whole tab targeting came about when people could hit the TAB button and it would target the closest enemy to you. No matter where this person went all your skills and abilities would be aimed at them. They could even hide behind their allies, go behind a tree, or do any sort of thing to try and dodge your attacks and STILL be your target.
ESO does not follow these rules. If someone gets in between you and your target that person now becomes your target. If they hide behind a rock or tree the line of sight is broken and you cannot hit them. And if they move out of the way of where you're aiming you'll lose the target and you'll miss.
ESO is very action orientated and tries to follow the Oblivion/Skyrim format of fighting while also incorporating some MMO elements. Slowing things down will not help improve the game and would drive people like myself away from it. I'm mostly a roleplayer but I occasionally PVE and PVP when I feel like it. If the combat system got dumbed down even further the only thing keeping me around would be my guild. And when they leave.... well....
Most MMORPGs, even similar ones like Guild Wars 2, use a Global Cooldown. I believe it's referred to as skill recharge in Guild Wars 2. However, this system works very well in many games and also combats lag by allowing the system to deal with less inputs. Originally, the GCD or global cool down was added to early MMORPGs like EverQuest 1 and the like to deal with lag and balance the game more.
I believe with a global cool down and/or auto attacking, using what is tried-and-true, several issues can be resolved. The game will be more accessible to other players and allow other players to compete at a higher level and lag will be toned down as a result. A GCD will place less strain on the servers than button spam.
This is just my two cents.
VoidCommander wrote: »Your solution, as you can see from the comments, is very controversial to players who appreciate ESO for its unique combat. I don't think changing the global cooldown will solve any problems, but here is a solution I think could help out everyone.
Auto-weaving light attacks is something that would de-insentive-ize many people to "get gud" as many forum users love to say. So, instead of making it a settings toggle or something like that, make it have an actual consequence for using it.
I'd recommend an ability to be added to the soul magic skill line that lasts for 10 seconds, costs magicka/stamina to cast depending on the morph, that will auto light attack weave for the player. Now if people want to auto light attack, they can, at the cost of an ability slot, a skill cast every 10 seconds, and the presumably costly resources of the spell. Alternatively this could be a toggled ability that uses up two skillslots (one for each bar) which would also be costly to use.
With this method, there is still PLENTY of incentive for players to learn light attack weaving on their own to maximize their effectiveness, while also decreasing the gap between top tier and low tier by a very large margin.
Best solution:
1. When you use a skill it automatically light attacks
2. Reduce the length of all animations to .6 seconds so they don’t interfere with the next skill
I can’t be the only one who never light attack weaves doing dolmens or delves.
TotallyNotVos wrote: »Best solution:
1. When you use a skill it automatically light attacks
2. Reduce the length of all animations to .6 seconds so they don’t interfere with the next skill
I can’t be the only one who never light attack weaves doing dolmens or delves.
That's because overland content has been so extremely toned down that it literally doesn't matter how you play
Epicasballs wrote: »Auto attacking only works in tab target MMOs.
ESO is an action MMO.
Stop trying to turn ESO into other games. Most people play ESO for the combat system because it's different from other MMOs. Go play WoW if you want to auto atttack.
You can tab target in ESO it outlines the enemy in white and focuses it and sets it as my preferred target.
I believe with a global cool down and/or auto attacking, using what is tried-and-true, several issues can be resolved. The game will be more accessible to other players and allow other players to compete at a higher level and lag will be toned down as a result. A GCD will place less strain on the servers than button spam.
TotallyNotVos wrote: »Best solution:
1. When you use a skill it automatically light attacks
2. Reduce the length of all animations to .6 seconds so they don’t interfere with the next skill
I can’t be the only one who never light attack weaves doing dolmens or delves.
That's because overland content has been so extremely toned down that it literally doesn't matter how you play
TotallyNotVos wrote: »Best solution:
1. When you use a skill it automatically light attacks
2. Reduce the length of all animations to .6 seconds so they don’t interfere with the next skill
I can’t be the only one who never light attack weaves doing dolmens or delves.
That's because overland content has been so extremely toned down that it literally doesn't matter how you play
Yea, but weaving and animation cancelling gives better performance. If it was actually fun people would.
LiquidPony wrote: »TotallyNotVos wrote: »Best solution:
1. When you use a skill it automatically light attacks
2. Reduce the length of all animations to .6 seconds so they don’t interfere with the next skill
I can’t be the only one who never light attack weaves doing dolmens or delves.
That's because overland content has been so extremely toned down that it literally doesn't matter how you play
Yea, but weaving and animation cancelling gives better performance. If it was actually fun people would.
Just because you don't do it doesn't mean people don't do it.
I light attack weave everything I do on every character I play.
Dusk_Coven wrote: »I believe with a global cool down and/or auto attacking, using what is tried-and-true, several issues can be resolved. The game will be more accessible to other players and allow other players to compete at a higher level and lag will be toned down as a result. A GCD will place less strain on the servers than button spam.
There is a Global Cooldown but people get around it. Instead of enforcing it, ZOS allowed it even though in pretty much any other game, if you told someone you found a way to increase your DPS without resource cost and with negligible time, it's likely to be called out as an exploit or loophole.
For example, if you Light Attack several times in a row, each attack animates. But if you Light Attack and then use another skill, that Light Attack animation is cancelled and the skill activates right away. Why? Only ZOS knows. Or maybe not even.
Auto-attack I believe is a relic of older MMOs where automatic grinding was in effect necessary to inch up at higher levels. If we had it here, you'd probably see people just idling their toons and letting auto attack farm for them while they watch Netflix. Or not, because you can almost do the same at Alik'r Dolmens already. Just get hit by lightning and go back to Netflix.