Its been like this for a while with lag. Just exaggerated now with the extra nonsense going on. Its heavily favored ranged players in that they have the reach where melee will not connect at all, but most ranged is dodgeable
well technically they do tell you in the tutorial about weaving. its part of the advises the game gives you while u level up. Here is the thing tho. When u talk about top tier players it doesnt really matter how good the tutorial is. Sure it could be better but at the end of the day no one started the game as a top tier player. The difference is that the top tier players just cared enough to learn instead of running to the forums asking for mechanics to be deleted because someone else wrecked them. You can delete as many mechanics as you want. A top tier player will still wreck an average player not because of the mechanics but because of their different mindset.
Yeah to some extent except I don't think it has so much to do with mindset, as much as just being thorough and practiced. Some calls for nerfs I think do come from legitimately experienced players. I think though that you get a "me" orriented consensus about what is or is not balanced, and it causes a sort of stratified powercreep favouring populism. That's why I think there is a perception of marked decline at endgame, because nerfs hedge against an average of players, and the population of endgame pvpers tend to have a decay rate while the majority of players are pve oriented.
In part I think they need to preface and consolidate discussions on skill balance. What they ought to do is have a separate forum containing a sticky thread poll for each skill, polling for [Overpowered/Average/Underpowered] so that the community voices are consolidated and so that nerf/buff threads aren't constantly being rehashed. Close it to new posts but allow replies, and reset the threads every patch. Then you would see an an accurate viewpoint on the current state of any given skill.
With regard to it as a balance mechanism for tutorials I agree, but generally the purpose of a tutorial isn't to turn a noob into a pro in a 30 minute seminar, it is something though that players should be encouraged to practice during the level progression particularly if they plan to pvp. Another good way to facilitate this might be to have a training station in Cyrodiil at the alliance bases that illustrates the mechanics, tests the player, and then gives feedback based on how accurately the player performed.
I have always considered sorc a coward class, but it gets harder and harder to not roll one.