Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
eovogtb16_ESO wrote: »Sounds to me by reading your description of combat in this game that you do not understand it at all.
"In ESO a DPS use 5 skills while continously weaving then bar change for another 5 skills and repeat. This is ridicoulos in an action oriented game. What we call skill in this game is not intelligence based decision making in the 99% of the time. No, what we call player skill here is physical dexterity about pushing as much keys as we can. Playing on a piano is easier than that, and while it's laughable I can compare to the japanase dancing games where extreme dexterity is required."
Is this what you think a good player does?
eovogtb16_ESO wrote: »Also you people who do not understand what animation canceling is really need to stop complaining about it. It's not some magic thing that lets good players perform more actions than the global cooldown allows. You can't use more than 1 gcd per second and all the animation canceling in the world isn't going to let you do more than that. All good players do is cut off the animations to their light attacks l, that's it. You can go further and bash/block cancel skill animations but that isn't going to help you cast more than the allowed skills.
Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
I agree. I did not write nowhere weaving invalidates it.Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
No, it does not add a layer of skill. It unnecessary adds a layer of dexterity and the need of muscle memory reflexes.
Imagine a minigame for example for fishing in any other game where you need to push 5 keys + 6th (key for swap) while pushing a mouse button between each key push, but in the right time, and all this to catch the fish. Now imagine an action game other then ESO. Any FPS.. Now, to do as much damage in that FPS as before you need to do this 5+1 key + weaving formula. Will the game be better? Will it give you more enjoyment? No, lol, because it is an action game and the whole mechanism is stupid for an action game...
ketsparrowhawk wrote: »Anytime I see someone describe LA weaving as "frantic" or anything like that.. I have to imagine they're doing it wrong.
You click your mouse button. Then you activate an ability.
Congrats. You are now light-attack weaving.
LadyNalcarya wrote: »Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
I agree. I did not write nowhere weaving invalidates it.Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
No, it does not add a layer of skill. It unnecessary adds a layer of dexterity and the need of muscle memory reflexes.
Imagine a minigame for example for fishing in any other game where you need to push 5 keys + 6th (key for swap) while pushing a mouse button between each key push, but in the right time, and all this to catch the fish. Now imagine an action game other then ESO. Any FPS.. Now, to do as much damage in that FPS as before you need to do this 5+1 key + weaving formula. Will the game be better? Will it give you more enjoyment? No, lol, because it is an action game and the whole mechanism is stupid for an action game...
Dexterity and muscle memory certainly add an extra skill level, though. And even at the highest level, APM in ESO is not even that high compared to games like Starcraft.
It's true that not every player is capable of becoming a top dd. And as someone who will never rival the likes of Liko due to health issues I don't think that it would be fair to bring them down just so I can be as strong as them.
LadyNalcarya wrote: »Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
I agree. I did not write nowhere weaving invalidates it.Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
No, it does not add a layer of skill. It unnecessary adds a layer of dexterity and the need of muscle memory reflexes.
Imagine a minigame for example for fishing in any other game where you need to push 5 keys + 6th (key for swap) while pushing a mouse button between each key push, but in the right time, and all this to catch the fish. Now imagine an action game other then ESO. Any FPS.. Now, to do as much damage in that FPS as before you need to do this 5+1 key + weaving formula. Will the game be better? Will it give you more enjoyment? No, lol, because it is an action game and the whole mechanism is stupid for an action game...
Dexterity and muscle memory certainly add an extra skill level, though. And even at the highest level, APM in ESO is not even that high compared to games like Starcraft.
It's true that not every player is capable of becoming a top dd. And as someone who will never rival the likes of Liko due to health issues I don't think that it would be fair to bring them down just so I can be as strong as them.
The game should be fun and accessible. What players should understand that it is not some kind of attack on pro DPS players, and they can have their fun in future just like in the past as well. Nobody takes away anything from a group of players to give it to another group. The game just becomes better, easier in terms of action and more fun. I can not underline enough to check out Neverwinter's combat, players just watch YT videos. The game is mediocre, but the combat system is better, also very similar to ESO's. That's why I say ESO should go live with these changes and change more in future.
LadyNalcarya wrote: »LadyNalcarya wrote: »Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
I agree. I did not write nowhere weaving invalidates it.Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
No, it does not add a layer of skill. It unnecessary adds a layer of dexterity and the need of muscle memory reflexes.
Imagine a minigame for example for fishing in any other game where you need to push 5 keys + 6th (key for swap) while pushing a mouse button between each key push, but in the right time, and all this to catch the fish. Now imagine an action game other then ESO. Any FPS.. Now, to do as much damage in that FPS as before you need to do this 5+1 key + weaving formula. Will the game be better? Will it give you more enjoyment? No, lol, because it is an action game and the whole mechanism is stupid for an action game...
Dexterity and muscle memory certainly add an extra skill level, though. And even at the highest level, APM in ESO is not even that high compared to games like Starcraft.
It's true that not every player is capable of becoming a top dd. And as someone who will never rival the likes of Liko due to health issues I don't think that it would be fair to bring them down just so I can be as strong as them.
The game should be fun and accessible. What players should understand that it is not some kind of attack on pro DPS players, and they can have their fun in future just like in the past as well. Nobody takes away anything from a group of players to give it to another group. The game just becomes better, easier in terms of action and more fun. I can not underline enough to check out Neverwinter's combat, players just watch YT videos. The game is mediocre, but the combat system is better, also very similar to ESO's. That's why I say ESO should go live with these changes and change more in future.
The game IS accessible. It's a mostly casual game that doesn't require you to grind 24/7 or to pull off insane combos a-la DMC to be able to clear content. As I said, I cannot compete with top dps players due to chronic health issues, but I still can clear new dungeons and trials, even though I don't play that much. The weaving system is not that difficult to learn if you do it properly.
Also, ruining other people's fun is not fun. It's called gloating. The game has been out for many years now, and there are a lot of people who like its combat system. If they preferred Neverwinter (or BDO, or any other game), they'd play that game instead.
MellowMagic wrote: »If you think this change is getting rid of weaving or animation cancelling, its not. Weaving will still be necessary and animation cancelling will still exist. This change will mean that weaving will be necessary for sustain with alot less damage output. I can still block and swap cancel. So players not weaving or Acing are not going feel any difference.
MellowMagic wrote: »If you think this change is getting rid of weaving or animation cancelling, its not. Weaving will still be necessary and animation cancelling will still exist. This change will mean that weaving will be necessary for sustain with alot less damage output. I can still block and swap cancel. So players not weaving or Acing are not going feel any difference.
Yes, it's clear that it is not complete end of weaving, but the direction is good ZOS is going.
LadyNalcarya wrote: »LadyNalcarya wrote: »Being a skilled player means you use your intelligence to find the best mix of armor sets, skills for your character, you have experience for your own, and knowledge about other classes and with these you will use your skills on your skillbar in the right time to defeat your opponent. This is skill. Weaving and pushing the keyboard as fast as you can in given order is dexterity. These are totally different things.
Weaving does not invalidate the need for knowledge, a proper build and efficient use of skills. All those "skillfull" actions are there and important.
I agree. I did not write nowhere weaving invalidates it.Weaving just adds another layer of skill and fits perfectly into the "efficient use of your character's abilities" kategory. It also has nothing to do with "mashing your buttons as fast as possible".
No, it does not add a layer of skill. It unnecessary adds a layer of dexterity and the need of muscle memory reflexes.
Imagine a minigame for example for fishing in any other game where you need to push 5 keys + 6th (key for swap) while pushing a mouse button between each key push, but in the right time, and all this to catch the fish. Now imagine an action game other then ESO. Any FPS.. Now, to do as much damage in that FPS as before you need to do this 5+1 key + weaving formula. Will the game be better? Will it give you more enjoyment? No, lol, because it is an action game and the whole mechanism is stupid for an action game...
Dexterity and muscle memory certainly add an extra skill level, though. And even at the highest level, APM in ESO is not even that high compared to games like Starcraft.
It's true that not every player is capable of becoming a top dd. And as someone who will never rival the likes of Liko due to health issues I don't think that it would be fair to bring them down just so I can be as strong as them.
The game should be fun and accessible. What players should understand that it is not some kind of attack on pro DPS players, and they can have their fun in future just like in the past as well. Nobody takes away anything from a group of players to give it to another group. The game just becomes better, easier in terms of action and more fun. I can not underline enough to check out Neverwinter's combat, players just watch YT videos. The game is mediocre, but the combat system is better, also very similar to ESO's. That's why I say ESO should go live with these changes and change more in future.
The game IS accessible. It's a mostly casual game that doesn't require you to grind 24/7 or to pull off insane combos a-la DMC to be able to clear content. As I said, I cannot compete with top dps players due to chronic health issues, but I still can clear new dungeons and trials, even though I don't play that much. The weaving system is not that difficult to learn if you do it properly.
Also, ruining other people's fun is not fun. It's called gloating. The game has been out for many years now, and there are a lot of people who like its combat system. If they preferred Neverwinter (or BDO, or any other game), they'd play that game instead.
Why do you people keep writing that weaving is not difficult? I did not write it is. It is not fun. That is the point. The more skills you use the more variety you have, maybe the more dexterity you have can be very good in a slow tab targeting MMO. But this is an action based MMO with mouselook and fast pace. Nobody ruining anyone's fun, players cry because they don't like the possible changes. When do majority of people like changes anytime in any place? Players who oppose it the most I can compare them to the players who always cry for nerfs. They are the all time negative people. I died because of that so nerf that. ZOS plans to make a big change, blaah it must be bad, it's good as it is now do not change it. - But before the planned change also a lot of people wrote that the animation cancelling should not be a thing and it's a joke. I am sure these are just the all time negative ppl.
The game is fun now and will be fun later as well. You can clear dungeons now, good for you, you can do it later as well. But if the changes go live the game will be better and I hope they stay on this path.
No, what we call player skill here is physical dexterity about pushing as much keys as we can. Playing on a piano is easier than that, .[/b]
Animation cancelling should not be a thing at all in this game, and while the changes are great if they implemented there can be much more to done in the good direction. I think light attack should be completely removed from the game, and bar swap in combat should also not be possible, limiting players to have 5 skills for a combat situation.
leepalmer95 wrote: »Imagine thinking weaving is so difficult playing a piano is harder.
I don't understand trying to cater to players so bad and so useless at the game that after 1200 hours they can't get a basic skill down. Its an action game.
They're trying to lower the ceiling to players who don't want to improve, just leave them. There has got to be some incentive to improve in this game. Encourage the average player skill to improve to reduce the gap.
I dont see how its enjoyable pressing a button every 1s and thats it for the combat. Combo's, weaving, cancelling etc.. all make the game much more fast paced.
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
leepalmer95 wrote: »Imagine thinking weaving is so difficult playing a piano is harder.
I don't understand trying to cater to players so bad and so useless at the game that after 1200 hours they can't get a basic skill down. Its an action game.
They're trying to lower the ceiling to players who don't want to improve, just leave them. There has got to be some incentive to improve in this game. Encourage the average player skill to improve to reduce the gap.
I dont see how its enjoyable pressing a button every 1s and thats it for the combat. Combo's, weaving, cancelling etc.. all make the game much more fast paced.
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
leepalmer95 wrote: »leepalmer95 wrote: »Imagine thinking weaving is so difficult playing a piano is harder.
I don't understand trying to cater to players so bad and so useless at the game that after 1200 hours they can't get a basic skill down. Its an action game.
They're trying to lower the ceiling to players who don't want to improve, just leave them. There has got to be some incentive to improve in this game. Encourage the average player skill to improve to reduce the gap.
I dont see how its enjoyable pressing a button every 1s and thats it for the combat. Combo's, weaving, cancelling etc.. all make the game much more fast paced.
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
The bar is not that high, the game has one of the lowest skill ceilings in mmo's ive ever seen. The difference between someone pressing a skill every second and pressing a skill light attack isn't hard. I taught a friend how to do it in 10m on a test dummy last patch.
I mean the engine struggling because of cancelling and weaving is a lovely new excuse. People weaved way before the game started having lot of issues and it was fine then. Its an excuse to 'nerf' long term players and buff potato players even further, nothing more.
leepalmer95 wrote: »leepalmer95 wrote: »Imagine thinking weaving is so difficult playing a piano is harder.
I don't understand trying to cater to players so bad and so useless at the game that after 1200 hours they can't get a basic skill down. Its an action game.
They're trying to lower the ceiling to players who don't want to improve, just leave them. There has got to be some incentive to improve in this game. Encourage the average player skill to improve to reduce the gap.
I dont see how its enjoyable pressing a button every 1s and thats it for the combat. Combo's, weaving, cancelling etc.. all make the game much more fast paced.
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
The bar is not that high, the game has one of the lowest skill ceilings in mmo's ive ever seen. The difference between someone pressing a skill every second and pressing a skill light attack isn't hard. I taught a friend how to do it in 10m on a test dummy last patch.
I mean the engine struggling because of cancelling and weaving is a lovely new excuse. People weaved way before the game started having lot of issues and it was fine then. Its an excuse to 'nerf' long term players and buff potato players even further, nothing more.
Man, I have been in this game for a loooooooong time. Weaving was always there true, and guess what, the servers always struggled too, and it got worse after they migrated calculations to be server side, and animation canceling 100% had a huge effect on server speeds after that. Can you guess why? Because the engine is super old and built for a tab target game with cooldowns. The more APM that the server and engine had to process the slower things got and the more crashes and bugs cropped up. Yes, its true animation canceling is not 100% to blame, but it is part of their issue. You can call it a -new- excuse but there as been a lot of us saying it since beta, and especially after the server side change. This change won't solve the issue, but I am glad to see them -try- something.
Sanguinor2 wrote: »
You know, some of those players might not be as useless if they lowered the bar for being useful in this game. No where did they ever advertise this game as some elite , high skill cap game for pro's only. They are catering to what brings them money and makes the game more fun for the most people. And to be fair, weaving was not a combat method this engine they are using was built to handle well, so getting a grip on it at some point was always going to happen. They don't need to remove it just find a way to get the engine to handle it better. Which is what I think they are trying to do.
The engine was also built for clientside calculations and checks. And that will never come back and likely Plays a much bigger role in Performance issues since they moved that stuff to serverside years ago.