justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
SummerNights91 wrote: »justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
Nobody said they dont need them... but they can learn to play the game just like everyone else. If they cant animation cancel or light attack weave then they need to keep practicing. Learn to play the game... or just get handed the game and be able to do all the content by the dev's. I remember working hard to get the sets I wanted in this game... grinding for months to get the helmet I needed from a dungeon. I remember going into cyrodill and fighting people better then me and dying a lot but I got better. That's what makes a game fun.
SummerNights91 wrote: »justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
Nobody said they dont need them... but they can learn to play the game just like everyone else. If they cant animation cancel or light attack weave then they need to keep practicing. Learn to play the game... or just get handed the game and be able to do all the content by the dev's. I remember working hard to get the sets I wanted in this game... grinding for months to get the helmet I needed from a dungeon. I remember going into cyrodill and fighting people better then me and dying a lot but I got better. That's what makes a game fun.
Unknown_Redemption wrote: »SummerNights91 wrote: »justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
Nobody said they dont need them... but they can learn to play the game just like everyone else. If they cant animation cancel or light attack weave then they need to keep practicing. Learn to play the game... or just get handed the game and be able to do all the content by the dev's. I remember working hard to get the sets I wanted in this game... grinding for months to get the helmet I needed from a dungeon. I remember going into cyrodill and fighting people better then me and dying a lot but I got better. That's what makes a game fun.
Or some of us physically cant keep up with the millisecond demand of weaving. I know the game well, but my DPS is 20% lower due to military related injuries. So based on your comment, how do I improve that?
I'm sorry that you have to deal with a disability. I also have health challenges that affect gaming. However, I don't think games should have higher floors and lower ceilings so everyone can win a gold star.Unknown_Redemption wrote: »Or some of us physically cant keep up with the millisecond demand of weaving. I know the game well, but my DPS is 20% lower due to military related injuries. So based on your comment, how do I improve that?
Unknown_Redemption wrote: »SummerNights91 wrote: »justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
Nobody said they dont need them... but they can learn to play the game just like everyone else. If they cant animation cancel or light attack weave then they need to keep practicing. Learn to play the game... or just get handed the game and be able to do all the content by the dev's. I remember working hard to get the sets I wanted in this game... grinding for months to get the helmet I needed from a dungeon. I remember going into cyrodill and fighting people better then me and dying a lot but I got better. That's what makes a game fun.
Or some of us physically cant keep up with the millisecond demand of weaving. I know the game well, but my DPS is 20% lower due to military related injuries. So based on your comment, how do I improve that?
Unknown_Redemption wrote: »SummerNights91 wrote: »justaquickword wrote: »Yeah. Sod all those dirty stinking casuals and those new players with all their untapped revenue streams.
Who needs them right?
🙄
Nobody said they dont need them... but they can learn to play the game just like everyone else. If they cant animation cancel or light attack weave then they need to keep practicing. Learn to play the game... or just get handed the game and be able to do all the content by the dev's. I remember working hard to get the sets I wanted in this game... grinding for months to get the helmet I needed from a dungeon. I remember going into cyrodill and fighting people better then me and dying a lot but I got better. That's what makes a game fun.
Or some of us physically cant keep up with the millisecond demand of weaving. I know the game well, but my DPS is 20% lower due to military related injuries. So based on your comment, how do I improve that?
You don't. Seems a little wierd to ask a game to limit good players so your the same as them tho.
SummerNights91 wrote: »HA/LA really? To big of a skill gap, really?
I'm sorry that you have to deal with a disability. I also have health challenges that affect gaming. However, I don't think games should have higher floors and lower ceilings so everyone can win a gold star.Unknown_Redemption wrote: »Or some of us physically cant keep up with the millisecond demand of weaving. I know the game well, but my DPS is 20% lower due to military related injuries. So based on your comment, how do I improve that?
What's really frustrating about how ZOS continues to try to dumb down combat in ESO is that all zones are already highly accessible through the normal difficulty.
Plus this is obviously a slippery slope. Where do you draw the line? I think the most profitable audience dictates where ZOS draws the line. It's a moving target. And that's not ethical. I want the fast paced game ESO was when I bought it.
SummerNights91 wrote: »HA/LA really? To big of a skill gap, really?
Yes, really. The game's original design has heavy attacks doing more damage that light attacks. When Zos reversed that it created a greater divide between the top DPS and average DPS. Conversation on the effect it has has been discussed in top raiding groups with the consensus that that change was bad for the game. This was among those that were able to easily adjust and remain top players.
SummerNights91 wrote: »HA/LA really? To big of a skill gap, really?
Yes, really. The game's original design has heavy attacks doing more damage that light attacks. When Zos reversed that it created a greater divide between the top DPS and average DPS. Conversation on the effect it has has been discussed in top raiding groups with the consensus that that change was bad for the game. This was among those that were able to easily adjust and remain top players.
It's not like they're reversing that change though. The current proposal is a can of worms and the explicit objective seems to be to make the game easier.
I preferred the medium attack paradigm. I did not feel it was less difficult than the light attack paradigm, but it was certainly less tedious. I don't believe the proposed changes will bring the game back to the medium attack paradigm as it used to exist.
The worst part is that this effort is doomed to fail like all of the other nerf-decent-players strategies. The complexities of ESO ensure that. They're just ruining the game.
I think medium attacks will be relevant again, but there is more to the changes than that and so much of the game is completely different now.As far as the damage component of the change, how are you suggesting it is not reversing what they did in Morrowind and since (I think they buffed LAs a second time)? If it is that HAs will not be returning resources then I would agree.