Nemesis7884 wrote: »isnt it easier for tanks to throw in a couple light attacks between skills than being forced to slowly heavy attack?
ForzaRammer wrote: »Nemesis7884 wrote: »isnt it easier for tanks to throw in a couple light attacks between skills than being forced to slowly heavy attack?
no the amount stam restored is not even close, 1 HA in current patch > 5 LA next patch
Nemesis7884 wrote: »ForzaRammer wrote: »Nemesis7884 wrote: »isnt it easier for tanks to throw in a couple light attacks between skills than being forced to slowly heavy attack?
no the amount stam restored is not even close, 1 HA in current patch > 5 LA next patch
hmm they have the heavy armor passive that also returns resources on heavy attacks? maybe they can up / finetune this
Littlebluelizard wrote: »Be honest when was the last time you did a heavy for resources? You barely need that nowadays if you have your setup done correctly.
Tanks already need to la between skills to proc enchants, so tank play shouldn't change much besides not doing heavys.
Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Nemesis7884 wrote: »isnt it easier for tanks to throw in a couple light attacks between skills than being forced to slowly heavy attack?
Nemesis7884 wrote: »isnt it easier for tanks to throw in a couple light attacks between skills than being forced to slowly heavy attack?
My thoughts exactly. I always try to sneak in a heavy attack when possible as tank, but some fights require you to almost perma-block. As long as the amount of resources returned are well balanced, I don't have an issue with light attacking instead of heavy attacking. Quite the opposite.
ForzaRammer wrote: »
I am fine if 1 fully charged heavy restore 4-6k stam. Doubt zos will do that.
ForzaRammer wrote: »
I am fine if 1 fully charged heavy restore 4-6k stam. Doubt zos will do that.
***? that resource restore you want is insane, me thinks the problem is on your end. try having some regen, or not perma blocking, jeez.
I'm not concerned about it, really.
As it is, I know when (and when not to) drop block for a while to do heavy attacks for resources. My tanking style has never revolved around constantly holding block down at all times. Having the resource return be from light attacks will probably be much easier and more forgiving. It does mean I'll contribute a lot less to damage though. But who cares? That's not my job anyway, right?
ForzaRammer wrote: »I'm not concerned about it, really.
As it is, I know when (and when not to) drop block for a while to do heavy attacks for resources. My tanking style has never revolved around constantly holding block down at all times. Having the resource return be from light attacks will probably be much easier and more forgiving. It does mean I'll contribute a lot less to damage though. But who cares? That's not my job anyway, right?
No, doing LA under new patch will take you more time to get same amount of stam, not less.
ForzaRammer wrote: »I'm not concerned about it, really.
As it is, I know when (and when not to) drop block for a while to do heavy attacks for resources. My tanking style has never revolved around constantly holding block down at all times. Having the resource return be from light attacks will probably be much easier and more forgiving. It does mean I'll contribute a lot less to damage though. But who cares? That's not my job anyway, right?
No, doing LA under new patch will take you more time to get same amount of stam, not less.
ForzaRammer wrote: »Littlebluelizard wrote: »Be honest when was the last time you did a heavy for resources? You barely need that nowadays if you have your setup done correctly.
Tanks already need to la between skills to proc enchants, so tank play shouldn't change much besides not doing heavys.
no you don't need la for enchant, you have blockade for it
Littlebluelizard wrote: »ForzaRammer wrote: »Littlebluelizard wrote: »Be honest when was the last time you did a heavy for resources? You barely need that nowadays if you have your setup done correctly.
Tanks already need to la between skills to proc enchants, so tank play shouldn't change much besides not doing heavys.
no you don't need la for enchant, you have blockade for it
You need to proc your front bar enchantment as well.
They want to push you to use sets to gain the power they keep stripping.
Also, the game is a DPS race, so its not surprising tanks get shafted all the time ...
Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Plz explain how it is a buff. You have to la x5 in a row to get same resources as heavy attack. 11 la that are not in a row. With that much time in non block, you can totally heavy attack.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Plz explain how it is a buff. You have to la x5 in a row to get same resources as heavy attack. 11 la that are not in a row. With that much time in non block, you can totally heavy attack.
I weave nearly every skill I fire on my tank, unless I need to specifically block cast something. The most vulnerable I am ever at on my tank is when I am winding up for a HA to help with resources. This completely eliminates the need for that. We will certainly have to see how the numbers ultimately balance, but to me, it feels like a buff. Not sure where you are getting the numbers you mentioned. Keep in mind we are gong to be able to buff light attack resource return with CP.
Now what I will say, the biggest thing this accomplishes is lowering the skill gap across the board (DPS, tanking, pve, pvp, whatever). It certainly requires more skill to ensure you weave most things, and on a tank where you have to block cast, it might end up being more difficult for some, but most of the really good tanks I have spoken to view this as a buff.
You know who I have not spoken to... @code65536 We need an adult. If he says its a nerf, I'll probably agree. He knows mechanics as well as anyone in this game.
Littlebluelizard wrote: »ForzaRammer wrote: »Littlebluelizard wrote: »Be honest when was the last time you did a heavy for resources? You barely need that nowadays if you have your setup done correctly.
Tanks already need to la between skills to proc enchants, so tank play shouldn't change much besides not doing heavys.
no you don't need la for enchant, you have blockade for it
You need to proc your front bar enchantment as well.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Plz explain how it is a buff. You have to la x5 in a row to get same resources as heavy attack. 11 la that are not in a row. With that much time in non block, you can totally heavy attack.
I weave nearly every skill I fire on my tank, unless I need to specifically block cast something. The most vulnerable I am ever at on my tank is when I am winding up for a HA to help with resources. This completely eliminates the need for that. We will certainly have to see how the numbers ultimately balance, but to me, it feels like a buff. Not sure where you are getting the numbers you mentioned. Keep in mind we are gong to be able to buff light attack resource return with CP.
Now what I will say, the biggest thing this accomplishes is lowering the skill gap across the board (DPS, tanking, pve, pvp, whatever). It certainly requires more skill to ensure you weave most things, and on a tank where you have to block cast, it might end up being more difficult for some, but most of the really good tanks I have spoken to view this as a buff.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Plz explain how it is a buff. You have to la x5 in a row to get same resources as heavy attack. 11 la that are not in a row. With that much time in non block, you can totally heavy attack.
I weave nearly every skill I fire on my tank, unless I need to specifically block cast something. The most vulnerable I am ever at on my tank is when I am winding up for a HA to help with resources. This completely eliminates the need for that. We will certainly have to see how the numbers ultimately balance, but to me, it feels like a buff. Not sure where you are getting the numbers you mentioned. Keep in mind we are gong to be able to buff light attack resource return with CP.
Now what I will say, the biggest thing this accomplishes is lowering the skill gap across the board (DPS, tanking, pve, pvp, whatever). It certainly requires more skill to ensure you weave most things, and on a tank where you have to block cast, it might end up being more difficult for some, but most of the really good tanks I have spoken to view this as a buff.
It's a buff to experienced players who play a tank like they play a DD. People who light-weave their abilities. People who are able to quickly light-attack and then just as quickly re-engage their block. (i.e., "High APM")
But I'd say that for most tanks, this would be a nerf. A lot of people play support roles because they can't manage the high-APM finger gymnastics needed to be a DD.
It also means you can't get a burst of stamina in an emergency. A single heavy attack restores 2830 stamina on my tank--this is with 12% in Tenacity and the Revitalize heavy armor passive. And a heavy attack with a 1H&S is very quick; it's only a 0.8s channel.
So in the span of 0.8s, you can gain 2.8K stamina. There are times when the proverbial brown waste matter is hitting the proverbial fan, when I'm preoccupied with just staying alive, when I'm most likely clenching and permablocking, and during that time, if I notice that I'm getting low on stam, I can usually find an opportunity to drop block for less than a second and I've gotten back a nice burst of stam to sustain me. You can't get a burst of resources like that with light attacks.
So, in some cases, this would be a buff. If it's a high-APM player who doesn't really block-cast and who weaves everything, in a fight where things are going well (and thus they probably won't need a burst of stam in a pinch), yea, I'd say it's a buff.
But it's otherwise a nerf. And I would say that overall, it's a nerf. And a big one at that.
More importantly, it's a change that does the exact opposite of ZOS's stated goal of lowering the effects of skill gaps. The kinds of tanks that will benefit from this are the experienced tanks. And the people hurt by this the most are the new ones who will be permablocking much of the time.
ForzaRammer wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »LMAO. I was just thinking to myself, hey, at least this is a buff for tanks (it most certainly is). Ah well, can't please everyone (or anyone it seems)...
Plz explain how it is a buff. You have to la x5 in a row to get same resources as heavy attack. 11 la that are not in a row. With that much time in non block, you can totally heavy attack.
I weave nearly every skill I fire on my tank, unless I need to specifically block cast something. The most vulnerable I am ever at on my tank is when I am winding up for a HA to help with resources. This completely eliminates the need for that. We will certainly have to see how the numbers ultimately balance, but to me, it feels like a buff. Not sure where you are getting the numbers you mentioned. Keep in mind we are gong to be able to buff light attack resource return with CP.
Now what I will say, the biggest thing this accomplishes is lowering the skill gap across the board (DPS, tanking, pve, pvp, whatever). It certainly requires more skill to ensure you weave most things, and on a tank where you have to block cast, it might end up being more difficult for some, but most of the really good tanks I have spoken to view this as a buff.
It's a buff to experienced players who play a tank like they play a DD. People who light-weave their abilities. People who are able to quickly light-attack and then just as quickly re-engage their block. (i.e., "High APM")
But I'd say that for most tanks, this would be a nerf. A lot of people play support roles because they can't manage the high-APM finger gymnastics needed to be a DD.
It also means you can't get a burst of stamina in an emergency. A single heavy attack restores 2830 stamina on my tank--this is with 12% in Tenacity and the Revitalize heavy armor passive. And a heavy attack with a 1H&S is very quick; it's only a 0.8s channel.
So in the span of 0.8s, you can gain 2.8K stamina. There are times when the proverbial brown waste matter is hitting the proverbial fan, when I'm preoccupied with just staying alive, when I'm most likely clenching and permablocking, and during that time, if I notice that I'm getting low on stam, I can usually find an opportunity to drop block for less than a second and I've gotten back a nice burst of stam to sustain me. You can't get a burst of resources like that with light attacks.
So, in some cases, this would be a buff. If it's a high-APM player who doesn't really block-cast and who weaves everything, in a fight where things are going well (and thus they probably won't need a burst of stam in a pinch), yea, I'd say it's a buff.
But it's otherwise a nerf. And I would say that overall, it's a nerf. And a big one at that.
More importantly, it's a change that does the exact opposite of ZOS's stated goal of lowering the effects of skill gaps. The kinds of tanks that will benefit from this are the experienced tanks. And the people hurt by this the most are the new ones who will be permablocking much of the time.
well said