If the light attack changes allowing improved sustain make everyone into obligate light-skill-bash weavers, have a thought for all of us poor sods on console who can't uncouple bash as a separate command from block+hit. On ps4 you are forced to press L2 then R2 to bash, and that split second of blocking is enough to cause you to miss your stam regen tick. This is a big difference compared to PC where you can bash without blocking. This will result in notable differences between optimal set ups for the different platforms.
Also, if bashweaving becomes mandatory to make up for lower light damage but higher sustain from lights, it also forces everyone including magicka builds into playing at melee range from enemies. This further stifles build and play style diversity.
If the light attack changes allowing improved sustain make everyone into obligate light-skill-bash weavers, have a thought for all of us poor sods on console who can't uncouple bash as a separate command from block+hit. On ps4 you are forced to press L2 then R2 to bash, and that split second of blocking is enough to cause you to miss your stam regen tick. This is a big difference compared to PC where you can bash without blocking. This will result in notable differences between optimal set ups for the different platforms.
Also, if bashweaving becomes mandatory to make up for lower light damage but higher sustain from lights, it also forces everyone including magicka builds into playing at melee range from enemies. This further stifles build and play style diversity.
SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
ATreeGnome wrote: »If the light attack changes allowing improved sustain make everyone into obligate light-skill-bash weavers, have a thought for all of us poor sods on console who can't uncouple bash as a separate command from block+hit. On ps4 you are forced to press L2 then R2 to bash, and that split second of blocking is enough to cause you to miss your stam regen tick. This is a big difference compared to PC where you can bash without blocking. This will result in notable differences between optimal set ups for the different platforms.
Also, if bashweaving becomes mandatory to make up for lower light damage but higher sustain from lights, it also forces everyone including magicka builds into playing at melee range from enemies. This further stifles build and play style diversity.
The increase in relative power of bash weaving is definitely one of the worst side effects of the proposed changes. Even on PC it just doesn't feel fun, it's far more intimidating for new players to learn that light attack weaving, and it just doesn't make sense for a defensive utility ability to do more DPS than light attacks, like it does on the PTS. I'm fine with light attacks getting a bit of a nerf and heavy attacks getting a significant buff, but a heavy nerf to bash weaving will be one of the best ways to reduce the skill gap without having a negative effect on low/mid DPS players. Maarselok already gives players enough of a reward for being able to bash weave, just add a magicka version and gut the direct DPS gain damage builds can get from bash weaving.
SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
^^SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
Ideally there should be possible to bash only when there is something to be interrupted. This is not block that somebody will place in advance to mitigate damage from future attack. If there is nothing to interrupt then bash should not start at all no matter how many times you press buttons.
^^SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
It’s weird, looks ugly, and feels bad in gameplay. Regular LA weaving improves the fluidity of combat - bashweaving does not and it forces melee range. Plus console can lose regen ticks this way.
Maybe bashing could scale from max health instead so the dps increase isn’t worth it?
^^SidewalkChalk5 wrote: »Bash weaving for damage should not be a thing.
It’s weird, looks ugly, and feels bad in gameplay. Regular LA weaving improves the fluidity of combat - bashweaving does not and it forces melee range. Plus console can lose regen ticks this way.
Maybe bashing could scale from max health instead so the dps increase isn’t worth it?
I agree that bash weaving is bad, but LA weaving does NOT improve fluidity in the slightest. If anything, it makes your character look like it has a spasm.
SidraWillowsky wrote: »How about move the bash decrease thing out of the green CP trees and into the red ones and/or into the SnB weapon passives?