This would not only allow players to choose races entirely aesthetically, a powerful tool for such a roleplay friendly game, but would make for a compelling new layer of depth in creating builds. Since every race can play every class and learn every skill line, and given the impact of the racial pass making racials that much more useful, a normalization pass so we can pick the racials we want would be a wonderful QOL feature.
Your honestly not gimping yourself by that much by picking a non meta race for your build. My magplar/healer is a bosmer and I suck at weaving and yet I still manage vet content just fine for the most part. Do racials help a little? Yes, of course but unless your score pushing with a dedicated team in vet trials you can pretty much play any build with any race and be fine. And in PvP it becomes even less important in my opinion since most builds need both magicka and stamina to survive.
VaranisArano wrote: »Elder Scrolls races aren't just aesthetic. That's a major part of the roleplay. You can play a Nord Mage like Shalidor or Tolfdir, but there's no getting around the way you are playing against the racial stereotype.
That's more of a feature of RPGs like D&D, which heavily inspired the early TES games.
This isn't a SP game where those differences are less meaningful and impactful or can be readily overcome (or just straight up modded). This is a MMORPG with competitive play and where builds matter significantly more. If this were an MMO that featured class locks, that would be one thing, but there also are veeeerryyyy few MMOs that exist where racials become a rather significant part of builds. A warrior is a warrior in WoW no matter the race, but in ESO a stamDK Orc is just plain better than a stamDK Breton or Altmer.MashmalloMan wrote: »So you can play as an Orc Mage, you just choose not to because you believe the loss of those Magic based stats from better races are too great for you, but thats what happens when you care about min-maxing.
This is just another way of homogenizing the game and honestly, it doesn't help ZOS 1 bit. They are a business. Having different races be good at different things entices players to build more than 1 character to min-max the roles they want to play, making them play longer and potentialy buy more character slots. So from a business perspective, there is no reason for them to do this either.
Your honestly not gimping yourself by that much by picking a non meta race for your build. My magplar/healer is a bosmer and I suck at weaving and yet I still manage vet content just fine for the most part. Do racials help a little? Yes, of course but unless your score pushing with a dedicated team in vet trials you can pretty much play any build with any race and be fine. And in PvP it becomes even less important in my opinion since most builds need both magicka and stamina to survive.
VaranisArano wrote: »Elder Scrolls races aren't just aesthetic. That's a major part of the roleplay. You can play a Nord Mage like Shalidor or Tolfdir, but there's no getting around the way you are playing against the racial stereotype.
That's more of a feature of RPGs like D&D, which heavily inspired the early TES games.
Having such a restrictive race system makes the choices boring and bland because ou can only do 1 thing with them or be weak in comparison to others, if they stopped with the passives there would be a lot more variety and build choices available while actually being able to play the race and class combo you want
Having such a restrictive race system makes the choices boring and bland because ou can only do 1 thing with them or be weak in comparison to others, if they stopped with the passives there would be a lot more variety and build choices available while actually being able to play the race and class combo you want
Completely agree all I play is my Breton stamblade though I do fine in vet pve and pvp I could do better and there’s nothing wrong with wanting improvements after all Bretons history savage warriors reachman assassins it was a Breton who murder one of the emperors. I want birthstones 🙂Everyone has their aesthetic choices, but PvP (and to a lesser extent PvE) requires smart builds and with the way this game's design works out you're gimping yourself playing a magicka orc, for example, or a stamina argonian. The free racial seems to be the thematic racial while the rest push you towards certain builds for certain races. I like playing Argonian, but I'm gimped with a stamina build compared to Orc or Khajiit for example. Basically, I think that the three other racials should be freely chosen from among all race's racials of that "tier", so to explain Orc's "Brawny" and Breton's "Gift of Magnus" would share the same racial pool since that's the first racial tier. They would be renamed Adventurer Skills to fit with the change and improve clarity that you're picking these bonuses as a character. Resetting your skills would allow you to pick different Adventurer Skills.
This would not only allow players to choose races entirely aesthetically, a powerful tool for such a roleplay friendly game, but would make for a compelling new layer of depth in creating builds. Since every race can play every class and learn every skill line, and given the impact of the racial pass making racials that much more useful, a normalization pass so we can pick the racials we want would be a wonderful QOL feature.
stevenyaub16_ESO wrote: »For most people the bonuses actually add flavor to the races, and unless you are doing high end vet trials or making PvP montages (which many are not) then it's not going to make a significant difference in how the game plays out.
Deathlord92 wrote: »it was a Breton who murder one of the emperors.
True, for the most part (there are some exceptions like running speed, Altmer's magicka bonus in Skyrim, etc.). But that's true for classes as well. ESO is just different.Spaceroamer wrote: »In other ES titles, race only effected you when you were leveling up. Once you reach max level you could basically do whatever you want. Stamina Breton, Warrior High Elf, Magic Redguard, etc
Uniqueness came from the looks of each race and their backgrounds.
Day 1 Breton stamblade my yt channel has lots of 1vxs 1v1s I literally have no problems but that doesn’t mean I don’t want to improve my stats my Breton is a cutthroat not a mageif you think it matters that much you dont know sht about the game.
racials always had huge impact on ES single games. Even after maxing out.
PvE wise, they posted dummy results here and they didnt even have like 10k damage difference. it was around 2-3k at most and considering damage parses were around 60-70k and difference is scalable, you wont feel anything with your pesky 30-40k parse.
For pvp, you always need to bank on different stats not just your max mag/stam. Most people wear shackle like hybrid sets or make enchants to benefit all three stats.
you can use your bretons innate magicka abilities and never have to invest on magicka if you wanna play stam.
Source: Day1 dunmer stambladehere.
Cool yeah your right take away argonians boots easier to slice of there foot no helmets to awesome clear opportunity to lop of there head so less resistances for the lizard then I bet all the argonian fans are glad ur not in charge loool 😂If you care about the meta so much, then don't let aesthetics get in the way. And don't take away from one of the basic aspects of this game series, which is different racial pros and cons, because of your perceived "competitive" shortcomings.
If anything, I think the racials should be even more different and drastic. Ideally, Argonians should not be able to wear boots and closed helmets, because their bodies are too different to fit into normal armor. Same for Khajiit. ZOS is already being excessively generous imo.
Deathlord92 wrote: »Cool yeah your right take away argonians boots easier to slice of there foot no helmets to awesome clear opportunity to lop of there head so less resistances for the lizard then I bet all the argonian fans are glad ur not in charge loool 😂
Oh sht my bad then for taking the *** I didn’t play morrowind my love for elder scrolls started with oblivion which I played a lot skyrim then eso and I only played Breton 🙂Deathlord92 wrote: »Cool yeah your right take away argonians boots easier to slice of there foot no helmets to awesome clear opportunity to lop of there head so less resistances for the lizard then I bet all the argonian fans are glad ur not in charge loool 😂
Bet they are, lol.
I mean, the people saying race only mattered for leveling or whatnot in past TES games... What I said above is what racials were like in Morrowind. In TESIII, if you played an Argonian or a Khajiit, you couldn't wear closed helmets (you could wear open ones though, and hats), and you couldn't wear boots or shoes at all. And players mostly went with it because... it makes sense.