leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Imagine thinking weaving is so difficult playing a piano is harder.
I don't understand trying to cater to players so bad and so useless at the game that after 1200 hours they can't get a basic skill down. Its an action game.
They're trying to lower the ceiling to players who don't want to improve, just leave them. There has got to be some incentive to improve in this game. Encourage the average player skill to improve to reduce the gap.
I dont see how its enjoyable pressing a button every 1s and thats it for the combat. Combo's, weaving, cancelling etc.. all make the game much more fast paced.
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
The bar is not that high, the game has one of the lowest skill ceilings in mmo's ive ever seen. The difference between someone pressing a skill every second and pressing a skill light attack isn't hard. I taught a friend how to do it in 10m on a test dummy last patch.
I mean the engine struggling because of cancelling and weaving is a lovely new excuse. People weaved way before the game started having lot of issues and it was fine then. Its an excuse to 'nerf' long term players and buff potato players even further, nothing more.
Man, I have been in this game for a loooooooong time. Weaving was always there true, and guess what, the servers always struggled too, and it got worse after they migrated calculations to be server side, and animation canceling 100% had a huge effect on server speeds after that. Can you guess why? Because the engine is super old and built for a tab target game with cooldowns. The more APM that the server and engine had to process the slower things got and the more crashes and bugs cropped up. Yes, its true animation canceling is not 100% to blame, but it is part of their issue. You can call it a -new- excuse but there as been a lot of us saying it since beta, and especially after the server side change. This change won't solve the issue, but I am glad to see them -try- something.
I love how everyones suddently using the term apm, now. Most have never even heard of the time and now everything seems to think its the answer to everything.
I don't remember lagging in 1.6/ 1.7? Everyone was weaving back then, heck the pop in pvp was so much larger back then.