Carespanker wrote: »Jumping while stunned or at the time of a slow connecting keeps momentum giving you more mobility and less time locked down, it also helps attacks flow faster as another input to pvp input lag making it essentially a form of slight animation canceling, and it also makes some spells att certain angles that are dependent on players static position harder to connect.
To each their own. *shrug*Carespanker wrote: »Jumping while stunned or at the time of a slow connecting keeps momentum giving you more mobility and less time locked down, it also helps attacks flow faster as another input to pvp input lag making it essentially a form of slight animation canceling, and it also makes some spells att certain angles that are dependent on players static position harder to connect.
Literally seen the opposite happen to every single hopping player I've dueled. Is there some sort of extra factor determining what happens? Cause my play with them has so far only been more rewarding.
Carespanker wrote: »To each their own. *shrug*Carespanker wrote: »Jumping while stunned or at the time of a slow connecting keeps momentum giving you more mobility and less time locked down, it also helps attacks flow faster as another input to pvp input lag making it essentially a form of slight animation canceling, and it also makes some spells att certain angles that are dependent on players static position harder to connect.
Literally seen the opposite happen to every single hopping player I've dueled. Is there some sort of extra factor determining what happens? Cause my play with them has so far only been more rewarding.
relentless_turnip wrote: »It just makes you slightly harder to hit... especially for a caster melee range.
I jump like a madman if i'm playing magsorc
xinecallaw wrote: »The reason why people jump is:
a) can make them harder to hit for players with targeting issues
b) allows you to cover more distance when using skills, particularly blocking, than when on the ground walking
c) if your in a group it can let other people know your in trouble
d) can make it easier to target players that are behind another player
TheRealCherokeee3 wrote: »Mostly a nervous reaction on my part from being a jumper in Halo where you'd effectively cause players to miss headshots more often-especially in swat. Does have its uses in ESO PvP too but I do it instinctively rather than on purpose so it ends up not being very effective often for me
JamieAubrey wrote: »Its a giving to JUMP if you are a SORC
TheRealCherokeee3 wrote: »Mostly a nervous reaction on my part from being a jumper in Halo where you'd effectively cause players to miss headshots more often-especially in swat. Does have its uses in ESO PvP too but I do it instinctively rather than on purpose so it ends up not being very effective often for me
It's hilarious when these people think hopping will help them be more defensive, while in reality they get entirely screwed by it. The only time i've ever seen success in hopping was when the person hopped off a cliff in cyro and dunked straight into a river... Yeah I didn't kill them... The slaughterfish did though! He then sent me a juicy hate tell and I almost broke my chair from laughing like a maniac.
Carespanker wrote: »JamieAubrey wrote: »Its a giving to JUMP if you are a SORC
Stop before this turns into nerf jumping = nerf sorcs thread!