Nemesis7884 wrote: »wouldnt be amazed if they are planning to bring out some mobile app for the game ^^

Kiralyn2000 wrote: »These mini games really seem out of place in the ESO world. Assembling pieces of torn map versus playing a bejeweled like game would be a better approach to find antiquity locations, also it would mesh better with the ESO theme. This is also true for digging for the antiquities ...I personally would rather to have my character physically dig a location or remove random stones to prospect for the treasure than play a pop up mini game.
Couldn’t y’all just reskin a Myst or Riven puzzle and call it a day?
Not really joking.
You had a dungeon with an audio puzzle in Vvardenfell and that was super clever. The simple puzzles in CWC were better because they were in the game itself. I don’t know how to express it but minesweeper was the last thing I was expecting.
Couldn’t y’all just reskin a Myst or Riven puzzle and call it a day?
Not really joking.
You had a dungeon with an audio puzzle in Vvardenfell and that was super clever. The simple puzzles in CWC were better because they were in the game itself. I don’t know how to express it but minesweeper was the last thing I was expecting.
I was very disappointed with the preview of the antiquities interface. It looks like candy crush or tetris or something. Utterly unimpressive and jarring compared to the rest of ESO.
If they could find a way to integrate the "mini" game better with the actual ESO 3rd person camera or force the camera into a first person view of an item that you look at on the ground while the rest of the world is within camera shot it would be infinitely better.
Something more akin to a Cartography Station to try find the location, same zoom kinda effect as crafting stations, and when you arrive at a dig site instead let us set up an Excavation Station to perform the dig.
I want to feel like I'm still playing within ESO - not snap to another screen of an interface that feels out of place.
The interface needs serious work and I hope they revise it.
EDIT: Saw this in another thread, but perhaps reconsider how the Antiquities system plays out completely. Look at how wonderfully you executed Thieves Guild Heists and Dark Brotherhood sacraments... what about making interact with the actual ESO world for this system. Give us a random ruin that changes depending on your skill tree, I want to avoid booby traps, I want to feel like I'm actually doing the excavating without it being a Candy Crush game.
you do realise that none of it is final? all that you see is just test versions and they are in no way the final version
The problem is with Greymoor just around the corner, whatever interface they decided on is already set in stone. They are way past the design stage where they can make any major UI changes and still meet their June 2nd deadline. So I’m afraid we are stuck with it. I think I want time to play with it on the PTS before I totally trash it.
I was very disappointed with the preview of the antiquities interface. It looks like candy crush or tetris or something. Utterly unimpressive and jarring compared to the rest of ESO.
If they could find a way to integrate the "mini" game better with the actual ESO 3rd person camera or force the camera into a first person view of an item that you look at on the ground while the rest of the world is within camera shot it would be infinitely better.
Something more akin to a Cartography Station to try find the location, same zoom kinda effect as crafting stations, and when you arrive at a dig site instead let us set up an Excavation Station to perform the dig.
I want to feel like I'm still playing within ESO - not snap to another screen of an interface that feels out of place.
The interface needs serious work and I hope they revise it.
EDIT: Saw this in another thread, but perhaps reconsider how the Antiquities system plays out completely. Look at how wonderfully you executed Thieves Guild Heists and Dark Brotherhood sacraments... what about making interact with the actual ESO world for this system. Give us a random ruin that changes depending on your skill tree, I want to avoid booby traps, I want to feel like I'm actually doing the excavating without it being a Candy Crush game.
you do realise that none of it is final? all that you see is just test versions and they are in no way the final version
Expectations:
Reality:
https://www.youtube.com/watch?v=eCyw3prIWhc I was very disappointed with the preview of the antiquities interface. It looks like candy crush or tetris or something. Utterly unimpressive and jarring compared to the rest of ESO.
If they could find a way to integrate the "mini" game better with the actual ESO 3rd person camera or force the camera into a first person view of an item that you look at on the ground while the rest of the world is within camera shot it would be infinitely better.
Something more akin to a Cartography Station to try find the location, same zoom kinda effect as crafting stations, and when you arrive at a dig site instead let us set up an Excavation Station to perform the dig.
I want to feel like I'm still playing within ESO - not snap to another screen of an interface that feels out of place.
The interface needs serious work and I hope they revise it.
EDIT: Saw this in another thread, but perhaps reconsider how the Antiquities system plays out completely. Look at how wonderfully you executed Thieves Guild Heists and Dark Brotherhood sacraments... what about making interact with the actual ESO world for this system. Give us a random ruin that changes depending on your skill tree, I want to avoid booby traps, I want to feel like I'm actually doing the excavating without it being a Candy Crush game.
you do realise that none of it is final? all that you see is just test versions and they are in no way the final version