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Which game-time increase you hate the most?

  • rpa
    rpa
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    Other: Warehouse and other management taking more time than actual playing content.
    Other: Performance issues slowing game down from slightly clunky at best up to unplayable tar pit at worst.
    Other: Intentionally timegaty, grindy and unrewarding gameplay to push monetization of p2not_wait, p2not_play and 'rewards' from cash shop.
    Edited by rpa on February 24, 2020 8:06AM
  • NTclaymore
    NTclaymore
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    You should add Inventory management to the poll..
    He spoke, the son of Padomay, and nodded his head with the dark brows
    and the imortally anointed hair of the great god
    swept from his divine head, and all Mundus was shaken.
  • mague
    mague
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    I never hate :)

    My top of dull is:

    - Mechanics preventing solo play.
    - Forever stairway running players
    - Way to shiny effects on mounts etc.
  • Kombinator
    Kombinator
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    RNG
    NTclaymore wrote: »
    You should add Inventory management to the poll..

    Non-rng grinding. I edit to make it clear. It is a repetitive process for a certain goal, but there is no rng involved.
  • Kombinator
    Kombinator
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    RNG
    rpa wrote: »
    Other: Warehouse and other management taking more time than actual playing content.
    Other: Performance issues slowing game down from slightly clunky at best up to unplayable tar pit at worst.
    Other: Intentionally timegaty, grindy and unrewarding gameplay to push monetization of p2not_wait, p2not_play and 'rewards' from cash shop.

    Loading screens are in the passive waiting. Regular lagg also kinda passive waiting since you just have to wait to stuff happen.

    P2not_wait. If you mean stables, or research, then those are also in passive waiting category. Same with daily quests. Be in-game waiting, or offline. If you just have to wait to stuff get done without any action, then it is passive waiting.

    Inventory management is grinding without rng.
  • Kombinator
    Kombinator
    ✭✭✭
    RNG
    mague wrote: »
    I never hate :)

    My top of dull is:

    - Mechanics preventing solo play.
    - Forever stairway running players
    - Way to shiny effects on mounts etc.

    Forever stairway could be grinding without rng, or story.

    Mechanics preventing solo play, and shiny effects are not time-increase methods.
  • Kombinator
    Kombinator
    ✭✭✭
    RNG
    RogueShark wrote: »
    Not sure what it would fall under... perhaps boss?
    I cannot stand "forced" wait mechanics. For example, boss going immune every x% and all you do is wait to continue dpsing them. It's not good mechanics it's just padding the fight out. Hate the indrik boss in vMoS because of this.

    If you literary could go afk, and wait out, then it's passive waiting. If you need to avoid aoes, or do some sort of mechanics, then it's boss fight.
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