Fang Lair (last boss)

Maintenance for the week of March 24:
• PC/Mac: NA and EU megaservers for patch maintenance – March 24, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• Playstation®: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Cirantille
Cirantille
✭✭✭✭✭
✭✭
Hi hii!

So we are after Fang Lair Challenger, it is all and well until the last boss. :)))))))))

It is hectic yes. But I need tips especially from healer perspective because I need to interrupt a lot but I can not tell where the Orryn will land or when he will land? There seems to be no pattern. At first I thought it was right after crystals but next time he did before popping crystals so I was... whacked? :joy:

Is there any cue for it? Like for example when we did Falkreath when the piggy-guy said something like "Groooarove" :joy: we hid, that was the cue.

Please need some tips for this :)

I feel quite torn between buff, debuff, heal and chasing Orryn with 9k stam and I feel like I am not fulfilling my job right :)

Ps. I watched it like 5 times on xynode gaming and read Alcast guide, still seems to be random, I am stressed out :joy:

Cheers!

  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's random. If you can get the interrupt, great. If you can't it's not a big deal. Sometimes it's not really practical to interrupt him--if he ports to a spot on the other side of the room, behind the dragon, then by the time you're able to get an interrupt, the channel would've ended on its own anyway. The damage can be avoided with dodge rolls, mitigated with shields or blocking, or just healed through.

    If a DD is getting killed by the channel because they don't notice the damage and don't react by dodging, shielding, and/or blocking, then that's a problem with their own situational awareness. And they probably won't do well with the second phase of the fight anyway.
    Edited by code65536 on March 23, 2020 12:48AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Spoiler
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    code65536 wrote: »
    It's random. If you can get the interrupt, great. If you can't it's not a big deal. Sometimes it's not really practical to interrupt him--if he ports to a spot on the other side of the room, behind the dragon, then by the time you're able to get an interrupt, the channel would've ended on its own anyway. The damage can be avoided with dodge rolls, mitigated with shields or blocking, or just healed through.

    If a DD is getting killed by the channel because they don't notice the damage and don't react by dodging, shielding, and/or blocking, then that's a problem with their own situational awareness. And they probably won't do well with the second phase of the fight anyway.

    Yes, I interrupted few times but sometimes by the time I get to him I am missing out the heals and combat prayer on dds and orb on tank.
    So I am making a half right job there.

    Will they survive if I stand behind them, spam burst heal and use bone shield or something?
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cirantille wrote: »

    Yes, I interrupted few times but sometimes by the time I get to him I am missing out the heals and combat prayer on dds and orb on tank.
    So I am making a half right job there.

    Will they survive if I stand behind them, spam burst heal and use bone shield or something?

    If they dont run from your heals? Easily. Tbh i hate that place since they changed the way crowd control works on mobs (i am looking at you beetles) making that place disgusting to tank.
  • Kittytravel
    Kittytravel
    ✭✭✭✭✭
    It isn't the MOST reliable method but on my healer I find tab targetting to him after the teleport (it will only let you do this if you are in range) will let you get your ranged interrupt off. But as someone earlier said; DPS need to react if they see themselves dying suddenly. Voice coms help a lot for stuff like this where you can let them know you can't get the interrupt this time.
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    zvavi wrote: »

    If they dont run from your heals? Easily. Tbh i hate that place since they changed the way crowd control works on mobs (i am looking at you beetles) making that place disgusting to tank.

    :D It is also disgusting to heal I guess. Running around chasing a lunatic guy who jumps to random places is annoying while trying to throw orbs at people, heal their damage, debuff stuff and buff people but also avoid aoe and additional adds. I wish he was predictable.

    For a similar result: Rilis the Crackpot
    Edited by Cirantille on March 23, 2020 8:02AM
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    It isn't the MOST reliable method but on my healer I find tab targetting to him after the teleport (it will only let you do this if you are in range) will let you get your ranged interrupt off. But as someone earlier said; DPS need to react if they see themselves dying suddenly. Voice coms help a lot for stuff like this where you can let them know you can't get the interrupt this time.

    Yea it is the problem, he jumps to a place I am not in range, otherwise crushing shock would do the job

    We are in voice com, I guess I will suggest this, I hope I can overheal the damage

    Is it a one shot?
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    No, it's not a one-shot; it does deal hefty damage, but ticks can be roll-dodged (or blocked). When none of us had ranged interrupt (yup, @zvavi , I see you grinning right now) we just roll-dodged our way to mage when he happened to land near in order to bash him. :smile: As a tank, I usually slot Crushing Shock as well for that fight, just in case he lands within my reach. Voice helps quite a lot there, though after some practice, it becomes unnecessary to call out the mage spawning. And yes, tanking this place is icky after introduction of CC immunity, I have to run around too much after pinning the bugs with talons first time.

    With Rilis you mentioned (if you mean a potential one-shot in vBC1), I think the easiest way to deal is to just make sure the DDs are topped off on health and have enough of that health in first place. There is a teelgraph, but it's hard to see; when he turns, he smacks a random person for something like ~19k before all mitigation is counted in, so decent max health and resistances should ensure that nobody dies.
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    No, it's not a one-shot; it does deal hefty damage, but ticks can be roll-dodged (or blocked). When none of us had ranged interrupt (yup, @zvavi , I see you grinning right now) we just roll-dodged our way to mage when he happened to land near in order to bash him. :smile: As a tank, I usually slot Crushing Shock as well for that fight, just in case he lands within my reach. Voice helps quite a lot there, though after some practice, it becomes unnecessary to call out the mage spawning. And yes, tanking this place is icky after introduction of CC immunity, I have to run around too much after pinning the bugs with talons first time.

    With Rilis you mentioned (if you mean a potential one-shot in vBC1), I think the easiest way to deal is to just make sure the DDs are topped off on health and have enough of that health in first place. There is a teelgraph, but it's hard to see; when he turns, he smacks a random person for something like ~19k before all mitigation is counted in, so decent max health and resistances should ensure that nobody dies.

    Okay, that is great to know. Because my heal ticks are pretty strong, if I miss it I will overheal then, I will also tell this to my group.

    Rilis is quite the meow in BC1 compared to BC2!! I was thinking of BC2, because he keep teleporting, laying fire, getting healed by orbs and on top of that daedroth knock you back!! :D

    Eidt: Is there a way I can support the tank then, as healer. Because I am following dds and MOSTLY jumping-dude :joy:
    I feel like ignoring him
    Edited by Cirantille on March 23, 2020 10:26AM
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cirantille wrote: »
    Eidt: Is there a way I can support the tank then, as healer. Because I am following dds and MOSTLY jumping-dude :joy:

    Tanks should not need much help, one HoT and resources should be enough, because the only thing he needs to manage is boss + beetles (which are easier to manage from his point of view).

    @John_Falstaff tbh i stopped hard ccing them, not worth the magicka, i just wall of frost and gtfo to try kite them around the boss (not always possible cause of aoe and ghosties) Also, not my fault I didnt lvl the interrupt yet on my tank sorc at that point :(

    Tbh my strategy for this boss as a group is divided into 4.
    First 50% is slow dps, every 10% all but tank stack on the said crystal and nuke crystal+collosus, the queue for the roll dodge is "put your hands up in the air"(if skelly is focusing you, you roll when he raises hand).
    Second phase, next 50% nothing special here tbh, exactly like non hm.
    Third phase, next 30%where the fun begins, slow dps again, usually i dont want the tank to agro skelly, because with the ignored issue of the crowd control on beetles, sometimes he has no choice but to drag himself all over the map (especially when ghosts are all around) so i prefer that dds will hold it (as a dd too tbh).
    Then last 20% is nuke, tank agroes the 2 skellies, dds party hard on boss head.

    Tips and tricks to groups that are not used to it:
    1. Sit in discord, and chant walls every ten seconds at last 50%(when one wall is gone)
    2. Never stand on the edge.
    3. Remember that each quarter of the arena has one golden circle, and each person should try to get to the quarter that is relatively closest to him compared to the others (preparations are welcome, you can start walking when dragon goes f*** this *** i am out)
    4. During the second phase (first time from 50 to 0) tank doesnt have much maneuvering space, dds focusing beetles is welcomed.
    5. If you want to interrupt boss, position yourself in a way you are doing your job, but can see the f***er from the corner of your eye, that in case he jumps, u r ready.
    Edited by zvavi on March 23, 2020 11:26AM
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Cirantille wrote: »

    Okay, that is great to know. Because my heal ticks are pretty strong, if I miss it I will overheal then, I will also tell this to my group.

    Rilis is quite the meow in BC1 compared to BC2!! I was thinking of BC2, because he keep teleporting, laying fire, getting healed by orbs and on top of that daedroth knock you back!! :D

    Eidt: Is there a way I can support the tank then, as healer. Because I am following dds and MOSTLY jumping-dude :joy:
    I feel like ignoring him

    Well, Rilis can be a doozy, but at least the tank holding daedroths (boss himself doesn't have to be held there per se) can keep them far away and also bash them when they channel.

    As for how to help the tank in vFL - tank should be okay surviving te boss and bugs most of the time. Toss a shard/orb in tank's general direction from time to time. One way I can think of is... Try tossing a purge from time to time. Sometimes tank gets a rather unpleasant dot ticking on them, Biting Cold if I remember right. I can't recall if it can be purged or not (I'm mostly just surviving it), but if it can, you can save the tank a bunch of resources.
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    Uhm. The interrupts is not the hard part. Keeping track of the ghost walls and taking care of the bone colossus are big pain.

    Do the hard mode as a progression. Don’t expect to beat it in one sitting.

    For the beetles, the tank just need not react too quick. He spits them out at you. Wait a second for them to start moving to tank while circling the poison. Then cc them. And walk around the poison circle in about 90 degree pace. They die and disappear on they own.

    See the trick is if you cc them as soon as they come out, they’re gonna get to you and be cc immune. If you wait 2 seconds, then cc them you have time to keep walking away from them and they die on their own.

    Try to break the room up into quadrants to assign the gold circles. This kind of helps.

    Even as a healer, you may need to focus on doing some damage.
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    We got it :)

    The sheer pain :joy:

    Sj1CGhw.jpg
    Edited by Cirantille on March 23, 2020 3:50PM
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Congratulations
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    zvavi wrote: »
    Congratulations

    Thank you :)
Sign In or Register to comment.