@Kittytravel Ooooo, I love that! I'd change it slightly though so you can trigger the Eclipse part at will, to set up an ult for example when you're ready for it. Eg: 5 stacks max, and when you hit a target with 5 stacks with a heavy attack, you consume them and apply Eclipse.Kittytravel wrote: »Blessings of Jone and Jode
(2) Increase your Max Stamina and Max Magicka by 1096
(3) Increase your Weapon Critical and Spell Critical by 833
(4) Adds 129 Weapon and Spell Damage
(5) Attacking an enemy puts one stack of Midnight on them increasing the damage you deal to the target by 2% stacking up to five times lasting for 5 seconds. Applying a sixth stack consumes all stacks of Midnight and applies Eclipse. Eclipse increases the damage you deal to the target by 20% and lasts for 3 seconds. You cannot apply Midnight more than once every 4 seconds.
Pretty sure it can be worded better but I wasn't gonna try to finesse a concept like this. This set would be pretty cycle heavy and with the long stack time wouldn't be very good in fights where you switch targets often.
Grianasteri wrote: »Armour of Science
2) Increase max health, stamina and magica by 3000 each
3) Increase weapon crit and spell crit by 3000 each
4) Increase weapon damage and spell damage by 700 each
4) Increase crit damage by 20%
4) Increase physical and spell penetration by 3000 each
4) Increase health, stamina and magica regen by 500 each
5) Increase Armour by 5000, and only Grianasteri can equip this set.
I was going to make it OP, but I thought nah lets keep it serious, it is possible ZOS is reading.
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redlink1979 wrote: »Lusty Argonian Maid Set
1 - Adds "x" Stam
2 - Adds "x" Magicka
3 - Adds "x" Stam Recovery
4 - Adds "x" Magicka Recovery
5 - 50% chance to mesmerize all your enemies in a 28m raidus, reducing your damage taken from Player abilities by 25%. Effect can happen every 15 seconds.
ketsparrowhawk wrote: »The Bard's Habit (crafted)
2 - max stam
3 - max magicka
4 - mag + stam recovery
5 - weapon + spell crit
5 - While you have NO weapon equipped, increase your weapon and spell damage by 1,000, and heavy attacks restore x amount of your primary resource.
Short of a Bard skill line this might make an unarmed build doable. Not sure about the numbers exactly but I think the idea could work.
Saucy_Jack wrote: »Frankly, I'd like any set that confers bonuses to non-combat portions of the game, such as:
- pickpocket chance
- faster bounty cooldown
- loot chance
- double-node frequency
- swim speed
- etc. etc.
ketsparrowhawk wrote: »The Bard's Habit (crafted)
2 - max stam
3 - max magicka
4 - mag + stam recovery
5 - weapon + spell crit
5 - While you have NO weapon equipped, increase your weapon and spell damage by 1,000, and heavy attacks restore x amount of your primary resource.
Short of a Bard skill line this might make an unarmed build doable. Not sure about the numbers exactly but I think the idea could work.
Wait, bards are unarmed? I thought Monks are unarmed. All the travelling bards I've seen have a one-handed weapon and a spell.
Saucy_Jack wrote: »Frankly, I'd like any set that confers bonuses to non-combat portions of the game, such as:
- pickpocket chance
- faster bounty cooldown
- loot chance
- double-node frequency
- swim speed
- etc. etc.
+1000 this
For an RPG, this game has surprisingly few options to develop our characters with item sets in ways that involve... well, anything other than combat. It's why I was really kind of miffed when they removed the trait stone that increased gold drops. Prosperous was it? I really miss that trait stone.
The_Old_Goat wrote: »Any combination of random stats for 1-4 and then the 5th would be when you crit, you dw beer steins, smashing in conal ae's both left and right.
Darkstorne wrote: »@Kittytravel Ooooo, I love that! I'd change it slightly though so you can trigger the Eclipse part at will, to set up an ult for example when you're ready for it. Eg: 5 stacks max, and when you hit a target with 5 stacks with a heavy attack, you consume them and apply Eclipse.
How about a % chance to 'disarm' your opponent for so many seconds, requiring them to re-collect their item to resume battle. (Think the shield in the Zaan fight of SCP. (Player wouldn't actually lose the item. I wouldn't trust the server to get that part right.))Kittytravel wrote: »Darkstorne wrote: »@Kittytravel Ooooo, I love that! I'd change it slightly though so you can trigger the Eclipse part at will, to set up an ult for example when you're ready for it. Eg: 5 stacks max, and when you hit a target with 5 stacks with a heavy attack, you consume them and apply Eclipse.
Yeah that was on purpose; not being able to create your own window means the set would be best in the hands of people who can manage all that; I wouldn't wanna make it that good/convenient to use or it becomes the "Relequens" problem.
Here's another set though so I'm contributing.
Khajiit's Wares (2 PC Monster Set)
(1) - Adds 129 Weapon and Spell Power
(2) - 10% Chance when Light Attacking an enemy to create a spray of coins and fur balls dealing 7500 damage and applying Minor Vulnerability to the robbed target for 5 seconds. This effect can only occur once every 5 seconds.