It's random. If you can get the interrupt, great. If you can't it's not a big deal. Sometimes it's not really practical to interrupt him--if he ports to a spot on the other side of the room, behind the dragon, then by the time you're able to get an interrupt, the channel would've ended on its own anyway. The damage can be avoided with dodge rolls, mitigated with shields or blocking, or just healed through.
If a DD is getting killed by the channel because they don't notice the damage and don't react by dodging, shielding, and/or blocking, then that's a problem with their own situational awareness. And they probably won't do well with the second phase of the fight anyway.
Cirantille wrote: »
Yes, I interrupted few times but sometimes by the time I get to him I am missing out the heals and combat prayer on dds and orb on tank.
So I am making a half right job there.
Will they survive if I stand behind them, spam burst heal and use bone shield or something?
If they dont run from your heals? Easily. Tbh i hate that place since they changed the way crowd control works on mobs (i am looking at you beetles) making that place disgusting to tank.
Kittytravel wrote: »It isn't the MOST reliable method but on my healer I find tab targetting to him after the teleport (it will only let you do this if you are in range) will let you get your ranged interrupt off. But as someone earlier said; DPS need to react if they see themselves dying suddenly. Voice coms help a lot for stuff like this where you can let them know you can't get the interrupt this time.
John_Falstaff wrote: »No, it's not a one-shot; it does deal hefty damage, but ticks can be roll-dodged (or blocked). When none of us had ranged interrupt (yup, @zvavi , I see you grinning right now) we just roll-dodged our way to mage when he happened to land near in order to bash him.As a tank, I usually slot Crushing Shock as well for that fight, just in case he lands within my reach. Voice helps quite a lot there, though after some practice, it becomes unnecessary to call out the mage spawning. And yes, tanking this place is icky after introduction of CC immunity, I have to run around too much after pinning the bugs with talons first time.
With Rilis you mentioned (if you mean a potential one-shot in vBC1), I think the easiest way to deal is to just make sure the DDs are topped off on health and have enough of that health in first place. There is a teelgraph, but it's hard to see; when he turns, he smacks a random person for something like ~19k before all mitigation is counted in, so decent max health and resistances should ensure that nobody dies.
Cirantille wrote: »Eidt: Is there a way I can support the tank then, as healer. Because I am following dds and MOSTLY jumping-dude
Cirantille wrote: »
Okay, that is great to know. Because my heal ticks are pretty strong, if I miss it I will overheal then, I will also tell this to my group.
Rilis is quite the meow in BC1 compared to BC2!! I was thinking of BC2, because he keep teleporting, laying fire, getting healed by orbs and on top of that daedroth knock you back!!
Eidt: Is there a way I can support the tank then, as healer. Because I am following dds and MOSTLY jumping-dude
I feel like ignoring him