Jjitsuboy98 wrote: »Alot of feedback is saying these changes might be revolved around slowing the game down. It could be one of few options they have to fix the performance issue. This may be directly tied to actually fixing the performance if you read some of the debates and research going on in other threads. Funny you bring up Sypher, me and my buddies use to duel this guy in dc area of cyro before he was even a name, right at release. He was the founder of the cheese Dk resto staff build at that time and players could not understand his playstyle. Ol Sypher he loved the cheese.
Didn’t hide his builds though. Most went straight to YouTube for others to get them nerfed.
Your not lying, and boy did they abuse them. I remember his dad was mad he gave up college to be a streamer, best thing he did was leave eso, i hear he has like thousands of followers on fortnite or apex or whatever.
price101610 wrote: »Lol, they don’t wanna manage this game anymore. Trying to kill it. Or make us all questers for new chapter.
I do know one thing, back in them days the population was massive, la weaving was not really a thing, or animation cancelling, it had not really taken off, maybe a few did it but it was not public knowledge, and you know what? there was no cyro lag, like the lag of today.
I would rather do 3 Light Attacks than one heavy in that scenario, even if the overall damage of heavy attacks gets buffed.
And there's 10 times that amount of new players that have picked up the game if you follow it on social media.
in marketing you value two metrics for growth. one is retention, or customers who keep coming back. the other is active installs after a certain period of time - this can be weeks or months depending on the product.
the worst metric to follow is new installs because this does not imply long term customers.
also an important metric is churn rate, or customers lost.
based on the data that we know as a community, we can agree that ESO's churn rate has steadily increased over time.
You have a point, but today i was researching some niche builds, it was taking me to forum posts from 2014 to current, you know how many im quitting, were all leaving, eso is dead posts i saw over the years from changes in the game or gear sets? It was like a broken record of today, and well... here we are.
CleymenZero wrote: »This conversation is simple to understand.
Initial input: The community wants improved performance and fixes on bugs that have been around for several months (possible years).
Response: ZOS creates a concept for radical changes to light/heavy attacks.
Conclusion. Our requests were not heard, rather resources were devoted to change the base mechanics of the game.
Mods, before you lock this thread, do note this is "constructive" feedback. All ZOS has to do is take notes and understand the most common request from the community, and then finally fill that request.
You guys seem to miss something that becomes painfully obvious once you look at the big picture.
Have you guys ever considered that performance would've been fixed by now if they could've? I really think that performance WILL NEVER IMPROVE with the current state of the game.
Think for a bit, think about all the changes that were put in place over the last years, a bunch of them have been directed at alleviating server load and that's again what they're trying to do with these changes. They discuss the high APM (actions per minute) being a source of DPS gap for example but in reality, the changes are a way to slow down the pace of combat input.
It has always been an issue with APM. Remember the block spam kicking you to the login screen? Have you ever swapped setups really fast with Dressing Room and got kicked to login screen? These are ways the server deals with overwhelming inputs. 1 player doing this is not an issue but any doing it is so that's why you get kicked.
PvP is mostly fine in BGs bar the kinda frequent desync but overland, the moment there are 2 Zergs fighting, people get dc'd. It's an issue with too many inputs at once.
Think about it, if you weave properly, your input is about 2 per second but then, as you perform you rotation on a raid boss for example, the server will eventually have to do dozens of calculations per second per player in a raid.
For a magicka, you got your wall ticking, your orb ticking twice per second, your spammable your class and non-class dots, the effects of some of your abilities (burning etc), the enchant proccing and the list goes on. That's for 1 player but there are 8 dps in that raid plus the healer and its many targets getting healed, the damage intake all this going through formulas taking into account offensive and defensive stats. It's a massive amount of calculations being made. This addictive fast-paced gameplay is the very thing that is degrading performance and I don't think any server could handle it fluidly.
If all it took to fix performance was to "stop running the game on potato servers" and invest in better gear, it would've been done by now.
You think they would risk messing with the code so much if all it took was better servers? You think they'd bother stripping 30gb out of the game and accidentally removing textures in Wrothgar if all they had to do was to get better servers?
I know some of the stuff mentioned in my post doesn't concern you but it's stuff I've read in the forums countless times.
The reality is, as the game is played now, there will never really be performance improvement. They need to rework how it is played to improve the performance.
Sanguinor2 wrote: »I do know one thing, back in them days the population was massive, la weaving was not really a thing, or animation cancelling, it had not really taken off, maybe a few did it but it was not public knowledge, and you know what? there was no cyro lag, like the lag of today.
You know what also wasnt a Thing back when Performance worked? Serverside checks and anti cheat protection.
You know what was a a Thing back when Performance worked? Cheat engine going completely unchecked because everything was on clientside, not to Mention bots and Gold sellers.
relentless_turnip wrote: »I don't care either way...
My question is why? How does this help new and inexperienced players?
Anyone with experience know's how to adapt to this change, a new player doesn't even know there has been a change.
Overall of course it is a nerf to over all dps potential.
PVP death recap complaints will go up.
Burst kills players, not the light attacks in between them.
You are encouraging us to increase each tooltip by 800-900,by giving us 400 free recovery via muscle memory.
Heavy attacks now do as much damage as a spammable for 2 x GCD. Except they don't return resource if you run a heavy attack build.
What happens to sustain races? sustain sets? won't they only be utilised by heavy attack builds?
I don't understand the point of these changes and who they help.
I think more tutorials in game explaining advanced mechanics would achieve a lot more than messing with core mechanics.
Apparently a high percentage of player don't even use buff food!! They need educating not cuddling.
As I said I don't mind either way, but you will upset more people than you help with this change I feel.
I can fully understand that ZOS is more interested in making the casual playerbase happy. For them the difference is a large number of people generate much revenue and little trouble and a small hardcore crowd that is generate littler revenue but much trouble.
Which group would you prefer IRL?
I do know one thing, back in them days the population was massive, la weaving was not really a thing, or animation cancelling, it had not really taken off, maybe a few did it but it was not public knowledge, and you know what? there was no cyro lag, like the lag of today.
very good question. imagine if PUBG wanted to level the playing field by making it possible for everyone to have auto-aim.
I can fully understand that ZOS is more interested in making the casual playerbase happy. For them the difference is a large number of people generate much revenue and little trouble and a small hardcore crowd that is generate littler revenue but much trouble.
Which group would you prefer IRL?
So we talking about the 10 commenters on Dottz video, the 5 friends you have on discord, or the 30 or so angry people on these forums? Cause i am sure 85% of the eso community has not discussed this. Why do people on the forums always act like they are the voice of ESO? lol