Speed is good vs melee because they have to be in melee range to hit you, and most melee are using dizzy. It has nothing to do with the current patch.
Things are different this patch.
https://www.youtube.com/watch?v=CIzNq2exFHs
edit:
this one too, although some duplicate from the above
https://www.youtube.com/watch?v=BXX0G6N424k
Well the only real difference I see is how animation cancelling effects abilities. The way he’s describing abilities has been that way for a long time, that’s why there are so many rock humpers.
There are a large number of abilities where animation cancelling's changes have altered the positional checks timing in such a way that gameplay is different, and more speed has become more important to avoid the latency effect he describes, esp with executioner. Pay attention on a 5m range melee the amount of out of range messages you get now compared to how it used to be - it is markedly different. Something has changed, and running speed now has become more important on stam than last patch.
I don’t play stam really so haven’t noticed any difference as mag. Best solution would be to remove the 2nd check, remove the need to ani cancel in the first place.
People have cried like crazy to leave it in, but especially in pvp I’m noticing a huge gap between top end players and average players. People have lobbied to keep ani canceling as is to keep their advantage, but all this patch has really done is remove the benefit from ani canceling.
I’m not top tier, but decent, but I’m noticing the top end players are just wrecking people. Removing the benefit of ani canceling might help even the playing field and make pvp more competitive.
A little tangent to the point, but I think the devs trying to work around the ani canceling benefit is why they made the change. Not everyone wants to min-max that much. The whole block change was never about block imo, block is just the mechanic to cancel and they want to leave the animation so there’s counter play.
The problem with animation cancelling is that many players don't even know it exists. ZOS doesn't even adequately explain mechanics that it has implemented intentionally — the only mention I've seen of animation cancelling is a single loading screen.
Yes a top tier player should wreck an average player. That's not a problem. That's a natural outcome between two players of different skill level. Your suggestion does not make the playing field even. You are just dumbing gameplay down even further instead of learning to play. And what you most definitely don't do is make the game more competitive. Removing player skill from the game is the exact opposite of making gameplay competitive.
You want to advocate for the removal of ani canceling then feel free to hop on the train with the rest of them. But please spare us from the nonsense about even playing field and making the game competitive.
The problem with animation cancelling is that many players don't even know it exists. ZOS doesn't even adequately explain mechanics that it has implemented intentionally — the only mention I've seen of animation cancelling is a single loading screen.
I think that if animation cancelling were explained in detail in-game (maybe even a brief tutorial) it might go a long way towards making the mechanic a bit more palatable for the newly initiated. As it stands right now, I'd imagine it seems more like an exploit to them than anything. Of course that will never happen, just like a proper explanation of jump points (which would literally require just one sentence) will never happen.
Many players dont even know about status effects either. Should we remove them too to "make the playing field even and more competitive"?
Well the only real difference I see is how animation cancelling effects abilities. The way he’s describing abilities has been that way for a long time, that’s why there are so many rock humpers.
Lol, today I tried to run ranged magblade with marauders haste + steed. Its a bit of dmg loss, but was fun to watch melee stambuilds trying to land their skills on me
got reported for "speed hacks" as a result, again...
Edit: this also resulted into my fear missing the target a lot more frequently
It can get annoying, but i see it like this. If they are sprinting away or los with terrain and objects, well you might not be killing them but they are not killing you either. I don't see how any change or nerf would stop people from doing los jooks.
I think if they intended to keep weaving as an unintended mechanic, then they should be teaching players to weave in the introductory mechanics, not making them root through YouTube videos after they hear about it vaguely from a third party.
Because that's what creating an even playing field is. You don't make highschool football players play against NFL teams without teaching them the basics of the game.
Lol, today I tried to run ranged magblade with marauders haste + steed. Its a bit of dmg loss, but was fun to watch melee stambuilds trying to land their skills on me
got reported for "speed hacks" as a result, again...
Edit: this also resulted into my fear missing the target a lot more frequently
I don’t play stam really so haven’t noticed any difference as mag. Best solution would be to remove the 2nd check, remove the need to ani cancel in the first place.
People have cried like crazy to leave it in, but especially in pvp I’m noticing a huge gap between top end players and average players. People have lobbied to keep ani canceling as is to keep their advantage, but all this patch has really done is remove the benefit from ani canceling.
I’m not top tier, but decent, but I’m noticing the top end players are just wrecking people. Removing the benefit of ani canceling might help even the playing field and make pvp more competitive.
A little tangent to the point, but I think the devs trying to work around the ani canceling benefit is why they made the change. Not everyone wants to min-max that much. The whole block change was never about block imo, block is just the mechanic to cancel and they want to leave the animation so there’s counter play.
honestly the only time I ever got tea bagged was running marauders on a speed build zipping around an enemy keep and when they finally killed me.
I thought it was funny that I have killed and been killed loads of times but the times I get tea bagged were when I was not killing anyone.
Yea, marauder’s haste is super fun. It’s just too bad you can’t kill anyone.
Try caluurion and fear traps. Your burst window is really short as a magblade, the traps let you waste the stun GCD early... then kite over the trap and go for your burst. Fear on its own just kills burst because unless they’re out of stam they’ll break free and dodge.
Be warned, you’ll annoy people. Especially if you’re healing in between your bursts in a BG, people will make it their life mission to hunt you down, which is fun in its own way too.
PhoenixGrey wrote: »
You deserve to be wrecked by top tier players if you are not top tier.
You’re missing my point. It’s not 1v1 someone will win, it’s 1v4. Even in BGs there are some games where I can take on entire teams by myself if I’m playing one of the stronger classes.
Most people just want to feed their ego and like the status quo, but if you play BGs it’s a little tiring to get 3 new players on your team against two veterans on another. You’ll lose.
Its been like this for a while with lag. Just exaggerated now with the extra nonsense going on. Its heavily favored ranged players in that they have the reach where melee will not connect at all, but most ranged is dodgeable
I have always considered sorc a coward class, but it gets harder and harder to not roll one.
Most people just want to feed their ego and like the status quo, but if you play BGs it’s a little tiring to get 3 new players on your team against two veterans on another. You’ll lose.
because of the back and forth on confirmation checks effecting combat right now (and destroying performance) speed and line of sight are actually far more important then they have ever been.
slot speed, keep moving rapidly, (bunny hoping does not count you still look dumb) line of sight often, and laugh as enemy attacks fail to even trigger and the get stuck playing half animations over and over.
With my setup I can actually kill 90% of people I meet in Cyro 1vs1
Front bar dmg set(spinner, nma, spell strat) + all spell dmg enchants + fracture give me enough dmg to kill people (I have usual for other builds 20-23k ass will tooltips). Potato sustain is compensated by CP and skills (siphoning + magickasteal), and the fact that you don’t have to spam defensive skills to survive against melee builds, you can just kite their dmg and keep using cheep offensive skills.
Of course it won’t work in BGs where kiting and spreading people is not a valid stratagy, but it works very well in solo Cyro.
that’s why for BGs I drop marad haste for a sustain set.
I don’t like caul, since non-potato stambuilds always dodge it, and everyone and their grandma play stam for a few years, so they became less potato nowadays.
I also don’t like fear trap for high mobility play style, since I can’t afford to return where I was 4 seconds ago most of the time. In addition, I prefer to have instant on demand CC. Yes, I lose 1 GCD, but I better try to combo harvest -> CC —> ass will in the middle of their offensive combo, when they don’t want to dodge harvest. Or I can play around incap CC, running mark for better pen