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Light attack nerf

  • TequilaFire
    TequilaFire
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    These people need to stop day dreaming and make a stable game before they screw it up even more.
  • vamp_emily
    vamp_emily
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    Ascarl wrote: »
    Right now 99% per of all players weaver a LA in between their skills.

    LoL. Are you sure about that?

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • pma_pacifier
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    Hey! Does this mean I don't have to do any LA or HA weaving for end game meta? Am I able to perform as well as pro players without LAs? I don't really use HAs too right now, so do I have to use it now?

    Wait, I think to perform the best you still have to do those things right? Or it does not matter anymore? You now NEED trail gear for decent dps and sustain?
  • Vicinia
    Vicinia
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    It's crazy how in the midst of all the performance issues they're like "I think it's time to mangle block, and mess with light/heavy attacks." Molag Kena and Heavy Armour caught strays too.

    😂🤣
  • TequilaFire
    TequilaFire
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    Load's game, pushes win end game button, I win!.
  • diegoe0626
    diegoe0626
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    This is by far the dumbest, most incompetent suggestion that Elder Scrolls has ever offered. Not only will this make potatoes at the game even more bad, it will also make all semi decent-experienced players 100% quit. You will lose all of your end game community, and instead gear towards a fully RP game with 0 skill. Light attack damage is literally 20% of damage, and the only thing that literally sets a player apart. The one time the combat development team has not nerfed the game to the ground, it decides to do the biggest nerf/skill nerf possible. This is lack of thought at its finest and another reason why this game was sucking for so long and will end up sucking fully, till its filled with crown buyers who ride their little ponies around Auridon. You guys have tailored everything towards pvp and rpers, and always screw over end game pvers. This time you are not only screwing pvers, but also skilled pvpers. This is by far stupid, a waste of suggestion, a waste of comprehension of your own game to even suggest this, and clearly you guys need a proper combat development team that can actually clear content and not spend 3 hours trying to clear the new dungeons that you guys dropped that are a legit insult to skilled players. Since the combat team is so bad at pve, I could see these changes being for themselves so they dont have to embarass themselves on live streams of when they attempt to clear joke content. You guys should learn from video developers such as Dark souls, where the developers actually can clear the own content they put out, and put actual thought into the combat system. Oh wait, dark souls isn't an rping game where you get to ride around your pony and they dont sell cosmetics to thrive on keeping their game alive. Ever thought of just leaving the game core mechanics untouched and see how many players actually come back? Do you guys not want people to be able to get your hardest achievement in game "godslayer'? Do you guys want the majority of the game to be on par in sense of defining skill level? You already made classes extremely balanced, now you want to make bad players more balanced to good players who spent way more time, effort, and practice to get good? Please Gina Bruno/combat development team, stop trying to push no skill pvers/pvpers in line with good players that actually know more about your game. You guys should start taking suggestion from skilled players and see what their thoughts are, as opposed to opening a thread to people on here who are actually saying dumb things like "i suck at light attacks so can only do like 60k dmg, but other people do 90k+". Well go practice, get better, because this games already a joke of a game. Dont take out the one little thing that can actually set a player aside from another. Also, light attack ratio/cpm helps determine who is good, and who is just super slow and clicking one little button to light attack weave. Already got the whole entire end game community saying they will quit if this goes through, but this will probably go through anyways because you guys literally don't even know your own game. PS, thanks for leaving all the issues in game that actually need attention, such as DESYNCS/LAG/FRAME CRASH/AND BUGS. OP OP OP OP....
  • JinMori
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    Since they closed down my thread even though it was the first one to talk about this on the pts forums.... I will post this here.

    I sincerely hope this is is an out of season april fool's joke. That's about it.

    I will not play this game if it shifts to a slow heavy attack meta this is worse than just sustain nerfs, this is a complete rework of how the game is for the worse in my opinion, i will not stand for this.

    If it does happen, goodbye.

    This is another comment i made below after thinking about this a bit more, and i think it's worth putting up front.

    So, if they actually wanna do this and they are set on it, i have a small suggestion, the first would be don't.

    But the second is this, give the damage lost from light attacks to abilities ALL OF IT, NOT JUST SOME! This way, it would be more akin to a sustain buff with a situational heavy attack if you wanna do just that extra bit of damage. It would lower the skill ceiling like you want, and it would keep the fast pased gameplay that a lot of people like.

    Also, light attacks are hitting for way too low, there are reports with good gear of light attacks critting for less than 2 k, if they take the advise, they need to buff this.

    I think the suggestion i made is by far the best for pretty much everyone, it's not even a real compromise, sure some people might be pissed that "scrubs" can not get closer damage compared to the top, i don't, i just don;t wanna lose how eso combat right now plays, because if it does shift to a heavy attack meta, because la were nerfed abilities were not buffed and heavy attack now do comparable damage to what light attack used to do, or even more to counter the fact that now you don;t use 1 ability every second, i will be done.

    Please if you wanna do this, buff abilities to counter the loss of damage from light attacks, so we can still have fast pased rotation with the situational heavy if you wanna do just that little bit extra damage. I repeated the point because it's very important.
  • Savos_Saren
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    Overcome. Adapt. Improvise.

    Time to reexamine the Heavy Attack Build. MagDK with Elegant, Molten Armaments, and using Empower...

    :D
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Raudgrani
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    Heavy attacks restore NO resources? Why? Why not keep it the same, and why add 200 to light attacks? 100 would be sufficient, if you need to add anything at all. It was good as it was. WHY are they constantly "fixing" what isn't broken, and ignore to even try fixing what IS broken?

    Heavy attacking gives no resources, nice. You are once again ruining whole builds. If you are a pet sorc relying mostly on heavy attacking with a shock staff, this is the end of that build/playstyle. Decrease the restore if you really, really feel it's a must, but please stop interfering with how we play the game. Some people like having low recovery/max resource heavy attack builds. Now these are gone too, like so many other ways of playing the game. It's frustrating and sad. Depressing.
    And increasing heavy attack damage of 2H with 62%(!?), I mean - why? It's just weird, why?

    For the love of the gods - PLEASE stop "balancing" the game. Please stop "fixing" what isn't broken, and PLEASE start fixing what is broken. And that is mainly not the way the game is played, but how we CAN'T play because the game itself is so broken.

    I see one nice thing, and that is that Empower is working its way back to being something even remotely useful again.
  • Hapexamendios
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    My DPS will go from mediocre to crap. There is no benefit from this whatsoever.
  • redspecter23
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    The idea of changing light attacks so that they are less about overall dps and more about overall sustain isn't a bad one in my opinion.

    My concern is whether or not my overall dps will go down after the dust settles. If my dps is lower, then it's a nerf. If my dps is higher, it's a buff. The extra sustain from light attacks may equate to being able to focus more on damage (use blue food instead of gold)

    I'll wait and hear what the number crunchers have to say, but in theory, I'm ok with this.
  • Fur_like_snow
    Fur_like_snow
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    So low skill HA potatos will run outta resources because they couldn’t weave before I mean okay? Why?
  • SkoomaPie
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    The end times truly has come.

    But seriously please don't do this!
    Xbox Gt: SkoomaPie
  • Vicinia
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    So low skill HA potatos will run outta resources because they couldn’t weave before I mean okay? Why?

    That's what I gathered. If they complain enough, they'll nerf the resource gain from light attacks.

    It's the ciiiiircle of "I can't do it so pls nerf" :trollface:
  • Universe
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    Actually the light, medium & heavy attacks changes are interesting.
    I will check the changes in PTS.
    I suggest to not judge until testing them.

    Also, it may help to bridge the gap between players who have high latency to players with lower latency.
    For example, my country's long distance from PC EU server makes my average latency quite high.
    My lowest latency is never below 110 in open world and in Cyrodiil/Battlegrounds/Dungeons usually 250-550 lately.
    This change can actually make combat more balanced when I fight players with 50 latency :)

    ESO performance used to be better but now the latency is even worse so this can help remediate the performance gaps different players are experiencing.
    Edited by Universe on March 23, 2020 5:23PM
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  • Cirantille
    Cirantille
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    I have a question:

    How are you gonna fix restoration staff, major mending, resources taking back

    Or the healers just should go blep themselves???
  • pma_pacifier
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    The idea of changing light attacks so that they are less about overall dps and more about overall sustain isn't a bad one in my opinion.

    My concern is whether or not my overall dps will go down after the dust settles. If my dps is lower, then it's a nerf. If my dps is higher, it's a buff. The extra sustain from light attacks may equate to being able to focus more on damage (use blue food instead of gold)

    I'll wait and hear what the number crunchers have to say, but in theory, I'm ok with this.

    But if the extra sustain is significant enough, that means you STILL have to do LA weaving right? Then end game builds would still quote about the importance of LAs and HAs still. Based on their justification, should I expect the net change to be that I can go through a vet dungeon/trail without caring about those and still perform the same?

    If it's a nerf to make sure it isn't as important anymore, does that mean that to perform well, there is more emphasis of your gear especially trail gear to even perform well?

    HOWEVER, if im a casual player, would that even matter at all???
    Edited by pma_pacifier on March 23, 2020 5:15PM
  • Tigertron
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    Overcome. Adapt. Improvise.

    Time to reexamine the Heavy Attack Build. MagDK with Elegant, Molten Armaments, and using Empower...

    :D

    Why do we have to reexamine our playstyle and build every major patch? I did for the dot nerfs and adapted now again? How can anyone enjoy a game where the rules are constantly changing.
  • madarame_77
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    God bless! Finally! Thank you, ZOS!!! Current playstyle is horrible for 90% of players, except hardcore veterans. I heartily welcome the new changes and expect them to go live as soon as possible.
  • Kittytravel
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    So here's some thoughts more than the 90% above "IT WILL BE BAD."

    Pros and Cons of the changes.
    Pros: Heavy and Light Attack weaving becomes more ingrained into the game forcing people to time their rotations in a more spaced out manner. This only occurs IF heavy attack damage is strong enough to merit even using.
    The slower paced combat lowers the skill cap of a player theoretically; but I don't think it will actually do so since ESO's combat type between flipping bars and keeping up a perfect rotation while weaving in both light and heavy attacks is just a skill you develop over time and it becomes harder for players to do the more they have to be aware of mechanics in any given fight.

    Cons: These changes likely make heavy attacks obsolete as we enter a meta where resource sustain is once again not even an issue; you just skill spam. There is no need to to use heavy attacks when you can simply use an ability instead and weave in light attacks to keep resources at maximum. Heavy attacks would have to be made to do a significant amount of worthy damage to even care about them. (To clarify; because of the time it takes for fully charge a heavy attack it would essentially have to be stronger than Snipe currently is... which I don't see being very healthy for the game as then heavy attacks would outweigh almost every other damage ability in the game with very few exceptions).
    In PvP this slower paced combat means heavy attacks due to their massive predictability just won't be worth it as the opponent will dodge; things like templars Biting Jabs becomes more prominent in its advantages over the weaker spammables.
    Edited by Kittytravel on March 23, 2020 5:28PM
  • gepe87
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    I remember completing stuff before LA damage buff...So i'm ok.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Sanguinor2
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    Chufu wrote: »
    I like this change actually. Was never as good as guys who do the perfect weaving, because I can't do this crazy amount of LA clicking. Even with the changes you still need to do some LA's though to keep the resource-gathering up, but that should be fine. It always bugged me that I was never able to reach such high DPS numbers, just because my LA weaving doesn't work as good (when players do 90k at puppets, I am doing 60-70k with raidgear for example).

    Ah lovely. "Im annoyed that there are People that are better than me so please drag them down to my Level thanks" Such a great attitude.
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  • DreadDaedroth
    DreadDaedroth
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    Nope nope nope nope nope nope nope!
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    With there already being a thread opened on this subject, we're going to go ahead and close this one down. We ask that you continue the discussion here, where we can consolidate all feedback.

    Thank you for your understanding.
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