A tutorial would have helped. Crappy attitude from fellow players would not.
I’m not sure the “no standing in red” is a great example given the number of fights where stacking the entire group in red is actually the most effective strategy.
I'd love to see a brand new dungeon that goes through all the fundamental tactics we find in dungeons. Single boss, bosses with adds. Bosses with interrupts and blockables - bosses with red zones and red rings and anti-magic zones - all of which is tuned to very low dps, with high spikes, but no so high that they'll one-shot anyone with more than 15k health.
Basically, a trainer dungeon that has enough outgoing damage that you know when you've done something wrong, but won't kill you outright, giving you long enough to figure out each new mechanic.
I've almost got 700cp, I enjoy solo questing, crafting and occasionally messing around in Cyrodiil - I have never done a group dungeon mainly because I'd probably get called 'kinda pathetic' by people like the OP.
I'm getting to old to take things to seriously or put up with people that demand (near) flawless runs through dungeons so I really can't be bothered.
I've done some of them solo but others are either to hard for my skill level or have mechanics that require more than 1 person. I'd guess I'd like to complete them all, if for nothing else than to get the achievements but everytime I read posts like this it just makes me more wary.
I've almost got 700cp, I enjoy solo questing, crafting and occasionally messing around in Cyrodiil - I have never done a group dungeon mainly because I'd probably get called 'kinda pathetic' by people like the OP.
I'm getting to old to take things to seriously or put up with people that demand (near) flawless runs through dungeons so I really can't be bothered.
I've done some of them solo but others are either to hard for my skill level or have mechanics that require more than 1 person. I'd guess I'd like to complete them all, if for nothing else than to get the achievements but everytime I read posts like this it just makes me more wary.
pilsbury65 wrote: »I’m sitting at CP 975 and mostly Solo quest. I pop in and out of Cyrodiil. Now I know I am not a brilliant player when it come to dungeons and PVP. I have run a few dungeons solo and amazed myself that I got through them.
Now to make it compulsory to take a test to see if you are good enough, well that is a Nono from me
A couple of training dungeons on the other hand would be a good idea.
One thing that frustrates me about these posts is that I think people do not consider everyone’s circumstances.
I am a grandmother and will be 70 later this year. My reactions are not as fast as when I was twenty. I play this game as it takes me away from reality. Have played it since launch on the Xbox.
Anyway all I’m trying to say is not every player can be brilliant. Some of us just play for fun.
Cheers
Kath
I've almost got 700cp, I enjoy solo questing, crafting and occasionally messing around in Cyrodiil - I have never done a group dungeon mainly because I'd probably get called 'kinda pathetic' by people like the OP.
I'm getting to old to take things to seriously or put up with people that demand (near) flawless runs through dungeons so I really can't be bothered.
I've done some of them solo but others are either to hard for my skill level or have mechanics that require more than 1 person. I'd guess I'd like to complete them all, if for nothing else than to get the achievements but everytime I read posts like this it just makes me more wary.
I agree. I do not have much experience with dungeons, but I would hate for people to judge my lack of dungeon knowledge based on my CP level (in 600s). I try and read up on dungeons as I am playing a random one so that I try and know the mechanics of the bosses, but sometimes I'll screw up, and thats okay. If people don't want to deal with a 'noob', they should run with their own group.
I'm not against extra tutorials being added to the game though, anything to help players is great.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts.
gatekeeper13 wrote: »You cant expect people to be prepared for anything if you havent given them a clue on anything. Someone may be cp 500 and do 10k dps. How can this guy know how to do more dps when there is no explanation anywhere about how the game works. Someone may do 10k dps and not know its inadequate. ZOS built a messy champion system without giving inexperienced players a clue on how to invest their points.
xenowarrior92eb17_ESO wrote: »Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts.
Sir, I am about to go ******** for accusing me of such things just cuz you are incapable of properly playing your character and instead blame every1 else and we should be punished by the mentality of "if im bad then make the game bad for everyone so I feel good".
And in case you wonder, It takes you 4 hours to grind from lvl 1 to cp 810, 8 hours if you are a lonely and slow roleplayer.
Good Day.
redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
Kombinator wrote: »redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
So you saying, that teaching players is bad.
Agenericname wrote: »Kombinator wrote: »redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
So you saying, that teaching players is bad.
Not at all. Forcing players, all players, to do something because a handful are bad, new, unskilled, etc. is though. There are better ways to teach.
I can't remember the last time I saw a dungeon where the group failed to clear it because the dps was too low. With a few exceptions there aren't many true dps checks in the dungeons. There are some, but not nearly the majority.
I'd love to see a brand new dungeon that goes through all the fundamental tactics we find in dungeons. Single boss, bosses with adds. Bosses with interrupts and blockables - bosses with red zones and red rings and anti-magic zones - all of which is tuned to very low dps, with high spikes, but no so high that they'll one-shot anyone with more than 15k health.
Basically, a trainer dungeon that has enough outgoing damage that you know when you've done something wrong, but won't kill you outright, giving you long enough to figure out each new mechanic.
to cover all the basic boss mechanics, we'd probably have to have at least 3 stages of each boss, each covering one new mechanic - we build a dungeon with 4 major bosses, that way we can get at least 12 of the most fundamental tactics, maybe even a couple of important ones more than once
It'd be light on trash - just enough trash to introduce you to the add mobs and what their tactics are like so that when you face them in a boss fight you'll already be familiar with the add swarms.
Along for the ride would be an NPC, shouting out the fundamental counter to each new mechanic - BLOCK HIS BIG ATTACK! Don't get caught in the ring of fire! INTERRUPT HIM NOW! You know, kind of like the basic combat tutorial, but...bigger stakes, and timing tuned to account for closer to an actual fight, and with multiple people.
It would not only be a nice introduction to combat in general, but a nice introduction to dungeons - throw in something like the level-up rewards, like a mid-range monster helm (not top tier, but not trash) and some set gear good for a leveling up character, and we'd have ourselves at least a better introduction to dungeoning.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts.
Kombinator wrote: »But now that i think about it a separated level system could work too. Dungeon level would define which dungeon you can queue to, or be thrown as random. It would give no stats, or skill, but simply show how experienced you are in dungeons. Also each dungeon would have an upper limit. So if say Banished Cells goes up to lvl10, then doing it again would give no more dungeon XP.
Still a minimal tutorial about doing GOOD dps should be added. I see people using 1 skill, then replenish with heavy attack. Ignoring other skills, that could help, and not using light attack between skills. Or healer standing around doing nothing, because no heal required at the moment. Dude switch staff, and help the damage!
Agenericname wrote: »Kombinator wrote: »redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
So you saying, that teaching players is bad.
Not at all. Forcing players, all players, to do something because a handful are bad, new, unskilled, etc. is though. There are better ways to teach.
I can't remember the last time I saw a dungeon where the group failed to clear it because the dps was too low. With a few exceptions there aren't many true dps checks in the dungeons. There are some, but not nearly the majority.
but i dont think OP is suggesting 'forcing' any player to do anything. OP is suggesting if a player wants to do dungeons they need to 'qualify' for it in some way
forcing would employ there is no choice for you to continue playing the video game elder scrolls online tamriel twelve without getting an A+ on your eso exam
in all fairness OP does use the word 'force' in their post but i think that's more a poor choice of words
Agenericname wrote: »Agenericname wrote: »Kombinator wrote: »redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
So you saying, that teaching players is bad.
Not at all. Forcing players, all players, to do something because a handful are bad, new, unskilled, etc. is though. There are better ways to teach.
I can't remember the last time I saw a dungeon where the group failed to clear it because the dps was too low. With a few exceptions there aren't many true dps checks in the dungeons. There are some, but not nearly the majority.
but i dont think OP is suggesting 'forcing' any player to do anything. OP is suggesting if a player wants to do dungeons they need to 'qualify' for it in some way
forcing would employ there is no choice for you to continue playing the video game elder scrolls online tamriel twelve without getting an A+ on your eso exam
in all fairness OP does use the word 'force' in their post but i think that's more a poor choice of words
It is gating content, or more specifically gating the use of an ingame function/tool, behind the test.
Qualify is tricky. Since very few of the dungeons have an actual DPS checks, what metric are we using? Some people are never going to be happy no matter how high the DPS. Some would insist on 30k since its reasonably easy to achieve, but not specifically required to complete the content. The truth is, most of those dungeons can be completed in a reasonable amount of time with obscenely low DPS, not as obscenely low as 4 digit, but much lower than the average.
Asking for a test that forced weaving light attacks would alienate a few players. There are quite a few that play without that. ZOS has acknowledged that they here to stay for the most part by adding it to some of the load screens and designing sets around it, but mandating that they be used in order to use a basic function in group content, I highly doubt that we would see that.
I'm all for helping people, but this isn't the way. I start by asking ZOS to pay more attention to these threads and less to streamer to get a good feel for how the game actually is the next time they pick up the nerf hammer.
Everyone plays the game in their own way. Do you honestly think ZOS would ever even for a millisecond consider this, lol?Also, why do you care OP? Anyone halfway decent usually plays with their buddies from guilds. Perma-puging is always a route for major frustration.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts. Regardless it would be nice to put some quest, that forces you at least once on an account through an advanced tutorial.
Stuff like standing out from the red circles, and how to deal proper dps using skills+light attack, and a test, that you understood. When i see a DD dealing 6k. dps with over 200 champion level it's kinda pathetic. I can do 4k. in my tank gear, and skillset to single target, if no self defense required.
Kombinator wrote: »redgreensunset wrote: »No. OP just stop pugging if getting into dungeons with people of very diverse skill levels bother you that much.
So you saying, that teaching players is bad.