So. I have felt for a while that stamina sorcerors really lack much in the way of gameplay modes that make them feel distinct and they have the fewest useful class skills in the game. Also the fact that sorcerors of either spec do not have a useful class spammable. While both have an incredibly useful morph of a skill that alters their gameplay, between bound armarments and crystal blast, on a short 3-5s cooldown, it would be engaging to at least give the class an option that alters their gameplay further.
Many classes right now do not exclusively use their class spammable, only stamina Templars use theirs exclusively. So it wouldn't ruin the class flavor to add one.
The dark magic line has two redundant skill lines that serve similar purposes. Rune Cage and Daedric Mines are incredibly redundant. I would look at combining the skills into two morphs of one. Allowing for an offensive and defensive stun choice. Freeing up the dark magic skill slot to add in a new spammable.
It would be channeling dark magic directly into an enemy. It should be baseline a 7 or 9m range skill, slightly extended melee. The baseline skill should be Magicka with magic damage that puts a stacking buff on the enemy. It can only be on one target and creates an aura maybe 9m that increases the damage taken of enemies around. Each stack with a maximum of let's say 10 or 20 add up to a sizeable damage bonus to other Enemies. It doesn't affect the primary target and using the skill on another resets the stacks.
The Magicka morph would extend the range and when you change targets the stacks collapse on the target causing it to explode dealing damage to itself and others based on the number of stacks. That explosion would need to be similar in scale to the base hit at Max stacks with a fraction of it so continually swapping targets is not a dps boost.
The stamina morph converts it into a stamina skill and changes the magic to be contained within the enemy entirely causing it to take damage each second. Changing the target still causes the energy to explode out however for a set amount of damage. (At Max stacks it would be the equivalent of the baseline hit in aoe form. Not talking a ton of damage
I was thinking that allowing the stacks to simply expire does not cause the explosion. Only changing targets before it expires.
Obviously this is an ability concept. Mostly was trying to think of ways that would work to help give sorcs some benefit for their current weaknesses, make the skills not exclusively the best choice for every fight.
Magsorcs have a ton of single target damage but little cleave. This wouldn't probably do as much damage as elemental weapon or force pulse but should do similar without the elemental effect of bonuses while boosting cleave. Stamina sorcerors have a lot of cleave damage with hurricane and need something that would do damage that is in line with the weapon spammables and exceeds in some cases but not in others.
It allows Stam sorcs to proc minor sorcery for the group without having to force dark deal into their rotation.
It also gives them access to the self healing from the dark magic skill line passive.
Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
Crystala Khanna - AD, Rank 40 Khajiit Stamplar
Guilds: Fantasia, Dominant Dominion.