volkeswagon wrote: »Hopefully you can't be attacked while playing the mini game
you do realise that none of it is final? all that you see is just test versions and they are in no way the final version
Of course I do - every single preview video has had that disclaimer.
However, that also makes it imperative that we give feedback immediately in order to avoid a potentially disastrous interface.
DaveMoeDee wrote: »The problem is with Greymoor just around the corner, whatever interface they decided on is already set in stone. They are way past the design stage where they can make any major UI changes and still meet their June 2nd deadline. So I’m afraid we are stuck with it. I think I want time to play with it on the PTS before I totally trash it.
Major changes can still happen as we don't know how much development has been done that isn't part of what is revealed. There can be branches that they have been working on for a month that are still not part of the release build when they showed a preview.
That being said, I can't imagine a drastic change unless they had another alternative candidate that they were developing in parallel in case the first choice felt unsatisfying. We probably are stuck with this.
Ahhh... so after you looked at it objectively, you said WTF!
I was very disappointed with the preview of the antiquities interface. It looks like candy crush or tetris or something. Utterly unimpressive and jarring compared to the rest of ESO.
If they could find a way to integrate the "mini" game better with the actual ESO 3rd person camera or force the camera into a first person view of an item that you look at on the ground while the rest of the world is within camera shot it would be infinitely better.
Something more akin to a Cartography Station to try find the location, same zoom kinda effect as crafting stations, and when you arrive at a dig site instead let us set up an Excavation Station to perform the dig.
I want to feel like I'm still playing within ESO - not snap to another screen of an interface that feels out of place.
The interface needs serious work and I hope they revise it.
EDIT: Saw this in another thread, but perhaps reconsider how the Antiquities system plays out completely. Look at how wonderfully you executed Thieves Guild Heists and Dark Brotherhood sacraments... what about making interact with the actual ESO world for this system. Give us a random ruin that changes depending on your skill tree, I want to avoid booby traps, I want to feel like I'm actually doing the excavating without it being a Candy Crush game.
you do realise that none of it is final? all that you see is just test versions and they are in no way the final version
No, it is not the final version, but it is really close to it. At this stage, primary game play development is complete. It is an accurate representation of what they would like the game play to be. What is likely to change is cosmetic and the final tuning.
volkeswagon wrote: »Hopefully you can't be attacked while playing the mini game
I'd be more concerned about playing it for ten minutes and then getting kicked to desktop or blue screen right before you finish. I mean, these are ZOS servers we are talking about. Their reputation precedes them.
I would love for them to change the mobile look to more of the art style of the elder scrolls card game. If they have to make it a separate interface, please make it in the same style as the loadingscreen art, like the tools on the side of the digsite. ESO is so beatiful and that feeling gets lost with the way that dirt looks for example. Perhaps add our characters hands in the frame too so we feel like we're there as our characters?