I seriously don't understand why people are so keen on what other people can or can not do or how good they are. If people are too slow, uncoordinated or ignorant, they will die a lot and will be kicked from groups a lot. Locking content behind a certificate of qualification is just against the spirit of the game. End game content requires more than the ability to avoid red circles or pull 15k DPS, a lot more than any "tutorial" can cover. The game will sort that out in the long run.
If you don't like playing with weak players, don't do it. If you prefer your runs smooth and fast, kick the weak spots from the group, leave the group, form your own group. At least be honest, don't try to hide your elitist attitude and your demand to preemtively filter out the scrubs from your queue.No offense, but i expect people to have brain, and either know english, and ask about boss tactic, or look into it themselves.
Try that on EU server... good luck deciphering the incoming wall of cyrillic.
Kombinator wrote: »
No offense, but i expect people to have brain, and either know english, and ask about boss tactic, or look into it themselves. Though from 7 tries common sense should be enough to figure out.
Not everyone speaks English.
And sometimes explanations aren’t enough. You can know what to do, but executing it is another thing entirely. Molag Kena is a good example. You can know you need to avoid the lightning, but actually doing it reliably takes practice. Once you have the knack to do that, it feels really simple.
Back in the days when I was levling my undaunted guild for my PvP toons I remember at least dozen of dungs where I dragged "PvE" players through some vet dungs (soloing final vet bosses including) and never had issues with that, it is very satisfying to help people who wouldn't be able to do it on their own.
Yet it would be nice to have some optional ingame tutorials which would give us achievements (like reaching 20, 40, 60k dps), surviving certain amount of time in prepared enviorment (tanks) or healing check. Then you could share your achievements as a "certificate" when LFG. Additionaly those tutorials could give you some uniqe rewards like skin, outfit style or mount as a incentive for players to finish it: "I don't have to do it to run dungs, but this skin/outfit style/mount is so awesome that I'll do anything to have it, improving my gameplay included"
Kombinator wrote: »Back in the days when I was levling my undaunted guild for my PvP toons I remember at least dozen of dungs where I dragged "PvE" players through some vet dungs (soloing final vet bosses including) and never had issues with that, it is very satisfying to help people who wouldn't be able to do it on their own.
Yet it would be nice to have some optional ingame tutorials which would give us achievements (like reaching 20, 40, 60k dps), surviving certain amount of time in prepared enviorment (tanks) or healing check. Then you could share your achievements as a "certificate" when LFG. Additionaly those tutorials could give you some uniqe rewards like skin, outfit style or mount as a incentive for players to finish it: "I don't have to do it to run dungs, but this skin/outfit style/mount is so awesome that I'll do anything to have it, improving my gameplay included"
Well using achievements would allow to give a different limitations. Specifically. You couldn't do any dungeon without having a lover difficulty achievement in group finder, and couldn't queue random vet. until you have enough normal dungeon achievement.
Normal dungeon as starter would be excluded of course. You could start any of that. Also these achievements would be account wide, and if you do it on vet. with a premade group, then you auto unlock the normal one too.
Kombinator wrote: »Back in the days when I was levling my undaunted guild for my PvP toons I remember at least dozen of dungs where I dragged "PvE" players through some vet dungs (soloing final vet bosses including) and never had issues with that, it is very satisfying to help people who wouldn't be able to do it on their own.
Yet it would be nice to have some optional ingame tutorials which would give us achievements (like reaching 20, 40, 60k dps), surviving certain amount of time in prepared enviorment (tanks) or healing check. Then you could share your achievements as a "certificate" when LFG. Additionaly those tutorials could give you some uniqe rewards like skin, outfit style or mount as a incentive for players to finish it: "I don't have to do it to run dungs, but this skin/outfit style/mount is so awesome that I'll do anything to have it, improving my gameplay included"
Well using achievements would allow to give a different limitations. Specifically. You couldn't do any dungeon without having a lover difficulty achievement in group finder, and couldn't queue random vet. until you have enough normal dungeon achievement.
Normal dungeon as starter would be excluded of course. You could start any of that. Also these achievements would be account wide, and if you do it on vet. with a premade group, then you auto unlock the normal one too.
I dont want that idea, especially since they seem to not want want to implement accountwide achievements. I am going to shoot my leg doing all the dlc dungeons on normal just so i can do them on vet on every character, but ye, the small solo dungeon with 3 different phases and mechanics (shouldn't be much more than two dps checks in it too, and both should be on last boss) is a pretty good idea, and depending on where you can reach you will be able to queue, and if you follow mechanics properly and can blast through in 5 minutes is even better, and sometimes will help experienced players understand if they are ready for the higher difficulty on that specific character.
Kombinator wrote: »Kombinator wrote: »Back in the days when I was levling my undaunted guild for my PvP toons I remember at least dozen of dungs where I dragged "PvE" players through some vet dungs (soloing final vet bosses including) and never had issues with that, it is very satisfying to help people who wouldn't be able to do it on their own.
Yet it would be nice to have some optional ingame tutorials which would give us achievements (like reaching 20, 40, 60k dps), surviving certain amount of time in prepared enviorment (tanks) or healing check. Then you could share your achievements as a "certificate" when LFG. Additionaly those tutorials could give you some uniqe rewards like skin, outfit style or mount as a incentive for players to finish it: "I don't have to do it to run dungs, but this skin/outfit style/mount is so awesome that I'll do anything to have it, improving my gameplay included"
Well using achievements would allow to give a different limitations. Specifically. You couldn't do any dungeon without having a lover difficulty achievement in group finder, and couldn't queue random vet. until you have enough normal dungeon achievement.
Normal dungeon as starter would be excluded of course. You could start any of that. Also these achievements would be account wide, and if you do it on vet. with a premade group, then you auto unlock the normal one too.
I dont want that idea, especially since they seem to not want want to implement accountwide achievements. I am going to shoot my leg doing all the dlc dungeons on normal just so i can do them on vet on every character, but ye, the small solo dungeon with 3 different phases and mechanics (shouldn't be much more than two dps checks in it too, and both should be on last boss) is a pretty good idea, and depending on where you can reach you will be able to queue, and if you follow mechanics properly and can blast through in 5 minutes is even better, and sometimes will help experienced players understand if they are ready for the higher difficulty on that specific character.
Since i would assume, that you already done on vet. it wouldn't affect you much unless you make a new account. If you have the vet, achievement, then you would auto unlock the normal.
I don't do pug anymore except if no choice.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts. Regardless it would be nice to put some quest, that forces you at least once on an account through an advanced tutorial.
Stuff like standing out from the red circles, and how to deal proper dps using skills+light attack, and a test, that you understood. When i see a DD dealing 6k. dps with over 200 champion level it's kinda pathetic. I can do 4k. in my tank gear, and skillset to single target, if no self defense required.
The only 2 ways to complete the dlc veteran dungeons at the moment are:
1) have a lot of luck and find suitable players;
2) form a group of players capable of completing veteran dlc.
The dungeons system does not work, as you say you would need dungeons certificates, because often there are players who have never completed vet Fungal Grotto 2 (even 1) in the veteran dlc, this is too stupid and the game should have a training dungeons similar to the one present in FF14 but further improved.
The only 2 ways to complete the dlc veteran dungeons at the moment are:
1) have a lot of luck and find suitable players;
2) form a group of players capable of completing veteran dlc.
The dungeons system does not work, as you say you would need dungeons certificates, because often there are players who have never completed vet Fungal Grotto 2 (even 1) in the veteran dlc, this is too stupid and the game should have a training dungeons similar to the one present in FF14 but further improved.
victory.immortalb16_ESO wrote: »A tutorial running through dungeon mechanics would be a great idea. However, it shouldn't be a requirement or a need to pass it before entering vet dungeons- some people are just better at learning in real life situations than in simulators.
As for myself, I'm in the mid 650's, mainly log in to do one daily atm, finished undaunted without ever going into a dungeon (just be doing dailies), haven't done dungeons at all yet, and know none of the mechanics.
But having said that, I wouldn't dream of joining a non-guild vet anything or pugging anything without first learning the mechanics of my role by watching some videos of runs through and grasping the basics of the mechanics and pumping up my DPS. Failing to prepare is preparing to fail.
I'm just not that interested at the moment. Maybe when I hit 810 I'll start...
MEBengalsFan2001 wrote: »Here is an idea that could improve the game dungeon system and provide players the ability to complete the dungeon solo from the story side that many are asking the developers to provide in game.
You have a solo instance for each dungeon that is based on the role the player has selected. That solo instance takes the player through the dungeon, teaches the player the mechanics needed for the boss fights by the selected role, etc... If you beat the solo instance the normal dungeon unlocks for you and a solo veteran instance unlocks. To unlock the Vet dungeon you have to beat the veteran solo instance.
This now ensures that damage dealers, healers and tanks have at least completed a solo dungeon that illustrates the role and what is expected for that role in the dungeon. Each role also will have to go back and show they can do the solo veteran level of the dungeon to open up the veteran dungeon.
Adding this to the game would provide players the solo dungeon story instance many are asking the developers to create and it would provide the training that is needed for each dungeon.
It gets better. If you change your role from damage dealer to healer, you would have to rerun the solo instance since playing as a healer is different than being a damage dealer. etc...
During the solo instance it will provide ques on what each role should do. Such as it will put up text telling the healer that they have to run a HoT now to ensure that the DD and tank don't die. For tanks it will tell you to taunt the boss, what to look for to stop a specific attack that may target a DD or a healer, etc.. For DD there would be teaching of mechanics on when to block, dodge roll, etc.. for the Veteran solo it adds a DPS check to ensure that the damage dealer is doing enough damage to be in the Vet Dungeon.
This update would impact all players old and new, even if you beat the dungeon 1,000 times. You still would have to go through the solo instance. A great example of how this could be implemented is that the first undaunted quest is simply go to X dungeon and return. Instead, the quest would be go to X dungeon and beat the solo and return once completed.
Maybe this is something that can be considered and added after they ZoS finishes their updates to improve system performance.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts. Regardless it would be nice to put some quest, that forces you at least once on an account through an advanced tutorial.
Stuff like standing out from the red circles, and how to deal proper dps using skills+light attack, and a test, that you understood. When i see a DD dealing 6k. dps with over 200 champion level it's kinda pathetic. I can do 4k. in my tank gear, and skillset to single target, if no self defense required.
Kombinator wrote: »I don't know how, but i see so many people with high champion level, and skill of a newbie. I mean these guys reached over 300 champion level without ever doing dungeons, or bought their accounts. Regardless it would be nice to put some quest, that forces you at least once on an account through an advanced tutorial.
Stuff like standing out from the red circles, and how to deal proper dps using skills+light attack, and a test, that you understood. When i see a DD dealing 6k. dps with over 200 champion level it's kinda pathetic. I can do 4k. in my tank gear, and skillset to single target, if no self defense required.
I'm laughing.
Hard.
Wildstar made this very mistake. Look at how it worked out for them. They're now dead.
Players don't need to be "taught" how to do dungeon - aka rat-in-a-maze - content.
The developers need to stop desperately trying to force players into content they don't want to play, with tickets, holiday achievements, housing unlocks etc.
Do that and those poor souls who enjoy being rats in a maze could do so only with other like minded souls.
Bradyfjord wrote: »Content in mmo's is designed around mechanics. So, for dungeon/trial certifications to hold any meaning the player would need specific certifications for each mechanic in question. Basically, if you have all the achievements from the content in question, then you have been 'certified'. There is no other benchmark to know if a player can handle any specific dungeon/trial mechanics but to see it for themselves. And even that can be cheesed if a player is carried (friends/paid runs).
That said, all it takes to learn mechanics is to play more. And this is why dedicated groups are always superior in every way. Even when a dedicated group of friends is having an off day, it is still fun for them because they are enjoying each others' company. This is something beyond the scope of automated systems designed to facilitate solo play styles in group oriented content.
That said, I don't wish players a bad time. The best thing for a person that pugs a lot is to set up a discord server, and invite pug players into their voice server. This facilitates communication, and can do wonders to overcome challenges in game.
Bradyfjord wrote: »Content in mmo's is designed around mechanics. So, for dungeon/trial certifications to hold any meaning the player would need specific certifications for each mechanic in question. Basically, if you have all the achievements from the content in question, then you have been 'certified'. There is no other benchmark to know if a player can handle any specific dungeon/trial mechanics but to see it for themselves. And even that can be cheesed if a player is carried (friends/paid runs).
That said, all it takes to learn mechanics is to play more. And this is why dedicated groups are always superior in every way. Even when a dedicated group of friends is having an off day, it is still fun for them because they are enjoying each others' company. This is something beyond the scope of automated systems designed to facilitate solo play styles in group oriented content.
That said, I don't wish players a bad time. The best thing for a person that pugs a lot is to set up a discord server, and invite pug players into their voice server. This facilitates communication, and can do wonders to overcome challenges in game.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑Kombinator wrote: »Kombinator wrote: »
No offense, but i expect people to have brain, and either know english, and ask about boss tactic, or look into it themselves. Though from 7 tries common sense should be enough to figure out.
Not everyone speaks English.
And sometimes explanations aren’t enough. You can know what to do, but executing it is another thing entirely. Molag Kena is a good example. You can know you need to avoid the lightning, but actually doing it reliably takes practice. Once you have the knack to do that, it feels really simple.
For the firs time i went normal. Why? Because i don't like ruining vet. player's runs for going there as a rookie. We died like 3, or 4 times. Beside me there was one rookie who had no idea about the mechanics.
But it was NORMAL! I don't expect veteran players on normal. But i expect veteran players on vet. and do you know why?
Because it's in the name. "veteran dungeon"